LGJ: 3D Dot Game Infringement
Each week Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games:

If you're like me, then you've likely been following Joystiq's coverage of 3D Dot Game Heroes and thinking "I really, really hope this gets translated and released in the US." After all, if you're a gamer like me then you love the idea of a 3D homage to the 2D games you grew up with. Of course, it's less likely that you're a lawyer like me, and so it's also less likely that you read through the comments and had an immediate reaction to the countless cries of copyright infringement in the game. Those repetitive, vocal cries have brought me to this column, which aims to answer the big question: is 3D Dot Game Heroes copyright infringement?
Let me start off by saying the analysis here is just my opinion, and a court could always find otherwise. Where this discussion really needs to start is what elements seem to be infringing. Now would be a good time to view the trailer or some screenshots, if you haven't yet. The main complaints I've heard, and can see from the trailer, are the environments (both overworld and dungeon) bear a striking resemblance to the Zelda universe (The Legend of Zelda and Link to the Past, specifically), while the hero characters bear a striking resemblance to those from the Final Fantasy and Dragon Warrior past. Some of the monsters also bear quite a resemblance to Zelda baddies. And, of course, the music is certainly inspired by classic Zelda music. So, case closed, right? Well, no, that's not how copyright infringement works.
Copyright infringement has two pretty simple elements. The first is that someone has a valid copyright. That's not even in question with regard to Zelda or the other works noted. The second element is that the accused infringer copied the work. Of course, by copied, we mean the definition of copied specific to infringement cases, which doesn't mean simply "something that looks like something else." More importantly, it has to be kept in mind that copying here only applies to the expression (the characters, storyline, etc. as they appear in the work) and not the idea they might represent. Finally, as we've discussed before, gameplay mechanics can only be protected by patent, and there are no patents to Zelda's gameplay.
So, then, what is copying in this context? Copying is a showing of a substantial similarity between the two works such that an ordinary person would think that the infringer has unlawfully taken material of substance and value from the work. Of course, that's not terribly clear, nor is any of the discussion that surrounds copyright infringement. In fact, about the only clear cases are that copying anything completely is certainly infringement, and only copying idea elements, like general plot concepts, is absolutely not infringement. The rest is a gray area that leaves many people uncomfortable.
Nimmer, one of the most famous copyright experts, divides substantial similarity into two distinct forms: "fragmented literal similarity" and "comprehensive non-literal similarity." This is not necessarily easy to explain, but in brief, fragmented literal similarity is taking small pieces of a copyrighted work, like a verse in a song, whereas comprehensive non-literal similarity is taking the "fundamental structure or pattern" of a work as a whole, like if you re-skinned the original Super Mario Bros. and re-wrote the code to mimic the original game exactly.
3D Dot Game Heroes could be either, depending on how you want to approach the game. However, to the extent there is copying or borrowing from other source material, it's not substantial enough to be infringement. Of course, once we know the story and see how the game as a whole plays out, my opinion may change, but for now, none of the most iconic parts of the Zelda series have been copied exactly. The tests, depending on which you want to use in the infringement sense, all basically rest on your subjective take on the work's similarity. But even if you want to take the most extreme stance on the substantial similarity, it's very probable the would still survive under a fair use defense.
We've discussed fair use in the past, and here I think the two most important elements would purpose and character of 3D Dot Game Heroes and effect on the original work's value, though I still think the amount and substantiality is not nearly great enough to be considered infringement. The purpose and character of 3D Dot Game Heores is not to take the place of Zelda or other 8-bit games. It's a transformative use of elements from the 8-bit era, not a derivative like a sequel or a fan fiction. Moreover, the release of 3D Dot Game Heroes has no impact on the value of Zelda in its original form, nor would it be likely to impact sales of a future 3D dot style Zelda remake, which I know myself and millions of other Zelda fans would purchase regardless of 3D Dot Game Heroes.
Of course, the Dragon Warrior and Final Fantasy similarities are even fewer in number than the Zelda ones, so those claims would be even weaker than the Zelda ones we've discussed. In short, 3D Dot Game Heroes does an outstanding job of paying tribute to many of our 8-bit and 16-bit favorites without crossing the line to infringement. Don't take this to mean that anything that is a "tribute" is fair use; the law is far from making that distinction. But the elements here seem to not cross the line, at least to the extent we know about the game. It's certainly my hope that we get to experience this game in the US in English, and then everyone will be able to draw more complete conclusions about the nature of the game compared to those games to which it clearly pays homage.
Mark Methenitis is the Editor in Chief of the Law of the Game blog, which discusses legal issues in video games. Mr. Methenitis is also a licensed attorney in the state of Texas with The Vernon Law Group, PLLC and a member of the Texas Bar Assoc., American Bar Assoc., and the International Game Developers Assoc., where he is a board member of the Dallas chapter. Opinions expressed in this column are his own. Reach him at: lawofthegame [AAT] gmail [DAWT] com.
The content of this blog article is not legal advice. It only constitutes commentary on legal issues, and is for educational and informational purposes only. Reading this blog, replying to its posts, or any other interaction on this site does not create an attorney-client privilege between you and the author. The opinions expressed on this site are not the opinions of AOL LLC., Weblogs, Inc., Joystiq.com, or The Vernon Law Group, PLLC. As with any legal issue that may confront you in a particular situation, you should always consult a qualified attorney familiar with the laws in your state.

Let me start off by saying the analysis here is just my opinion, and a court could always find otherwise. Where this discussion really needs to start is what elements seem to be infringing. Now would be a good time to view the trailer or some screenshots, if you haven't yet. The main complaints I've heard, and can see from the trailer, are the environments (both overworld and dungeon) bear a striking resemblance to the Zelda universe (The Legend of Zelda and Link to the Past, specifically), while the hero characters bear a striking resemblance to those from the Final Fantasy and Dragon Warrior past. Some of the monsters also bear quite a resemblance to Zelda baddies. And, of course, the music is certainly inspired by classic Zelda music. So, case closed, right? Well, no, that's not how copyright infringement works.
Copyright infringement has two pretty simple elements. The first is that someone has a valid copyright. That's not even in question with regard to Zelda or the other works noted. The second element is that the accused infringer copied the work. Of course, by copied, we mean the definition of copied specific to infringement cases, which doesn't mean simply "something that looks like something else." More importantly, it has to be kept in mind that copying here only applies to the expression (the characters, storyline, etc. as they appear in the work) and not the idea they might represent. Finally, as we've discussed before, gameplay mechanics can only be protected by patent, and there are no patents to Zelda's gameplay.
So, then, what is copying in this context? Copying is a showing of a substantial similarity between the two works such that an ordinary person would think that the infringer has unlawfully taken material of substance and value from the work. Of course, that's not terribly clear, nor is any of the discussion that surrounds copyright infringement. In fact, about the only clear cases are that copying anything completely is certainly infringement, and only copying idea elements, like general plot concepts, is absolutely not infringement. The rest is a gray area that leaves many people uncomfortable.
Nimmer, one of the most famous copyright experts, divides substantial similarity into two distinct forms: "fragmented literal similarity" and "comprehensive non-literal similarity." This is not necessarily easy to explain, but in brief, fragmented literal similarity is taking small pieces of a copyrighted work, like a verse in a song, whereas comprehensive non-literal similarity is taking the "fundamental structure or pattern" of a work as a whole, like if you re-skinned the original Super Mario Bros. and re-wrote the code to mimic the original game exactly.
3D Dot Game Heroes could be either, depending on how you want to approach the game. However, to the extent there is copying or borrowing from other source material, it's not substantial enough to be infringement. Of course, once we know the story and see how the game as a whole plays out, my opinion may change, but for now, none of the most iconic parts of the Zelda series have been copied exactly. The tests, depending on which you want to use in the infringement sense, all basically rest on your subjective take on the work's similarity. But even if you want to take the most extreme stance on the substantial similarity, it's very probable the would still survive under a fair use defense.
We've discussed fair use in the past, and here I think the two most important elements would purpose and character of 3D Dot Game Heroes and effect on the original work's value, though I still think the amount and substantiality is not nearly great enough to be considered infringement. The purpose and character of 3D Dot Game Heores is not to take the place of Zelda or other 8-bit games. It's a transformative use of elements from the 8-bit era, not a derivative like a sequel or a fan fiction. Moreover, the release of 3D Dot Game Heroes has no impact on the value of Zelda in its original form, nor would it be likely to impact sales of a future 3D dot style Zelda remake, which I know myself and millions of other Zelda fans would purchase regardless of 3D Dot Game Heroes.
Of course, the Dragon Warrior and Final Fantasy similarities are even fewer in number than the Zelda ones, so those claims would be even weaker than the Zelda ones we've discussed. In short, 3D Dot Game Heroes does an outstanding job of paying tribute to many of our 8-bit and 16-bit favorites without crossing the line to infringement. Don't take this to mean that anything that is a "tribute" is fair use; the law is far from making that distinction. But the elements here seem to not cross the line, at least to the extent we know about the game. It's certainly my hope that we get to experience this game in the US in English, and then everyone will be able to draw more complete conclusions about the nature of the game compared to those games to which it clearly pays homage.
Mark Methenitis is the Editor in Chief of the Law of the Game blog, which discusses legal issues in video games. Mr. Methenitis is also a licensed attorney in the state of Texas with The Vernon Law Group, PLLC and a member of the Texas Bar Assoc., American Bar Assoc., and the International Game Developers Assoc., where he is a board member of the Dallas chapter. Opinions expressed in this column are his own. Reach him at: lawofthegame [AAT] gmail [DAWT] com.
The content of this blog article is not legal advice. It only constitutes commentary on legal issues, and is for educational and informational purposes only. Reading this blog, replying to its posts, or any other interaction on this site does not create an attorney-client privilege between you and the author. The opinions expressed on this site are not the opinions of AOL LLC., Weblogs, Inc., Joystiq.com, or The Vernon Law Group, PLLC. As with any legal issue that may confront you in a particular situation, you should always consult a qualified attorney familiar with the laws in your state.





Get a WordPress.com Blog





Reader Comments (Page 1 of 1)
mortegro545 @ Oct 10th 2009 1:15AM
I still want this game to come to the fucking U.S
...please.
Kinsey @ Oct 10th 2009 2:01AM
your statement is clearly Canadian.
mortegro545 @ Oct 10th 2009 2:25AM
Maine is pretty much part of Canada.
So,
Truth.
CH3BURASHKA @ Oct 10th 2009 2:28AM
Seconded.
I'm assuming it's going to be on the Japanese PSN (right?) so wouldn't you be able to set up a Japanese account and download it that way? Or is it a full-blown retail release?
Jampirow @ Oct 10th 2009 10:19AM
@CH3BURASHKA
It's a retail release.
But nonetheless, I have no worries about this being localized as long as Atlus exists.
Temple @ Oct 10th 2009 4:42PM
Same here, I want this game to be released in the US, and silly questions of infringements shouldn't get int he way. Especially since it is completely BASELESS.
Parody is a protected under the Fair Use of Copyrights...
Copyright Act in Section 107 clearly defines "fair use factors" .
This is further backed up by the case Campbell v. Acuff-Rose Music. Where a parody song of Oh, Pretty Woman was being sued by the original songwriter due to the similarities to the original. Obviously, a parody will sound like the original...
Court ruled that a "parody, like other comment or criticism may claim a fair use under [Section] 107 [of the Copyright Act]." Justice Souter stated that the threshold question involving a parody fair-use defense "is whether a parodic character may reasonably be perceived. ... It is this joinder of reference and ridicule that marks off the author's choice of parody from the other types of comment and criticism that traditionally have had a claim to fair use protection as transformative works."
From the "3D Dot" graphics, to the 8-bit text, there is no question that this is a parody. This is obvious, just the same way as Weird Al Yankovic 's "eat it" is a parody of "beat it".
vidGuy @ Oct 10th 2009 5:26PM
It's not clear that this work would be a parody as defined by US copyright law. To be fair use, a parody must comment on the work copied and only take the amount reasonable to create the parody. A new work cannot copy from another merely to avoid the "drudgery" of working up new expression.
Here, 3D Dot is either copies a substantial part of LoZ, in which case it could then argue for parody status, or it does not copy a substantial part and cannot seek to be a parody. Then, it would have to attack, criticize, or comment on LoZ explicitly, which it does not seem to do.
Contrast this to the Acuff-Rose case, in which 2 Live Crew explicitly set out to make fun of the concept of Orbison's "Pretty Woman" by having their "Pretty Woman" talk about a bald, fat, and ugly prostitute.
vidGuy @ Oct 10th 2009 5:29PM
Also, for a fair use defense to be presented, there must first be case of infringement. That is, fair use is an exception that applies when the copyright done would otherwise amount to infringement. Saying infringement claims are "completely BASELESS" misses this important step.
nighttime @ Oct 10th 2009 1:15AM
Nintendo could always do a Prince and sue everyone involved for making a "tribute"
http://www.wired.com/listening_post/2008/06/prince-sues-to/
Enosoma @ Oct 10th 2009 11:06AM
It's disturbing, your overwhelming knowledge of all things Prince.
gobo @ Oct 10th 2009 1:20AM
If Golden Axe Warrior didn't fall prey to Nintendo's lawyers, this game isn't even on their radar. The comments on the last article this great looking game was mentioned in were an absolute joke. This definitely shouldn't have needed clarifying, but you did a commendable job as always.
tyfighter @ Oct 10th 2009 1:32AM
Do you actually think nintendo has anything at all to do with golden axe? Wtf are you talking about?
gobo @ Oct 10th 2009 1:37AM
I'm not entirely sure how to respond to this. Did everyone misread my comment or was it just this little angel?
ElStefio @ Oct 10th 2009 3:17AM
@ tyfighter
Do you actually think Nintendo has anything at all to do with 3D Dot Game Heroes? Wtf are you talking about?
DomoBraden @ Oct 10th 2009 3:47AM
Golden Axe Warrior isn't really that well known, so he probably just defaulted on the main games. If it weren't for magical wonders of the internet I wouldn't have known what it is, which is kinda a scary to think about. Unabashed clone or otherwise, it's a fun a fun little game.
Actually, I love every Zelda-esque game I've ever played now that I think of it... Alundra anyone? Yeah.
BPMOmega [XBL, PSN, Steam] @ Oct 10th 2009 1:24AM
Hey, there have been plenty of Zelda clones before... I don't recall Nintendo going crazy over this before.
In other words... I'm 99.999% sure 3D Dot Game Heroes is fine, and will likely be picked up by one of the small-time publishers (Atlus, NIS America, XSEED, etc.).
Orchard Pear @ Oct 10th 2009 1:25AM
Let's hope for Atlas.
They always seem to treat their fans best.
BananaBoat @ Oct 10th 2009 10:53AM
There are also complete re-texture jobs out there for OOT, and Nintendo has never said a word. I don't think there is any monetary incentive for them to protect the likeness of a game that is 20 something years old at this point. If the original LOZ were selling like hotcakes on the Wii, then this might be a different story, but we all know that isn't the case.
The game is already on the verge of launching in Japan. If it can come out in Japan, there is no reason that it couldn't come out here, and I sincerely hope that the rumors I've heard are true (about Atlus being in talks to localize and publish it).
Either way, I'm probably importing it. I don't think I can wait
Chromekreeper @ Oct 10th 2009 1:26AM
interesting. i guess they copied the 'idea' of it, but not the zelda exactly from what i got from previews. i guess its like saying call of duty copied the idea from medal of honour, eh?
Dr. Bradwart @ Oct 10th 2009 1:30AM
When asked for comment, Nintendo execs had only this to say
http://images2.wikia.nocookie.net/uncyclopedia/images/8/8e/Nintendo_staff.gif
kojo87 @ Oct 10th 2009 1:52AM
that was funny like 2 years ago
CheeziePotato (PSN: talic10 | XBL: InfiniteMovie) @ Oct 11th 2009 3:42AM
It's always funny
Levi @ Oct 10th 2009 1:32AM
Nice article. I agree as much as I can without being a lawyer.
Nintendo put a cease and desist out for the Chrono Trigger remake. That's not only a bit (read a TON) over the line of true copyright infringement, but I think it certInly would have dipped into sales of the DS re-release.
I'm surprised they haven't dished out the same for the 2D Metroid titles in the workd. There's AM2R (Another Metroid 2 Remake?) and another, something Boit SR388, and both certainly cross those lines as well. I hope they release... They look great. The guys that hold the patent should just hire the "infringer" in so many cases.
I just might commit a few heinous crimes if we don't see an official US release for 3DDGH BTW.
Levi @ Oct 10th 2009 1:34AM
workd = works, Boit = about.
Faust @ Oct 10th 2009 2:07AM
Levi = Live
DomoBraden @ Oct 10th 2009 3:49AM
Nintendo = Square-Enix
Drunk on a Friday night = acceptable
Levi @ Oct 10th 2009 11:25AM
Levi = my real name...
Ridgecity @ Oct 10th 2009 1:36AM
I'm happy about this game, I don't own a PS3, and own a Wii, but this game truly shows how updating the classics should be done, this not a remake but more like a remix of new and old.
Hopefully this will also show all these eyecandy kids that the old stupid blocky games were the shit and still can rub elbows with the million dollar games.
Dr. Bradwart @ Oct 10th 2009 1:46AM
I'm probably in the 'kid' category, and I've got more classic games than new ones. Atari, NES, it goes on and on. But you are right, most people are all graphics and no gameplay.
TrevorDoggington @ Oct 10th 2009 12:47PM
I couldn't agree more Ridgecity. The animation company I work for just made a bunch of animations about that exact point.
U ever seen Street Fighter in just 15 pixels?
http://www.youtube.com/watch?v=vDuMG-kgxJQ
vidGuy @ Oct 10th 2009 1:36AM
The idea-expression distinction/dichotomy stands for the principle that "ideas" are not protectable under U.S. copyright law.
The substantial similarity test breaks down into two pieces: first, the court looks at the similarity between the pieces of the expression, judging similarity as a matter of law. Second, the trier of fact (jury) looks at the subjective similarity between the works as a matter of fact. Interesting, copyright infringement analysis does not provide many bright-lines and usually comes down to an ad hoc (case-by-case) analysis of the facts at issue.
Whether or not this work infringes is hard to say with what we know now. But there is definitely enough to bring a suit, and probably enough to take it to a jury. That's enough risk that it would make me wary to bring the game to US shores.
vidGuy @ Oct 10th 2009 1:44AM
Anyway, I guess my point is that many of the conclusions you reach are those that would go to a jury - i.e. they would be decided at the final stages of a trial, and would present substantial risk to the game publisher/developer of a finding of infringement. Whether a substantial amount was copied and whether the use was transformative aren't easily answered questions.
emperorzeroxx @ Oct 10th 2009 2:54AM
copyright is one of the main things that destroyed this country, the second is most obviously censorship....
DomoBraden @ Oct 10th 2009 3:59AM
I disagree. I think think the black plague was much more substantial than either of those things, both at the time of its occurrence and in the overall impact that can be seen as a direct result of its influence, (i.e. politics, social standards, modern-day culture as a whole, etc.), when compared to both copyright laws and censorship in our currents day and age.
Wait... what country are we talking about?
t_m @ Oct 10th 2009 7:17AM
Which country was destroyed? Did I miss it? Was it on TV? Are you posting from one of the last surviving outposts? Watch out for zombies!
vidGuy @ Oct 10th 2009 10:54AM
Copyright encourages free speech and the expression of ideas by encouraging authors to disseminate their works. Granted, US copyright and Berne convention works now extend copyright for about a century in most cases, which is by most accounts too long. But this intent to share ideas is written in the Copyright Clause and is the core purpose of all copyright law.
Aguiluz @ Oct 10th 2009 1:41AM
Don't give them ideas.
CH3BURASHKA @ Oct 10th 2009 2:30AM
I, like the author, appreciate the homage, but I wish that that homage wasn't so blatantly similar. We get it, it's a 8-bit 3D game, now couldn't the story be something other than medieval quests? Honestly, I think it would be uber-cool if they created a futuristic setting. How wonderfully contradicting that would be!
Druckerpatronen @ Oct 10th 2009 3:16AM
Its awesome one and really brain storming game....
I like it very much.
Druckerpatronen
t_m @ Oct 10th 2009 7:14AM
I guess the problem would be that nintendo can afford to throw a few lawyers at it and risk it. Odds are that a smaller developer can't afford to fight back, and would probably just cave-in well before it got to a jury/judge.
When the law is vague (as it sometimes must be), it sometimes means you just need the biggest wallet.
PS/ the Triforce is actually the symbol of the Kamakura Shogunate in Japan... so i doubt it could be copyrighted ;-)
DrgnAK @ Oct 20th 2009 10:54PM
You can't copyright words :P
Also, Nintendo DOES hold a trademark for Triforce: http://tess2.uspto.gov/bin/showfield?f=doc&state=4003:fd8qto.3.4
Weclock @ Oct 10th 2009 11:00AM
Great Article..
I looked over the pictures for the game and it doesn't look like Zelda at all to me. Some of the environments are similar, but that's like saying the environments in Goemon were infringing on Zelda's copyright.. that's a little ridiculous.
Anybody screaming and yelling "COPY RIGHT INFRINGEMENT!" is an idiot fanboy.
Triforce of the Gods @ Oct 13th 2009 3:49PM
Try watching the trailer. There is a puzzle that you solve by hitting a switch with a boomerang and chickens attack you when you attack them. Both characteristics of classic Zelda games.
Playace @ Oct 10th 2009 12:18PM
OBJECTION!!!
Sorry... lawyers etc
Enosoma @ Oct 10th 2009 11:08AM
Hey! What were you doing there in Bill's shed? Did you find anything interesting?
PEOPLE MEAT
mortegro545 @ Oct 10th 2009 11:28AM
Atlus: one of my favorite companies making video games these days.
nighttime @ Oct 10th 2009 11:42AM
Computer blue! Scarlett pink. game. Blouses.
hfm @ Oct 10th 2009 1:18PM
we all know how this worked out for Great Giana Sisters..
"Due to its extreme similarity with Super Mario Bros., Rainbow Arts was forced to withdraw the game from sale almost as soon as it was released and cancel release of the otherwise completed ZX Spectrum version, under pressure from Nintendo's legal arm. The cover of the C64 version, published in the UK by GO! (a sub-label of US Gold), went so far as to taunt Nintendo's game with the tagline "The brothers are history"."