TGS 2009: Hands-on: Four Warriors of Light: Final Fantasy Gaiden

The RPG uses a cutesy character design style similar to the Final Fantasy III and IV remakes, but Square Enix created a unique look for this with the use of bright colors and flat, untextured space, which gives the whole presentation a cartoon vibe. In screenshots, the environments may not look great, but in motion the simple graphics are quite effective. All the backgrounds are done in 3D, including the world map (remember world maps?) which has a gentle curve to suggest that it's a tiny planet. The bouncy retro-ish feel is augmented by some wonderful chiptune background music.
You control a party of four Light Warriors -- basically anonymous (until you name them) characters in four classes who have been charged with saving the kingdom or whatever. Classes can change throughout the game through the switching of hats (similar to the job system in Final Fantasy III or the Dress Sphere system in the underrated Final Fantasy X-2). I wasn't able to find any hats during my short demo, so I have no first-hand experience with the haberdashery.
I walked straight out of town onto the world map, and into a couple of random battles (remember random battles?) My party took on some cute enemies called "Jack o'Lanterns," using the simple turn-based interface. Basically, the party has the standard options, but with some differences. Magic and special attacks are mapped to empty slots underneath the standard fight/item/etc. slots, and have "charge" requirements in the form of up to five little circular icons. In my first battle, everyone had one, and thus couldn't use magic. Instead of MP, characters have to "charge" for a turn in order to build up points that can then be used for magic and skills. It didn't matter so much in the first battle, as "fight" took care of the Jack o' Lanterns easily enough, but in later battles, I had to juggle charging and magic in order to stay on the offensive while keeping everyone healed.
In the most Dragon Quest-like touch found in the game, the bottom screen maintains a running commentary of the battle. "JC attacks! Jack O'Lantern takes 4 damage. Jack O'Lantern is defeated!" I must admit to being charmed by that superfluous, nostalgic element. I'll probably like it more when (if) it's in a language I actually understand.
I entered a cave to the north (of course), which housed a small dungeon -- so small, in fact, that I ran into a boss called the Minotaurus in roughly the second room. This boss really tested my charge management. The surprisingly tough first boss required me to keep enough of a charge not only for two of my characters to cast Fire, but also for someone to have access to Cure. I got just far enough in the fight to get the Minotaurus really angry, at which point he turned red and began attacking more frequently, and that's where the demo ended: with my whole party floating into the sky as adorable ghosts.
Just because it's simple doesn't mean the game's easy. Either that or I'm terrible at it. Final Fantasy Gaiden will be out next month in Japan, and no announcements have been made for North America or Europe, but don't be too shocked when it's localized, like every Final Fantasy game.
You control a party of four Light Warriors -- basically anonymous (until you name them) characters in four classes who have been charged with saving the kingdom or whatever. Classes can change throughout the game through the switching of hats (similar to the job system in Final Fantasy III or the Dress Sphere system in the underrated Final Fantasy X-2). I wasn't able to find any hats during my short demo, so I have no first-hand experience with the haberdashery.
I walked straight out of town onto the world map, and into a couple of random battles (remember random battles?) My party took on some cute enemies called "Jack o'Lanterns," using the simple turn-based interface. Basically, the party has the standard options, but with some differences. Magic and special attacks are mapped to empty slots underneath the standard fight/item/etc. slots, and have "charge" requirements in the form of up to five little circular icons. In my first battle, everyone had one, and thus couldn't use magic. Instead of MP, characters have to "charge" for a turn in order to build up points that can then be used for magic and skills. It didn't matter so much in the first battle, as "fight" took care of the Jack o' Lanterns easily enough, but in later battles, I had to juggle charging and magic in order to stay on the offensive while keeping everyone healed.
In the most Dragon Quest-like touch found in the game, the bottom screen maintains a running commentary of the battle. "JC attacks! Jack O'Lantern takes 4 damage. Jack O'Lantern is defeated!" I must admit to being charmed by that superfluous, nostalgic element. I'll probably like it more when (if) it's in a language I actually understand.
I entered a cave to the north (of course), which housed a small dungeon -- so small, in fact, that I ran into a boss called the Minotaurus in roughly the second room. This boss really tested my charge management. The surprisingly tough first boss required me to keep enough of a charge not only for two of my characters to cast Fire, but also for someone to have access to Cure. I got just far enough in the fight to get the Minotaurus really angry, at which point he turned red and began attacking more frequently, and that's where the demo ended: with my whole party floating into the sky as adorable ghosts.
Just because it's simple doesn't mean the game's easy. Either that or I'm terrible at it. Final Fantasy Gaiden will be out next month in Japan, and no announcements have been made for North America or Europe, but don't be too shocked when it's localized, like every Final Fantasy game.












Reader Comments (Page 1 of 1)
charlie b. @ Sep 24th 2009 8:34PM
seems i was mistaken when i wrote this off as an FFI remake.
consider my interest piqued.
[ArchiGamer] [Painstakingly Written Before A Live Audience] @ Sep 24th 2009 8:38PM
Really liking the cartoony graphics of this. Consider me interested.
Zexion_VI @ Sep 24th 2009 8:49PM
Back to the roots... Count me in, lol. This will keep me nostalgic till the FFVI remake.
ecco6t9 @ Sep 24th 2009 8:55PM
So will this game use the racist/broken translations that Dragon Quest currently uses?
snaketriex @ Sep 24th 2009 9:17PM
4 warriors of light, sounds like 8-bit theater
Geist @ Sep 25th 2009 9:20AM
Oh my god are you joking
Josh @ Sep 24th 2009 9:22PM
I'm really wondering if I should import this. It's just so damn beautiful, and the concept art for it is so spectacular. The box art, too. Just... everything.
Zerokku @ Sep 24th 2009 9:38PM
It has Final Fantasy in the title. There's a 98% chance it's gonna get localized :P
Josh @ Sep 24th 2009 9:40PM
Yeah, but I can read Japanese enough to get by. :P
MRLN the Amazing @ Sep 24th 2009 9:22PM
Those are some pretty pictures.
Raster @ Sep 24th 2009 9:35PM
Aren't all Final Fantasies technically Gaidens?
Kalenn @ Sep 25th 2009 12:12PM
Uhhhh, no. FF X-2 maybe.
http://en.wikipedia.org/wiki/Gaiden
Raster @ Sep 26th 2009 2:03AM
Uhhhh, yes. From your own source:
"This use of gaiden is commonly used in popular Japanese fiction to refer to a spin-off (canonical or otherwise) of a previously published work that is neither officially considered a sequel nor a prequel."
Kalenn @ Sep 25th 2009 12:13PM
And FFVII - AC / CC / DoC, and FFXII RW.
Kalenn @ Sep 25th 2009 12:14PM
Reply fail.
Raster @ Sep 26th 2009 2:02AM
Uhhhh, yes. From your own source:
"This use of gaiden is commonly used in popular Japanese fiction to refer to a spin-off (canonical or otherwise) of a previously published work that is neither officially considered a sequel nor a prequel."
Raster @ Sep 26th 2009 2:03AM
Dammit, disregard this. I meant to put it in a different thread, which is what I will do now.
Mike @ Sep 27th 2009 9:58AM
Dear Square,
You are officially ripping off Nintendo for ideas on RPGs.
Rock.
Bottom.
Signed,
Every kid who ever played FFVI, the best thing you ever did.
Geoffrey @ Oct 11th 2009 8:56PM
already pre-ordered in Japan! can't wait til it comes out