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Reader Comments (70)

Posted: Oct 9th 2009 6:08PM Kodros said

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I think Sony knows about your game way before getting rated.
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Posted: Oct 9th 2009 7:04PM rob47 said

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Ouch back when the UK had the BBFC for games it only cost £75.

Posted: Oct 9th 2009 8:06PM Cafecito said

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Fuck the ESRB

Posted: Oct 9th 2009 9:14PM DiscoJer said

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I guess this is why there are so few minis in the US store compared to the stores overseas.

Great idea (minis) ruined by bureaucracy.

Posted: Oct 9th 2009 9:18PM Kodros said

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So how does the ESRB cost of $2500 (Wiki says $800) justify jacking up the price of Fieldrunners by $4? Everybody is blaming the ESRB yet these developers are still overcharging. $4 per copy means that they only have to sell 625 copies to make up for it. They wouldn't have made the game in the first place if they thought that it wouldn't sell more then 625.

Posted: Oct 9th 2009 9:29PM (Unverified) said

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psp development kit cost vs iphone kit cost.
i think the iphone kit is free ? there is another additional cost.

and most games/apps do not sell 1 million+ copies. i believe most of these apps/games that cost money do not ever make the company money. (i am guessing on that 1 by going off the fact that 95%+ of all new business' fail, and that most modern video games fail and never turn a profit)

so if a developer may never turn a profit, they want to at least recover costs and pass along those higher costs to the consumer. why should they pay more to put a game on the psp store ?
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Posted: Oct 9th 2009 9:23PM (Unverified) said

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so when i said a few days ago on a GO forum that sony makes it harder for developers to make games on the psp vs. the iphone and that it is partly because of sony that they cost more, where was i wrong of SONY BRAND only fanboys ?

so there we have it, due to sony it costs a developer more money to put the same iphone mini game on the psp, which will make the project unpopular, and probably a failure....

no other way of saying it oh sony brand only fanboys... its just the truth, too bad you thought you were right a few days back... lol..

btw i really enjoy playing games on my 360 and ps3 ;) , so i am more UNBIASED than most here.

Posted: Oct 9th 2009 9:59PM Ashitaka said

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http://www.joystiq.com/2009/10/07/scea-developers-responsible-for-keeping-psp-minis-prices-compet/comments/22173915/

I'm still right about 1, 3, 4 and 5, fanboy.

It was obvious that this price issue had something to do with Sony but again, if SCEA/Sony said that they are not responsible for the price of mins, THEN IT'S BECAUSE THEY ARE NOT. At least directly. Sure, they require ESRB ratings, but I guess that's for good... Still, it's up to the developers to set their price, they could still only charge $1.99 if they wanted to.
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Posted: Oct 9th 2009 10:31PM (Unverified) said

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please continue below my friend, i messed up...
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Posted: Oct 9th 2009 10:37PM (Unverified) said

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and btw- you have 220 comments on joystiq- ps3 and 4 comments on joystiq- 360

hmmm i think we can gather what type of fanboy you are ?

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Posted: Oct 10th 2009 9:14AM Ashitaka said

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No, asshole, I think we can gather what console I have.
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Posted: Oct 9th 2009 10:14PM Helghast102 said

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What about PEGI?

Posted: Oct 9th 2009 10:25PM (Unverified) said

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lol.. at least you can admit when wrong... damn fanboys always getting things wrong.
i thought i made a reply message but its not there so here we go :

1) 50 million psps sold in 4-5 years VS 40 million iphones sold in 2 years ( whats the lol about in your comment, makes no sense, iphone base will surpass the psp by 2010, thats not going to be an issue. and btw you have no real figures to go off, all guesses, i have searched around. lets see your OFFICIAL NUMBERS.. now theres a place for an lol.

2) yeah dumbass when there is a dev kit to buy + the now said ESRB ratings, of course a game will cost more to develop on the psp than the iphone..

3) who was comparing fart apps ? i never made the case ? nice try, i think you like the fart apps or something.. obviously the iphone apps have been popular and some have done really well. psp minis are so new that not 1 has sold well yet i think.

4) sorry sony defender, sony is indirectly and/or directly involved in the price of the minis by charging for a development kit for mini games (lol) and by forcing minis to go through ESRB ratings. you forgot to say you were wrong on # 4 also and all your answers btw.

and you realize that when it costs more money to develop a game on 1 system over the other the added cost will probably be passed along to the consumer, especially when the developers are already weary of the psp mini project being successful at all ? ( remember everything psp has been losing money and not profiting from launch. the GO is less popular than the psp and more expensive so what are people supposed to think ? that the GO will magically turn a profit out of thin air ?

5) yeah i have a ps3 with over 25 games, a psp with over 5 games, a 360 with over 40 games, and a PC with a few games, and a DS with 10 games...
YES, IM SUCH A 360 FANBOY.... you are an idiot, really.
remember many people that love sony products seem to not like the GO just like me. dont let my opinion bother you. sorry buddy i like to play great games whether they are on 1 console or the other. i cant wait for uncharted 2 next... oh my god you are wrong again....

love to see you back, i could counter your crapshoots all day long...


Posted: Oct 9th 2009 10:26PM (Unverified) said

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reply fail meant for ASHITAKA- im not going to double fail and put my long comment on here again in the right place ;)
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Posted: Oct 10th 2009 9:13AM Ashitaka said

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What makes you a fanboy is the awesomely stupid comment you made, specially the "math" you did that doesn't remotely make sense:

higher psp cost of development + lower install base + lower game sales vs. iphone (guessing) = higher psp mini cost


2. The only thing that is correct, is the higher psp cost of development, but again that's what was expected. Now we know that ESRB ratings are also in the mix, but that's it.

1. I said lol because I said that Apple had ONLY (lol) sold 40 million, like 40 million is a small number. It was a joke. Aha. Get it? Dumbass.
And you are still wrong, I don't know why you keep talking about this. I googled and those were the numbers that I found, and I couldn't care less if they are true or not, couldn't care less if Apple has sold more or less than Sony. What the fuck has a lower base got to do with game prices again? Yeah, I know, nothing.

3. Again, you use something to 'prove' why the prices are higher when that something has got nothing to do with prices. Lower game sales have got nothing to do with high prices. Actually, it's the other way round. Low prices have got everything to do with high sales. That's why I mentioned those apps.

4. Sony said that they are NOT DIRECTLY responsible for the price of minis, and they ARE NOT. Developers are still free to charge $0.99 for their minis if they want to.

5. You ARE a fanboy, or at the very least a fucktard. Your retarded comment in the other thread proves it already but oh no, you just had to gloat about how your asinine comment was right all along when in fact you were always wrong. Let me fix your math for you:

higher psp cost of development (ESRB included) = higher psp mini cost
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Posted: Oct 10th 2009 1:22AM Nobledevil Gaming Optimist said

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Ugh, well this sure is a huge stab in the neck for the hopes of miniS to bring us some cool apps. Hopefully maybe software that isn't an actual "game" can get away with not having a rating, but I doubt it.

Posted: Oct 10th 2009 2:04AM (Unverified) said

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Actually, for those surprised.... $2500 is the cost to get it rated by ESRB.
Usually a game will have to go through at least 3 ratings, depends on where they have to release it.
ESRB for the US, $2500
PEGI, which is for Europe, costs about $2500 + $5000 to rush the rating

There's also the Australian rating in case you want your game in Oceania, and Asian ones as well.

All of this adds up to over $10000 for a game.
Now factor in costs of dev kits, paying for the development, and you're talking about a $100k investment -At least, for a tiny game.

Keep that in mind when complaining about paying $5 dollars.

Posted: Oct 10th 2009 9:03AM rullers said

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Oh wow. Im suprised that we only now know how much ESRB is ripping off money.

Posted: Oct 10th 2009 8:55PM (Unverified) said

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The cost listed in this article is incorrect. It's actually $4,000 to get an ESRB rating. If an expedited submission is needed then the cost is $6,500. Pretty expensive given the ESRB doesn't even play the game to come up with the rating. Basically they have the game publisher/developer create a DVD anywhere from 10 to 50 minutes which contains all the ESRB pertinent content. The ESRB reviews the DVD then gives the rating and descriptors. They never actually play the game. It's pretty pathetic.

Posted: Oct 10th 2009 8:57PM (Unverified) said

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Just to add those fees don't count resubmissions
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