TGS 2009: Hands-on: Echoshift

If you're not familiar with the concept, here's how it goes: you have ten "casts" (lives) to get to the exit of a level, but you don't have enough time to reach that exit, and you often require teamwork to complete puzzles and pass obstacles. Your help comes from your past selves: after time elapses on one life (or you choose to end it), another starts, and you go through the same level, with your past self as a ghost, doing the same thing you did before. If you hit a switch to open a door the first time, the other you will open it the second time so you can advance, and so on. In one case, I dropped down and hit a switch that created a bridge above me, allowing my second self to cross the upper platform.
In the second level, the game dropped a giant block on me right before the exit, requiring fifty button presses to defeat. The idea is that a combination of a few lives tapping at the same time will destroy the obstacle more quickly, allowing another you to access the door. The final level I played included enemies in the form of blocks that followed you, Boo-style, when you turned your back to them, and ended the life they touched. Of course, even that death has value to future lives, as your "ghost" will distract that enemy over and over again as you replay the level.
If there's an issue I had with the otherwise enthralling Echoshift, it's that the player characters are agonizingly slow in movement. Even the "jumping" (bouncing off bumps in the floor) follows an annoyingly slow arc, during which time the player is held captive, helplessly watching time elapse.












Reader Comments (Page 1 of 1)
Special Agent Steve @ Sep 27th 2009 12:17AM
Sounds awesome. I just hope they do change the players speed, because that DOES sound painful.
Sora @ Sep 27th 2009 12:36AM
Reminds me of that one world in Braid...Not saying that the similarity is a bad thing. I loved that world.
Martin Greenberg @ Sep 27th 2009 12:37AM
So it LOOKS like echochrome, but the gameplay is like that one part of Braid where you rewind time and what you did before is copied by a purple guy?
BPMOmega [XBL, PSN, Steam] @ Sep 27th 2009 12:42AM
Sounds cool.
Also, thanks for the link to Cursor*10. That was pretty fun. :)
MRLN the Amazing @ Sep 27th 2009 12:50AM
Instead of Braid, it reminds me of Chronotron since it uses the EXACT same mechanic, only it's a free flash game and has lasers.
choffy21 @ Sep 27th 2009 1:14AM
I've never been a big fan of "you rewind time and see a shadow of yourself" puzzles. Simply start of too easy, and then ramp up too fast.
That and I'm not that smart...
Apolo Imagod @ Sep 27th 2009 1:42AM
This sounds very good. I have to say Sony has made an awesome job with these innovative, artsy puzzle/adventure games on the PSP platform. I don't understand why the PSP hasn't done better compared to the DS... anyways, this is a game I'll be looking forward to.
Space @ Sep 27th 2009 3:05AM
yeah these games and patapon are a breath of fresh air. also isn't this type time mechanic being put to use in the new ratchet and clank?
Courtney @ Sep 27th 2009 2:19AM
Echochrome had a button to (somewhat) speed up the walking of mannequins. Was this a final build? Perhaps that option will return.
u83rmensch @ Sep 27th 2009 2:46AM
am i the only one who thought they read echoshit first then had to do a double take?
Nobledevil @ Sep 27th 2009 2:58AM
Whew, that Cursor*10 was very fun.
johnnynumber5 @ Sep 27th 2009 3:25AM
This is random and out of place but maybe others want to see these videos.
TGS Videos of Resident Evil 5 using PS3 motion controller & Little Big Planet
Resident Evil 5: http://www.youtube.com/watch?v=qGlzAEftfOY
Little Big Planet: http://www.youtube.com/watch?v=g3nMVBy5MTI
I guess they are both in the conceptual stage until the final motion controller build is finished but looks interesting.
Sly (Now equipped with DS!) @ Sep 27th 2009 3:50AM
joystiq has already shown the RE5 motion controller vid.
johnnynumber5 @ Sep 27th 2009 6:09AM
I guess I missed it. No big deal just wanted to post them as they were probably lost in the avalanche of inconsequential TGS news.
aroCOMMENT @ Sep 27th 2009 3:27AM
Clank??!
http://playstation.joystiq.com/2009/07/24/watch-clank-use-time-to-defeat-his-enemies/
Tyler Glaiel @ Sep 27th 2009 5:02AM
It's this game
http://www.newgrounds.com/portal/view/439647
corruptgun @ Sep 27th 2009 1:54PM
Echochrome was nice. I'm going to have to check this out when it hits the stores.
Pat @ Oct 3rd 2009 3:36AM
I'm still scratching my head with many levels of Echochorme but I love that game. It's definitely one of the jewels in PSN. Definitely looking forward to this one.