Interview: Valkyria Chronicles 2's Takeshi Ozawa and Shinji Motoyama

Joystiq: Obviously, many people were surprised to see a sequel not on PS3, but on PSP. Does this open up the chance that the franchise will move to even more platforms, like the 360, for example?
Translator: It's difficult for us to comment on because, actually, we weren't thinking about specific platforms when designing the game. And it just turns out, we developed for the PS3 and this time we chose PSP as the platform. We do take into consideration, in terms of game design, and delivering the game world and experience to the users. This time, we thought PSP was the ideal platform to do that. It's as simple as that. But, it's because of this that discussions became kind of widespread, and people started asking questions "why there's no 360 version?" We don't want to say anything that would enrage the fire of that discussion.
With the military school setting of VC2, there are some concerns that the game may be more less serious, more childish than the first game.
At first glance, it may seem that [Valkyria Chronicles 2] may be filled with young people, and the game might turn into something a bit more childish. But, what usually happens when there's military scouts going on, they evaluate everyone regardless of their age. So, if they think people have the potential, if they've done well in the past, they get drafted in. So, actually, in this title, it's not just a young youthful characters; there are various other characters that are a lot older than the rest of them, so there's still there that age-range within the characters that have been prepared.

Speaking of characters, the first game featured a lot of surprising cameos from other games. Can you give us any clue as to who we can expect in the sequel?
There's still a lot of unrevealed information with regards to that, so we can't comment right now. What we can say right now is that characters from the previous title such as Alicia and Welke have been included in the story, so you can expect to see those past favorites.
And maybe, you can see some of the other characters from the 7th Squad that were popular. Maybe ... (laughter)

Obviously, the PSP isn't as powerful as the PS3. Did you run into any memory issues when developing for the PSP?
So, it goes without saying obviously the hardware capabilities have dropped developing for the PSP. So, it wasn't possible to deliver the large-scale maps you see in the PS3 version. However, we just divided the entire map into different areas and people might think "oh well, that's the way to get around it, so it's just simple." But, the team has been considering this from the very beginning of development and thinking of ways to not make it a negative element, but turn it into a positive thing.
So what we've done is prepared a different gameplay element with the maps being divided into different sections. You might have the starting area, the finish area and several areas in-between, but now it's been prepared so that users have a choice of which path to take. So, they take one path and there might be a lot of enemies; but if they take the other path, there will be less enemies, but there's loads of traps, and the actual path is more challenging. Also when you're taking over different points against someone else, you have to think about which areas have been taken over, and which areas you might get stuck into. So, it adds another level of depth to the gameplay. We've turned something that was incapable for the PSP to replicate, and we've changed it and added a new element to the gameplay. We see it as a positive thing.
Do you think you'll return back to the PS3 original to create more DLC, or has the team finally moved on away from the first game? [Note: At least one more DLC pack is coming to the US next year.]
The team's very busy focusing on development of Valkyria 2 on PSP, so we haven't gotten around to working on anything yet. But, if there were an appeal for more DLC to come, it's something we'd very much love to be working on in the future. Nothing's been decided yet, though.
At first glance, it may seem that [Valkyria Chronicles 2] may be filled with young people, and the game might turn into something a bit more childish. But, what usually happens when there's military scouts going on, they evaluate everyone regardless of their age. So, if they think people have the potential, if they've done well in the past, they get drafted in. So, actually, in this title, it's not just a young youthful characters; there are various other characters that are a lot older than the rest of them, so there's still there that age-range within the characters that have been prepared.

Speaking of characters, the first game featured a lot of surprising cameos from other games. Can you give us any clue as to who we can expect in the sequel?
There's still a lot of unrevealed information with regards to that, so we can't comment right now. What we can say right now is that characters from the previous title such as Alicia and Welke have been included in the story, so you can expect to see those past favorites.
And maybe, you can see some of the other characters from the 7th Squad that were popular. Maybe ... (laughter)

Obviously, the PSP isn't as powerful as the PS3. Did you run into any memory issues when developing for the PSP?
So, it goes without saying obviously the hardware capabilities have dropped developing for the PSP. So, it wasn't possible to deliver the large-scale maps you see in the PS3 version. However, we just divided the entire map into different areas and people might think "oh well, that's the way to get around it, so it's just simple." But, the team has been considering this from the very beginning of development and thinking of ways to not make it a negative element, but turn it into a positive thing.
So what we've done is prepared a different gameplay element with the maps being divided into different sections. You might have the starting area, the finish area and several areas in-between, but now it's been prepared so that users have a choice of which path to take. So, they take one path and there might be a lot of enemies; but if they take the other path, there will be less enemies, but there's loads of traps, and the actual path is more challenging. Also when you're taking over different points against someone else, you have to think about which areas have been taken over, and which areas you might get stuck into. So, it adds another level of depth to the gameplay. We've turned something that was incapable for the PSP to replicate, and we've changed it and added a new element to the gameplay. We see it as a positive thing.
Do you think you'll return back to the PS3 original to create more DLC, or has the team finally moved on away from the first game? [Note: At least one more DLC pack is coming to the US next year.]
The team's very busy focusing on development of Valkyria 2 on PSP, so we haven't gotten around to working on anything yet. But, if there were an appeal for more DLC to come, it's something we'd very much love to be working on in the future. Nothing's been decided yet, though.













Reader Comments (Page 1 of 1)
Dr. Bradwart @ Oct 8th 2009 9:13PM
It's really too bad the first game didn't sell well. I would kill for a VC2 on the PS3.
Markez @ Oct 8th 2009 9:16PM
Jesus H man, how often do you post? I only get on here lately when I'm home from work and before I do anything in the evening, and you seem 100% unavoidable on every single post on the website. No offense meant, but seriously, 100% unavoidable. If it weren't for your avatar I wouldn't have noticed since you changed your name, but Jesus H.
Dr. Bradwart @ Oct 8th 2009 9:19PM
Eh, it's mainly boredom. Normally, I'd be playing, but I'm writing a FF piece right now, so the Stiq is a break.
Dr. Bradwart @ Oct 8th 2009 9:23PM
I just noticed I passed 1000 comments today. I've been on here for over a year, so the breakdown isn't too high, actually.
Marco le Polo @ Oct 8th 2009 9:24PM
Well to be precise since joined on Feb. 17, 2008 and he's posted 1079 times since then that would leave 1.8043478260869565217391304347826 posts per day.
Yes, I did that all in my head.
Markez @ Oct 8th 2009 9:13PM
Have only toyed with the original's demo a little on PS3, but I have to say it has intrigued me more than most strategy games. I don't know if you have just have a special predisposition to these type o' games or what, but I don't personally dabble in or enjoy this genre too much. My older brother, however, when I let him borrow Advance Wars on the DS didn't put the goddamn thing down till he finished it.
Marco le Polo @ Oct 8th 2009 9:17PM
Interesting, this may be the first Valkyria I play...
Torque_AOD @ Oct 8th 2009 9:19PM
Personally the original VC was overrated, bad RPG storytelling, anime stereotypes, and for god's sake Why do we need to take turns to shoot guns at each other.
Dr. Bradwart @ Oct 8th 2009 9:21PM
That's why its called a 'turn-based RPG'...
Torque_AOD @ Oct 8th 2009 9:25PM
Don't get me wrong I love turn based RPGs despite being addicted to Fallout 3.
But to me the guns killed the action in VC, with advance wars it was awesome, with the airstrikes, and I would always rush the enemy, but in VC i Just didn't enjoy it.
Breakerchase @ Oct 8th 2009 9:45PM
There are many good wargames like Steel Panthers which does the turn based formula perfectly. You need to stretch your imagination a little sometimes. I think of a turn as a suspended motion in real time where the game can visible show the detail of the combat and allows you to plan. In Steel Panthers, one advantage of a turn based system allows the game to calculate penetration values , degree of fire and locational hits when vehicles are hit. No real time strategy game could do that without it being abstracted
gordo @ Oct 8th 2009 9:46PM
Its a strategy game, not a run a gun.
Taking turns to shoot, repair, and throw grenades is essential to the gameplay. Having only a limited amount of turns requires strategy, especially on the last levels. Such a great game.
Torque_AOD @ Oct 8th 2009 10:24PM
@Breakerchase: I did stretch my imagination and tried the game, and I didn't Like it.
@Gordo: I was expecting strategy, and I did get strategy. But I felt this strategy didn't work in a WWII type game, it worked better in Fire Emblem.
At least I tried the game, and have a legitimate reason why I didn't like it.
Charlie_Six @ Oct 8th 2009 10:32PM
Don't need to downvote a guy for posting his opinion. Makes it harder to read his opinion, for one!
I didn't like the gameplay of the game that much. Turn-based stuff is just too stilted for me.. breaks the immersion. There are ways to make a game more about strategy than "running and gunning" without having to resort to turn-based gameplay. Look at the older Rainbow Six games, for example. You could probably win entire missions without firing a shot yourself.
I really liked the characters of the game though. Despite the game's obvious aim towards young teenagers and below, the characters were much more human and adult-feeling than many characters created for M-rated games, IMO. I still think the game's setting was an odd combination of cutesy + gritty war messages though. Just felt weird, like how the old GI Joe shows both sanitized and glorified the military experience.
IGLAW @ Oct 9th 2009 4:14AM
"it worked better in Fire Emblem"
Valkyria Chronicles was Fire Emblem with guns. I had that impression from the moment I first played the demo.
The Return of Lieutenant Gunther (PSN: helghast102) @ Oct 8th 2009 10:18PM
HOMANA-HOMANA-HOMANA
Vyse ^^
very weird to be excited about seeing him in-game, considering I only know him from VC1 and never played Skies of Arcadia, but Vyse is fucking awesome.
I also hope Welkin and Alicia will be playable, but I doubt it, they have _other_ things to do rather than shooting goons in the face..
CAN'T WAIT FOR THIS, ARGH
The Return of Lieutenant Gunther (PSN: helghast102) @ Oct 8th 2009 10:22PM
Wait, re-reading the part about "surprise characters" it looks like Vyse ISN'T confirmed?
..
...
....
D':
Aerith @ Oct 9th 2009 1:56AM
Not to rain on your parade but...no one said Vyse was in it, the image is there because they said the first one had weird cameos (ie, Vyse and Aika from SoA). I don't think he'll be in this one.
I hope I'm wrong though. :(
el serpiente @ Oct 8th 2009 10:45PM
NO JANN, NO SALE!!!!!
The Return of Lieutenant Gunther (PSN: helghast102) @ Oct 8th 2009 11:41PM
I'm really desperate for them to get Marina in there, imo the best character in VC, and made even better in then anime, she's so cute, especially with Hans :3
IGLAW @ Oct 9th 2009 4:15AM
Marina is in the anime?
brb torrenting
Mario L @ Oct 9th 2009 12:46PM
Mohie! =D
johnnynumber5 @ Oct 8th 2009 11:21PM
boobie girl?
Clever spelling and all but please go ahead and fuck off now. Kthanxbai.
IGLAW @ Oct 9th 2009 4:16AM
The only thing that bothers me about this is the downsized maps. I'm not too worried about the graphics or the setting but everything in Valkyria Chronicles was so large-scale. It feels a little bit of a shame to lose that.
lokar82 @ Oct 9th 2009 11:58AM
No PS3 version = no sale for me, loved the first game though. And where the hell is Skies of Arcadia 2, that was a great game!
Slust @ Oct 9th 2009 4:54PM
I won't lie. Valkyria Chronicles 2 is very much a big part of my decision to get a PSP.
Though, I'm thinking of getting a PSPgo, which will take a couple months of saving, but this title is pushing me to begin investing in the platform.
I love you and hate you at the same time, Valkyria team!