Hands-on: The Saboteur

Previewing a current build, I found that development has continued to progress. For one, you won't confuse The Saboteur with any other title this holiday season. The black-and-white landscape (part Casablanca, part Sin City; as lead designer Tom French describes it) is distinctive, with the "City of Lights" living up to its name and various splashes of Nazi-red creeping in among the buildings. The "look" of this game will definitely win some admirers, even if the gameplay doesn't end up quite as polished.
Gallery: Hands-on: The Saboteur
I played through two new missions for this hands-on, and while we still haven't gotten much of a taste of the open-world gameplay, the scripted scenarios are a blast. Literally, in the second mission, I blew up a zeppelin ... while on board!
The first mission was called "Escape" -- it's the game's first black-and-white mission. I began by sneaking out of a German auto factory where I, as racing scene fixture Sean Devlin, and an NPC friend had been held hostage; first silently taking out a few guards, and then finding a weapon and shooting my way out, tutorial-style.
The gunplay in The Saboteur is entertaining, if a little simple. Sean has the ability to take on buildings full of Nazis and you can quickly and easily see enemies on your minimap. Once aligned in your rather large cross hairs, they drop in a spray of red-colored blood. The cover system and reloading mechanic are both automatic, which can get you into trouble at times; though Pandemic is currently working to fine-tune the gameplay. Waiting for Sean to lock into cover or load a new ammo cartridge occasionally takes just too long. But once you're in a rhythm, clearing out hallways and courtyards full of Nazis becomes cathartic.
Once I escaped the auto parts factory, I came upon a German car, called a "Sturmwagen" in the game, and then the real fun started: I blasted through a gate (as told to do so by the mission objectives), and then hurtled out into a rainy, black-and-white countryside night; plowing down squads of goosestepping Nazi troops and dodging bright orange blurs of explosions as I stepped on it!

This is the game's introduction to the open-world map, and I had a lot of fun zipping along the minimap's suggested path, splattering the occasional group of German troops and speeding by frightened French citizens. Eventually I made it to a farm (where Sean's friend's family was under Nazi siege), and after shooting everything wearing a Swastika in a flaming barn and rescuing the father and sister, I decided the best plan was to head to Paris -- where else? (The family just happened to have a brothel there where I could set up my HQ.) Thus begins the game at large.
Much has been made of The Saboteur's color-changing mechanic (i.e., when Sean clears out an area of Nazi occupation, it returns to full, living color), but most of the game I saw was seeped in black and white. This makes sense, of course, considering that most of the game has you fighting in occupied territory (and certainly the early missions). Even so, the black-and-white areas aren't really completely monochrome -- the Nazis' red armbands and banners are in color, and various items and useable objects in the environment are also highlighted in specially-colored light or tint.
Nazis themselves glow with various colors to show their state of aggravation: green if they're not bothered by you; yellow if they're suspicious; or red if they want to töten you dead. In fact, including all of the HUD elements, the game is pretty colorful, making the black-and-white segments all the more stunning. When I suddenly caught a glimpse of the blue pupils of the father I'd saved, or when a flashy orange explosion lit up the landscape, it really popped.
The second mission I played was dubbed "Zeppelin," and -- you guessed it -- I was headed into one of The Saboteur's historically-inaccurate flying machines (apparently Germany's airships were decommissioned after the whole Hindenberg thing, go figure). But first, I had to sneak into a German castle, so I collected a stolen uniform from a helpful moll (Sean, that devil, befriends quite a few throughout the game), and then jumped in a German medical truck and delivered some phony papers to the guards, so I could proceed inside.

Once inside the castle, I snuck around for a bit. Getting close to a guard, even in disguise, can give you away and raise the alarm, but if done slowly and carefully (and out of sight), you can take out a castle full of Nazis stealthily without raising suspicion. That's good advice -- that I didn't take. One too many chances and I was watching a guard pull out his whistle (no, not that whistle!). From then on it was a pure firefight past a setup of stationary machine guns, up to the top of the castle's towers, and finally onto the zeppelin dock.
I boarded the ship and came face-to-face with my archenemy: racing-rival-turned-Third-Reich-rep Dierker! In a cinematic cutscene, a fistfight broke out, a gun appeared, and pretty soon shots were being fired in every direction. Discharging a loaded weapon in the middle of a hydrogen-filled airship? Great idea! Soon, the cutscene ended, and Dierker was taunting me to chase him through the ensuing inferno. And so I did -- up ladders, down ziplines, my little black-and-white Irishman dodging bright flames and zeppelin debris.
Finally, I reached the end of the ship, and Dierker, newly outfitted with a parachute, turned to taunt me one last time; behind him was an utterly clear, bright blue sky (apparently Dierker was the last Nazi in the area). He jumped, parachuting off and leaving poor Sean standing there in the zeppelin, looking desperately for his own exit. The flames tickled at his feet, explosions wracked the air around him, and ... fade to white ...
Needless to say, I'm ready for more. The Saboteur is out December 8, and I'm betting the world will get a tad more colorful when I get to play it again then.
The first mission was called "Escape" -- it's the game's first black-and-white mission. I began by sneaking out of a German auto factory where I, as racing scene fixture Sean Devlin, and an NPC friend had been held hostage; first silently taking out a few guards, and then finding a weapon and shooting my way out, tutorial-style.
The gunplay in The Saboteur is entertaining, if a little simple. Sean has the ability to take on buildings full of Nazis and you can quickly and easily see enemies on your minimap. Once aligned in your rather large cross hairs, they drop in a spray of red-colored blood. The cover system and reloading mechanic are both automatic, which can get you into trouble at times; though Pandemic is currently working to fine-tune the gameplay. Waiting for Sean to lock into cover or load a new ammo cartridge occasionally takes just too long. But once you're in a rhythm, clearing out hallways and courtyards full of Nazis becomes cathartic.
Once I escaped the auto parts factory, I came upon a German car, called a "Sturmwagen" in the game, and then the real fun started: I blasted through a gate (as told to do so by the mission objectives), and then hurtled out into a rainy, black-and-white countryside night; plowing down squads of goosestepping Nazi troops and dodging bright orange blurs of explosions as I stepped on it!

This is the game's introduction to the open-world map, and I had a lot of fun zipping along the minimap's suggested path, splattering the occasional group of German troops and speeding by frightened French citizens. Eventually I made it to a farm (where Sean's friend's family was under Nazi siege), and after shooting everything wearing a Swastika in a flaming barn and rescuing the father and sister, I decided the best plan was to head to Paris -- where else? (The family just happened to have a brothel there where I could set up my HQ.) Thus begins the game at large.
Much has been made of The Saboteur's color-changing mechanic (i.e., when Sean clears out an area of Nazi occupation, it returns to full, living color), but most of the game I saw was seeped in black and white. This makes sense, of course, considering that most of the game has you fighting in occupied territory (and certainly the early missions). Even so, the black-and-white areas aren't really completely monochrome -- the Nazis' red armbands and banners are in color, and various items and useable objects in the environment are also highlighted in specially-colored light or tint.
Nazis themselves glow with various colors to show their state of aggravation: green if they're not bothered by you; yellow if they're suspicious; or red if they want to töten you dead. In fact, including all of the HUD elements, the game is pretty colorful, making the black-and-white segments all the more stunning. When I suddenly caught a glimpse of the blue pupils of the father I'd saved, or when a flashy orange explosion lit up the landscape, it really popped.
The second mission I played was dubbed "Zeppelin," and -- you guessed it -- I was headed into one of The Saboteur's historically-inaccurate flying machines (apparently Germany's airships were decommissioned after the whole Hindenberg thing, go figure). But first, I had to sneak into a German castle, so I collected a stolen uniform from a helpful moll (Sean, that devil, befriends quite a few throughout the game), and then jumped in a German medical truck and delivered some phony papers to the guards, so I could proceed inside.

Once inside the castle, I snuck around for a bit. Getting close to a guard, even in disguise, can give you away and raise the alarm, but if done slowly and carefully (and out of sight), you can take out a castle full of Nazis stealthily without raising suspicion. That's good advice -- that I didn't take. One too many chances and I was watching a guard pull out his whistle (no, not that whistle!). From then on it was a pure firefight past a setup of stationary machine guns, up to the top of the castle's towers, and finally onto the zeppelin dock.
I boarded the ship and came face-to-face with my archenemy: racing-rival-turned-Third-Reich-rep Dierker! In a cinematic cutscene, a fistfight broke out, a gun appeared, and pretty soon shots were being fired in every direction. Discharging a loaded weapon in the middle of a hydrogen-filled airship? Great idea! Soon, the cutscene ended, and Dierker was taunting me to chase him through the ensuing inferno. And so I did -- up ladders, down ziplines, my little black-and-white Irishman dodging bright flames and zeppelin debris.
Finally, I reached the end of the ship, and Dierker, newly outfitted with a parachute, turned to taunt me one last time; behind him was an utterly clear, bright blue sky (apparently Dierker was the last Nazi in the area). He jumped, parachuting off and leaving poor Sean standing there in the zeppelin, looking desperately for his own exit. The flames tickled at his feet, explosions wracked the air around him, and ... fade to white ...
Needless to say, I'm ready for more. The Saboteur is out December 8, and I'm betting the world will get a tad more colorful when I get to play it again then.















Reader Comments (Page 1 of 1)
Gamer4Life @ Oct 1st 2009 2:34PM
I love Pandemic's work but I hate ALL WWII games so I'll be passing this one up.
gobo @ Oct 1st 2009 2:36PM
Even Commandos/Commandos 2 and Company of Heroes, some of the best strategy games ever released?
Courtney @ Oct 1st 2009 2:39PM
The early Commandos games are some of my favorite PC games of all time.
Amoveo @ Oct 1st 2009 2:42PM
This isn't Metal of Honor it isn't some hackneyed clone of a game you've played a million times before. Plus I can't think of any games that explore Paris in any depth so the setting isn't even recycled.
New Setting, New Gameplay, New Art Style. What exactly bothers you about this so much?
Gamer4Life @ Oct 1st 2009 3:04PM
I hate WWII and all subsequent media (outside of history programs and even some of them). I'm also not a fan of ballistic weapons but that isn't the real issue, WWII was the most god damn pointless war.
Vidikron @ Oct 1st 2009 3:08PM
Most wars are ultimately pointless, but sometimes someone starts some shit and you have to fight back. But I'm not sure why that would keep you from enjoying good games based on the subject.
Vcize @ Oct 1st 2009 3:09PM
Ah, I see. And we all know that withholding your cash from a game studio is the best way to protest a war that took place 70 years ago.
Gamer4Life @ Oct 1st 2009 3:15PM
It's not protesting the war itself but the west's neurotic attitude toward their victory. If there were games telling an actually accurate view point of the other side (eg: the Nazis/Italians/Japanese) I'd consider those games but there aren't.
I'll leave you with this telling quote: "propaganda is written by the victor, history is written by the observer" author unknown (to me at least).
Duke @ Oct 1st 2009 3:18PM
"WWII was the most god damn pointless war."
You really should qualify what you mean here. I hope you mean what the Nazi/Japanese did was pointless and not what the countries who fought back had to do.
Duke @ Oct 1st 2009 3:21PM
And what you said still does not explain how it was pointless. But since you are so bothered by what the victors did, I guess you meant it was pointless that we fought back against their world domination and mass murdering plans. Good luck with writing Mein Kampf II.
MRLN @ Oct 1st 2009 3:24PM
They stopped Hitler in WWII. THAT'S a pretty good point for it.
Snowblind @ Oct 1st 2009 3:28PM
I think you're getting a bit confused. World War *1* was pointless.
The second was an attempt to stop a tyranical madman from taking over the world.
Of course history is written by the victor, and I'm sure the allies did their fair share of bad stuff. But it's a war, and I'm fairly sure there was only one side that put hundreds of thousands of innocent people to their death, purely for their beleifs. Are you trying to argue that the Nazi's were pretty decent guys besides that?
deddyluger @ Oct 1st 2009 3:39PM
Just like the millions of murdered American Indians. But we're pretty decent besides that.
Bane @ Oct 1st 2009 4:05PM
The ignorance of some blows my mind. This game looks good. You must have Nazi in ur family GamerNoWife. Otherwise, why be a hater?
evenkots @ Oct 1st 2009 5:28PM
Hitler was just deeply misunderstood!
ChomskyKnows @ Oct 1st 2009 7:35PM
i up-voted you bro. i am sick of wwii movies and games. yes a good one can get made every now and then...i loved the Pianist....World at War was good, so was Band of Brothers...but for god sakes stop it. just stop it. please god. i'd pay for them to not make this thing. so sick to fucking death of the subject and the morally-safe-to-kill, black&white, 1-dimensional, nazi bad guys...zzzzzzzzzzzzzzzzz.
Douche Bigalow @ Oct 1st 2009 9:17PM
" so sick to fucking death of the subject and the morally-safe-to-kill, black&white, 1-dimensional, nazi bad guys"
How surprising that someone who finds value in the words of Noam Chomsky - a man who complains about our horrible society but is crazy rich, hires only white males to work for him, has tenure and a cushy job in a mostly-white college, and lives in an all-white upscale suburb in a big house; who was the chief apologist for the Khmer Rouge who committed genocide against millions of South Vietnamese; and who is as much a left-wing douche magnet as Che Guevara and Obama - thinks the Nazis were complex people deserving of anything but our utter hatred and contempt.
Danjer @ Oct 2nd 2009 5:44PM
Wow, do you think before you type things? America doesn't have a great history of being 100% right in its decisions on war but the decision to go over to Europe during WWII in order to stop Hitler from killing more people and attempting to start a New World Order seems like a pretty good reason to fight. WWII, in contrast to what you said, is one of the most important wars in our history. It was a time where a lot of countries came together to fight a universal evil.
Try this: go to Arlington Cemetery or any WWII monument and look at the headstones and names of all the people who died for a good cause. Tell their families how pointless the war was.
I'm sorry but in a world where everyone thinks that war is unnecessary because of Iraq and Afghanistan, you can lose sight of conflicts that have a real meaning and a universal truth. WWII wasn't only for Americans and even if some things weren't said and the U.S. did things we weren't proud of, it didn't represent the majority. Don't be so naive and idealistic when you obviously don't know what you're talking about.
Also, this is a video game.......
WREturns (Looking for a graphic designer) @ Oct 1st 2009 2:34PM
Finally, a fresh way to kill Nazis!
Temidien @ Oct 1st 2009 2:37PM
I thought killing Zombie-Nazis in CoD:W@W was pretty fresh. As fresh as FPS Nazi-slaying can get...
arrrgh @ Oct 1st 2009 5:55PM
:(
West @ Oct 2nd 2009 5:05AM
But they don't look like giant locusts this time! It's so new!
Seriously though, this game is on my watch list.
Vidikron @ Oct 1st 2009 2:38PM
This game sounds like a lot of fun. I hope the final game turns out as good as it sounds in this preview.
Platinum_Skeet @ Oct 1st 2009 3:31PM
The only thing that sucks is that you can't control when you reload. That's a "basic" mechanic of any shooter...
Drew -- PS360: uphillbothways @ Oct 1st 2009 5:08PM
Maybe they wanted the reloading to be more realistic? Of course I don't mean that ppl irl can't reload manually, I just mean that most people don't until the current magazine is out of bullets. Then again, wouldn't it be more realistic to allow manual reloads but penalize you for the amount of bullets left in the magazine?
If this *is* the case, then I say fuck realism and give me the ability to manually initiate reloading.
Anthony M. @ Oct 1st 2009 2:42PM
I like the sound of this game a lot, for several different reasons.
I just hope they are willing to push back the release date if it's not ready yet.
Snowblind @ Oct 1st 2009 2:56PM
I was just watching some gameplay videos of this, I really love the style, and the missions seem to be very big and very fun. Haven't been paying much attention to it since it was announced, but I'm looking forward to it a lot now.
mikael @ Oct 1st 2009 3:11PM
I'm put off by the fact that they've made Mercenaries 2, and this sounds like the same over the top crap. Would love a demo to prove me wrong.
Amazingmike @ Oct 1st 2009 3:15PM
Agreed. They always seem to have really ambitious ideas, but they end up being poorly executed each time. I haven't really played Mercenaries 2 outside of the demo, but based on the reviews, it seemed like it was just more of the first. Here's to hoping this game actually turns out to be something more than just a rehash of the same shit.
Chas Winterbottom @ Oct 1st 2009 3:25PM
Mercs 2 was terrible, but the first one was great in a big dumb fun kind of way. That's what I'm hoping for with this new game.
gobo @ Oct 1st 2009 3:26PM
They also made Mercenaries 1, which was amazing.
mikael @ Oct 1st 2009 3:28PM
Never played Mercenaries 1, but that makes me a bit less put off I guess =)
Vidikron @ Oct 1st 2009 3:56PM
I enjoyed Mercs 2. It was a fairly buggy mess at times and certainly less polished than the first game, but I still had a blast playing the game on co-op.
Mike Schramm @ Oct 1st 2009 4:04PM
There's no question that if you liked Mercs, you'll like this. But I thought the Mercs characters were pretty hollow, and that the storyline and setting of this one gave a little boost to the excitement. I didn't like the characters in Mercenaries, but I did like Sean.
Doesn't mean the game will be awesome (especially if you didn't like Mercenaries and the sequel), but I will say this is a better setting for this gameplay than some anonymous South American country or wherever the Mercs were.
Vidikron @ Oct 1st 2009 4:53PM
Does this game have any sort of co-op feature planned? Oh and Mercs 1 took place in North Korea and Mercs 2 in Venezuela.
Douche Bigalow @ Oct 1st 2009 9:18PM
The problem with Mercs was that it was an open-world game where your actions left no impact. When I went to an artillery range and destroyed the guns, then by the time I came down the mountain they had 'respawned', I knew I was done.
Vidikron @ Oct 2nd 2009 2:52PM
Which is like most open world games. As with most open world games, random things you do often leave no permanent impact whereas the main quests do. This is pretty standard.
CJLopez @ Oct 1st 2009 3:20PM
gotta grab this one!!!
mgs4 and assasin creed really couldn't fill my needs of a stealth game
arrrgh @ Oct 1st 2009 5:56PM
there's always splinter cell ;);)
Kalenn @ Oct 1st 2009 3:21PM
Note to Schramm..
Shooting a zeppelin full of helium would result in... some gas rushing through holes.
Hydrogen on the other hand...
MilsurpShooter @ Oct 1st 2009 3:53PM
Squeaky Voices... can't forget the squeaky voices
Mike Schramm @ Oct 1st 2009 4:01PM
Thanks, fixed. Need to brush up on my pre-war German zeppelin technology.
Kalenn @ Oct 1st 2009 5:10PM
Game idea pitch:
... as you escape from the helium-filled zeppelin, your voice rises to a destructive pitch and you can blast apart your enemies with a scream.
I'll call it Condemned 3: Airshot.
Kevadu @ Oct 1st 2009 3:23PM
"Discharging a loaded weapon in the middle of a helium-filled airship? Great idea"
I think you mean hydrogen...helium is quite inert.
Vii @ Oct 1st 2009 3:48PM
@ Mike Schramm
"Discharging a loaded weapon in the middle of a helium-filled airship? Great idea!"
Its already been said, but the Hindenburg disaster was caused when the hydrogen within the zeppelin ignited. Helium gas is actually not flammable or combustible. In fact, hydrogen gas was phased out so that helium could be used for safety reasons.
Ronnieeee @ Oct 2nd 2009 11:00AM
"Its already been said,"
Guess that's where you should have stopped....
ScottG13 @ Oct 1st 2009 4:02PM
I like Pandemic. They tend to release really broken games, but I still like them anyways.
Ben @ Oct 1st 2009 4:10PM
That's a hydrogen-filled Zeppelin, not helium-filled.
Nice writeup otherwise!
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Sintaux @ Oct 9th 2009 2:00PM
"The Saboteur" honestly looks Gorgeous. The Black and white with the red from the blood and nazi sigils were a nice touch. Hopefully they;ll fine tune it so reloading isnt a pain in the ass as Mike says. Pandemic games hasnt disapointed me so far. Im definetly getting this day 1.