SCEA: Developers responsible for keeping PSP minis prices competitive

Even worse, many of these minis are priced higher than their iPhone counterparts. While Hero of Sparta costs $1.99 on iPhone, it costs $5.99 on PSP. Fieldrunners costs $2.99 on iPhone, but $6.99 on PSP. We chatted with SCEA's Eric Lempel to talk about the lack of apparent value in the minis program. He explained that Sony has no hand in determining the prices of minis. "As far as pricing goes, the publisher of the title sets the pricing," he explained. When quizzed if publishers were allowed to create a $1.99 game on PSP, he told us: "Yes, absolutely."
Lempel agrees that publishers must seriously think about the kind of prices they're setting on the Store, to ensure their content offers the same value as other PSP titles. "I think they have to carefully look at that, carefully price their content. Minis was intended to be something a little different and we wanted to see a lot of different types of content through minis. If it's not priced correctly, consumers may be turned off at the proposition and say 'I'd rather just go for this kind of stuff instead of minis.'"












Reader Comments (Page 1 of 1)
cyrius @ Oct 7th 2009 5:18PM
I can't be the only one who thought "Tetris."
Traceur_Ryuk [All Digital until December] (PSN: Ryuk_shinigami) @ Oct 7th 2009 5:21PM
I did, actually.
DamonTheMoney @ Oct 7th 2009 5:26PM
Me too, lol :-)
charlie b. @ Oct 7th 2009 6:18PM
i bought Tetris as soon as it was available.
no portable device is complete without some form of Tetris.
IcelandTerrorist (stormtrooper190) @ Oct 7th 2009 7:02PM
tetris is quite cheap in europe.
S. Tiger @ Oct 7th 2009 8:09PM
I bought it, and promptly noted the "Update" feature it offers in the XMB. So, hopefully, they'll add more stuff to it.
dgknight500 @ Oct 8th 2009 2:52AM
Well.. you guys can't bitch when all the future Minis are $10...
Traceur_Ryuk [All Digital until December] (PSN: Ryuk_shinigami) @ Oct 7th 2009 5:20PM
Yeah, I clicked on the mini's tab and looked and wondered why they were different from normal games.
googleadam @ Oct 7th 2009 5:20PM
Hmm I could see this working better later on, but now...0_o those prices are ridicules!
HeXeN @ Oct 7th 2009 5:21PM
Didn't even know that Hero of Sparta was on PSN.Anyway if they are the exact same thing as the iphone versions (unless they have extra stuff) then there's really no excuse for a much higher price tag.
David Black @ Oct 7th 2009 5:51PM
I know that Fieldrunners does at least have two new maps and I think one or two new towers. The dev mentioned that they would be ported over to the iPhone later an paid DLC.
Reuben @ Oct 7th 2009 5:22PM
I will be on-board the moment that these prices are straightened out. There is no way in hell that I am paying $10 for Tetris.
calgaryalta @ Oct 8th 2009 12:48AM
I didn't think it was too expensive at $10 but I really do think that Sony should limit the maximum a publisher can charge for a PSP-mini game at $10.
I wouldn't want a publisher to set a price such as $25 and then slowly reduce it over time hoping that some people wouldn't want to wait for the price to go down and gouge them.
MaliceMajorE15 @ Oct 7th 2009 5:26PM
Tomorrows DiggerHD costs £7.99 i think the sweet spot would have been £4.99 especially when you put into perspective that BF1943 cost £9.99. its just digger for goodness sake
abelpc @ Oct 7th 2009 5:35PM
So Sony is saying it is the developer's fault for the High price for the first batch of PSP mini Games?
If the prices of those games don't come down they aren't going to move.. Why buy those games priced 5 to 10 bucks when you can get PSOne games for the same price?
Maverick Saturn (Igor) @ Oct 7th 2009 5:57PM
Thats the point thats being made, I think the developers bumping up the prices are trying to get as much out of it as possible before lowering the cost, if people are buying it at that price, why drop the price any time soon, its the buyers problem if they are too impatient to wait for the price to drop.
If people just refused to buy the games at those prices, believe me, they would drop almost instantly. So I guess in this situation, its not Sony's fault, nor is it the detrimental to PSP and PSN titles, this will just tempt people to go buy PS1 titles instead, as you said, why by tetris for $9 when you could get two PS1 titles that last longer and are probably more fun.
David Black @ Oct 7th 2009 5:57PM
Well I say let the market decide what the price should be. I personally won't pay more than $6 bucks for any of them. I think that with the minimum work involved with many of these iPhone ports they should have really gone with lower pricepoints. Aren't these supposed to be in that "impulse buy" range?
On a related note, I recently discovered a site dedicated to reviewing/discussing minis. I recommend checking it out as the reviews on there that I have read so far seem to be pretty honest and straightforward.
The site is http://www.pspminis.com
sk8monroe81 (PSN--XBL) @ Oct 7th 2009 6:02PM
PSP MINIS oh no with the overcharging.. this will only last so long.
#5 can only purchase so many games....
and the iphone is more portable, and cheaper prices... wow oh wow.
yeah sony blame it on the developers...just like it was the developers fault for not knowing how to work with the ps3 in 2005-2007 and beyond ? but mysteriously each sony 1st party developer knew how to use the ps3 tools ?
higher psp cost of development + lower install base + lower game sales vs. iphone (guessing) = higher psp mini cost
why does everything SONY (almost usually) always cost more ?
hector88 @ Oct 7th 2009 6:24PM
I'd think the PSP install base is larger or comparable to that of the iphone, it's been around for 5 years now and millions have been sold...
rells009 @ Oct 7th 2009 6:24PM
konami's first party now?
Ashitaka @ Oct 7th 2009 6:35PM
1. Lower install base? Sony has sold something like 50 million PSPs while Apple has -only- (lol) sold 40 million iTouch's/iPhone's.
2. Higher PSP cost of development? Where did you get that from? Sony has even cut the cost of the PSP dev tools recently. And even it's higher, how much high really?
3. You can't compare sales of PSP games to sales of iTouch/iPhone fart apps. And sales have got nothing to do with prices.
4. If SCEA/Sony says that they are not responsible for the price of mins, THEN IT'S BECAUSE THEY ARE NOT. Why the hell would they lie about it anyway?
5. You're a 360 fanboy, so whatever --'
Space @ Oct 7th 2009 6:51PM
"yeah sony blame it on the developers...just like it was the developers fault for not knowing how to work with the ps3 in 2005-2007 and beyond ? but mysteriously each sony 1st party developer knew how to use the ps3 tools ?"
why should sony take the blame because a third party dev is not as talented as a first party dev? As much as we would all love it, not every body is as skilled as the people at naughty dog, sony santa monica or insomniac. some companies can't afford to hire 50+ 10-year vets that have years of experience working with playstations.
Frank @ Oct 7th 2009 11:13PM
I don't know why this got downvoted.
As far as I can recall, Sony charged the developers for keeping their servers etc. which is why PSN has no monthly subscription fee. Really, Sony's just saying "we passed you the burden, DEAL WITH IT."
rells009 @ Oct 8th 2009 10:52AM
@Frank
What do Sony's servers have to do with anything he said?
He got downvoted because he was spouting a bunch of nonsense. Just read what Ashitaka had to say.
Lurkero @ Oct 7th 2009 6:53PM
There needs to be some form of regulation. Sony shouldn't let PSP minis go the way of the Ap store for iPhone.
At least introduce pricing levels like XBL Indie Games
Agent X @ Oct 7th 2009 7:22PM
This is an interesting dilemma.
On one hand, if Sony employs a heavy-handed approach and requires developers to price their PSP Minis offerings competitively with their counterparts on iPhone and iPod Touch, then PSP owners would benefit immediately, but developers (and some industry watchdogs on the sidelines) will scream that the people at Sony are control freaks and are being restrictive on market freedoms.
On the other hand, if Sony maintains a hands-off approach for pricing, then developers will continue to price PSP Minis considerably higher than their iPhone games, simply because "they can" and there's no incentive to drop the price.
At this early stage, the hunch might be that Sony would be better off requiring competitive pricing with iPhone, as sales of these games on PSP will be quite low if people know they can get the content elsewhere for cheaper. However, in the long term the hands-off approach is preferable, as we can hope that some smart (and not-so-greedy) developer can cook up an original PSP Mini that is a high-quality "must have" game and also has a very low price. If there are a few great, cheap Minis on the store racking up high sales, then this would encourage other less successful developers to price their games competitively and/or raise their quality.
Jeremy @ Oct 7th 2009 8:12PM
Tetris really isn't a fair comparison, I think you could make a good case it's the best video game, ever. I spent like $40 buying a copy of Tetris DX (since it's basically the best version of Tetris).
Anyway, I think competition will bring the prices down. Once there is more than a handful of minis, they will have to compete with each other. A launch of what, 6 of them in the US, was pretty pathetic.
Especially since Sony didn't have any of their own to set the tone for the pricing...
billysea @ Oct 7th 2009 9:20PM
Maybe what Sony is saying is true, however they could also be hiding something: they are charging the developers some sort of introductory fee (or fee much higher than Apple) that forces the minis developers to give it the price we are seeing now. For example, how can they charge a game $1.99 if Sony have to take at least $2 from every game sold?
Ashitaka @ Oct 8th 2009 4:25AM
That is obviously not the case. Surely, Sony is just taking a certain percentage from what the developers are charging.
CrashSpyro123 @ Oct 7th 2009 10:09PM
It's good to hear that developers have control over pricing so they can lower prices to get more sales and interest like how the marketplace works on the iPhone. That at least sounds more promising than the chances that we'll see regular sales on UMD games on PSN.
Fane [A-MF Brigade] @ Oct 8th 2009 4:44AM
Weren't those iPhone games more expensive (than now) when they first released?
Kamasama @ Oct 8th 2009 8:31AM
This was fairly obvious, but people prefer to blame Sony for these things. I don't like their no-online policy for Minis, but of course they don't set the prices for others' content.
IcelandTerrorist (stormtrooper190) @ Oct 8th 2009 2:44PM
no no! the no online policy is for getting your games on the store quickly. so eny minis game can have online but can get it faster on the store if theres no online
Richard @ Oct 8th 2009 10:37AM
I think people are just overreacting to this whole PSN pricing situation. All of these games were more expensive when they 1st came out on the apple app store. I paid $7.99 for Hero of Sparta. So, that means it came out on the PSN cheaper than the app store. Not to mention the fact that now YOU CAN USE BUTTONS. Are you kidding me? Of course this version is worth more. They had to reprogram it a little bit to work with buttons. And most of the PSN prices are pretty good to me. God of War is cheaper than in the store. Metal Gear Solid is $10. Final Fantasy VII, which was $150 on ebay a year ago, is $10. You people need to quit complaining. I think the prices are fine, and it will be just like the app store, where it comes out at a high price and as the game gets older, it will be cheaper. Most PSP games on the PSN are not cell phone quality games like on the app store, and maybe the minis are, but they will come down as they age, just like apple does it. RELAX.
Xist27 @ Oct 8th 2009 11:38AM
I refuse to buy anything from the "Minis" program as long as the prices are set to PRICE GOUGING status....
vaten @ Oct 11th 2009 4:53PM
Developers love take advantage of the PSP and PSN. Seriously, be a little more caring about consumers. I ain't gettin a PSP until a PSP 2 cause clearly Sony has screwed up with the price of Go and the prices of games on PSN. Sad.