TGS 2009: Hands-on: Dante's Inferno (PSP)

The console versions of Dante's Inferno do a remarkable job of copying Kratos' moves, button for button. The PSP game also does a copycat job: everything, from the standard strike, to the spin move, to the dodge, is mapped exactly according to the blueprint laid out by Sony. However, a good game requires more than just copying another game's controls. Dante's Inferno misses the flourishes that made Ready at Dawn's game so successful: visual flourishes, subtle pauses when striking, dynamic camera movement, and easily accessible finishing moves.
Gallery: Dante's Inferno (PSP)

There was one moment of genuine awe: an animated cutscene plays abruptly as the player walks towards his destination. This animated clip was stunning, offering a short burst of colorful gore and violence in an otherwise monochromatic world.
The console versions of Dante's Inferno may be unabashedly copying a tired and true formula, but they manage to sneak in a few original twists (nipples that spawn enemies, for example). However, we can't say the same for the PSP game. Perhaps that Michael Keaton movie "Multiplicity" reminds us of a valuable lesson: a copy of a copy just won't have the same charm as the original.








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Reader Comments (Page 1 of 1)
Kalenn @ Sep 24th 2009 11:13AM
"Tired and true" - I can't decide if you did that intentionally or not...
Rumor of Boz @ Sep 24th 2009 11:15AM
graphics look fine to me.
captainprotonx @ Sep 24th 2009 11:34AM
Unless I'm missing something, those screen shots are from the PS3 version.
Maverick Saturn (Igor) @ Sep 24th 2009 12:24PM
Nope, all PSP, just the one above is particularly bad
dgknight500 @ Sep 24th 2009 11:52AM
They should have done something like what Army of Two is doing, instead of just trying to shrink the game.. i hate when devs do that!
Uncontrol @ Sep 24th 2009 12:18PM
>:c(
joeybeast @ Sep 24th 2009 12:19PM
Any news on Ready at Dawn's next project?
J @ Sep 24th 2009 12:36PM
This post cancelled my feelings out... At first, I was excited because I hadn't heard of a PSP version of this game and I envisioned something like Chains of Olympus which I loved, but then, dissapointed when the game was described the way it was... oh well... I appreciate the money saved :)
captainprotonx @ Sep 24th 2009 4:55PM
I'm not pissing on the PS3.
Kotaku pics of the PS3 build:
http://cache.gawker.com/assets/images/9/2009/09/500x_dante1.jpg
Joystiq pics
http://www.joystiq.com/photos/dantes-inferno-psp/2309951/
Jeff @ Sep 25th 2009 4:56AM
I still can't get over what a horribly thought out name that is for a publisher. I do look forward to trying out the game, though.
xtremeholymuffin @ Sep 25th 2009 1:34AM
Would you guys shut up about the God of War comparisons? WE GET IT.
Atif @ Sep 25th 2009 10:49PM
I'm sick of people calling this game a God of War clone. God of War itself was a Devil May Cry clone. Don't get me wrong, I love God of War, but I know exactly what Sony was gunning for when they imagined it.
adonay_giron @ Sep 30th 2009 11:05PM
god of war copied prince of persia and added alot of action and different scenario. people game creators copie other games and make them better!