Review: Gran Turismo (PSP)

Gallery: Gran Turismo PSP
The game's controls provide two steering options: the analog nub or the d-pad. While both have their merits, for me, the analog is the only way to go, as it gives me the sensitivity and fine control I need in a technical racer. But with a manual transmission (another necessity for a serious, non-arcade racing game), the only way to shift is to use up and down on the d-pad. This is a big pain when using the analog nub to steer, especially when shifting mid-turn. I could've just stuck with the d-pad, but then I would've lost that fine control. And, sure, the controls are customizable, but no one set seems to work well enough. It's a catch-22.
While the core driving feels very much like its predecessors, the remainder of the package doesn't. There are no longer license challenges -- the PSP game replaces them with tutorial-like driving tests that range from the utterly basic to the familiarly punishing scenarios fans would expect. As driving challenges and races are completed, credits are earned, which are used to build a bulkier and braggier virtual car collection.
There are an impressive number of cars to collect in the game, but they lack a lot of the upgrade options found in previous iterations -- instead you're relegated to only dictating the lesser characteristics of each ride, like traction control. Forget about adding turbo kits and reducing body weight because those options aren't here. Thankfully, each member of the the boastable 800-car roster feels like it should, with FWD cars and RWD cars handling uniquely and offering their own set of merits, given the scenario.
Gran Turismo PSP is one step forward and two steps back. It progresses the series by being a viable pick-up-and-go diehard sim racing title for the PSP -- something nobody has seen before -- and brings the graphical and gameplay polish of home consoles to the portable space, but it goes far backwards on the very fundamentals that made it such a beloved series in the first place. There's no career mode, and a lot of the content here doesn't sustain itself easily -- almost everything is unlocked from the get-go and there's no real incentive to play other than feeding that inner hoarder. It's a good effort, but Gran Turismo fans looking for an experience comparable to its console brethren won't find it here.
While the core driving feels very much like its predecessors, the remainder of the package doesn't. There are no longer license challenges -- the PSP game replaces them with tutorial-like driving tests that range from the utterly basic to the familiarly punishing scenarios fans would expect. As driving challenges and races are completed, credits are earned, which are used to build a bulkier and braggier virtual car collection.
There are an impressive number of cars to collect in the game, but they lack a lot of the upgrade options found in previous iterations -- instead you're relegated to only dictating the lesser characteristics of each ride, like traction control. Forget about adding turbo kits and reducing body weight because those options aren't here. Thankfully, each member of the the boastable 800-car roster feels like it should, with FWD cars and RWD cars handling uniquely and offering their own set of merits, given the scenario.

Gran Turismo PSP is one step forward and two steps back. It progresses the series by being a viable pick-up-and-go diehard sim racing title for the PSP -- something nobody has seen before -- and brings the graphical and gameplay polish of home consoles to the portable space, but it goes far backwards on the very fundamentals that made it such a beloved series in the first place. There's no career mode, and a lot of the content here doesn't sustain itself easily -- almost everything is unlocked from the get-go and there's no real incentive to play other than feeding that inner hoarder. It's a good effort, but Gran Turismo fans looking for an experience comparable to its console brethren won't find it here.







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Reader Comments (Page 1 of 2)
DeathroW @ Oct 1st 2009 10:03AM
"It's a good effort, but Gran Turismo fans looking for an experience comparable to its console brethren won't find it here."
Wrong. I found it here.
drumwiz86 @ Oct 1st 2009 11:02AM
then you are ignoring the facts
DeathroW @ Oct 1st 2009 11:04AM
Which facts?
Satn @ Oct 1st 2009 11:06AM
Are you implying that gran turismo fanboys are blind consumer whores?!
I. AM. SHOCKED! good sir!
PSN: John-Paul-Jones @ Oct 1st 2009 11:12AM
Biggie Smalls all day. East coast, ya'll
bluesky_v2.01 @ Oct 1st 2009 11:44AM
@Satn
Are you implying that its wrong for a fan of a franchise to like a game that is a part of that franchise? Especially considering its not a bad game, it just has its flaws.
Mr Khan @ Oct 1st 2009 1:10PM
Nothing wrong with a fan finding value in a product that others find lacking. As a diehard Nintendo and Sonic fan, i can totally relate.
PN04 @ Oct 1st 2009 2:11PM
If you like racing it's going to appeal to you regardless. Just because one review doesnt like it for being what IT'S SUPPOSED TO BE, NAMELY A PORTABLE GT, doesnt mean everyone's going to agree. It's a portable version of a game jammed to the gills with details how is it NOT going to be paired down?
Exploding Barrel @ Oct 1st 2009 2:52PM
@John Paul: True dat. I love it when ya call me Big Poppa!
Alex @ Oct 21st 2009 8:18PM
Lets not forget, it has the whole nurburgring....portable.
Nothing else comes close
The Most Interesting Man in the World @ Oct 1st 2009 10:03AM
Ok...
But is it or is it not the best racer available on a handheld. The console comparisons are nice but irrelevant to someone who has a DS and a PSP and wants to buy the best racer available.
Can we answer that question?
ZaxCG2 @ Oct 1st 2009 10:31AM
What is the best handheld racing game?
Mario Kart DS is a pretty damn fun game when you're playing multiplayer... but I guess if you prefer your "real-looking" racing games, I still freaking love Burnout Revenge on my PSP.
This game? WELL, I doubt it has blue turtle shells and an ability to ram everybody off the road. Thumbs DOWN to THAT. PAH! I already drive too much for a "car simulator" to be my game of choice. Don't get me wrong, I think (at least the console) Grand Turismo is an A-grade series, its just NOT for certain people.
Josh @ Oct 1st 2009 10:47AM
This has been the problem with the PSP since its inception, and the reason you see the average score for PSP games always come up short compared to the DS. Reviewers critique them against console experiences, and ignore the unique experience the PSP offers.
PSP wrestling games get horrible reviews, even though they're the best wrestling games on portable. They critique MGS games because there's no second analog, even though you can't get a 3D perspective stealth action game anywhere else.
I've learned to take PSP reviews from "reputable" outlets with a grain of salt. You always have to account for the standard PSP point deduction.
Richard @ Oct 1st 2009 10:57AM
Someone once told me that the most enjoyable racing game on the PSP was Mario Kart Super Circuit on a GBA emulator.
I have to admit, I think he's probably right.
Temple @ Oct 1st 2009 11:04AM
@ Josh
That's a very legitimate point. A console experience and handheld experience is very different, and the expectations of quick gratifications are also different.
The lack of career mode, and the quick accessibility to high-end cars have a strong consideration for the fact that most people picking up the handheld don't want to be racing a Civic for several hours until they get a slightly faster car. Having a different structure, and allowing quick access to faster cars, that are more fun, is something that may be crucial for handheld games.
David Black @ Oct 1st 2009 11:23AM
Well played Josh. I agree with you 100% and I've never understood why the reviewers insist on viewing things from that angle.
Muu @ Oct 1st 2009 12:46PM
Well of course, Josh. The way the PSP is sold (the 'high end' handheld) and the way the games are released (rehashes of PS/PS2 games for the most part) is like they're just begging to be compared to its inevitably superior prototypes on the standalone consoles. It's essentially a victim of its own image.
Acorn @ Oct 1st 2009 3:30PM
Try WipEout: Pulse. It's extremely good. WipEout: Pure is pretty good as well, but I prefer the feel of the ships on Pulse (feels less heavy).
macabrearts @ Oct 1st 2009 6:25PM
@ Josh
You make good points, but you have to remember that these games are often trying to be too ambitious. The PSP hardware can render a 3D action stealth (MGS) game, or any number of things, but it lacks the hardware to make it control reliably, and thus can be irritating in many situations.
This isn't to say that the PSP needs a second analog stick, but developers need to be careful what they put on the system. The DS doesn't have that problem- it simply cannot render those scenes, which forces developers to think creatively to attract an audience. Unfortunately, the DS has lesser potential with the innards alone.
I vote for a dual-screen clamshell with touch screen(s), lots of processing power, and two analog screens! Unfortunately nobody is interested in releasing a new handheld to the market yet, redesigns are selling too well.
sony boy (6 years til sony man child!) @ Oct 1st 2009 8:56PM
@richard
the best psp racing games is either wipeout pulse or motorstorm, since they are the only racers with online :P.
BxGT @ Oct 1st 2009 10:06AM
What a let down. Instead of cramming so many cars they should have thrown in 200 that are fully customizable.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Oct 1st 2009 10:11AM
When has GT ever had fully customizable cars??
arrrgh @ Oct 1st 2009 10:13AM
GT was never about customization. that was forza's department
ronEbear @ Oct 1st 2009 10:27AM
I think he meant to say that all cars were UPGRADEABLE, which every previous GT game had. This game has NO UPGRADE OPTIONS. This game is truly a failure to the Gran Turismo brand.
NOT ME @ Oct 2nd 2009 6:48PM
wait you CANT customize at all...not even performance....WTF this is trash then. I totally agree who cares if you have 800 cars stock 200+ w upgrades would've made sense. thats what set GT apart from other games on ps1
Double J @ Oct 1st 2009 10:07AM
I'm buying the shit out of this. I know it's a shell of Gran Turismo, but I don't care. I need it. No, I don't want it. I actually need it in order to keep living.
captainprotonx @ Oct 1st 2009 10:14AM
You could always save the cash and just masturbate.
Arnold @ Oct 1st 2009 2:42PM
Don't buy it too hard, you might overpay O.o
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Oct 1st 2009 10:10AM
Damn shame really...This has been teased at us for like 5 years now...this is when having a UMD drive comes in handy...Gamefly...and then Keep when it hits $20 in a few months...maybe sooner as I'm sure they have a LOT of them in stock and will need to sell them off since they wont be getting rented as much
captainprotonx @ Oct 1st 2009 10:13AM
Career Mode? That's sooooo 1998.
Duke @ Oct 1st 2009 10:54AM
Really? Are you just making excuses for it? Seems to me career mode is a norm in most sport and racing games.
It's a shame that the game wasn't all it was expected for David, but I am sure it merits its price and will be loved by the GT fans who grab it - even if lacking some elements they hoped for. GT is just one of those titles you have to have if you play racing games at all.
WREturns (Looking for a graphic designer) @ Oct 1st 2009 10:14AM
I've never played a Gran Turismo game, but what's the fun in the series? What I mean is, do I have to be a crazy car buff to enjoy it? Is it more like a game or a simulation?
captainprotonx @ Oct 1st 2009 10:20AM
It's the simulator all other console sims try/want to be.
SoCoolCurt (PSN: KillaKornbread - XBL: SoCoolCurt) @ Oct 1st 2009 11:26AM
it's a simulation. super realistic in how the cars look, handle, and tune (minus the obvious damage complaint but I personally don't care about that). i think i like it cause it's similar to an RPG in ways. you race and gain money, all the while constantly buying parts and tuning your car or buying new cars all together. you get your various licenses to unlock more difficult tracks with more money payouts. it's really fun in my opinion. i used to enjoy doing the endurance races back when i had GT3 on PS2, these races take like 1+ hours and it was always fun to me to see how many times i could lap the other cars in races where my car was WAY over the other car specs. and then there are some that are so tight and close that you race and strategize for like an hour and get second place by like 4 seconds.
so yea, i can't vouch for this one yet since i haven't tried it out but i personally love the GT series. i'd definitely give it a rent if your curious about it.
ronEbear @ Oct 1st 2009 10:24AM
Meh, they don`t even have analog options for braking an acceleration. Only amateurs use 100% braking and 100% throttle. This game would only frustrate true driving enthusiasts. I won`t even hit the torrents for this game. This game is taking 10 steps back when it comes to control. A driving simulator this game is not.
Mike Sylvester @ Oct 1st 2009 11:32AM
That's my biggest issue with it. If the PSP Go had a second analog stick that I could use for throttle and braking, I might be tempted to get one just for GT.
DinnyHoon @ Oct 1st 2009 10:26AM
While this may not be the most feature-filled GT, I don't think it should be compared so harshly with its console-based siblings (ie GT4). I'd imagine Polyphony chose not to go so in-depth with customisations, licences etc to increase the number of cars, circuits and of course polygons. Sure, it would have been nice to have a full-blooded Gran Turismo the size of a Maryland cookie, but if you're playing on the bus, how much are you going to miss the grind of getting that International A licence? This game has been designed as a stripped down version of Gran Turismo that has the much-needed pick-up-and-play feel of a handheld, whilst delivering the trademark GT experience when the player is behind the wheel. There are criticisms for its minor shortfalls and cut-outs, sure, but I for one am thrilled to be able to throw an M3 around Trial Mountain when sat in the dentist's office. It may not come close to GT4, but nothing on a portable platform will reach it for a long while.
PS: And yeah, the manual transmission controls are ridiculous.
SoCoolCurt (PSN: KillaKornbread - XBL: SoCoolCurt) @ Oct 1st 2009 11:34AM
i think i would personally take less car to less tuning options. that was one of my favorite parts in the GT series personally.
and i live in Maryland (born and raised here).....but i gotta ask, what the heck is a Maryland Cookie? maybe it's something i've never really noticed before about our cookies or something lol.
DinnyHoon @ Oct 1st 2009 11:38AM
It's a Brit thing ;)
http://en.wikipedia.org/wiki/Maryland_Cookies
Aus_JD @ Oct 2nd 2009 3:08AM
Which is odd DinnyHoon as the Pomgolians usually use biscuit, not cookie, to describe such a treat, as do Australians.
nukee @ Oct 1st 2009 10:26AM
I want to get this, but at $40 I can wait awhile.
Shimrra @ Oct 1st 2009 10:26AM
I think Polyphony Digital was under alot of pressure to bring the exact game from the console to a small device. It is a great game for what it is and there is nothing on the system that will come close to offering everything GT offers.
Kevin @ Oct 1st 2009 10:27AM
So your complaints are that a racing game on a portable system is meant for quick bursts of pick up and play, instead of extended gaming sessions?
I must be missing something here...
calgaryalta @ Oct 1st 2009 1:51PM
Exactly, I want to have a quick race while sitting on a bus, train, plane or in the back of a taxi and this game fits that. Wouldn't a career mode be more suited to a console where you can sit on a comfy couch with a beer, a pizza and a smoke.
Hashbrown Hunter (OneGiantCluster.blogspot.com) @ Oct 1st 2009 2:01PM
Exactly. I'm hoping reviewers will realize that the PSP is NOT a console and is in fact a portable system. Did you read the Joystiq PlayStation review of Final Fantasy: Dissidia?
They were complaining about a lack of depth and said it didn't quite match up to other console fighters. But dammit if that isn't one of the most fun pick-up-and-play games for the system.
The PSP is at its best when you play a console-like experience in short bursts. Of course the game is going to have missing features compared to the console versions, but honestly what more do you expect?
Neuromancer @ Oct 1st 2009 10:28AM
Any rally events in this one?
Sahil @ Oct 1st 2009 2:40PM
there's dirt and snow tracks so you can rally race and rally cars are in the roster
Neuromancer @ Oct 1st 2009 2:41PM
Awesome good to hear.
GDUb @ Oct 1st 2009 10:42AM
I love this game played it for a few hrs so far. i wish the psp had a rumble function and i wish career mode was included esp for 40$, putting gripes aside this is gt4 but on a portable. cars feel great physics is forgiving with all assists turned off and sound is great. i never liked rally events in gt series they never seemed to get them right. colin mcray and Dirt have that genera covered.
Great game at a inflated price.
stormtrooper190 (IcelandTerrorist) @ Oct 1st 2009 2:58PM
herk they could of put a normal phone rumbler in the psp but no the didnt!