It's fairly unlikely that you, dear reader, have done voice acting in video games, or are a card-carrying member of the Screen Actors Guild or the American Federation of Television and Radio Artists. While this news might not directly apply to you, we thought we'd take a moment to celebrate the contracts these two unions recently negotiated with video game publishers to get better wages for their respective voice-acting members.
The contracts will bump SAG members' wages up 3 percent upon ratification, bringing SAG wage hikes into parity of those offered by the AFTRA. On April 1, both groups will receive another 2.5 percent wage increase. Publishers are also now required to inform voice actors as to when they'll be doing "vocally stressful work." We're not exactly sure what that means, but we think it applies to any gravel-throated protagonist ever featured in a first-person shooter. All that gruffness is rough on the ol' pipes, dontchaknow?
[Via Big Download]
Reader Comments (57)
Posted: Oct 6th 2009 9:12PM ArchiGamer said
Not to Steve Blum; have you heard him in his normal voice? Its practically the same.
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Posted: Oct 6th 2009 9:13PM TheDarkWayne said
ugh, worst part of arkham asylum, he's supposed to be really deep with a cajun accent!
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Posted: Oct 6th 2009 9:14PM ArchiGamer said
Yeah, I was surprised he did the voice for him. It was really...odd.
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Posted: Oct 6th 2009 9:24PM The Blank Mage Returns said
Well, Steve Blum is in EVERYTHING.
Sometimes, more than once.
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Sometimes, more than once.
Posted: Oct 6th 2009 11:37PM ArchiGamer said
A doctor, two guards, some other people, and more notable Killer Croc.
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Posted: Oct 6th 2009 9:12PM TheDarkWayne said
awesome, maybe now we'll hear more than 4 people
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Posted: Oct 6th 2009 9:16PM ArchiGamer said
And hopefully, better voice actors.
*tries to forget every JRPG*
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*tries to forget every JRPG*
Posted: Oct 6th 2009 9:33PM (Unverified) said
Persona 4 had good voices, as did Lost Odyssey with the exception of Cooke and Mack.
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Posted: Oct 6th 2009 11:14PM Nier said
Come on! Cooke was the lovely Lil/Phil from Rugrats! It brought back memories! Plus, she was actually the only useful human character next to Sed.
Johnny Yong Bosch is in every single fucking game these days as well. He's either always the protagonist or the second lead male role. He cannot be escaped from! He even played two characters in Persona 4.
Most lower budget JRPGs seem to be borrowing experienced anime voice actors, so a lot of them are getting better. Still, someone needs to stop casting the girls who do the extremely annoying high pitched voice.
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Johnny Yong Bosch is in every single fucking game these days as well. He's either always the protagonist or the second lead male role. He cannot be escaped from! He even played two characters in Persona 4.
Most lower budget JRPGs seem to be borrowing experienced anime voice actors, so a lot of them are getting better. Still, someone needs to stop casting the girls who do the extremely annoying high pitched voice.
Posted: Oct 6th 2009 11:56PM (Unverified) said
I know Johnny played the MC in P4, but all he had to do was scream Persona names every now and then.
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Posted: Oct 6th 2009 9:23PM TheDarkWayne said
I dont think Ron Perlman counts, cause it's not like a special guest appearance like with Seth Green, it's pretty much as main a job as a regular acting career.
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Posted: Oct 6th 2009 9:29PM TheDarkWayne said
also my answer is definitely the cast of firefly in ODST, and specifically Capn Mal because with the IWHBYD skull on in firefight, he will occasionally yell "THIS IS SPARTA"
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Posted: Oct 6th 2009 9:30PM ArchiGamer said
Thinking about it more, I loved Robin Atkins Downes as Travis Touchdown.
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Posted: Oct 6th 2009 9:32PM TheDarkWayne said
if you're counting prolific voice actors then what's the point of asking about celebrity appearances and not just voice acting in general?
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Posted: Oct 6th 2009 9:42PM (Unverified) said
Robert Guillaume as Dr. Eli Vance in the Half-Life 2 saga. And as a very obvious close-second, Louis Gossett Jr. kicks as as a Vortigaunt.
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Posted: Oct 6th 2009 9:43PM (Unverified) said
Keith David dammit! I can't believe none of you thought of him. I wish he could read me bedtime stories.
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Posted: Oct 6th 2009 10:18PM (Unverified) said
I'd have to say Malcolm McDowell's probably my favourite celebrity voice actor, but as far as non-celebrity voice actors, probably Yuri Lowenthal (PoP: Sands of Time and Two Thrones) or more likely, Nolan North (Uncharted 1 and 2, Prince of Persia, Assassin's Creed).
Kari Wahlgren too. She was a good Elika and Jeanne D'Arc.
Hmm...I should actually finish that game.
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Kari Wahlgren too. She was a good Elika and Jeanne D'Arc.
Hmm...I should actually finish that game.
Posted: Oct 6th 2009 10:23PM Bubbameister33 said
@Legendary
I wish he could read me bedtime stories as Goliath and tell me of his adventures with Elisa.
Reply
I wish he could read me bedtime stories as Goliath and tell me of his adventures with Elisa.
Posted: Oct 7th 2009 10:27AM xGeneral DEATHxDEETH82 said
RedAss Bedtime Stories, starring Keith David.
Just sounds...a little odd.
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Just sounds...a little odd.
Posted: Oct 6th 2009 9:19PM (Unverified) said
You know what it means? Higher dev costs...aka higher prices in the long run.
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Posted: Oct 6th 2009 9:22PM (Unverified) said
I guess we could get some Ovaltine jokes in here!
Why do they call it Ovaltine? The jar is round. The mug is round. It should be called Roundtine.
It's not that the actors don't deserve it, its that Bobby Kotick will use this as an excuse.
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Why do they call it Ovaltine? The jar is round. The mug is round. It should be called Roundtine.
It's not that the actors don't deserve it, its that Bobby Kotick will use this as an excuse.
Posted: Oct 6th 2009 9:31PM TheDarkWayne said
meh, the way they're packing advertisements in games these days and not passing the savings onto us like they should, I doubt it will make a huge difference
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Posted: Oct 6th 2009 10:41PM ECVOICE said
Hardly - voice actors, even at union rates, get very little money for their time and effort, and in addition, are contracted to do up to 3 character voices for one session.
Most VO game jobs are non-union anyway, and they often get paid no more than $100/hour. Only a major character will require more than 2 hours.
Some VO actors are paid only a "buy out" fee to cover all recordings, even pickups, which can run a very long, long time. In the end, it'll come to less than $100/hr for all the time and effort.
That might sound like a lot, but these people earn their living doing voiceover. And after you do 2 hours work on a game, it's gone. They get no residual checks, no matter how well the game sells.
Voiceover artists, even at Union wages, are stiffed when it comes to being paid on games. The only ones who make any really good money at it are celebrities.
Reply
Most VO game jobs are non-union anyway, and they often get paid no more than $100/hour. Only a major character will require more than 2 hours.
Some VO actors are paid only a "buy out" fee to cover all recordings, even pickups, which can run a very long, long time. In the end, it'll come to less than $100/hr for all the time and effort.
That might sound like a lot, but these people earn their living doing voiceover. And after you do 2 hours work on a game, it's gone. They get no residual checks, no matter how well the game sells.
Voiceover artists, even at Union wages, are stiffed when it comes to being paid on games. The only ones who make any really good money at it are celebrities.
Posted: Oct 6th 2009 11:14PM TheDarkWayne said
didnt the guy who did niko bellic get a 100000?
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Posted: Oct 6th 2009 11:15PM (Unverified) said
They can't push it. Remember the guy who did Splinter Cell? They canned him for asking for too much.
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Posted: Oct 6th 2009 11:54PM Clownzilla said
Yep, higher prices will be in the the near future. Also, the comment on how there should be slimmer profit margins is unreal. I noticed on the credits of EA's Dead Space that a LOT of staff were from EA's Shanghai office. Those slimmer profit margins will amount to even MORE jobs being outsourced to China. Profit is what keeps jobs local and unions still don't realize this.
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Posted: Oct 6th 2009 10:40PM The Blank Mage Returns said
KAAAAKARRRROOOOTTT! (Which was also Vic Mignogna. Go figure.)
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Posted: Oct 6th 2009 9:31PM Cheezeman3000 said
As a composer who gets SAG money for putting vocals into his work... this doesn't affect me. Still, it's great for actors.
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Posted: Oct 6th 2009 9:36PM (Unverified) said
Can I have a sample of your work, please? I'm looking into a composer for a project.
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Posted: Oct 6th 2009 9:44PM (Unverified) said
Quality is your Dignity? What?
If you post one more time, I will punch Bobby Kotick.
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If you post one more time, I will punch Bobby Kotick.
Posted: Oct 6th 2009 9:57PM Deadpool said
"Dear Sir/ Madam,
I am fine today and how are you? I hope this letter will find you in the best of health. I am Prince Deadpool, the Chairman of the "Contract Award Committee", of the "Marvel Delta Development Commission (MDDC)", a subsidiary of the Latveria National Petroleum Corporation (LNPC).
The company holds 100 million in money and is very rich! The company is experiancing troubles transfering our fortune and we need your help!!! Wow I can not believe it either! We are so rich and we are having this much trouble?! Yeah it is very mind bottling!"
But seriously dude...STOP SPAMMING!!!
Reply
I am fine today and how are you? I hope this letter will find you in the best of health. I am Prince Deadpool, the Chairman of the "Contract Award Committee", of the "Marvel Delta Development Commission (MDDC)", a subsidiary of the Latveria National Petroleum Corporation (LNPC).
The company holds 100 million in money and is very rich! The company is experiancing troubles transfering our fortune and we need your help!!! Wow I can not believe it either! We are so rich and we are having this much trouble?! Yeah it is very mind bottling!"
But seriously dude...STOP SPAMMING!!!
Posted: Oct 6th 2009 10:01PM (Unverified) said
@Deadpool
That'll work.
*punches Bobby in the face*
Reply
That'll work.
*punches Bobby in the face*
Posted: Oct 6th 2009 10:48PM ECVOICE said
"Vocally stressful" work is being an army commander, barking out orders, for hours on end in the booth. Or doing a death rattle over and over and over again, screaming, falling.
VO folks don't do one take and that's it; even if a director likes a given take, they'll get another one for security. And then there are redirects for a particular line. The more vocally demanding (ordering, yelling, screaming) the work, the more stressful.
What can happen is, for VO people, if you do this work daily, you can potentially blow out your voice...meaning you can't speak properly or do any other type of voiceover work, which includes commercial, promos, movie trailers, narrations, and so forth.
Video games is very NON-lucrative for a voiceover artist. It's a lot more work than doing a 30 second commercial that runs on radio or television, and a LOT less money. There's also the potential for residual checks on long-running on-air commercials, whereas videogames pay a VO artist absolutely $0 once the game is published, no matter how well it does.
The joint Union contract for voiceover artists on video games is a very small, small step. Given that many games are recorded non-union anyway, it's impact will be minimal until the unions can get game publishers to pay residuals when a game sells exceedingly well.
Reply
VO folks don't do one take and that's it; even if a director likes a given take, they'll get another one for security. And then there are redirects for a particular line. The more vocally demanding (ordering, yelling, screaming) the work, the more stressful.
What can happen is, for VO people, if you do this work daily, you can potentially blow out your voice...meaning you can't speak properly or do any other type of voiceover work, which includes commercial, promos, movie trailers, narrations, and so forth.
Video games is very NON-lucrative for a voiceover artist. It's a lot more work than doing a 30 second commercial that runs on radio or television, and a LOT less money. There's also the potential for residual checks on long-running on-air commercials, whereas videogames pay a VO artist absolutely $0 once the game is published, no matter how well it does.
The joint Union contract for voiceover artists on video games is a very small, small step. Given that many games are recorded non-union anyway, it's impact will be minimal until the unions can get game publishers to pay residuals when a game sells exceedingly well.
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