Review: PSP Go
Announced just over four months ago, the PSP Go will hit store shelves worldwide this Thursday, October 1. By its very nature as a flash memory–based device -- and its incompatibility with already-owned UMD titles -- Sony's latest incarnation of the PlayStation Portable is leaping out of the gate with a considerable handicap. Early adopters, the devoted Sony and PSP fans, are going to find themselves wowed by the hardware, but a little unsure of what to do next.
The Go is a wonderful gadget -- it's beautiful to look at, feels great to hold in your hands and certainly has the air of a high-end, tech lust–worthy device. There's just that aforementioned inability to play your existing games and a only-$50-less-than-a-PS3 price tag serving as Exhibit A; and B is the little angel on your shoulder who's saying you don't need to spend $250 on another PSP.
Gallery: PSP Go unboxing
From the second you unbox it and hold it in your hands -- I'm talking before even powering it on -- the PSP Go looks and feels like the coolest thing ever. You'll probably spend a solid couple of minutes just sliding the screen up and down, up and down. It's good, then, that the whole thing feels so well made that you're not thinking, "One more slide and this screen is coming off."
You might also be concerned about this considerably smaller PSP simply slipping out of your grip. As it turns out, the two-tiered configuration, along with the rounded edges of the lower "control section," perfectly placed shoulder buttons and two grippy pads on the back of the system really lock the device into your hands, with the screen resting nicely on your trigger fingers.
I was a little concerned at first that the decision to place the volume, screen brightness and mute / EQ buttons on top of the system -- and thus out of view while playing -- was a huge design mistake. As it turns out, it only takes a short amount of time playing around with the Go before your index fingers know exactly where these buttons are, and they're easily reachable by reaching your fingers just a little past the shoulder buttons.
Moving to the front of the system, the placement of the D-pad, analog nub and the face buttons looks like it could be cramped, but isn't. Yes, these buttons are considerably closer together than on the UMD-based PSP, but they feel perfectly spaced once you have the Go in your hands. In order to accommodate the screen sliding over them, they're recessed, but it doesn't feel weird. Also, while I wasn't able to test a 2D fighter on the system (my copy of Street Fighter Alpha 3 is on UMD -- go figure!) the D-pad feels like it should handle them well.
The other aspect of the hardware that really shines (no pun intended) is the screen itself. Yes, it's smaller than the screen on the larger, UMD-based PSPs, but I'd gladly trade the size for the quality of the Go's display. Chiefly -- and sure to be great news for everyone who hated this about the PSP-3000 -- the screen is ghosting-free without everything looking "interlaced" or blocky. That and, due to its smaller size, games look just a little bit smoother, for lack of a better description.
On the software side, the Go offers up a couple of neat tricks, one of which we've found very, very nice. That'd be the "Pause Game" feature, something I'd already tested out and that works great. Less functional but still "neat" is the built-in clock and calendar that appear when you close the system while no games/movies/music are being played. There's a big, floating analog clock (you can make "waves" in the fluid it appears to be floating in using the shoulder buttons) and a simple calendar that pops up when you press both L and R simultaneously.
Finally, there's the system's built-in Bluetooth support, which has a couple of nice benefits. The first is the ability to pair with any Bluetooth headset for using Skype or games that support voice chat. The other is the fact that you can sync up a PS3 controller with the system for when you want to play games on your TV using the video-out cable, but don't want to be limited by cable length.
In terms of losing the UMD drive in favor of flash memory, one thing I was really looking forward to was reduced loading times in games. As it turns out, loading isn't much shorter. I'm not sure if this has something to do with games being optimized to run off UMD at a certain speed or not, but it's hopefully something we'll see addressed in titles released after the Go launches.
All things considered, PSP Go is living a dual life at launch. On one side, there's the inclination to want one at this very moment because it's new, superbly designed and oh-so-cool; on the other is the realization I came to after the initial wow factor wore off: What do I play on it, because it can't run any of my many UMD games.
It's the answer to that question -- "Buy your games again if you want to ditch your old PSP and play them on the Go" -- that makes it impossible to strongly recommend the PSP Go to a large slice of serious games. Sure, as Sony has pointed out, this is a new device that's in some ways aimed at a new audience that doesn't own a PSP already, but then it's also $250, and those people probably expect it to have a touchscreen and make phone calls at that price.
It all boils down to is this: PSP Go is a bad idea, but at least I can say it's a perfectly executed one. If you're someone who still plans to lay down the cash on day one knowing the downsides, you're going to like what it does right -- but you'll be paying $250 for form over function.
You might also be concerned about this considerably smaller PSP simply slipping out of your grip. As it turns out, the two-tiered configuration, along with the rounded edges of the lower "control section," perfectly placed shoulder buttons and two grippy pads on the back of the system really lock the device into your hands, with the screen resting nicely on your trigger fingers.
From the second you unbox it and hold it in your hands, the PSP Go looks and feels like the coolest thing ever. |
Moving to the front of the system, the placement of the D-pad, analog nub and the face buttons looks like it could be cramped, but isn't. Yes, these buttons are considerably closer together than on the UMD-based PSP, but they feel perfectly spaced once you have the Go in your hands. In order to accommodate the screen sliding over them, they're recessed, but it doesn't feel weird. Also, while I wasn't able to test a 2D fighter on the system (my copy of Street Fighter Alpha 3 is on UMD -- go figure!) the D-pad feels like it should handle them well.
The other aspect of the hardware that really shines (no pun intended) is the screen itself. Yes, it's smaller than the screen on the larger, UMD-based PSPs, but I'd gladly trade the size for the quality of the Go's display. Chiefly -- and sure to be great news for everyone who hated this about the PSP-3000 -- the screen is ghosting-free without everything looking "interlaced" or blocky. That and, due to its smaller size, games look just a little bit smoother, for lack of a better description.
On the software side, the Go offers up a couple of neat tricks, one of which we've found very, very nice. That'd be the "Pause Game" feature, something I'd already tested out and that works great. Less functional but still "neat" is the built-in clock and calendar that appear when you close the system while no games/movies/music are being played. There's a big, floating analog clock (you can make "waves" in the fluid it appears to be floating in using the shoulder buttons) and a simple calendar that pops up when you press both L and R simultaneously.
Gallery: PSP Go
Finally, there's the system's built-in Bluetooth support, which has a couple of nice benefits. The first is the ability to pair with any Bluetooth headset for using Skype or games that support voice chat. The other is the fact that you can sync up a PS3 controller with the system for when you want to play games on your TV using the video-out cable, but don't want to be limited by cable length.
In terms of losing the UMD drive in favor of flash memory, one thing I was really looking forward to was reduced loading times in games. As it turns out, loading isn't much shorter. I'm not sure if this has something to do with games being optimized to run off UMD at a certain speed or not, but it's hopefully something we'll see addressed in titles released after the Go launches.
PSP Go is a bad idea, but at least I can say it's a perfectly executed one. |
It's the answer to that question -- "Buy your games again if you want to ditch your old PSP and play them on the Go" -- that makes it impossible to strongly recommend the PSP Go to a large slice of serious games. Sure, as Sony has pointed out, this is a new device that's in some ways aimed at a new audience that doesn't own a PSP already, but then it's also $250, and those people probably expect it to have a touchscreen and make phone calls at that price.
It all boils down to is this: PSP Go is a bad idea, but at least I can say it's a perfectly executed one. If you're someone who still plans to lay down the cash on day one knowing the downsides, you're going to like what it does right -- but you'll be paying $250 for form over function.














Reader Comments (Page 1 of 5)
Uncontrol @ Sep 28th 2009 1:01PM
It's too soon. Primarily downloadable content should've been used for the PSP2. This is just a convoluted mess of distribution.
Wes @ Sep 28th 2009 1:17PM
Agreed, but this is Sony we are talking about. We can be optimistic that for the first two years it can look like epic fail but still turn out to be a decent product two years after launch. IE PSP and PS3.
Sure, it may be hard to develop for, have no backwards compability or have backwards compability dropped, the infastructure may be initially lacking(See: PSN of 2k6) but it'll be fixed. Just wait two more years and it'll all work out as part of Sony's no doubt 'ten year psp go' plan.
Just wait, a sony exec will say it sooner or later.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Sep 28th 2009 1:17PM
thats the thing...they wanted to test the waters on this...to see how people would react to it. My Guess if it sales fewer than 5 million globally in the next 6-12 month then they will most likely scrap the digi-only of the PSP2...
Platinum_Skeet @ Sep 28th 2009 2:36PM
First off if this device should have had 32-64 gig storage at the least.
Also it's just too many changes at one time for the people that have been supporting PSP before the PSPGo. If your a previous PSP owner looking to buy a PSPGo, your USB accesories won't work, your A/V cables won't work and all the games/movies that you purchased won't work.
If Sony would've added a extra nub for games and made sure previous PSP accessories would work with this it would've been a great alternative. All the PSPGo is at this point is a cosmetic change. Sony would've been better off throwing this money at the PSP2...
(01) @ Sep 28th 2009 2:52PM
I agree, but unfortunately Sony saw the need for a bridge product. Additionally, the fact that games will cost the same if not more (?) than retail prices, the whole thing screams of mishandling. Which is totally unlike Sony.
David Black @ Sep 28th 2009 3:26PM
Sony is shooting for where the basket will be in 3-5 years. (That said I don't think this is going to do a whole lot for them until that time. They did the same with Blu-ray) This is not a move for the Jostiq/enthusiast crowd. I own a 2000 but I'm probably not going to buy many more titles on UMD. When the PSP2 launches it will probably not have a UMD drive but will be "backwards compatible" with titles on the PSN. So investing in the PSN is probably the best way to protect your gaming library going forward.
I have a feeling this will be a niche product among "core gamers" and slightly more popular than that among casual/new gamers. I'm guessing Sony will probably sell around 5M of these over the next 18 months.
Does anyone here really think that the next PSP will be play UMDs? This is not a true bridge product for that model, but rather a proof of concept to get a certain segment of the market onboard with all digital.
Josh @ Sep 28th 2009 3:36PM
"Which is totally unlike Sony."
lol
ManekiNeko @ Sep 28th 2009 4:23PM
Seriously. Where have you been for the last four years? It's been nothing BUT screw-ups from Sony lately, with the PS3 Slim as the lone exception.
Lars @ Sep 28th 2009 6:10PM
What? IMO the PS3 Slim is the only screw up! The original couple PS3's were great, until everyone started complaining and they stripped out features left and right. No more Linux, no more Super Audio, no more BC, no card readers, half the USB ports. I don't understand why people can't just acquiesce that something is just out of their price range instead of just trash talking it. It's like me seeing a Lamborghini and saying "that's pretty sweet, how much? Nevermind, that thing's a piece of shit! What a major screw up by those crazy Italians!"
I don't personally like the PSPG, and won't buy one because of the proprietary plug it uses and the lack of a mini-USB port. The lack of UMD isn't really an issue, because the UMD drive was it's biggest flaw in the first place! Right? I started buying games off the store as soon as they started porting stuff, because I don't want to carry around a crate full of UMD's.... kinda defeats the purpose of a PlayStation PORTABLE.
mahouneko @ Sep 28th 2009 6:52PM
@Lars:
The smaller USB plug is not proprietary. Have you bothered to look at Korea? Most of the cellphones there use said smaller USB plug which include the likes of Nokia, Ericsson, Samsung, etc.
Lars @ Sep 28th 2009 6:57PM
I'm not talking about mini-USB or micro-USB. I'm talking about the new plug on the GO, which is certainly not a standard plug, unless I'm sorely mistaken.
"...no longer uses a standard USB A-to-Mini-B cable common with many devices. A new proprietary multi-use connector is used for PC connectivity. "
TwistedBishop @ Sep 28th 2009 7:27PM
@Lars You seriously believe Sony stripped down the PS3 because of internet complaints? They started slashing and burning because the thing WASN'T SELLING. The people who could afford a PS3, wanted what it had to offer and didn't consider it overpriced for those offerings, were buying them. Shame that number was consistently less than 100k a month and spelling doom for the entire brand. But you're right, totally the consumer's fault.
Markez @ Sep 28th 2009 8:41PM
I dunno Lars, I love my new slim PS3. It is super hi-technical schweet.
Caveman @ Sep 28th 2009 10:05PM
@ (01)
"Bridge Product"
We all know how successful those are... 32X anyone?
Matt @ Sep 28th 2009 11:43PM
So we can spend $250 on a system and then have nothing to play on it, because it won't use UMDs, and the PSN Store's selection is crap.
What a sad, pathetic failure of an idea. :(
Matt @ Sep 28th 2009 11:43PM
Lars,
Your name is Lars. What more can be said?
Dartmerc @ Sep 29th 2009 12:20AM
Well I'm glad they jumped the gun. You may argue it's too soon, but a fully digital system is EXACTLY what I'm looking for, so in that regard it caters perfectly to me.
The Baron @ Sep 28th 2009 1:02PM
Are they planning to make the whole PSP library available for download? I'm tempted by one of these but it'd be ridiculous if I couldn't get some of the older gems for it - and I bet they'll be on the store at crazy prices too.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Sep 28th 2009 1:11PM
they might end up getting 80% of it on the store...but not all of it...Some companies don't want their games in that format, which is why they axed that "UMD-to-PSN Conversion" process...
but from here on out ALL games are suppose to be available on UMD and on PSN
Otsego_Undead @ Sep 28th 2009 1:48PM
if youre thinking of getting a PSP, get a PSP 3000. You'll be able to get the UMDs CHEAPER than the digital versions on the PS store. But even IF you want the digital versions, the PSP3000 ALSO plays those.
Most PSP3000 packages come with a good size Memory Stick Pro Duo (which are dirt cheap anyway) AND a game for $50 less. And the accessories? Also dirt cheap. There is absolutely no compelling reason anymore to get a PSPgo. Its killer app is the sliding screen...
SO
Either spend $50 and get a full blown PS3
OR
SAVE $50 and get a PSP that can play ALL PSP games, plenty of flash memory, and a game.
I'm so disappointed with Sony. Letdown after letdown.
johnnynumber5 @ Sep 28th 2009 2:14PM
Baron,
The plan is to add legacy title support to the PSP GO via the PSN as time goes on. There is no way to know for sure if every single game will be available on the GO but I would imagine that the majority of good legacy titles will be available on the GO. You are the perfect candidate to get a PSP GO. If I hadn't upgraded to a 3000 not that long ago I'd be getting a GO on day 1 for sure. As it stands I'm not sure what to do with my 3000 (keep it, sell it, trade it etc) but the fact of the matter is that the PSP GO is everything I wanted from the PSP when it was initially launched.
I understand the UMD argument and the fact that the 3000 and earlier models can also play downloaded content off a memory stick but that argument misses the point because the GO is meant to truly be a portable device. The older PSPs have gotten lighter but their size and shape are still to big to throw in your pocket and game on the go (no pun intended) but thats something the GO is built for from the ground up.
guttertalk @ Sep 28th 2009 2:25PM
Testing the download market has little to do with this bastard console. They could have done it with the current PSPs (the PSP 3000 with additional memory at least).
I can and will ignore the PSP Go, so it's no skin off my nose. But it really makes me wonder just what the heck they're doing at Sony. Business-wise, this Go has no compelling story as a project, and it has no draw for current owners, and probably not for new ones either. One reason to buy a console or handheld later in the cycle is to get the excellent cheaper games.
What is the appeal of being able to buy only a limited portion of the PSP library at a premium price?
If it fails, does it indicate that selling soft copies of games is a bad idea? The PSP Go sales just won't give Sony any insight to that. But it does tell us that Sony doesn't have a clue.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Sep 28th 2009 3:57PM
guttertalk...I beg to differ...It has EVERYTHING to do with Testing a Digital only format....and the proof to that will be if this completely bombs, then the PSP2 will still have UMD...if it DOESNT Bomb kiss UMD goodbye...
RKN @ Sep 28th 2009 1:06PM
Oh great, Sony completely controls the distribution process for the games. You can't rent games, can't sell them, Sony is the only one selling them so they have a monopoly on pricing, etc.
Solace @ Sep 28th 2009 1:20PM
FW 6.0 hinted at game renting but nothing set in stone other than that and rumors. Yeah paying $40 for a PSP game is ridiculous especially when on Amazon they become $30 in a month.
DivinedSin @ Sep 28th 2009 1:21PM
I can't help but see this device as a kind of "official" nod to the PSP piracy scene. PSP piracy is a bit rampant and it works off loading everything from memory sticks. It almost feels like Sony is catering to this audience, unless they pulled some magic firmware out of their hats on this one. If (or I should say when) that firmware gets hacked, this sounds like a nice upgrade to those who *ahem* never used their UMD drives anyway.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Sep 28th 2009 1:40PM
Game Renting is coming....an I'd be willing to sale to both the PSP, and PS3 within the next year, I mean its a GOOD way to make money and help people that might be on the fence about a game...
BigD145 @ Sep 28th 2009 1:55PM
You pay Sony and Sony continues to retain ownership of what you buy.
Sony 1
Consumers 0
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Sep 28th 2009 2:01PM
so I take it NONE of you buy games on STEAM/XBL/PSN?
Mikhail @ Sep 28th 2009 2:24PM
Nope, I only buy games that are on a physical format.
JXCgunrunna @ Sep 28th 2009 2:25PM
@chris
Im asking out of curiosity. with PSN, can you redownload games on different psp's with the same account like you do with steam? The big thing with steam is i can move from my desktop to a different desktop to my laptop through out the day depending on where im at. So Valve gives you the feeling of freedom to play and redownload anywhere you want and its as easy as installing steam and logging in. (that was more for ppl who do not know since obviously ur on steam) If PSN does not let you feel like you have that freedom, then having digital games does not sound like a good idea to me.
Vidikron @ Sep 28th 2009 3:04PM
@JXCgunrunna
Yes, you can, though you are limited to the number of machines. But that's really an apples-to-oranges comparison. The PSP is a mobile device so logically the ability to download to a different machine is really needed for most situations since the device is meant to travel with you.
Vidikron @ Sep 28th 2009 3:06PM
*is NOT really needed
Kicks - PSN: x-Kicks-x XBL: K1cks @ Sep 28th 2009 3:16PM
@JXCgunrunna
You can re-download it on up to 5 PSPs that you own. So if you have a 3000, 2000, 1000, and get a go you can download it to each. The intent from Sony was more from a warranty/repair standpoint in the event that you bought a new one and tossed your old, etc. It has been abused by game-sharers though...
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Sep 28th 2009 4:00PM
I have copied some games from my PS3 to MY PSP, then over to my brother-in-laws PSP as well...so I suppose you can, up to the 5 allotted times that most PSN games have
Lars @ Sep 28th 2009 6:15PM
@RKN
Works for Apple.
Kar94k (PSN & Live: Kar94k) @ Sep 28th 2009 7:57PM
Thats how its been on PSN and Xbox Live for a long time. My only problems are that it only comes in 16gb and its $50 dollars less than a PS3 Slim. If they up the capacity to 32gb and decrease the price than we're in business.
Reuben @ Sep 28th 2009 1:06PM
Well, at least I feel that my uneasiness towards the GO has now been justified.
REIGN x 777 @ Sep 28th 2009 3:30PM
Their tagline -
PSP Go! - Less, for more.
ducttapeBigSexy @ Sep 28th 2009 1:07PM
I still get the feeling that Sony wanted to experiment with a download-only device, but didn't want to lock themselves into it. I still think they should have done a DSi solution - make it compatible with the old PSP, but add a touch screen and a second stick and make PSP Go-only games.
Since it doesn't really do anything that substantially better than my 3000 (nor can it play any of my UMDs), I can honestly say I won't be buying a Go.
Storm Eagle [Resident Capcom Megafan] @ Sep 28th 2009 1:08PM
So do the chants of "price drop" begin a new?
Because I want one, I really do. But I'm not paying $250 for a handheld.
Unplugged @ Sep 28th 2009 1:31PM
There is a price reduction on the go from Dell, you can get it for $212 after using a coupon they give you. Its closer to the price I would want to pay for it, but I'm still not convinced I really want a go right now.
http://www.cheapassgamer.com/forums/showthread.php?t=237641
kornchild2002 @ Sep 28th 2009 1:08PM
I would purchase one on launch day if it were $199 but $250 is way too much especially considering that a 3G 32GB iPod touch is going for $50 more. Yes, I know that the two devices are different but the iPod touch does a lot more than the PSP Go.
$250 is just too much money to spend on something that will likely be replaced in a year or two (ie the PSP 2). It looks like a great device and I like the idea of not having to haul around a case of games but people will be paying a premium for dated hardware (ie the PSP architecture is 4 years old, it is time for the next PSP hand held version and not just a spin on the current setup).
I was excited about the PSP Go's launch but the high price means that I won't be getting one and that I might as well just start saving for the PSP 2.
Bronco-fan @ Sep 28th 2009 1:08PM
"PSP Go is a bad idea, but at least I can say it's a perfectly executed one."
So basically that's kind of like saying you squeezed out the perfect turd....impressive, but it's still a turd.
Nate Addison @ Sep 28th 2009 1:16PM
I swear you were watching me in the bathroom this morning. I looked down and immediately wondered where my camera was. It had the girth of a paper towel roll and the length well beyond a foot. It was a proud moment for me and my family tree.
Ignatius @ Sep 28th 2009 1:46PM
What has been read... cannot be forgotten.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Sep 28th 2009 1:09PM
ummm I'm most likely just Holding onto my 3000 until the PSP2 comes out...
whats sad is, if they had released the Go with at LEAST 32GBs for $200 I may have jumped on it...as most of my PSP games are from PSN anyways...I only have 3 UMD based games...
well at least 2012 is right around the corner...I'm sure the PSP2 will damn sure be out by then, and they will have learned from the PSP Go sales whether or not they can go COMPLETELY download only with it...as I'm looking at the Go as an experiment into new waters....Its funny how some people argue that the iPhone is a GOOD "Handheld" but smash the PSPGo for it NOT having physical media...damn them smashing it for the price...thats understandable...I agree Sony is dumb as hell for the price and I think they will end up dropping it to $199 by March...and then put the PSP-300-/4000 at the DS price of $129....
copa @ Sep 28th 2009 1:17PM
"Its funny how some people argue that the iPhone is a GOOD "Handheld" but smash the PSPGo for it NOT having physical media"
You clearly don't understand the point people are making. The problem is that the PSP Go is not compatible with the PSP's physical media library. If PSP had been download-only from the beginning, people wouldn't be killing the GO over this.
The other problem is pricing. Sony wants $40 for a poorly-reviewed racing game on the PSP, while $40 gets you 10-15 applications on the iPod touch.
There are a lot of people that were pirating games on the PSP, but there are also a lot of legitimate users who tend to swap games with their friends, or buy them used at a discount. You won't be able to do that with the PSP GO. Sony seems to be counting on a lot of users paying full retail for each and every PSP game they own, and they will be disappointed by how few people are actually willing to do that.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Sep 28th 2009 1:24PM
I get your point, but I seriously doubt that even if it had BEEN download only from the begining that people would be so warmed up to it then....as their MAJOR argument is that they cant Sell, trade, or lend games out...I think we have already pretty much established this as for NEW PSP owners....if the PSP had came out as adownload only handheld back in '05 it would have been ripped apart even moreso then that it is now, and most certainly wouldn't have made it this far...
copa @ Sep 28th 2009 1:29PM
I'm not sure, Chris. The iPhone/iPod Touch has been download-only from the very beginning, and it has been much more reasonable from a software pricing standpoint. It has been very successful.
I don't see why Sony couldn't have been very successful as well if they had taken the same approach.