TGS 2009: Hands-on: Splinter Cell Conviction

Our meeting with Ubisoft began with producer Alexandre Parizeau walking us through a never-before-seen section of the game before handing us the controller. Taking place "about three-quarters of the way" through the final product, this is the first piece of the real game Ubisoft has ever shown. The E3 2009 demo was developed specifically to showcase Sam's new abilities, but doesn't appear as it did in the final game.
This mission's setting: Washington, DC. After living a life on the run, Sam is captured by Third Echelon and brought home. But now, it appears Sam is back on board with his former employers. Whether his return was made voluntarily, forcefully or due to a patriotic sense of duty is unclear. Parizeau and Co. want to keep a few things hidden in the shadows.
Gallery: Splinter Cell: Conviction (TGS 2009)
While the original gameplay demo helped develop the personal storyline of the game -- Sam Fisher is on the hunt for the man who caused his daughter's death -- a greater conspiracy and global threat exists. A series of EMP Bombs threaten the Capitol City, and it's up to Sam to abort the danger.
As promised, Sam's goggles have returned. Sam's specs now function more like sonar, allowing him to see (and mark) enemies through walls. Fellow Joystiq staffer Ludwig Kietzmann asked the obvious question, "Did you play Batman: Arkham Asylum?" They did. Sam's cover system has also seen an upgrade, allowing him to move between shielded points by pointing to a new location and tapping a button. It's quick, it's simple and more importantly, it's silent.
Each of the room's I encountered were filled with enemies. If increasing tension was a goal for Conviction, Ubisoft Montreal looks to be delivering on that promise. There were two important mechanics at play: The new "Mark and Execute" feature and interrogations.
Mark and Execute seems easy, but players must first get within grasp of an enemy and initiate hand-to-hand combat (pressing X goes for a quick kill, holding the button allows Sam to use an enemy as a human shield). Once an enemy has been taken out, all marked hostiles in the vicinity of Sam's selected weapon will meet similar fates after a press of the Y button. Interrogations are a returning concept in Conviction, but work differently than in previous Splinter Cell titles. As Sam holds an enemy hostage, the pair automatically exchange dialog. Once all of the necessary information has been extracted, and the hostile has been beaten and bloodied, Sam will dispose of the enemy in a unique way. According to Parizeau, this particular encounter always ends the same way -- with Sam sticking a knife through the reluctant informant's hand.
The first time I attempted a run through the demo ... frankly, it was embarrassing. At one point I thought returning star Michael Ironside would waltz into the room, slap the controller out of my hand and yell at me for making Fisher look so bad. Thankfully, I was able to play the demo again and ultimately saved Sam's (and my) reputation. Oh, and if you can execute all of Sam's abilities gracefully, you will feel like a badass. There's definitely a learning curve, but it seems manageable even in my brief exposure to a fairly complex demo.
Conviction lands on the Xbox 360 and PC exclusively on February 23, 2010 in North America and February 26, 2010. If Ubisoft Montreal can execute an operation as flawlessly as Fisher, Conviction could be one of the best action titles on the Xbox 360.
As promised, Sam's goggles have returned. Sam's specs now function more like sonar, allowing him to see (and mark) enemies through walls. Fellow Joystiq staffer Ludwig Kietzmann asked the obvious question, "Did you play Batman: Arkham Asylum?" They did. Sam's cover system has also seen an upgrade, allowing him to move between shielded points by pointing to a new location and tapping a button. It's quick, it's simple and more importantly, it's silent.
Mark and Execute seems easy, but players must first get within grasp of an enemy and initiate hand-to-hand combat (pressing X goes for a quick kill, holding the button allows Sam to use an enemy as a human shield). Once an enemy has been taken out, all marked hostiles in the vicinity of Sam's selected weapon will meet similar fates after a press of the Y button. Interrogations are a returning concept in Conviction, but work differently than in previous Splinter Cell titles. As Sam holds an enemy hostage, the pair automatically exchange dialog. Once all of the necessary information has been extracted, and the hostile has been beaten and bloodied, Sam will dispose of the enemy in a unique way. According to Parizeau, this particular encounter always ends the same way -- with Sam sticking a knife through the reluctant informant's hand.
The first time I attempted a run through the demo ... frankly, it was embarrassing. At one point I thought returning star Michael Ironside would waltz into the room, slap the controller out of my hand and yell at me for making Fisher look so bad. Thankfully, I was able to play the demo again and ultimately saved Sam's (and my) reputation. Oh, and if you can execute all of Sam's abilities gracefully, you will feel like a badass. There's definitely a learning curve, but it seems manageable even in my brief exposure to a fairly complex demo.
Conviction lands on the Xbox 360 and PC exclusively on February 23, 2010 in North America and February 26, 2010. If Ubisoft Montreal can execute an operation as flawlessly as Fisher, Conviction could be one of the best action titles on the Xbox 360.














Reader Comments (Page 1 of 1)
David @ Sep 27th 2009 6:37AM
ITS COMING TO PC!?? FUCK YE!
Im actually looking forward to this game now...
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Sep 27th 2009 11:14AM
Yea me too....I might actually get it on PC instead...does it have any online component at all?? if So I DAMN sure will get it on PC
TreND @ Sep 27th 2009 1:03PM
great to have a ps3 and a pc..right now
PSN: John-Paul-Jones @ Sep 27th 2009 2:45PM
FUCK! YEAH!
I had a feeling that Microsoft and Ubisoft weren't going to leave the PC gamers alone in the dark. Here comes Badass: The Game in 1920x1200 resolution!
R (Planeteers | Power of Penile Pulse) @ Sep 27th 2009 3:58PM
PSN: John-Paul-Jones,
So you do realize that 1920x1200 is just 1080, the same resolution that the Xbox verison will be displayed at? Even if it is upscaled, losing out on cheevies and the simplicity of Xbox setup (no worrying about specs, installs, or tweaking the settings for the optimal FPS/detail combination) seems like a lot to lose.
pete @ Sep 27th 2009 4:07PM
not to mention the fact that controlling the speed of Sam via the mousewheel is the worst! this is a game that truly feels better with a controller rather than a keyboard mouse combo
Swagman @ Sep 27th 2009 6:27PM
@ R (Planeteers | Power of Penile Pulse)
The game is going to do a lot more on PC than just "upscale" to 1080p. Matter of fact, there will be no upscaling at all.
If you have got the specs under the hood, PC hardware is simply going to RENDER the entire game at 1080p, something that neither Xbox 360 nor PS3 can do. That alone will yield better results graphically. But it does not end there. Because at this point in time, PC hardware is so much more powerful and has so much more RAM than either 360 or PS3, there are so many more graphical features that are going to be at full display, along with the 1080p render. Better lighting, better textures, better AA and AF, not to mention a whole smorgasborg of DirectX 10.1 and DirectX 11 features that neither HD console can shake a stick at.
If you are looking for pure, unbridled graphic experience, then a good gaming PC simply cannot be beat out by any console on the market . . . until the start of next-gen, when for about 18 months, consoles will be back on top again.
@ pete
True about the mouse wheel. However, if like Batman: Arkham Asylum, my current game, Splinter Cell: Conviction turns out to be a Games For Windows title, then 100% compatibility with the Xbox 360 controller is guaranteed.
Considering that Microsoft has locked Splinter Cell: Conviction in as an exclusive across both their platforms (360 and Windows), then it is highly likely that it indeed will be a Games For Windows title.
Not only are GFW titles 100% compatible with the Xbox 360 controller, but they also carry the exact same Achievements, which add to your Gamerscore on you Xbox 360 Gamertag.
All said, if you have the PC to play this game in all it's full blown glory, why bother playing it on 360? Don't get me wrong, I love my 360 . . . a lot more than any other console on the market . . . a lot better than the PC even. However, I have one monster of a PC (AMD Phenom II X4 965 Quad Core, 8GB DDR3 2133, two DX 10.1 Radeon HD 4890 w/2GB of DDR5 each in CrossFire, and 24-bit, 192 kHz of 7.1 Dolby/DTS audio. And I can assure you, games running on it look several orders of magnitude better than the same games running on Xbox 360 and PS3.
Traditionally, I am a console gamer - born and bred. To this day, I really am no good using a keyboard/mouse for gaming. But because of Games For Windows, I get to have all the benefits of Xbox 360 gaming, on better hardware. So while the Xbox 360 is still my main gaming platform (thanks to cheevos, LIVE and the controller), whenever a game that I was going to get for 360 shows up on GFW, I'm on that like white on rice. I just wished that a lot more PC games supported GFW, so that I could take advantage of all the Xbox-like features that GFW brings to the PC more often.
PSN: John-Paul-Jones @ Sep 27th 2009 8:47PM
I also love my PS3, but when you match a badass rig beside your PS3/360 and seriously look at the difference, you'll know that the PC definitely wins in graphics. You may ask yourselves "Why did this PS3 loving fanboy turn a complete 180 and head to the PC?" The answer is GTA IV on the PS3. I thought to myself "This is it. If I completely want lag-free games then I'll have to go for PC gaming". In fact, GTA IV is the first PC game I bought, and it looks and feels MILES and LEAGUES better than the console counterparts. One benefit that will be extremely obvious is Crysis 2 and when it releases, go ahead and make comparisons between the console and PC screenshots and tell me which is better. I think PC gaming is only for those who have the extra bit of money and want the extra super fine detail, so you guys should stop being haters. I'm a student (a/k/a very BROKE), but I'm glad to pay the extra premium for the very high settings you'll never see on consoles. Money well spent, I'd say.
hobocop @ Sep 28th 2009 1:46AM
@ swagman
Only GFW Live have achievments. GFW don't.
dextro @ Sep 27th 2009 6:41AM
Badass: The Game indeed!
Jim @ Sep 27th 2009 6:45AM
I just hope that they forget about DA multiplayer and give us some of that CT that I love.
Jesus (PSN: Luttdawg) @ Sep 27th 2009 7:08AM
Oh man this sounds so awesome. I hope it comes out on ps3 eventually as third party exclusives seem to be getting rarer.
The Baron @ Sep 27th 2009 7:15AM
It's weird that they'd make this one exclusive at all. It's Ubisoft for starters, plus this is looking to be one of the biggest games in the next year or so - you'd think they'd want that on as many platforms as possible.
Azerael @ Sep 27th 2009 7:41AM
It'll probably be a shoddy port if they do do it, since it seems the SCC team made it a 360 exclusive because they couldn't be bothered learning the PS3 hardware, which means the port will probably be shipped off to some two-bit DS developer.
Maybe if you want it so bad, you should just buy a 360 (or a PC)? The 360 at least seems to get most of the better ports anyway, PC you can do spreadsheets on when you're not gaming.
Jesus (PSN: Luttdawg) @ Sep 27th 2009 7:52AM
@Azerael
You may be right but I haven't played a shoddy ps3 multiplat for a long time (Ghostbusters didn't interest me). I'm more of a console gamer and I'd really like a 360, I just don't want to spend the coin, my pc is a shit box I use for the internet and Uni. There are some rad 360 exclusives that I really want to play but the ps3 caters for 95 per cent of my gaming needs. This looks so awesome I'd take a shitty port anyway :P
Easo @ Sep 27th 2009 7:55AM
Azerael
Ubisoft Montreal was the team behind the frist Assassins Creed and Assassins Creed 2, so your "they couldn't be bothered learning the PS3 hardware" fanboy logic doesn't hold up.
My guess would be that since the studio is working on two games at the same time, and it doesnt take as many people to make a good 360 games as it does to make a good ps3 game, the decided to let a smaller team focus on splinter cell while the bulk of the studio does assassins creed 2.
Zach S @ Sep 27th 2009 9:56AM
Splinter Cell started out very focused on Xbox (and PC), and has always been tailored to the Xbox and then ported to all the other systems. Considering just how multi-platform Splinter Cell has been in the past (I think it's hit literally every platform known to man, save maybe iPhone?) it is certainly interesting that Ubisoft would decide to go this route, but not totally surprising.
Filthy Assistant @ Sep 27th 2009 10:20AM
The other Splinter Cells (aside from Double Agent... Or wait, I guess it was too) were on PS2 so I'm pretty sure this one will be as well, eventually.
On PS3, that is, not 2.
Azerael @ Sep 27th 2009 10:26AM
Easo, I actually don't own a PS3. I've got a 360 and a PC, thanks for asking. It's an unfortunate trend that many devs don't really care much for the PS3 because of its nonstandard architecture, so a lot of the time they shovel ports over to no-name developers who then botch the job.
Remember that being part of the same studio does not the same dev team make, my point that the SCC team might not feel it necessary effort to learn the PS3's architecture still stands. It's not "fanboy logic"; it's how things are. Just because I don't own the console doesn't mean I can't think the situation sucks for fellow gamers.
Jesus (PSN: Luttdawg) @ Sep 27th 2009 10:28AM
@Candlejack
I bought a ps3 because I've always liked Sony and they have been my console of choice since ps1 days. As for no games...you're obviously a very sad troll with too much time on your hands. I feel sorry for you that you can't see the strenghts in different consoles and that your fanboyism blinds you from killer sony exclusives. I for a fact love titles like Gears and Crackdown and can appreciate how awesome those games are, even though they are not on the console I own.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Sep 27th 2009 11:17AM
The days of "The PS3 has no games" are LONG gone....I have 40+ PS3 games.....20 Exclusive ones....
ignorance isn't bliss...fuck what you heard
Easo @ Sep 27th 2009 12:02PM
Azerael
I'm not sure how what console you own has any relevance to your argument. I didn't call you a Sony fanboy. I said you were using fanboy logic, and you are. Because things didn't work out as ideally as you wanted, You automatically assume that the developers are being lazy or have no understanding of how to make games work on the ps3. However, that is almost never the case.
The quality of multiplatform games has been on equal parity between the two consoles for years. I can only think of two games that had the dev team outsource the development of their ps3 port to an outside company. Half-life 2 and Bayonetta(and this game will likely suck on both consoles anyway). Hell, sometimes the ps3 ports gets delayed so long, that the end result is a better game than the original; (ninja gaiden sigma 1&2)
Also, Ubisoft Montreal has an awesome track record with multiplatform games on the ps3. They did both the ps3 and xbox 360 versions of Rainbow Six Vegas1&2, Assassins Creed 1& soon 2, Far Cry 2 and the new Prince of Persia. What makes you think they couldn't make Splinter Cell Conviction just as good on the PS3?
hunter @ Sep 27th 2009 12:22PM
azrael
first of all buddy face it, ps3 is not getting the best games so far, at least not in the quantities that used to with the ps2, sony was an idiot and that was the price period.
Im not a console fan boy i don´t have a console, i´m a p.c. gamer, personally i don´t love the splinter cell games but this one looks promising, more less time in shadows and more ass kicking sounds like a good idea.
and better ports on the 360? remember that games ALWAYS look better on the p.c., that´s a fact, and the times of bad pc ports are more likely than over, capcom has showed this and all the big titles that have appeared on p.c. and consoles have been perfect ports that looks 300% times better, so far so good.
see ya!!!
atrimus @ Sep 27th 2009 4:49PM
Conviction being a 360 exclusive had nothing to do with development familiarity, and everything to do with business. i thought this was a known by now?
Kikizo: So it's nothing to do with the project being native to Xbox 360, and porting to the PS3 being too much hassle - it's entirely a question of business.
Masters: Absolutely, yeah. Ubisoft as a company now has a lot of experience with PS3. Our processes, tools, techniques are very well-developed - we could absolutely execute on the PS3 if we had the opportunity, but like I said it was a business decision.
http://games.kikizo.com/features/splinter-cell-conviction-interview-p2.asp
i would've pulled the article from Joystiq, but for some reason their search engine isn't working. anyway, as for the game itself, well, i can't wait. easily one of my most awaited 'Q1 10 games.
Danjer @ Sep 30th 2009 5:14PM
This will definitely come off as sounding fanboy but it's true that PS3 has gotten the shaft when it comes to games. Sony has pushed it as a "do everything" box while the Xbox 360 is mainly a gaming machine that has extra features thrown in. All I ever hear about PS3 is Blu-Ray and how it has built in Wi-Fi and all of the things that don't have to do with games. Plus, since the PS1 and up until the PSP and PS2, I have had nothing but problems with Sony. They just try to find ways to rehash and make you spend more money (Microsoft is definitely guilty of this as well but that's when it comes to accessories, more often than not).
Now, there are exceptions like Little Big Planet, Uncharted/Uncharted 2, the Killzone games (but especially Killzone 2) and a few others but when compared to what the 360 offer, it is difficult for me to justify getting a PS3 even though I would love to be able to play the good games that have been developed for it. The new problem is that I don't like the look of the PS3 slim and it's matte black finish. I would have preferred the PS3 phat but just can't justify the money on it.
When it comes to multiplatform titles, the PS3 constantly gets the shaft there as well. Almost on a regular basis, reviewers have to put an asterisk saying that the PS3 version is just below the 360 version in terms of quality. A lot of the DLC is going exclusively to the 360 or at least timed exclusives and so it makes it even harder to justify a PS3 purchase.
The reason why Splinter Cell: Conviction is only on the 360 and PC is because they are similar in terms of development. The reason why it might not be on the PS3 (at least for now) is because it is harder to develop on and is more expensive (like what has been said, it takes a bigger team to work on it). It's just easier, cheaper and more cost-effective to work solely on a 360/PC version. Plus, the install base is there while the PS3 is slowly working its way up. In this economy, they just wanted to make sure that they were choosing the right way to save money.
I'm sure I'll get a PS3 some day when I really need a Blu-Ray player but I'm waiting for the day when I think of it as a gaming system rather than a "do everything" box which is difficult for me. Maybe the game companies look at it this way as well... I don't know.
todd @ Sep 27th 2009 7:32AM
Hoping they bring back the glory days or PT and CT. What of the MP? I want the return of Mercs vs Spies.
Cj @ Sep 27th 2009 9:46AM
There are avatar clothes for both sides so Im guessing that's a hint the multiplayer is back.
Dr. steve brule @ Sep 27th 2009 10:46PM
i want co-op! bring back that awesome co-op, i dont care what it does to the story, its fun.
BIGGEN (LIVE-PSN: BIGGEN1103) @ Sep 27th 2009 9:15AM
i just hope its cut scenes are something very unlike mgs4
Danjer @ Sep 30th 2009 5:16PM
What does that have to do with anything?!?
Zac @ Sep 27th 2009 9:20AM
Is that Mr. T?
Cj @ Sep 27th 2009 9:45AM
Im still curious about the multiplayer. Will it be dumbed down like in DA or awesome (from what iv heard) like in Chaos?
robotoid @ Sep 27th 2009 2:41PM
I don't even care about a multiplayer in this game. The campaign is gonna be too kick-ass.
Autobot @ Sep 27th 2009 10:46AM
NEW HAIRSTYLE: The Mohawk Mullet.
The Dark Wayne [Planeteer: Power of the Batusi] @ Sep 27th 2009 11:46AM
that's not new at all, that's one of the pioneering archetypes of mulletry
DiamondXP @ Sep 27th 2009 11:31AM
What Happens Next....Is Up to You!
Shadowbender (Nelson Is Behind You) @ Sep 27th 2009 12:25PM
That phrase always gives me chills after I saw the trailer.
klinkman77 @ Sep 27th 2009 12:41PM
This game is going to suck.
And by suck I mean kill you in your sleep with greatness...
xgarryx(warXroutine on LIVE and PSN) @ Sep 27th 2009 1:05PM
i bet this game is gonna be like the punisher (ps2/xbox punisher games)one of my favorite games ever! im so over sold on this title i cant wait to get it!!
CynicalStrike @ Sep 27th 2009 2:01PM
It's nothing like the Punisher. That was a great game, but the action in Splinter Cell is a *touch* more low key than duel-wielding M60's and throwing people into wood chippers. It's stealth/action, not action/m0ar action.
xgarryx(warXroutine on LIVE and PSN) @ Sep 27th 2009 7:17PM
the things ive been reading is that its not as much as a in the shadows like stealth game however you can play it that way, but who knows i just want the game now!!
Hawklight @ Sep 27th 2009 8:19PM
This looks so awesome!
drew @ Sep 28th 2009 2:32AM
Looking forward to this badass game.