TGS 2009: Hands-on: Metal Gear Solid Peace Walker (co-op)
Sharing a flimsy, cardboard box with another soldier is sure to be an inexhaustible supply of awkward discomfort. Aside from the clear violation of personal space, there are two major concerns for the occupants of Metal Gear Solid's iconic camouflage: (1) Who's driving this thing? And (2) that better be your gun poking me in the back, I swear.
Thankfully, Metal Gear Solid: Peace Walker has an elegant solution for the former problem. Holding up on the PSP's d-pad will "sync" you with your sneaking partner(s) and, as long as the button remains held down, you'll stay in automatic lockstep with the leader. Remaining a cohesive group is an essential strategy for a silent approach, though splitting up offers its own advantages as well.
Peace Walker is at once a comforting, familiar experience and a surprising divergence from Metal Gear's longstanding methods. It's still a game of tranquilizer darts, cardboard boxes and rations, but the addition of local Wi-Fi co-op re-purposes each tried-and-true element for a brand new context. Knocking on a wall to lure in a dim-witted guard -- while your partner flanks him -- feels like an ideal mesh between the old and the new.
The same feeling applies to Peace Walker's controls, which wisely ditch the example set by Portable Ops in favor of Metal Gear Solid 4's shooter controls. Holding L will let you aim down the sights, while the four face buttons act as a second analog stick for aiming. As with every game in the franchise, there's a significant learning curve attached (the R-button serves three purposes!), but the camera sensitivity feels just about right. There's also an auto-aim option, though it comes at the sacrifice of more precise headshots. Failing that, there's also good ol' Close Quarters Combat -- tossing a foe to the ground now triggers a follow-up combo that also incapacitates a second or third in-range foe.
There's a good mixture of stealth and straight-up shootering in the Tokyo Game Show demo, with the start of each mission preceded by the selection of one of several suits. Snake can don a stealth suit, which gives him a silenced load-out and a useful shield for protecting fellow players, or some combat garb, which starts him out with decidedly unsubtle weapons like the RPG-7. Picking weapon sets that work well together is vital in the demos later stages -- like when it tasks you with taking out a platoon of soldiers and a tank.
There's only a brief glimpse of Peace Walker's plot within the demo (though even that comes in the form of several stylish 2D and 3D cutscenes), but the dialogue and overall presentation don't seem to have suffered at all in the shift to a portable platform. In fact, the game's codec sequences, which play without interrupting gameplay, are the least intrusive in the series ... ever.
One could also argue that Peace Walker could be the most innovative title in the series yet. It looks set to push Hideo Kojima's stealth stalwart into the realm of social play, without sacrificing the outstanding graphics and gameplay that Gear-heads have come to expect. Expect to see much more before Peace Walker's 2010 release.
Thankfully, Metal Gear Solid: Peace Walker has an elegant solution for the former problem. Holding up on the PSP's d-pad will "sync" you with your sneaking partner(s) and, as long as the button remains held down, you'll stay in automatic lockstep with the leader. Remaining a cohesive group is an essential strategy for a silent approach, though splitting up offers its own advantages as well.
Peace Walker is at once a comforting, familiar experience and a surprising divergence from Metal Gear's longstanding methods. It's still a game of tranquilizer darts, cardboard boxes and rations, but the addition of local Wi-Fi co-op re-purposes each tried-and-true element for a brand new context. Knocking on a wall to lure in a dim-witted guard -- while your partner flanks him -- feels like an ideal mesh between the old and the new.
The same feeling applies to Peace Walker's controls, which wisely ditch the example set by Portable Ops in favor of Metal Gear Solid 4's shooter controls. Holding L will let you aim down the sights, while the four face buttons act as a second analog stick for aiming. As with every game in the franchise, there's a significant learning curve attached (the R-button serves three purposes!), but the camera sensitivity feels just about right. There's also an auto-aim option, though it comes at the sacrifice of more precise headshots. Failing that, there's also good ol' Close Quarters Combat -- tossing a foe to the ground now triggers a follow-up combo that also incapacitates a second or third in-range foe.
There's a good mixture of stealth and straight-up shootering in the Tokyo Game Show demo, with the start of each mission preceded by the selection of one of several suits. Snake can don a stealth suit, which gives him a silenced load-out and a useful shield for protecting fellow players, or some combat garb, which starts him out with decidedly unsubtle weapons like the RPG-7. Picking weapon sets that work well together is vital in the demos later stages -- like when it tasks you with taking out a platoon of soldiers and a tank.
There's only a brief glimpse of Peace Walker's plot within the demo (though even that comes in the form of several stylish 2D and 3D cutscenes), but the dialogue and overall presentation don't seem to have suffered at all in the shift to a portable platform. In fact, the game's codec sequences, which play without interrupting gameplay, are the least intrusive in the series ... ever.
One could also argue that Peace Walker could be the most innovative title in the series yet. It looks set to push Hideo Kojima's stealth stalwart into the realm of social play, without sacrificing the outstanding graphics and gameplay that Gear-heads have come to expect. Expect to see much more before Peace Walker's 2010 release.















Reader Comments (Page 1 of 1)
Rocks @ Sep 28th 2009 9:05AM
I really wish this was seeing a console release...
also wondering if there will be competitive online ala metal gear online included with this as well?
If so, It would totally justify a PSP purchase for me.
Maulok @ Sep 28th 2009 12:23PM
I may hold out for a few months on the hope of a console port, but this may be a system seller for me, too.
Look At This Suit @ Sep 28th 2009 9:16AM
You're telling me that those screenshots are from a PSP game?
Holy crap.
ybfelix @ Sep 28th 2009 9:16AM
Hmm, maybe worth upgrading to OFW... maybe
Andrew @ Sep 28th 2009 9:31AM
Played the demo and loved it! I would also like to see this on the PS3 too, but any Metal Gear is better than no Metal Gear.
Kdiggy @ Sep 28th 2009 9:36AM
Guys the demo is up for download at IGN. You need to have the current, legit firmware in order to play it.
I loved it, but why did they take away crawling? It seems like such a weird thing to take out of a MGS game.
tom123x @ Sep 28th 2009 11:15AM
They didn't, I think I read somewhere that you just have to hold down the crouch button to crawl.
jok3r0314 @ Sep 28th 2009 9:39PM
this demo IS playable on cfw 5.50 gen b
Kdiggy @ Sep 28th 2009 2:18PM
No. If you hold down the crouch button, he just lays down. There's no way to actualy move around though.
Maverick Saturn (Igor) @ Sep 28th 2009 9:38AM
And people said the PSP verision wouldn't push out Shweet graphics.
I played demo as well, superb game.
jon316 @ Sep 28th 2009 9:44AM
Awesome!
sony boy (6 years til sony man child!) @ Sep 28th 2009 9:44AM
off topic question: where can someone fix my wandering psp stiq??? it keeps moving upward/downward.
ForTheCarWin @ Sep 28th 2009 5:38PM
It does that when you hit puberty.
Storm Eagle [Resident Capcom Megafan] @ Sep 28th 2009 10:11AM
That's it. I've heard enough.
I'm getting a PSP. This game sounds (and looks) too damn good.
isotrex @ Sep 28th 2009 10:37AM
OMG! That looks awesome. I'm gonna add this to my anticipated games.
Ghaleon @ Sep 28th 2009 11:19AM
Wow, finally real-time codec, something they said they were gonna put in MGS2 ...
Colonel Craphead @ Sep 28th 2009 11:43AM
Im still shocked that this looks better then most (if all) Wii-games!
Enosoma @ Sep 28th 2009 1:11PM
I was just thinking the same thing about the textures.
GameWorks (www.PrizeLive.us) @ Sep 28th 2009 11:38AM
Game looks decent, graphics are not killing me tho
DarkLN1X @ Sep 28th 2009 11:40AM
Please SONY make a Peace Walker Limited Edition PSP...Please..
Dr. steve brule @ Sep 28th 2009 1:11PM
man, i just got rid of my psp not too long ago. now i need to get me and a friend one and a copy of the game?! put it on the ps3 with local co-op naaaaaooo!!!!
Shorty @ Sep 28th 2009 2:39PM
does anyone know what thsi game is rated?
Rocks @ Sep 28th 2009 3:05PM
most likely mature... as were the rest of the metal gear games afaik.
Rocks @ Sep 28th 2009 3:06PM
I am continually surprised at what the PSP is capable of pushing out graphics wise, it seems like each new game is pushing the system more and more.
Miles Pieri @ Sep 28th 2009 9:52PM
Does anyone know if the multiplayer is present in the TGS demo that's doing the rounds? I've been playing the demo (which is terrific, and I don't even like the MGS games) but my kanji isn't up to scratch so I'm not sure if you can play ad-hoc with a friend.