Nintendo's finally dropped the curtain on Miyamoto's "Demo Play" idea for upcoming New Super Mario Bros. Wii and it turns out the option is less of a handholding through the entire game and more of an instructional tool on overcoming those tough spots.
Nintendo of Europe updated its site, saying that while watching the demonstration go down in real time, the player can choose to intervene whenever they wish and take control themselves. We can't imagine the need for this system much in NSMBW, though. We're sure the game tape can be solved through a combination of running, jumping and, uh, running and jumping.
[Via Siliconera]
Reader Comments (73)
Posted: Oct 2nd 2009 8:15PM Kodros said
What it should be is Nintendo play testing their games to see where players have difficulty. Then either fix those areas or have an interactive way of giving hints to the user. If the game notices that you died a few times in a specific area, have Mario say something that will help the user out or highlight the place where Mario should jump to.
Posted: Oct 2nd 2009 8:28PM Gastrodon said
Excuse me, but that is an incredibly stupid statement to say on a Nintendo-based blog. Just letting you know.
Posted: Oct 2nd 2009 8:33PM Nook said
'Dropped the curtain'?? Isn't this exactly what we expected?
Posted: Oct 2nd 2009 8:34PM Levi said
If you can let the game play through a level, hit the start button to jump back in right before the end, And "beat the game," Nintendo can officially go fuck themselves for being money hungry whores to the casual gamer crowd.
If it's essentially a video that starts the level over when you hit start before returning control to the player, then it's still kind of ridiculous, because NSMB is already too easy, but I would withdraw my complaints and just not use it.
If it's essentially a video that starts the level over when you hit start before returning control to the player, then it's still kind of ridiculous, because NSMB is already too easy, but I would withdraw my complaints and just not use it.
Posted: Oct 2nd 2009 8:37PM Levi said
Now it doesn't reply when I WANT it to? I clicked the link from my e-mail, which automatically sets the comment box to reply to the active post that you linked to. And it starts a new comment thread. Didn't Joystiq say they were overhauling the comments system "soon" around the time that they overhauled the post system?
Reply
Posted: Oct 2nd 2009 9:29PM Vcize said
What the fuck do you care how people play their games?
I will never use this feature, but to think I have any right to tell someone else that they shouldn't have the option to do so is fucking horrible. This isn't competitive multiplayer we're talking about here, this is some guy off in some house in some place that you've never been or seen, what the hell does it matter to you how he plays the game?
Guess what, right now, as I type this, there are thousands of people across the world typing cheats into their videogames to help them beat the game. Now, knowing that, do you feel any different than you did 10 seconds ago?
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I will never use this feature, but to think I have any right to tell someone else that they shouldn't have the option to do so is fucking horrible. This isn't competitive multiplayer we're talking about here, this is some guy off in some house in some place that you've never been or seen, what the hell does it matter to you how he plays the game?
Guess what, right now, as I type this, there are thousands of people across the world typing cheats into their videogames to help them beat the game. Now, knowing that, do you feel any different than you did 10 seconds ago?
Posted: Oct 3rd 2009 12:20AM Kodros said
"what the hell does it matter to you how he plays the game?"
I can't speak for anybody else but my issue isn't with the players that are going to use this. I don't care who can beat some game on whatever difficulty. I'm all for making games accessible to players no matter what their skill level is.
My only issue is the method that Nintendo is using to help the player. This day and age, designers shouldn't be relying on the game to take control away from the player to show them how to get past a challenge. I don't understand how anybody can disagree with me when I say that there are better methods to helping a player get past some part of the level.
Let's take Uncharted for example, there are some places in the game where if you don't figure out where to go within like 30 seconds, a hint pops up to guide you to where you are suppose to go. Wouldn't you rather see that in the game or would you rather press the start button and watch Nathan go do the puzzle for you? It just seems like Nintendo is taking a step back instead of a step forward.
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I can't speak for anybody else but my issue isn't with the players that are going to use this. I don't care who can beat some game on whatever difficulty. I'm all for making games accessible to players no matter what their skill level is.
My only issue is the method that Nintendo is using to help the player. This day and age, designers shouldn't be relying on the game to take control away from the player to show them how to get past a challenge. I don't understand how anybody can disagree with me when I say that there are better methods to helping a player get past some part of the level.
Let's take Uncharted for example, there are some places in the game where if you don't figure out where to go within like 30 seconds, a hint pops up to guide you to where you are suppose to go. Wouldn't you rather see that in the game or would you rather press the start button and watch Nathan go do the puzzle for you? It just seems like Nintendo is taking a step back instead of a step forward.
Posted: Oct 3rd 2009 12:50AM Levi said
not like it matters, but I see my large sized response didn't post, bceause Joystiq's comment system hates me today. Let's try again.
I'll try to sum it up, to make my obviously unpopular comment make some sense... I don't care how people play games in their own house. I don't care if people use codes. Contra has codes, but you don't see people calling Contra easy. Games in general have just been getting easier and easier. No, it's not just my skill level getting higher and higher. It's both. I'm getting better, and they are getting easier. Things like Bioshock's Vita-Chambers, Prince of Persia's bird thing, and now Demo Mode are all testament to that. I may be a more skilled gamer than when I was a kid, but there was no defying death without a code or a Game Genie before - now, defying death is a "feature."
I care about this sort of thing because it is a sign of one of the largest names in the video game industry catering to their least loyal customer: the casual gamer. I'm sick and tired of the casual demographic eating up precious development hours that could be spent on BETTER GAMES. This whole time, I've been rallying for MORE difficulty in games, and all they do is put in LESS, because they are too afraid to frustrate the player. You know what? Nothing in life worth doing is easy. That doesn't mean all games need to be difficult...
With gaming, you essentially have two things: The story/atmosphere/art/music all being one category, and the other is gameplay. Games like Bioshock get away with offering unlimited lives and no death penalty by offering great atmoshpere and original story. News flash: nobody plays Mario for the fucking story. That leaves gameplay. The easier you make a game that relies on gameplay to succeed, the less reason there is to play the game at all. Why else are you playing it? To experience the amazing atmosphere? To find out what happens next? You rescue the fucking Princess. Without challenge of some degree, these kinds of games are nothing.
I think everyone can agree with me that they wouldn't buy games if they all played themselves. Of course, this isn't the case, but Demo Mode is certainly a step in that direction. Games don't need to play themselves to be basically useless. If the story isn't intriguing, it's the gameplay, and if the game doesn't offer a challenge, then it basically IS playing itself.
Summing it up, I care about this because it's a sign that gaming is moving even farther from where I wanted it to go. If NSMBWii has a set of really difficult secret levels in the vein of the Awesome, Tubular, Etc. levels from SMW, I will eat my words, but I guaranee the entire game will be easy. The only reason I'll be buying it is because it will be one of the few games my girlfriend might actually enjoy playing with me. Lord knows she'd rather clean the apartment than try playing Prototype.
Reply
I'll try to sum it up, to make my obviously unpopular comment make some sense... I don't care how people play games in their own house. I don't care if people use codes. Contra has codes, but you don't see people calling Contra easy. Games in general have just been getting easier and easier. No, it's not just my skill level getting higher and higher. It's both. I'm getting better, and they are getting easier. Things like Bioshock's Vita-Chambers, Prince of Persia's bird thing, and now Demo Mode are all testament to that. I may be a more skilled gamer than when I was a kid, but there was no defying death without a code or a Game Genie before - now, defying death is a "feature."
I care about this sort of thing because it is a sign of one of the largest names in the video game industry catering to their least loyal customer: the casual gamer. I'm sick and tired of the casual demographic eating up precious development hours that could be spent on BETTER GAMES. This whole time, I've been rallying for MORE difficulty in games, and all they do is put in LESS, because they are too afraid to frustrate the player. You know what? Nothing in life worth doing is easy. That doesn't mean all games need to be difficult...
With gaming, you essentially have two things: The story/atmosphere/art/music all being one category, and the other is gameplay. Games like Bioshock get away with offering unlimited lives and no death penalty by offering great atmoshpere and original story. News flash: nobody plays Mario for the fucking story. That leaves gameplay. The easier you make a game that relies on gameplay to succeed, the less reason there is to play the game at all. Why else are you playing it? To experience the amazing atmosphere? To find out what happens next? You rescue the fucking Princess. Without challenge of some degree, these kinds of games are nothing.
I think everyone can agree with me that they wouldn't buy games if they all played themselves. Of course, this isn't the case, but Demo Mode is certainly a step in that direction. Games don't need to play themselves to be basically useless. If the story isn't intriguing, it's the gameplay, and if the game doesn't offer a challenge, then it basically IS playing itself.
Summing it up, I care about this because it's a sign that gaming is moving even farther from where I wanted it to go. If NSMBWii has a set of really difficult secret levels in the vein of the Awesome, Tubular, Etc. levels from SMW, I will eat my words, but I guaranee the entire game will be easy. The only reason I'll be buying it is because it will be one of the few games my girlfriend might actually enjoy playing with me. Lord knows she'd rather clean the apartment than try playing Prototype.
Posted: Oct 3rd 2009 7:18PM Nook said
I agree with you. Although for me it is an issue of a further decline in standards. Erosion is a slow process sometimes, the end result compared to the beginning can be dramatic.
Look at the original Zelda, there's nice difficulty there that required good memory and thinking skills. Look at recent entries in the series - too easy, less thinking and memory required. HEY!!
Seems more like de-evolution than evolution of the gaming sector. To me.
Reply
Look at the original Zelda, there's nice difficulty there that required good memory and thinking skills. Look at recent entries in the series - too easy, less thinking and memory required. HEY!!
Seems more like de-evolution than evolution of the gaming sector. To me.
Posted: Oct 2nd 2009 8:35PM Kyattsuai said
If this is anything like the DS version of NSMB, they'll show you how to get through the level by flashing "GET A FIRE FLOWER" on the screen.
Posted: Oct 2nd 2009 8:38PM GordoJones88 said
Wow this is great. If I let the game play itself and I don't have to hold a controller in my hands, I'll be able to sit on the couch and eat a lot more food. This is great news for all the fat fucks in the world. I just wish I could Demo Play the rest of my life too.
Posted: Oct 2nd 2009 9:05PM RobAccomando said
The days of bragging that you beat Super Mario Bros. are over.
Posted: Oct 2nd 2009 9:45PM mynk said
joystiq is an xbox bias blog. get your facts right.
Posted: Oct 2nd 2009 10:17PM (Unverified) said
joystiq is an ps3 biased blog. get your facts right.
Posted: Oct 2nd 2009 11:07PM mrln said
I am going to assume this means they made NSMBWii harder, and that Demo Play is going to allow Nintendo to make things freakishly hard again while still being "casual."
Posted: Oct 3rd 2009 12:41AM HighFiveJesus said
Jesus nintendo. New Super Mario was fun, but way too short and easy if you are looking to just finish every level.
Now i never liked the concept of Nintendo always caters to babies and kids so this really hurts to hear. I really hope they don't get a stigma attached that now Nintendo is so childish, they decided to let games do the hard stuff for you.
Now i never liked the concept of Nintendo always caters to babies and kids so this really hurts to hear. I really hope they don't get a stigma attached that now Nintendo is so childish, they decided to let games do the hard stuff for you.
Posted: Oct 3rd 2009 4:57AM (Unverified) said
Every time I see screenshots for this game I can't help but think, "Dear God Nintendo would it have killed you to add in some anti-aliasing?".
I know this isn't related to the topic at hand but seriously, look at the screenshots. Everything you can see has more jaggies than a salt crystal.
I know this isn't related to the topic at hand but seriously, look at the screenshots. Everything you can see has more jaggies than a salt crystal.
Posted: Oct 3rd 2009 6:48AM Istari Spartan said
Look at the default picture... Mario, that's all I'm saying.
Posted: Oct 3rd 2009 2:21PM Dummy00001 said
"We're sure the game tape can be solved through a combination of running, jumping and, uh, running and jumping."
You forgot DYING!!! Correct combination is: running, dying, jumping, dying, running and dying, jumping and dying, dying and dying, jumping and running and still dying in the end.
Though as Nintendo fans I guess you do not understand what I'm talking about.
You forgot DYING!!! Correct combination is: running, dying, jumping, dying, running and dying, jumping and dying, dying and dying, jumping and running and still dying in the end.
Though as Nintendo fans I guess you do not understand what I'm talking about.
Posted: Oct 3rd 2009 10:44PM DBuckEye said
Joystiq is decidedly not biased toward any of the consoles. If you are a stupid fanboy and you think that your console doesn't get enough coverage, let me remind you that there are 2 consoles that aren't yours for every one that there is, so, in theory, your console should be getting less coverage than the other consoles. That's the way it works. Deal with it.
Posted: Oct 4th 2009 12:36AM (Unverified) said
I played the demo over at the Long Beach Comic Con and it was awesome. Kind of hearkening back to old school mario with the controls, but with the added features of the remote. Playing definitely made me reminisce about the NES days.
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