Review: Halo 3: ODST
Enter "The Green Box." The question we've all been asking ourselves: Is Halo 3: ODST worth $60? If you want the answer, this is your review:
In hindsight, announcing what was then "Halo 3: Recon" as a "value-oriented" expansion appears to have been a crucial first misstep for Microsoft and Bungie along the road to marketing what is now Halo 3: ODST. In time, the so-called expansion grew to include a complete campaign with 4-player support; Firefight, a separate co-op multiplayer mode; a comprehensive version of Halo 3 multiplayer; and access to the Halo: Reach beta when it becomes available at an unspecified date next year. ODST was ultimately set at the standard, full-game price of $60. That's when folks got skeptical.
So how's your money being spent?
Let's set the extras to the side for a moment and consider the value of ODST's campaign alone. We know the game was churned out in about 14 months with a relatively small team utilizing the aging Halo 3 Engine. Sounds like a classic expansion scenario, right? Yet the process went so smoothly that what was intended to be a two-to-three-hour side tale spun from Halo 2's plot grew into a full campaign that took me -- here comes that number we're so obsessed with -- approximately seven hours to plow through, start to finish, gunning full steam ahead on Heroic difficulty.
[Spoiler: After completion Mombasa Streets, the hub level, is unlocked as a playable mission, which you can return to in order to search for collectibles and unlockables you might have overlooked and fight more Covenant. I've spent an additional two hours or so on this map since completion and have yet to fully explore it.]
If you're timing it, ODST hangs in there with previous Halo games. Really, though, the measurement of time should cede to the amount of fun. Unfortunately, ODST struggles a bit -- dragging the player down with it -- as it attempts to break from the linear design model of its predecessors. The effort is commendable, but the actual execution is never as compelling as the proposed concept. Yet, I'm happy to have taken the test run, if only because it suggests that Bungie is willing to take design risks with Halo: Reach. There's value in risk.
ODST's reward, however, is a disjointed campaign that can jarringly switch gears from a sleepy, nighttime creep to bright, classic Halo action segments. The open-world hub level, Mombasa Streets, is a twisting maze of undistinguishable architecture always cast in darkness. The city is dead. The Covenant occupation has clamped down so hard on New Mombasa that it's become uninteresting, and the city is more obstacle than playground. There are some Easter eggs to discover, but you'll have to sort them out from the plugs for the next game. Adventuring down a dark alleyway, you might only discover the repeated graffiti tag: "Remember Reach."
The new patrol AI can present some thrilling confrontations, but it's easy to evade the alien authorities -- unless it's a scripted encounter. The night not only provides this new "cover mechanic" (in the form of ducking behind abandoned cars and other objects), but it's also the backdrop for the so-called "film noir" effect. The darkness, accented by glowing reds and a bit of static seen through the VISR, is alluring in its un-Halo-ness, but as I stuck around for after hours in Mombasa Streets, I found myself hoping for the sun to rise.
The narrative is told through a fragmented series of flashbacks: you, as the Rookie, find key objects in the hub world and then are transported to events earlier in the day playing as one of your separated squadmates. ODST presented such an intentionally confusing mystery -- playing out the scattered fates of my missing mates -- that, even as the story came to its predictable conclusion, I struggled to link together the segments that had led me there.
It's difficult to keep track of just whose boots you're filling in the various flashbacks, as the generic character types (call 'em: jocks at war) don't stand out as individuals; and without much of an introduction -- the establishing of an emotional connection -- I didn't feel earnestness or the love in the piecing together of a reunion with the troopers I should have considered my brothers ... or at least "my bros." They were as empty to me as the nameless fodder that fought and fell beside the Chief in previous games.
Aside from the main mystery, the side plots are hit or miss. There's at least one revelation that I found compelling as a plot-propelling device; and I suspect it will be welcomed by upholders of Halo lore. Still, there's a lot of cheese, including a random romance the likes of which has not been forced upon us since Meryl fell for that guy who crapped his pants in MGS4. As Gunnery Sergeant Butch so eloquently puts it, "Take my advice, rookie: If you ever fall for a woman, make sure she's got balls."
The optional meta-game, "Sadie's Story," is limited to a series of discoverable audiofiles (complete with art stills when played in the VISR's COMM menu). It's BioShock's gimmick, plot in collectible pieces, again. Sadie's Story is melodramatic, but the manga-style art adds distinction when you choose to watch it. Overall, it's a completionist's task and not an enjoyable treasure hunt.
These are the elements that are wrapped around the very gameplay that has made Halo a benchmark for console shooters. Sure, there are subtle and inexplicable differences between Spartan and Orbital Drop Shock Trooper, but you'll be playing Halo again -- on the ground; in a Warthog, a Ghost, a Scorpion tank; soaring in a Banshee. You'll have to do so, though, by regressing a bit. You're once again dependent on health packs (thankfully, supplies run high, eliminating backtracking), and you can't dual-wield -- but you can tote around a giant turret gun with great agility. At times, too, you're aided by plot-crucial, and therefore invincible NPCs. (Yes, equip them with rocket launchers.)
Still, proceed with caution over carelessness, even if the scenario seems to suggest super soldier swagger. You ain't got it.
There are no particular moments that have replayed again and again in my memory, but there aren't memories of moments that dragged either (save for a single, bad auto-save position I worked myself into). I've been calling ODST "Combat Distilled," meaning most of the experience has been condensed into really snappy bouts of action. And while these moments fall short of epic, in that they lack crescendoing lead-ups, they don't suffer from the grueling repetition that has plagued preceding Halo games.
[Spoiler: After you've completed the flashback missions, which you can play in any order after the first few, the game transforms into a typical, crawling Halo "level," seamlessly changing situations and environments throughout one final jaunt.]
Perhaps ODST's campaign is not intended to be ranked against the Master Chief's trilogy, but then perhaps Microsoft and Bungie should have taken more care to pass along some of the development discount to the consumer. ODST will be released as a full-priced game, as the previous Halo games were, but does not achieve the highs of any one of those adventures in its day.
Clearly, though, Bungie is one of the top tier development studios in operation, and ODST has a foundational advantage -- proven gameplay -- to best lesser shooters. If you've enjoyed previous Halo campaigns, you'll make it to the end of ODST with little mental resistance. I'd pay 30 bucks for the campaign mode alone.
So, $30 to go!
In hindsight, announcing what was then "Halo 3: Recon" as a "value-oriented" expansion appears to have been a crucial first misstep for Microsoft and Bungie along the road to marketing what is now Halo 3: ODST. In time, the so-called expansion grew to include a complete campaign with 4-player support; Firefight, a separate co-op multiplayer mode; a comprehensive version of Halo 3 multiplayer; and access to the Halo: Reach beta when it becomes available at an unspecified date next year. ODST was ultimately set at the standard, full-game price of $60. That's when folks got skeptical.
So how's your money being spent?
Campaign (See also: Hands-on: Halo 3: ODST Campaign)
Let's set the extras to the side for a moment and consider the value of ODST's campaign alone. We know the game was churned out in about 14 months with a relatively small team utilizing the aging Halo 3 Engine. Sounds like a classic expansion scenario, right? Yet the process went so smoothly that what was intended to be a two-to-three-hour side tale spun from Halo 2's plot grew into a full campaign that took me -- here comes that number we're so obsessed with -- approximately seven hours to plow through, start to finish, gunning full steam ahead on Heroic difficulty.
[Spoiler: After completion Mombasa Streets, the hub level, is unlocked as a playable mission, which you can return to in order to search for collectibles and unlockables you might have overlooked and fight more Covenant. I've spent an additional two hours or so on this map since completion and have yet to fully explore it.]
If you're timing it, ODST hangs in there with previous Halo games. Really, though, the measurement of time should cede to the amount of fun. Unfortunately, ODST struggles a bit -- dragging the player down with it -- as it attempts to break from the linear design model of its predecessors. The effort is commendable, but the actual execution is never as compelling as the proposed concept. Yet, I'm happy to have taken the test run, if only because it suggests that Bungie is willing to take design risks with Halo: Reach. There's value in risk.
ODST's reward, however, is a disjointed campaign that can jarringly switch gears from a sleepy, nighttime creep to bright, classic Halo action segments. The open-world hub level, Mombasa Streets, is a twisting maze of undistinguishable architecture always cast in darkness. The city is dead. The Covenant occupation has clamped down so hard on New Mombasa that it's become uninteresting, and the city is more obstacle than playground. There are some Easter eggs to discover, but you'll have to sort them out from the plugs for the next game. Adventuring down a dark alleyway, you might only discover the repeated graffiti tag: "Remember Reach."
The new patrol AI can present some thrilling confrontations, but it's easy to evade the alien authorities -- unless it's a scripted encounter. The night not only provides this new "cover mechanic" (in the form of ducking behind abandoned cars and other objects), but it's also the backdrop for the so-called "film noir" effect. The darkness, accented by glowing reds and a bit of static seen through the VISR, is alluring in its un-Halo-ness, but as I stuck around for after hours in Mombasa Streets, I found myself hoping for the sun to rise.
The narrative is told through a fragmented series of flashbacks: you, as the Rookie, find key objects in the hub world and then are transported to events earlier in the day playing as one of your separated squadmates. ODST presented such an intentionally confusing mystery -- playing out the scattered fates of my missing mates -- that, even as the story came to its predictable conclusion, I struggled to link together the segments that had led me there.
It's difficult to keep track of just whose boots you're filling in the various flashbacks, as the generic character types (call 'em: jocks at war) don't stand out as individuals; and without much of an introduction -- the establishing of an emotional connection -- I didn't feel earnestness or the love in the piecing together of a reunion with the troopers I should have considered my brothers ... or at least "my bros." They were as empty to me as the nameless fodder that fought and fell beside the Chief in previous games.
Aside from the main mystery, the side plots are hit or miss. There's at least one revelation that I found compelling as a plot-propelling device; and I suspect it will be welcomed by upholders of Halo lore. Still, there's a lot of cheese, including a random romance the likes of which has not been forced upon us since Meryl fell for that guy who crapped his pants in MGS4. As Gunnery Sergeant Butch so eloquently puts it, "Take my advice, rookie: If you ever fall for a woman, make sure she's got balls."
The optional meta-game, "Sadie's Story," is limited to a series of discoverable audiofiles (complete with art stills when played in the VISR's COMM menu). It's BioShock's gimmick, plot in collectible pieces, again. Sadie's Story is melodramatic, but the manga-style art adds distinction when you choose to watch it. Overall, it's a completionist's task and not an enjoyable treasure hunt.
These are the elements that are wrapped around the very gameplay that has made Halo a benchmark for console shooters. Sure, there are subtle and inexplicable differences between Spartan and Orbital Drop Shock Trooper, but you'll be playing Halo again -- on the ground; in a Warthog, a Ghost, a Scorpion tank; soaring in a Banshee. You'll have to do so, though, by regressing a bit. You're once again dependent on health packs (thankfully, supplies run high, eliminating backtracking), and you can't dual-wield -- but you can tote around a giant turret gun with great agility. At times, too, you're aided by plot-crucial, and therefore invincible NPCs. (Yes, equip them with rocket launchers.)
Did Bungie put its heart into ODST? |
There are no particular moments that have replayed again and again in my memory, but there aren't memories of moments that dragged either (save for a single, bad auto-save position I worked myself into). I've been calling ODST "Combat Distilled," meaning most of the experience has been condensed into really snappy bouts of action. And while these moments fall short of epic, in that they lack crescendoing lead-ups, they don't suffer from the grueling repetition that has plagued preceding Halo games.
[Spoiler: After you've completed the flashback missions, which you can play in any order after the first few, the game transforms into a typical, crawling Halo "level," seamlessly changing situations and environments throughout one final jaunt.]
Perhaps ODST's campaign is not intended to be ranked against the Master Chief's trilogy, but then perhaps Microsoft and Bungie should have taken more care to pass along some of the development discount to the consumer. ODST will be released as a full-priced game, as the previous Halo games were, but does not achieve the highs of any one of those adventures in its day.
Clearly, though, Bungie is one of the top tier development studios in operation, and ODST has a foundational advantage -- proven gameplay -- to best lesser shooters. If you've enjoyed previous Halo campaigns, you'll make it to the end of ODST with little mental resistance. I'd pay 30 bucks for the campaign mode alone.
So, $30 to go!
Firefight (See also: Hands-on: Halo 3: ODST Firefight mode)
Bringing the extras back into play, if the Firefight co-op mode was released as a separate Xbox Live Arcade game, I'd drop 800
-- a ten spot -- on it. With ten maps generating waves of non-stop Halo-brand combat, Firefight would easily be worth $15 ... if Bungie incorporated online matchmaking. Unfortunately, as is the case with campaign co-op, the multiplayer option is limited to 2-player split-screen or with up to three Xbox Live friends. Both modes are descendants of Halo 3's campaign networking, which was limited by the same restrictions.
Says community lead Brian Jarrad, "My advice is to build up a group of active players by meeting people on Bungie.net, or by meeting them via the Halo 3 matchmaking (which is still included on the second disc)."
Bringing the extras back into play, if the Firefight co-op mode was released as a separate Xbox Live Arcade game, I'd drop 800
-- a ten spot -- on it. With ten maps generating waves of non-stop Halo-brand combat, Firefight would easily be worth $15 ... if Bungie incorporated online matchmaking. Unfortunately, as is the case with campaign co-op, the multiplayer option is limited to 2-player split-screen or with up to three Xbox Live friends. Both modes are descendants of Halo 3's campaign networking, which was limited by the same restrictions.Says community lead Brian Jarrad, "My advice is to build up a group of active players by meeting people on Bungie.net, or by meeting them via the Halo 3 matchmaking (which is still included on the second disc)."
Halo 3 Multiplayer
Speaking of "Halo 3 matchmaking," ODST is padded with the content-complete version of Halo 3's bottomless multiplayer. Its value depends largely on whether or not you own Halo 3 and any of the DLC map packs. Even if you've already purchased all the content to date, the ODST bundle ships with three new maps; the second collection of Mythic Maps: Citadel, Heretic, and Longshore. (Bungie claims it has no plans to release these new maps as DLC -- for obvious reasons.) Halo 3 multiplayer represents a tremendous value, but you may already own it. Let's settle on $10 and move on.
Speaking of "Halo 3 matchmaking," ODST is padded with the content-complete version of Halo 3's bottomless multiplayer. Its value depends largely on whether or not you own Halo 3 and any of the DLC map packs. Even if you've already purchased all the content to date, the ODST bundle ships with three new maps; the second collection of Mythic Maps: Citadel, Heretic, and Longshore. (Bungie claims it has no plans to release these new maps as DLC -- for obvious reasons.) Halo 3 multiplayer represents a tremendous value, but you may already own it. Let's settle on $10 and move on.
The Remainder
We're up to $50 worth of game, and I'm starting to sound like a shill on QVC. Let's put the wallets away and look at the underlying skepticism in the question: Is Halo 3: ODST worth $60? Put another way: Did Bungie put its heart into ODST?
As the story goes, the idea for ODST was hatched by some Bungie old timers looking to contribute something extra to the franchise after Peter Jackson's Halo Chronicles fell apart. Since Halo: Reach pre-production was already in progress, ODST had to be a side project nestled between two major Halo releases; those being Halo 3 and Reach. While small in scope, ODST doesn't bear the markings of a rush job or incompetence. It's not the blueprint for a desperate cash grab. There may have been a few "rookies" on staff -- it shows in the rough patches -- but the team succeeded in blending ODST into the existing Halo universe. Still, ODST's campaign is expressly an expansion. Just look at the fore-title: "Halo 3: ODST."
ODST is better summed up as a two-disc, variety pack, though -- it's more than just a side campaign built from recycled parts (not to discount the many new assets that make up ODST's environments, which are subtly enhanced by updates to the game engine). But as a variety pack, ODST lacks that one surprise hit à la The Orange Box's Portal -- and no, Reach beta, a play-testing opportunity down the road, doesn't count in my book; regardless of how mind-blowing it might be.
Bungie could have seasoned the platter with a few more tastes -- put the Halo 3 campaign back on the disc with multiplayer or tuck in a download code for Halo: Combat Evolved, for example -- but rather than let Bungie pile it on, I'd prefer to pick and choose. With Games on Demand in service, Xbox Live can sell and deliver large files digitally, why not let us download the parts of ODST we want; the parts we don't have? Don't answer that. It is what it is.
Of course, I shouldn't forget to mention that ODST benefits by supporting the unmatched community element that has grown up around Halo 3. In particular, ODST's campaign and Firefight mode are compatible with the Saved Films tools and also the Bungie Pro Video service. If you're a Bungie.net head, ODST offers fresh subject matter for admittedly niche, but no doubt imaginative creations. Even if your art is simply in the war, you'll delight in stacking up the medals on your profile page.
So, did Bungie put its heart into ODST? There's a pulse, definitely. Should we knock 'em because development was easier than expected and birthed a bigger game? Of course not. Yeah, but do we pay $60 for it? Are we still asking that? It's Halo. You're gonna buy it.
We're up to $50 worth of game, and I'm starting to sound like a shill on QVC. Let's put the wallets away and look at the underlying skepticism in the question: Is Halo 3: ODST worth $60? Put another way: Did Bungie put its heart into ODST?
As the story goes, the idea for ODST was hatched by some Bungie old timers looking to contribute something extra to the franchise after Peter Jackson's Halo Chronicles fell apart. Since Halo: Reach pre-production was already in progress, ODST had to be a side project nestled between two major Halo releases; those being Halo 3 and Reach. While small in scope, ODST doesn't bear the markings of a rush job or incompetence. It's not the blueprint for a desperate cash grab. There may have been a few "rookies" on staff -- it shows in the rough patches -- but the team succeeded in blending ODST into the existing Halo universe. Still, ODST's campaign is expressly an expansion. Just look at the fore-title: "Halo 3: ODST."
ODST is better summed up as a two-disc, variety pack, though -- it's more than just a side campaign built from recycled parts (not to discount the many new assets that make up ODST's environments, which are subtly enhanced by updates to the game engine). But as a variety pack, ODST lacks that one surprise hit à la The Orange Box's Portal -- and no, Reach beta, a play-testing opportunity down the road, doesn't count in my book; regardless of how mind-blowing it might be.
Bungie could have seasoned the platter with a few more tastes -- put the Halo 3 campaign back on the disc with multiplayer or tuck in a download code for Halo: Combat Evolved, for example -- but rather than let Bungie pile it on, I'd prefer to pick and choose. With Games on Demand in service, Xbox Live can sell and deliver large files digitally, why not let us download the parts of ODST we want; the parts we don't have? Don't answer that. It is what it is.
Of course, I shouldn't forget to mention that ODST benefits by supporting the unmatched community element that has grown up around Halo 3. In particular, ODST's campaign and Firefight mode are compatible with the Saved Films tools and also the Bungie Pro Video service. If you're a Bungie.net head, ODST offers fresh subject matter for admittedly niche, but no doubt imaginative creations. Even if your art is simply in the war, you'll delight in stacking up the medals on your profile page.
So, did Bungie put its heart into ODST? There's a pulse, definitely. Should we knock 'em because development was easier than expected and birthed a bigger game? Of course not. Yeah, but do we pay $60 for it? Are we still asking that? It's Halo. You're gonna buy it.


















Reader Comments (Page 1 of 5)
Dan the Man @ Sep 20th 2009 12:03AM
Sick
DeepFriedSushi @ Sep 20th 2009 1:09AM
for those who argue that firefight isnt worth $10. take this for example cod nazi zombies which is better than firefight but it was only a single map, and the price for all 4 maps would cost you an additional $30. firefight comes with 10 maps so comparatively its definitely worth at least $10 in value.
Dan the Man @ Sep 20th 2009 1:41AM
Great point. ODST is definitely worth the price. Just look at all the Fallout 3 DLCs. All of them add up to 50 bucks, yet time-wise, it doesn't come anywhere close to the $60 game itself.
Extinction @ Sep 20th 2009 3:54AM
Did they add the ability to run the game un-upscaled? I'd be fine with lo-res graphics and a black frame instead of the jaggies
Frostblade10 @ Sep 20th 2009 9:01AM
That's what i'm wondering too. I would personally rather not (tho it's not nearly as bad as it could be) play the game in 1680x1050 stretched on a 1920x1200 monitor.
FraGNeM @ Sep 20th 2009 1:53PM
Extinction, you're saying you want black borders around the screen instead of upscaling?
Have you tried backing away from the TV a bit? That should have a similar effect.
Tiptup300 @ Sep 20th 2009 2:17PM
Can't wait to pick this up.
phinnvr6 @ Sep 20th 2009 2:46PM
Not paying $60 for 3 new multiplayer maps and a new campaign. After seeing the Uncharted 2 reviews I'm blown away and definitely getting that instead as are several of my friends.
decapit8 @ Sep 20th 2009 6:09PM
also, those who say $60 is too much...
trade in halo 3.
suddenly ODST costs $35. you still have the multiplayer, and you don't have to cry anymore.
ttocs @ Sep 21st 2009 6:17AM
The fallout 3 expansions add up to a 60 dollar game. With all the expansions, you've got about an extra 10-12 hours of gameplay and that's 4 more hours than most games will give you. The only one I'd say that wasn't worth the 10 bucks for Fallout 3 was Anchorage. That just...wasn't good.
Heimbachae @ Sep 21st 2009 9:49AM
@dan the man i think they just said it's NOT worth the price. there's content there that YOU ALREADY HAVE, and it shouldn't be included cause YOU ALREADY HAVE IT, so yes 30 dollars for the game and 10 bucks for firefight, sure, but 60 dollars for this?? it's a pass for me.
good luck all you die hards, i hope your dreams get crushed when you realize i'm right.
Yamagushi @ Sep 21st 2009 2:08PM
@Heimbachae
Read before you speak jackass.
They did not include stuff SOME PEOPLE already own in the price.
zero2dash @ Sep 21st 2009 4:02PM
@ DeepFriedSushi
"for those who argue that firefight isnt worth $10. take this for example cod nazi zombies which is better than firefight but it was only a single map, and the price for all 4 maps would cost you an additional $30."
On the 360.
If you own WaW on the PC (as I do), the additional nazi zombies maps are free.
Not trying to compare the two, and most people know that PC DLC is usually free, but costs on consoles. I'm just saying - for some gamers, you get more bang for the buck elsewhere. (TF2 is another example.)
I'm interested in ODST, and I have one preordered - however, with the stack of games I have to play through, I may pass on ODST initially and wait 'til it hits the cheap/used bins (which will probably happen pretty quick).
Katie @ Oct 4th 2009 3:14PM
It's simple: If you want it, buy it. If not, it's not worth it. Do people expect Bungie to charge less than what the market demands? If it's not worth it, it'll be a flop (unlikely).
Great game, though I suck at Firefight.
Katie @ Oct 4th 2009 5:00PM
Starting to grow fond of Firefight
Derek @ Sep 20th 2009 12:04AM
cool
bluesky_v2.01 @ Sep 20th 2009 12:05AM
12 pm like you promised :)
bluesky_v2.01 @ Sep 20th 2009 12:06AM
or is that am?
screw it, 24:00.
WiredKnight @ Sep 20th 2009 12:39AM
Or 0:00?
Space @ Sep 20th 2009 2:00PM
my brain hurts... let's just call it midnight
den-69 @ Sep 20th 2009 2:19PM
It's am.
REIGN x 777 @ Sep 20th 2009 12:05AM
"sick?" "cool?"
im playing scrabble brb
mortegro545 @ Sep 20th 2009 3:32AM
Cool story bro.
Look At This Suit @ Sep 20th 2009 12:09AM
Well written, James. Even as a huge Halo fan, I'll agree that 60$ IS a bit much for this. But like I said, the fact that I loves me some Halos means I'm going to be eagerly awaiting the USPS man come Tuesday.
rv @ Sep 20th 2009 6:46PM
I used to be a really big halo fan in the past. I probably put close to 10 days into halo 2. I was a little letdown w/ halo 3. There were some really cool features that were unused because of lack of custom game matchmaking. (Don't give me bs about having friends instead because i had 90+ friends on my list and 2 months later it became impossible to find a custom halo 3 game.)
Personally, I am finished with halo. I was so put off with the multi system, if it remains the same in reach I won't be buying that.
Yamagushi @ Sep 21st 2009 2:13PM
@rv
BS. You can only have 50 friends max. And judging from the fact you didn't know that, I'm guessing you have more like 5. Get a life.
penguincomrade @ Sep 22nd 2009 1:22AM
50? Where are you getting your info from? 100 is the max amount of friends you can have on your XBL friends list.
The Dark Wayne @ Sep 20th 2009 12:09AM
Im very disappointed to hear the story didn't resonate with you James. The Halo multimedia stuff, ranging from the books to that live action trailer, are all so epic and even at times able to tug at your heartstrings (I admit, i cry when ever i read the part where Sam dies) but the games never seem to go deep into their own universe, or even really try for that matter, a damn shame, but it sounds like Sergeant Buck's awesomeness will be 60 dollar material alone
The Dark Wayne @ Sep 20th 2009 12:13AM
also is the Reach beta at a later date? I assumed it was like crackdown and available immediately
Look At This Suit @ Sep 20th 2009 12:20AM
Yeah, it's later on. But so was Crackdown. I'll just assume you don't remember that because you were too busy playing Crackdown.
You WERE too busy playing Crackdown, weren't you?
Look At This Suit @ Sep 20th 2009 12:23AM
And I'm with you as always on the multimedia stuff, as always. Kurt's death is so cheesy that it's awesome.
"Die? Didn't you know? Spartans never die."
...Which, sadly, isn't quite as epic if you don't know that Spartans are never listed as KIA for morale reasons.
Bagels @ Sep 20th 2009 12:26AM
Yeah, looks like it'll be released in 2010: http://www.haloreachbeta.com/forums/viewtopic.php?f=4&t=6
rTwelve @ Sep 20th 2009 12:55AM
I got Crackdown and then my 360 rrod'd just before the beta.
So I played Crackdown, eventually.
daniel @ Sep 20th 2009 1:21PM
well there was 1 spartan listed as KIA ironically one who isn't dead,
im definetely not as hyped about ODST as i was about 2 and 3 but stiil looking forward to playing it
BananaBoat @ Sep 20th 2009 6:18AM
"Sir, the planet kerploded, what do we list the spartans as?"
"Ready for battle, soldier"
"But...but sir....anyone with half a brain..."
"I SAID READY FOR BATTLE DAMNIT!!!!!!!!!!!"
"Ok...ok....missing in action it is"
(If only Spartans had that fancy tape that people have in Gundam where you can patch your space suit in two seconds flat. Sam could have been president one day!)
jynxycat @ Sep 20th 2009 8:49AM
Nathan Fillion as the voice AND in-game model of Buck is basically the best thing in the game :O
The Dark Wayne @ Sep 20th 2009 10:48AM
why did i get downvoted for agreeing with the review when there are tons of posts saying what a great review it is?
Mitsuo @ Sep 20th 2009 11:17AM
the red button just looked so great with you. It's like you were made for each other so how could we NOT push it.
copa @ Sep 20th 2009 11:22AM
Maybe because of the jarring image of Bruce Wayne, sitting alone in the batcave in the dead of night, softly sobbing as he reads Halo fanfic.
PedoJokerBear [Planeteer | Power of Gall Bladder] @ Sep 20th 2009 4:34PM
now i know how to defeat you bats......
THE WICKER MAN (BWF) (GT: Dalek Prime) @ Sep 22nd 2009 6:09AM
Halo has an "epic" story vs. your prior comments about Elder Scrolls being bland? Different strokes eh? Looks like your a Sci-fi man. I must go fantasy on this. Halo has great gameplay but it's universe is generic. Maybe we will get a Marathon sequel finally...
The Dark Wayne @ Sep 22nd 2009 11:16AM
Halo's universe isn't bland, the games stories are kind of bland which is why im disappointed, but the multimedia stuff is incredible. Oblivion barely had a story at all, and there arent any expanded universe stuff to fall on.
NoTomorrow @ Sep 20th 2009 12:10AM
Well written review. I still plan to pick it up, the parts that scream "not halo" are what intrigue me the most.
iPhearasyn @ Sep 20th 2009 12:11AM
Masterchief here I come!
Oh wait....
nofriendo @ Sep 20th 2009 12:11AM
I don't know if I want Halo: OBGYN or just wait for Halo: Reach Around.
WREturns(There was once a dream called Rome) @ Sep 20th 2009 12:15AM
Halo: ODSTECT: Find out what it means to me.
MystileArmor @ Sep 20th 2009 12:16AM
...and suddenly your username makes alot of sense.
[ArchiGamer] [Nominated for Three Glemmys] @ Sep 20th 2009 12:17AM
*golf cla-you know what, forget it......
WREturns(There was once a dream called Rome) @ Sep 20th 2009 12:19AM
Geez guys, lighten up.
nofriendo @ Sep 20th 2009 12:30AM
"yeah, god forbid you make fun of the names of our beloved Halo"
Dudes I've bought, played, loved, sexed all the games of Halo. But it
doesn't mean Im not gonna call Halo: Reach "Halo: Reach Around".
Who doesn't love a good reach around. Especially from the Chief.