After first seeing the trailer back in July, you've no doubt spent every waking minute thinking of Insanely Twisted Shadow Planet, the Michel Gagné-illustrated UFO simulator from upstart FuelCell Games. We got a hold of Joe Olson at Shadow Planet Productions (a partnership between FuelCell Games and Gagné International) who graciously answered our (mostly obvious) questions. Example: "What platforms is it coming to?"
Joystiq: How much of the trailer is actual gameplay as opposed to target renders or animated mockups?
Joe Olson: The trailer consists of either gameplay (some prototype) or interstitial animation from ITSP's storyline.
GameTrailers lists the title as "PC" and the best of other platforms. Is this title being developed for XBLA and PSN as well, regardless of publishing agreements announced or otherwise?
Which platform is always the big question. GameTrailers requires we cite some platform and not just TBD. Not a day goes by that we don't get "I sure hope you don't forget about the PC!" and "I really hope this game comes out for PSN" or "XBLA all the way!" as the case may be. The best answer we can give without having publisher is we hope to put ITSP in the hands of as many gamers and on as many platforms as possible. We really want to see this game released in an HD resolution (1080 or 720) so we've been developing in that direction. If we do down res for something like Wii we have the highest possible starting point.
Any other platforms in development? Mac OS? WiiWare? Could the game run on Wii, or does it require high definition graphics? Handhelds?
Mac, like PC, is a real possibility. Our Head of Technology here at FuelCell is an old school Apple developer and reminds us of how well this game would be received by the Mac gamer community on what seems like a daily basis. We're focusing on the main experience but we'd be open to creating handheld versions if the demand is there in the future.
Are you worried about Microsoft clamping down on indie game development for XBLA, and trying to funnel indie games through the far less-trafficked Indie Games Marketplace?
The big publishers like XBLA/PSN obviously have pros and cons for a small studio like ourselves. We've spoken with both in this case and each have their strong points whether it be retention (or not) of the IP, the percentage they take off the top, how they handle the marketing of smaller titles, and of course platform exclusivity. Being in the industry for some time now, it does worry me that bigger companies with ample cash tend to put more effort behind variations of the same type of game. One of the big reasons we struck out on our own was we were just plain sick of working on the same game year after year.
I constantly think back to PAX in 2007. Looking around the floor I saw many brown and gray first-person shooters and honestly couldn't tell them apart. In one corner of the show was Castle Crashers; its bright colors and Dan Paladin's quirky style appealed to me instantly and really stood out among the offerings. It's good to see such games sell big numbers and gives me hope it will eventually turn around. Knowing how the big companies work, they follow the money, and rightly so if they wish to survive. It will ultimately take the consumer to stop buying the clones and sequels to really affect a change.
You're looking for 'financial partners': what kind of financing are you looking for? Investment to continue independent development, or partnership with a major publisher?
At this point we're looking at our options. There's arguments for and against both large publishers and seeking out private investment. We just want to find the right fit for our project and our team. I'll admit it would be nice to get the support of a larger publisher behind us. They can bring so much to bear on a project if they get behind it. Plus it would be great to have a hit and help other indie studios get their work on major platforms. There is a lot of great talent out there not getting the exposure, and I want to play their games!
Thanks for your time!
Reader Comments (19)
Posted: Sep 29th 2009 8:13PM RobS the 3rd said
I agree, If Patapon can do it, this game can too.
Reply
Posted: Sep 30th 2009 7:25AM JeezWhiz87 said
I would love to be able to play this on a handheld, and PSP seems pretty capable.
Reply
Posted: Sep 29th 2009 8:10PM quiet hiro said
This game would be awesome to play on XBLA, or any platform really. I've been checking out this trailer every couple of weeks. It is cool that they put Dimmu Borgir in the trailer music.
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Posted: Sep 30th 2009 4:23AM DerickDBrown said
I'd like it to be on console just because I don't want to worry about it not working so beautifully on my laptop. LIVE/PSN please. This is too good to miss and I want to see it in it's glory.
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Posted: Sep 29th 2009 8:17PM RobS the 3rd said
This would be the best solution, then people don't have to feel left out.
Reply
Posted: Sep 29th 2009 8:58PM The Blank Mage Returns said
This game looks as addictive as it is frightening. Not that made-you-jump sense, but in that constant-assault-on-your-mind sense.
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Posted: Sep 29th 2009 11:47PM (Unverified) said
The name should be "Down The Tubes: The Game"
ya know, like the EWJ level.
kinda like that, with weapons!
Reply
ya know, like the EWJ level.
kinda like that, with weapons!
Posted: Sep 29th 2009 10:32PM ROBOCOLOSSUS said
Considering it's the platform they've cited by default I think that's the most certain of anything.
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Posted: Sep 29th 2009 10:59PM (Unverified) said
Looks amazing. I can't wait.
That said, I've been buying way more Indie Games on the XBLA recently. Sol Survivor is a MUST for TD fans.
Reply
That said, I've been buying way more Indie Games on the XBLA recently. Sol Survivor is a MUST for TD fans.
Posted: Sep 30th 2009 5:37PM (Unverified) said
Is it just me or does the logo look very similar to "World of Goo's?"
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Posted: Oct 4th 2009 8:49AM (Unverified) said
I've followed this game vaguely throughout its known development history, always been impressed by its imaginative and visuals and the exciting-looking gameplay, only to forget about it a while after news about it was last heard.
Then something new comes out, I watch the trailer again, and get impressed all over again.
I sure hope this game comes out for PSN. It would be so awesome to sit back, relax, and play this on my PS3.
Reply
Then something new comes out, I watch the trailer again, and get impressed all over again.
I sure hope this game comes out for PSN. It would be so awesome to sit back, relax, and play this on my PS3.
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