Interview: Call of Duty: Modern Warfare 2 multiplayer designer Todd Alderman
Last week's Call of Duty: Modern Warfare 2 event was focused on mutliplayer, giving us a chance to ask Infinity Ward's lead multiplayer designer, Todd Alderman, a few questions about the monstrous shooter. Read on the for the goods, including more near-confusion over the whole Call of Duty: Modern Warfare naming scheme, and details on the Special Ops missions included with the game.
There's an upcoming Wii port of the first Modern Warfare. How do you guys feel about that being handled by somebody else?
It depends on what it ends up being, but I have actually played the Modern Warfare on Wii and I think it is really good. So as long as things aren't being distorted and becoming things we don't want them to be, I don't think it bothers us.
What about the name? When this was originally announced, it was just "Modern Warfare 2." Then, when we started talking about it again, it had the Call of Duty tag in front of it. For a while it seemed like this was going to go off in another direction and then Treyarch was just going to work on the Call of Duty games. Now it is back to Call of Duty: Modern Warfare. What's going on with that?
Well there are a lot of different factors involved, but we wanted to make sure, and I tried to state this at the beginning, that this is a different game. I mean it is not ... it has got 2 on it obviously, but it is not just a sequel. It is not just another Call of Duty game. It is a big new thing and we want people to associate it with Modern Warfare 2. And it is the same story, so it is in the Call of Duty universe.
So messaging it both ways, I think it's helpful. People that are in the know, know what Modern Warfare 2 is. People that know what Call of Duty is might not necessarily get it in a way, but establishing that identity and making sure that this is Modern Warfare 2. It is not just Call of Duty blah, blah, blah. It is Modern Warfare 2. And then having the Call of Duty ... we are not denying it is Call of Duty.
But it seems like Infinity Ward would like to call it Modern Warfare 2.
We do call it Modern Warfare 2. It is still Call of Duty. But to us, that is how we refer to it. That is how we talk about it.
Obviously, with Infinity Ward and Modern Warfare, or Call of Duty, whatever you choose to call it, the expectations are very big. Do you guys ever have to sit back and just go, "Okay, how do we top ourselves?"
That is exactly what we did when we started working on this game. I mean how do you not? When we released Call of Duty 4, to us it was the best thing ever. Then it was like, "Oh yeah, let's go to the next one. It is going to be hard." But you have to figure it out. It was a daunting task but I think we were able to do it.
You embrace the challenge.
Yeah, if it is easy to do it is never that fun. And the fact that we were faced with this mountain and we were able to come out with something that is actually new and in the same universe, it was great.
How did you top multiplayer?
Multiplayer is definitely much bigger and deeper than before. There are just so many more elements and variables that make it different. I mean we are all big on customization, being able to let players tweak things. I mean we want everyone to play our game, obviously. We want it to be accessible. But we want every person to be able to have their own play style. There are things in there for people that love to snipe. There are things for people that love to use the assault rifles, that love to be sneaky, that love to use AC-130's and shoot people from the sky.
There is even something in there for people that can't shoot. I am not the guy that shoots; pointing a gun and making bullets come out is not my cup of tea, but you get the riot shield and your job is to help your team. It is a whole new element. It really changes the way you play the game.
Can anybody use that riot shield or is it just that class?
It is a primary weapon. So you can choose to take an M4 or you can choose to take a riot shield. What you are giving up with that is your primary weapon. So when you have the riot shield out, you can't shoot. All you are doing is blocking. You can kill the other guy with melee, but it takes two hits. Like the knife is an instant kill; one hit, he dies. With the riot shield you bash him with the shield and then you bash him again. Then they die. So it is much harder to kill someone, but it is really satisfying.
Does that shield wear down after a while? Like if people are hammering it with bullets, does it eventually break up?
No.
So you can't use the shield and a smaller secondary weapon like a pistol at the same time?
You can swap to another weapon. But while you have the shield out, you can't fire. The shield has a slower swap because it is so big, which is another balancing factor of the shield. You can't just go up to the guy and "bam bam" kill them. You have to swap it out, and they see what you are doing. And depending on what your secondary is, how fast you swap. They can stick semtex to your shield and blow you up.
There are different angles as well. I mean, to be truly effective with it you have to crouch because your feet aren't covered unless you are crouching. But then you are moving slower. You are more vulnerable. It definitely is a unique experience. And also, when it is taking hits you actually get the visual cracks on the shield. So eventually, if you are really good with the riot shield, eventually you can't seen anything anymore because there are nothing but bullet holes covering the shield.
Gears of War 2 added a horde mode, and then Halo: ODST has the Firefight mode. You guys have Spec-Ops. Is that sort of your version of that?
It is not a version of anything.
What are they? Timed scenarios?
When we are making Modern Warfare 2, we want to cover as much ground as possible. We want to have the coolest story that you could possibly have in a video game. We want to have the deepest, longest lasting multiplayer you could have in a video game. And then there is also that middle ground of people that may be intimidated by multiplayer or just have a friend they just want to play.
They don't want to play other people; they just want to play the game and unlock things and work their way up and just have fun, and Spec-Ops gives you different ways to play the game. And it really adds to ... you can play it by yourself or you can play it with friends, and there are so many different Spec-Op missions and different difficulties that will keep you busy for a while. It is a lot of fun.
Can you describe what spec ops is really quick?
Spec Ops is ... you have your campaign, which is the story. You have your multiplayer, which is the online stuff. And then you have Spec Ops. These are like standalone missions that you can play by yourself or with a friend in split screen or over the Internet. This is the best analogy, Airplane from the last game, it is a short mission and there are just a lot of these. They are missions that aren't tied to the story, but there are a great variety of different locations, different types of missions. You will do things that you can't do in multiplayer and you can't do in single player.
Will these take place in locations that don't even appear in single player?
Maybe.
Is Time Crisis a bit of a better comparison? Fast-paced, just trying to get to the end of the level.
Some are. Honestly, every spec of mission is sort of treated as its own game. So it follows the rules of Modern Warfare 2, but everything is almost like a different minigame almost. It might be a time challenge or it might be kill all the bad guys. There is just a huge variety of different ways to play it.
So does your role include overseeing the DLC?
Yeah. I mean when we were doing the DLC on the last game right after the game shipped, so there is a lot of figuring out what the next thing potentially is. It is back and forth. Like, I am working on multiplayer some of the time. I am working on single player some of the time. I am working on DLC some of the time.
Do you guys bring the snowmobiles into multiplayer?
No, not that you can ride at least. They are there.
We saw a lot of problems not long ago appearing with the modders glitching in Call of Duty, and you guys were putting out patches to combat that. Are you guys going to implement any sort of team voting to kick a player out in the next one?
No. There is no team voting. We tried to fix the problem and not just the symptom. So if there is something really messing with the game, we just jump right on top of it and try to fix it.
Does the game already handle griefing? Like, if you have a guy who is team killing all the time.
Well, it's only in hardcore mode. So if you are a griefer in hardcore mode, the more you grief, the more you are punished. There is a respawn timer that gets bigger and bigger the more you grief. But we have different ways that we handle that.
What about the matchmaking in the new game? Have you addressed any of the issues?
There are a lot of improvements to the matchmaking system. I don't have any technical answers for you, but there are definitely new things in place to try and prevent that. But yeah, we know. We know exactly what's going on.
Will you be able to play multiplayer with two people on one console, going online together?
No.
Have you guys announced how many multiplayer maps you're going to ship with it?
No. There are lots.
Lots, okay. More than the original game came with?
Yes. Bigger in every way.
Gallery: Call of Duty: Modern Warfare 2
There's an upcoming Wii port of the first Modern Warfare. How do you guys feel about that being handled by somebody else?
It depends on what it ends up being, but I have actually played the Modern Warfare on Wii and I think it is really good. So as long as things aren't being distorted and becoming things we don't want them to be, I don't think it bothers us.
What about the name? When this was originally announced, it was just "Modern Warfare 2." Then, when we started talking about it again, it had the Call of Duty tag in front of it. For a while it seemed like this was going to go off in another direction and then Treyarch was just going to work on the Call of Duty games. Now it is back to Call of Duty: Modern Warfare. What's going on with that?
Well there are a lot of different factors involved, but we wanted to make sure, and I tried to state this at the beginning, that this is a different game. I mean it is not ... it has got 2 on it obviously, but it is not just a sequel. It is not just another Call of Duty game. It is a big new thing and we want people to associate it with Modern Warfare 2. And it is the same story, so it is in the Call of Duty universe.
So messaging it both ways, I think it's helpful. People that are in the know, know what Modern Warfare 2 is. People that know what Call of Duty is might not necessarily get it in a way, but establishing that identity and making sure that this is Modern Warfare 2. It is not just Call of Duty blah, blah, blah. It is Modern Warfare 2. And then having the Call of Duty ... we are not denying it is Call of Duty.
But it seems like Infinity Ward would like to call it Modern Warfare 2.
We do call it Modern Warfare 2. It is still Call of Duty. But to us, that is how we refer to it. That is how we talk about it.
Obviously, with Infinity Ward and Modern Warfare, or Call of Duty, whatever you choose to call it, the expectations are very big. Do you guys ever have to sit back and just go, "Okay, how do we top ourselves?"
That is exactly what we did when we started working on this game. I mean how do you not? When we released Call of Duty 4, to us it was the best thing ever. Then it was like, "Oh yeah, let's go to the next one. It is going to be hard." But you have to figure it out. It was a daunting task but I think we were able to do it.
You embrace the challenge.
Yeah, if it is easy to do it is never that fun. And the fact that we were faced with this mountain and we were able to come out with something that is actually new and in the same universe, it was great.
How did you top multiplayer?
Multiplayer is definitely much bigger and deeper than before. There are just so many more elements and variables that make it different. I mean we are all big on customization, being able to let players tweak things. I mean we want everyone to play our game, obviously. We want it to be accessible. But we want every person to be able to have their own play style. There are things in there for people that love to snipe. There are things for people that love to use the assault rifles, that love to be sneaky, that love to use AC-130's and shoot people from the sky.
There is even something in there for people that can't shoot. I am not the guy that shoots; pointing a gun and making bullets come out is not my cup of tea, but you get the riot shield and your job is to help your team. It is a whole new element. It really changes the way you play the game.
Can anybody use that riot shield or is it just that class?
It is a primary weapon. So you can choose to take an M4 or you can choose to take a riot shield. What you are giving up with that is your primary weapon. So when you have the riot shield out, you can't shoot. All you are doing is blocking. You can kill the other guy with melee, but it takes two hits. Like the knife is an instant kill; one hit, he dies. With the riot shield you bash him with the shield and then you bash him again. Then they die. So it is much harder to kill someone, but it is really satisfying.
Does that shield wear down after a while? Like if people are hammering it with bullets, does it eventually break up?
No.
So you can't use the shield and a smaller secondary weapon like a pistol at the same time?
You can swap to another weapon. But while you have the shield out, you can't fire. The shield has a slower swap because it is so big, which is another balancing factor of the shield. You can't just go up to the guy and "bam bam" kill them. You have to swap it out, and they see what you are doing. And depending on what your secondary is, how fast you swap. They can stick semtex to your shield and blow you up.
There are different angles as well. I mean, to be truly effective with it you have to crouch because your feet aren't covered unless you are crouching. But then you are moving slower. You are more vulnerable. It definitely is a unique experience. And also, when it is taking hits you actually get the visual cracks on the shield. So eventually, if you are really good with the riot shield, eventually you can't seen anything anymore because there are nothing but bullet holes covering the shield.
Gears of War 2 added a horde mode, and then Halo: ODST has the Firefight mode. You guys have Spec-Ops. Is that sort of your version of that?
It is not a version of anything.
What are they? Timed scenarios?
When we are making Modern Warfare 2, we want to cover as much ground as possible. We want to have the coolest story that you could possibly have in a video game. We want to have the deepest, longest lasting multiplayer you could have in a video game. And then there is also that middle ground of people that may be intimidated by multiplayer or just have a friend they just want to play.
They don't want to play other people; they just want to play the game and unlock things and work their way up and just have fun, and Spec-Ops gives you different ways to play the game. And it really adds to ... you can play it by yourself or you can play it with friends, and there are so many different Spec-Op missions and different difficulties that will keep you busy for a while. It is a lot of fun.
Can you describe what spec ops is really quick?
Spec Ops is ... you have your campaign, which is the story. You have your multiplayer, which is the online stuff. And then you have Spec Ops. These are like standalone missions that you can play by yourself or with a friend in split screen or over the Internet. This is the best analogy, Airplane from the last game, it is a short mission and there are just a lot of these. They are missions that aren't tied to the story, but there are a great variety of different locations, different types of missions. You will do things that you can't do in multiplayer and you can't do in single player.
Will these take place in locations that don't even appear in single player?
Maybe.
Is Time Crisis a bit of a better comparison? Fast-paced, just trying to get to the end of the level.
Some are. Honestly, every spec of mission is sort of treated as its own game. So it follows the rules of Modern Warfare 2, but everything is almost like a different minigame almost. It might be a time challenge or it might be kill all the bad guys. There is just a huge variety of different ways to play it.
So does your role include overseeing the DLC?
Yeah. I mean when we were doing the DLC on the last game right after the game shipped, so there is a lot of figuring out what the next thing potentially is. It is back and forth. Like, I am working on multiplayer some of the time. I am working on single player some of the time. I am working on DLC some of the time.
Do you guys bring the snowmobiles into multiplayer?
No, not that you can ride at least. They are there.
We saw a lot of problems not long ago appearing with the modders glitching in Call of Duty, and you guys were putting out patches to combat that. Are you guys going to implement any sort of team voting to kick a player out in the next one?
No. There is no team voting. We tried to fix the problem and not just the symptom. So if there is something really messing with the game, we just jump right on top of it and try to fix it.
Does the game already handle griefing? Like, if you have a guy who is team killing all the time.
Well, it's only in hardcore mode. So if you are a griefer in hardcore mode, the more you grief, the more you are punished. There is a respawn timer that gets bigger and bigger the more you grief. But we have different ways that we handle that.
What about the matchmaking in the new game? Have you addressed any of the issues?
There are a lot of improvements to the matchmaking system. I don't have any technical answers for you, but there are definitely new things in place to try and prevent that. But yeah, we know. We know exactly what's going on.
Will you be able to play multiplayer with two people on one console, going online together?
No.
Have you guys announced how many multiplayer maps you're going to ship with it?
No. There are lots.
Lots, okay. More than the original game came with?
Yes. Bigger in every way.















Reader Comments (Page 1 of 3)
SpyderTaco (PSN: Ar4chNova89) @ Sep 21st 2009 3:04PM
I wish they would reveal more about the single player because that's the major selling point for me. While I will enjoy and will likely become addicted to the multiplayer, it is the story that will ultimately draw most of my attention.
I guess we'll just have to wait. From what was said during the GiantBomb interview it seems like they are going to hold all of that stuff until launch week.
SaMav @ Sep 21st 2009 3:10PM
The media rarely caters to the minority. And you sir are the minority.
Space @ Sep 21st 2009 3:20PM
Don't be so quick to make that statement. Think about how many people will buy this game... 15 million plus.
Will 8 million people go online with it more often than not?
Tango Charlie @ Sep 21st 2009 3:22PM
@samav Hey - there are at least two of us. Yay single-player.
mahouneko @ Sep 21st 2009 3:46PM
@ SaMav:
I guess I must be in the minority then.
Mr_Ahh @ Sep 21st 2009 3:58PM
I too am more concerned about single player, I think my multiplayer duties will be reserved for M.A.G. come next year. I know MW2 multiplayer will be the greatest thing since sliced cheese but I really want to lead a platoon if it works good I'll be in heaven.
Jack @ Sep 21st 2009 3:58PM
What? Theres a story?
Top @ Sep 21st 2009 4:41PM
CoD4 was an amazing, timeless, critically acclaimed game for a number of reasons. The single player story mode was amazing, easily the best single player war fps game of all time. Some of the futuristic style fps' allow for "better" stories, but in terms of realism and "oh shit" moments, CoD4 was better than all. And yes, the multiplayer (i still prefer CoD4 to W@W) is amazing as well. The reason there is so much hype for this game (well deserved) is because CoD4 was an amazing single AND multiplayer game. Adding in more "airplane" type missions, that you can co-op with, icing on the cake. Infinity Ward will not let us down (all of us: pve, pvp).
rv @ Sep 21st 2009 8:25PM
i want more than 5 custom classes. I need about 20.
Jake @ Sep 21st 2009 8:47PM
well i'm interested in single player, so just because your only interested in multiplayer doesn't mean we can't ask for more on the single....
alinos @ Sep 22nd 2009 5:01AM
i nvr needed more than 3 in cod 4 or 5 that beind said ot would be nice to have a quick change profile to tweak in the middle of the fight
Bradwart @ Sep 21st 2009 3:05PM
So, no guests, no mention of host migration, no mention of TrueSkill? Wow.
I hate games that don't have coop.
Traceur_Ryuk (PSN: Ryuk_shinigami) @ Sep 21st 2009 3:15PM
There is host migration, it was shown in a video a while back.
Rhinosaur @ Sep 21st 2009 3:16PM
There is indeed host migration. End of the flag runner multiplayer video shows it.
JXCgunrunna @ Sep 21st 2009 4:08PM
Did you read the interview? there is Coop. its called Sepc Ops and its even online co-op
under13warrior @ Sep 21st 2009 3:09PM
modern warfare is kind of over rated its just a normal FPS
dont attack me!
eNrique @ Sep 21st 2009 3:10PM
Kind of?
waaaaaaaaaaaaaaaaaaaaaaayy over rated.
Obie @ Sep 21st 2009 3:12PM
Maybe the first, but the second one seems to turn everything up to 11!
Storm Eagle [Resident Capcom Megafan] @ Sep 21st 2009 3:16PM
Attack!
Traceur_Ryuk (PSN: Ryuk_shinigami) @ Sep 21st 2009 3:18PM
I have to completely disagree, it was easy to pick up and play, easy to get in to, fun, and very well executed.
xFenixKnightx @ Sep 21st 2009 3:18PM
You're crazy it deserves all of the praise. I hate it when people attack something just because it's popular.
shadowhowl1900 @ Sep 21st 2009 3:18PM
oh ok, lets flame a game a lot of people loved and then tell us that we cant attack u?
sounds like someone has a Wii
Traceur_Ryuk (PSN: Ryuk_shinigami) @ Sep 21st 2009 3:21PM
@Shadowhowl: What does that have to do with Wii? :/
Storm Eagle [Resident Capcom Megafan] @ Sep 21st 2009 3:24PM
@Tracer
He's assuming that he's mad at the game because he doesn't have a proper console to the play it on.
under13warrior @ Sep 21st 2009 3:25PM
Hey just because I'm 12 doesnt mean I have a wii! I have the first modern warfare and played through it but its the same as the rest and thats not a bad thing its a good game but there's alot of FPS's out there and most of them are the same
Traceur_Ryuk (PSN: Ryuk_shinigami) @ Sep 21st 2009 3:28PM
What's wrong with the Wii? You guys act like it's a sin to own a Wii.
under13warrior @ Sep 21st 2009 3:31PM
Cool I created a flame war. AWESOME!
Bradwart @ Sep 21st 2009 3:35PM
Oh, it's a sin to own a Wii. That's for sure.
Storm Eagle [Resident Capcom Megafan] @ Sep 21st 2009 3:37PM
That's true warrior, but also remember, that just because your 12, doesn't mean you have to ignore punctuation.
Traceur_Ryuk (PSN: Ryuk_shinigami) @ Sep 21st 2009 3:41PM
Why? Because the Wii is actually fun and you can actually play it with friends in real life?
Traceur_Ryuk (PSN: Ryuk_shinigami) @ Sep 21st 2009 3:43PM
Storm Eagle, give him some credit. His grammar is better than most 12 (and older) year olds online.
under13warrior @ Sep 21st 2009 3:49PM
Yeah! At least I'm not speaking like this:
y0 sup 8r0 !7'$ c0OL d@wg!
johnnynumber5 @ Sep 21st 2009 4:30PM
Yeah I agree with Fenix and I also hate it when people hate on something just because it's popular. Personally, I don't like Call Of Duty multiplayer because it's a little more run and gun for my own tastes. I'll buy Modern Warfare 2, beat the campaign and undoubtedly try and become frustrated with the multiplayer. It doesn't mean the multiplayer sucks just because I don't like it. It just means it isn't my cup of tea. I prefer the multiplayer of Battlefield Bad Company or that new Battlefield (1947?) on PSN because of the large maps and vehicle options.
In terms of multiplayer I'll be more interested in Ninja Gaiden Sigma 2, Uncharted 2 and MAG if it doesn't suck. I'm sure my go to multiplayer game will be Battlefield Bad Company 2.
I don't like COD multiplayer but I don't hate on it just because I completely suck at it.
jimbo @ Sep 29th 2009 8:26AM
yeah, all FPS's are generally the same and you can hop from game to game and expect the same sort of thing. But MW delivered on all fronts. It had something for everyone. Personally I haven't played a FPS on a console that just worked as well as MW, and I expect the same thing for MW2.
ripslymemc @ Sep 21st 2009 5:50PM
"Yeah! At least I'm not speaking like this:
y0 sup 8r0 !7'$ c0OL d@wg!"
LMFAO.
that was funny.
under13warrior @ Sep 21st 2009 10:05PM
somebody hates me very much all my comments on this were downgraded to half a heart!
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!
DWells55 @ Sep 21st 2009 11:28PM
Let me say this as nicely as I can:
Grow up and at least attempt to contribute or GTFO.
under13warrior @ Sep 22nd 2009 2:44PM
Well excuse me princess for not being adult and stuff! I'm not gonna shut up just because you're Mr.Mature!
Anthony M. @ Sep 21st 2009 3:10PM
Awesome.
Here's hoping Amazon's release-date delivery is reliable. ;)
Mr.U2 @ Sep 21st 2009 4:56PM
I recently ordered Muse's new album off of Amazon for a release date delivery, and it actually arrived one day before the release date. I'm not sure if the same thing can be said about video game releases, but I'm sure you'll get it the day of. No worries!
piXeL_ShiFter @ Sep 21st 2009 3:13PM
4 player local multi-player split-screen still available?
Obie @ Sep 21st 2009 3:13PM
Sorry, but this is my most anticipated game this year...will it live up to the hype? Probably not, but I am sure I will squeal like a girl when I unlock the AC-130 for the first time.
Storm Eagle [Resident Capcom Megafan] @ Sep 21st 2009 3:16PM
BONER!
i'm really sorry about that.
gaddes @ Sep 21st 2009 3:16PM
This guy's curt answers make him sound like a bit of an arrogant prick to me. Maybe it's just the way I'm reading it or something...
xFenixKnightx @ Sep 21st 2009 3:20PM
Watch the GT interview and he looks like he gets an attitude in that interview as well.
jarhead906 @ Sep 21st 2009 3:21PM
Yes.
Storm Eagle [Resident Capcom Megafan] @ Sep 21st 2009 3:32PM
I got that in some of his responses. Like when he was asked about the number of maps. Oh well. They keep feeding me awesome games and I'll take the attitude, I don't care.
yo Naturale @ Sep 21st 2009 3:50PM
Yeah, a lot of those answers are pretty terse, but this interview comes off light-years better than the one Joystiq did with IW's Zampella last week. A short answer is better than silence and eye-rolls...
JXCgunrunna @ Sep 21st 2009 4:19PM
He does come across that way and so did the other guy but iv talked to some of the IW guys(not these two) on the forums and on live and AIM and they are pretty cool and nice. in fact when i talked to them we talked more about L4D and Fallout 3 than we did Call of Duty
kentuckyfried @ Sep 21st 2009 6:01PM
I wouldn't mistake bluntness necessarily as them being pricks. It seems like they're trying to keep the lid on what most of the game contains and building up hype, with this cloud of secrecy.