Melbourne, Australia based Transmission Games (formerly IR Gurus) has laid off more than 20 members of its development staff, Gamasutra reports. The studio, which created the WWII air combat games Heroes of the Pacific and the just-released Heroes Over Europe for Ubisoft is said to have made the cuts today, according to the site's sources.
The developer has not publicly addressed the layoffs or its reasoning behind them, but its latest title has met with mediocre reviews averaging a full 10 points lower than its previous game in aggregate scores. We'll keep our eyes on the studio in case of any executive bail outs.
Reader Comments (23)
Posted: Oct 2nd 2009 10:00AM (Unverified) said
Don't be so dramatic. The industry will be just fine.
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Posted: Oct 2nd 2009 10:11AM Jrinswand said
No, I'm serious. It's a big problem and it has really been stifling creativity in the industry the last several years. Development companies are afraid to take risks and add new features to their games because their publishers/investors force them to hit a certain Metacritic score. When they add a new feature to their game, they have to ask questions like "How will the implementation of this new feature affect our game? Is it worth it to try something new and get a lower score?" Unfortunately, unless the studio already has a ton of money from previous high-selling games, it often is not.
It's not just Metacritic either. It is review scores in general. While these things can help consumers, they can be really bad for developers.
And I'm not saying that Metacritic is going to single-handedly kill the video game industry. The video game industry will probably never go away. But there are many types of death. I would rather the video game industry outright die than suffer creative death.
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It's not just Metacritic either. It is review scores in general. While these things can help consumers, they can be really bad for developers.
And I'm not saying that Metacritic is going to single-handedly kill the video game industry. The video game industry will probably never go away. But there are many types of death. I would rather the video game industry outright die than suffer creative death.
Posted: Oct 2nd 2009 12:40PM (Unverified) said
Well considering that in the last several years we've seen some really great games, I'm fine with that. I don't think anyone has stopped being creative or not willing to try new things either. Guitar Hero and Rock Band have both created new ways to play and people have gone out and bought $200+ instrument sets for them. Lots of Wii games have come out with different ways to play and done fine. There are quite a few Wii games that have done horrible on Metacritic yet gone on to sell millions.
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Posted: Oct 2nd 2009 12:11AM (Unverified) said
"Development staff" could mean anything. And how big is their total staff to begin with?
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Posted: Oct 2nd 2009 9:14AM darkinchworm said
Yeah, that was... kind of a shitty joke, really.
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Posted: Oct 2nd 2009 12:59AM MystileArmor said
There must be alot of Milton's working there or something...
...
..
.
Anyone seen my stapler?
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...
..
.
Anyone seen my stapler?
Posted: Oct 2nd 2009 4:33AM WiredKnight said
I remember. In fact I stole something too, call it a going-away present.
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Posted: Oct 2nd 2009 1:10AM Slashee the Cow said
They used to be called IR Gurus, not IR Games.
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Posted: Oct 2nd 2009 2:42AM Azarielzx said
I dont prefer the "dog fights " type of games, they are too much of arcade, and less ( almost non existant ) of simualtion, ...
Thats why I love IL 2 STURMOVIK type of flight combat simulator :-), but lets be honest, kids today want to plug and play, "dont think too much " type of games... or repetitive tasks that rewards you with virtual nonexistent gold, and 'powers"... If you do game that stays on the middle, not so serious but a bit boring... bad rating.
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Thats why I love IL 2 STURMOVIK type of flight combat simulator :-), but lets be honest, kids today want to plug and play, "dont think too much " type of games... or repetitive tasks that rewards you with virtual nonexistent gold, and 'powers"... If you do game that stays on the middle, not so serious but a bit boring... bad rating.
Posted: Oct 2nd 2009 5:46AM (Unverified) said
There's a reason IL-2 was a commercial success while none of the lightweight games seem to amount to much.
Flight sims are HARD to do well. However, there's a big community of older flight-sim buffs, so the few high-fidelity sims that actually get released tend to sell lots of copies.
The trouble is, there's a really large lead time and up front development cost on good sims, and most of the big publishers aren't interested in anything but quick turn arounds anymore unless it's a top tier game (Halo, GTA, etc). The only reason Blackshark got made is that Eagle Dynamics was able to adapt the game from the mil-spec version that Kamov had already paid them to develop. 1c:Maddox has basically been co-opted by Ubisoft into doing other shorter term projects, so who knows when Battle of Britain is going to be finished. Microsoft laid off the entire Aces team last year too, so I'd suspect there's not going to be an FS11 in the near future...
Here's hoping some of the smaller devs will be able to sneak a couple of decent Sims through in the next few years and keep my rudder pedals moving.
Reply
Flight sims are HARD to do well. However, there's a big community of older flight-sim buffs, so the few high-fidelity sims that actually get released tend to sell lots of copies.
The trouble is, there's a really large lead time and up front development cost on good sims, and most of the big publishers aren't interested in anything but quick turn arounds anymore unless it's a top tier game (Halo, GTA, etc). The only reason Blackshark got made is that Eagle Dynamics was able to adapt the game from the mil-spec version that Kamov had already paid them to develop. 1c:Maddox has basically been co-opted by Ubisoft into doing other shorter term projects, so who knows when Battle of Britain is going to be finished. Microsoft laid off the entire Aces team last year too, so I'd suspect there's not going to be an FS11 in the near future...
Here's hoping some of the smaller devs will be able to sneak a couple of decent Sims through in the next few years and keep my rudder pedals moving.
Posted: Oct 2nd 2009 6:47PM (Unverified) said
I loooove helicopter sims, but BlackShark really isn't a very good game. As a simulator it's good, but as a game it's very weak.
Makes me wish they'd handed the simulator over to an actual game studio.
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Makes me wish they'd handed the simulator over to an actual game studio.
Posted: Oct 2nd 2009 8:59AM CaptainProtonX said
Anybody ever thing there are too many studios? I mean, it seems every game has a unique studio behind the work.
In other words: over saturation.
Start cutting the fat.
Reply
In other words: over saturation.
Start cutting the fat.
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