Hello Games' Joe Danger crash lands into his first screens
click to Danger-size
Yesterday, Hello Games introduced its new game, Joe Danger, to the world. As promised, we now have screens of the game for you and a few more details as to what we can expect from the upcoming downloadable title. "It's a racing game, but it's secretly a platformer," Hello Games' Sean Murray tells us. He says comparisons have been made to games ranging from Crazy Taxi to Excitebike, though he says "I think we're our own game." Murray says the idea arose when Grant Duncan (another of the four guys working at Hello Games) brought in a box of toys, including an old Evel Knievel. "We just sat and actually played with it, building bigger and bigger ramps, launching it out of windows, down corridors ... we started to build this little character around who this hapless guy was -- the world's most determined stuntman."
We should be getting our hands on the game sometime next month, but in the meantime you can peep the screens below. For even more details on Hello Games and the conception of Joe Danger as described by Hello Games' Sean Murray, hit the break!
Gallery: Joe Danger
Pitch us the game!
It's a racing game, but it's secretly a platformer, and also one where you are holding a combo and constantly thinking about your score as well as exploring. Some of the press who have spent time with it have said they don't really know what to compare it to – but landmarks like Crazy Taxi, Excitebike, Sonic, Super Monkey Ball come up a lot. Which we totally love, but I think we're our own game.
We want to recreate that childish joy of the first time you took a toy motorbike, doused it in lighter fluid, lit it, and launched it at high speed over your carefully constructed ramp out a second story window. You are Joe Danger, the world's most determined motorbike stuntman. You live to thrill the crowd and break World Records.
Take on your friends or race against your rivals – the reckless Team Nasty. You'll laugh in the face of danger, and it'll laugh back, as you bounce from boulder to boulder, towards a pile of mousetraps
On the origin of Hello Games:
When I joined the industry, it was absolutely my dream job. I'd been making games since I was a kid and this was an amazing opportunity. I loved it, but I've never thought of doing anything except starting up on my own. I think that's the same for all of us. Dave and Grant used to make Doom levels together as kids, I was always tinkering with some game or other, Ryan is the same. We didn't even discuss it that much to begin with, it was just assumed, we'll work together and start a new company. We had that instant connection when we met, that is so rare.
On the conception of Joe Danger:
Grant had a box of toys he brought down from his attic. Something kind of beautiful happened when he brought those in. There was an instant power to demonstrating your latest game idea with Optimus Prime in your hands. But we kept coming back to one toy, an Evel Knevil stunt cycle. We just sat and actually played with it, building bigger and bigger ramps, launching it out of windows, down corridors. We started to build this little character around who this hapless guy was. The world's most determined stuntman. It kind of tapped into the character you imagined as you played with those toys as a kid. Designing the game from there just flowed naturally.
It's a racing game, but it's secretly a platformer, and also one where you are holding a combo and constantly thinking about your score as well as exploring. Some of the press who have spent time with it have said they don't really know what to compare it to – but landmarks like Crazy Taxi, Excitebike, Sonic, Super Monkey Ball come up a lot. Which we totally love, but I think we're our own game.
We want to recreate that childish joy of the first time you took a toy motorbike, doused it in lighter fluid, lit it, and launched it at high speed over your carefully constructed ramp out a second story window. You are Joe Danger, the world's most determined motorbike stuntman. You live to thrill the crowd and break World Records.
Take on your friends or race against your rivals – the reckless Team Nasty. You'll laugh in the face of danger, and it'll laugh back, as you bounce from boulder to boulder, towards a pile of mousetraps
On the origin of Hello Games:
When I joined the industry, it was absolutely my dream job. I'd been making games since I was a kid and this was an amazing opportunity. I loved it, but I've never thought of doing anything except starting up on my own. I think that's the same for all of us. Dave and Grant used to make Doom levels together as kids, I was always tinkering with some game or other, Ryan is the same. We didn't even discuss it that much to begin with, it was just assumed, we'll work together and start a new company. We had that instant connection when we met, that is so rare.
On the conception of Joe Danger:
Grant had a box of toys he brought down from his attic. Something kind of beautiful happened when he brought those in. There was an instant power to demonstrating your latest game idea with Optimus Prime in your hands. But we kept coming back to one toy, an Evel Knevil stunt cycle. We just sat and actually played with it, building bigger and bigger ramps, launching it out of windows, down corridors. We started to build this little character around who this hapless guy was. The world's most determined stuntman. It kind of tapped into the character you imagined as you played with those toys as a kid. Designing the game from there just flowed naturally.












Reader Comments (Page 1 of 1)
Nicknin10do @ Sep 30th 2009 9:34PM
......what?
Fanboy @ Sep 30th 2009 11:29PM
...yea, it looks gayer than AIDS...
stanike123 @ Oct 24th 2009 7:44PM
check out my blog
Bubbameister33 @ Sep 30th 2009 9:35PM
He looks like Jimmy Neutron's dad.
Atr-Slzr-Ctr @ Oct 1st 2009 2:57AM
THIS! A THOUSAND TIME THIS!
U U D D L R L R B A SELECT START @ Sep 30th 2009 9:35PM
I really hate bad mascots. They come off creepy and make me want to stab them.
freaparn @ Sep 30th 2009 9:38PM
Hrm, did they hire the same character artist who contributed to those godawful Leisure Suit Larry remakes? That won't help sales much.
whylekat @ Oct 1st 2009 9:08AM
Looks more like the rejected idea of a Pixar Film.
Uncontrol @ Sep 30th 2009 9:40PM
MAX POWER
HE'S THE MAN WITH THE NAME YOU JUST WANT TO TOUCH
BUT YOU MUSN'T TOUUUUUUUUUUUUUUCH
HighFiveJesus @ Sep 30th 2009 9:42PM
sounds kinda fun, is this for wii ware?
Giroro @ Sep 30th 2009 9:43PM
The Name and aesthetic just screams shovelware, but the game sounds conceptually interesting. I guess I'll wait and see how this turns out.
Freakwincy42 @ Sep 30th 2009 9:43PM
one screenshot has a player in "3ND" place. quality stuff here, guys. good work.
Matt_M @ Sep 30th 2009 10:10PM
I eagerly await the debut of Joe Shovelwa- erm, Danger.
Just kidding Hello Games, I'm willing to give you a fair shot. But if this turns out to be another Ninjabread Man type disaster, I'll never forgive you.
Uncontrol @ Sep 30th 2009 10:13PM
seeing this dude's face when Lightning is in the header images is scary juxtaposition
Snappy @ Oct 1st 2009 7:53AM
This reminds me of that XBLA title; Joyride. When the hell is that coming out?
iJames99 @ Oct 1st 2009 3:36PM
Which marketing dipshit told them that was a good name for a video game? Or ANYTHING??
santosh @ Nov 1st 2009 7:36AM
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