Skip to Content

AOL Games

TGS 2009: Hands-on: Tatsunoko vs. Capcom vs. that guy from Dead Rising

My usual delight in playing Tatsunoko vs. Capcom: Ultimate All-Stars was tempered by a note of skepticism at TGS. I knew that the build being offered would include Frank West. He's an admirable character, to be sure, and skilled at using retail goods to fend off hordes of zombies, but I wasn't sure his improvisational violence would translate well to the hand-to-hand, superhero-vs-superhero combat in Tatsunoko vs. Capcom.

Let's face it, the cel-shaded Frank in this game doesn't look great. All the other characters look like excellent 2D sprites, but Frank looks like a weird 3D model. However, Capcom has made a respectable fighting-game character out of Frank; one that borrows from an obvious source in Capcom fighting game crossover history: Marvel vs. Capcom 2's Jill Valentine. Frank shares Jill's ability to summon a zombie from either side of the screen, which will grapple with the opponent (or Frank) upon contact.
Frank's other abilities make sense both in terms of Dead Rising and as attacks in a wacky fighting game. He can roll out a shopping cart, attack with a bat and, of course, use a Servbot head or a Mega Man costume in special attacks.

Most importantly, Frank feels like a Capcom fighting character. His moves are all mapped to basic quarter-circle, Dragon Punch and half-circle movements like Street Fighter's Ryu and several hundred other Capcom fighting characters. But Frank also feels a bit different from the average cut-and-paste character, since he doesn't have a true projectile or jumping uppercut-type move (despite having the controls traditionally mapped to Ryu-type characters).

Overall, I must say that Frank is fitting in with the Tatsunoko vs. Capcom crowd much better than he did in the setting of his last appearance in a Wii game. Plus, he gets to use his camera again! (Albeit as a taunt.)

Tags: capcom, frank-west, tatsunoko-vs-capcom, tgs, tgs-2009

Reader Comments (Page 1 of 1)

Add your comments

Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.

When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.

To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.

Joystiq Features





Featured Galleries

Transformers Avatar items

Transformers Avatar items

Uncharted 2: Battle of the Doughnuts

Uncharted 2: Battle of the Doughnuts

Shiren the Wanderer (Wii)

Shiren the Wanderer (Wii)

Resident Evil 5: Gold Edition

Resident Evil 5: Gold Edition

Star Wars: Trench Run (iPhone)

Star Wars: Trench Run (iPhone)

No More Heroes: Heroes' Paradise (PS3/Xbox 360)

No More Heroes: Heroes' Paradise (PS3/Xbox 360)

Phoenix Wright: Ace Attorney (WiiWare)

Phoenix Wright: Ace Attorney (WiiWare)

Ubisoft's Uplay

Ubisoft's Uplay

BioShock 2 box art

BioShock 2 box art

 


Team Joystiq

 
Chris Grant
Editor-in-Chief, Email
James Ransom-Wiley
Managing Editor, Email
Ludwig Kietzmann
Senior Editor, Email
Andrew Yoon
East Coast Editor, Email
Randy Nelson
West Coast Editor, Email
Justin McElroy
Reviews Editor, Email
Justin Glow
Developer, Email

Joystiq Podcast

New episodes every Friday! Now playing: Joystiq Podcast 115, for Friday, Oct., 30.



Archive | RSS | iTunes