You've likely been hearing reports about Bayonetta's graphically inferior PS3 version for quite some time -- now, you can see the two versions of the title side-by-side in a GameTrailers comparison video in order to make an educated decision for yourself. It's posted after the jump, and is rated NSFW due to brief partial nudity, blood and terrifying hair monsters.
For a more in-depth look at the game's graphical non-parity, check out Digital Foundry's collection of comparison videos as well. After studying up, let us know what you think in the comments -- provided "what you think" doesn't include any inappropriate musings on these videos' lustier segments.
Reader Comments (199)
Posted: Oct 12th 2009 3:36PM Jimmyjames said
Honestly, I don't think that looks different enough to complain about. A couple lighting effects, a little sheen... whatever.
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Posted: Oct 12th 2009 3:44PM (Unverified) said
I never use GT to compare games, and from what I can see... The PS3 version just looks like it has the brightness turned up, just like most GT comparison videos.
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Posted: Oct 12th 2009 4:40PM ramifications said
It has nothing to do with a brightness setting. They dont hook it up to a TV and record it. GT uses capture cards to capture the direct feed from the system.
What you see here is directly coming out of the system.
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What you see here is directly coming out of the system.
Posted: Oct 12th 2009 5:13PM DigTheDoug said
@Ramifications
That is true, but GT has said in the past that they do not enable RGB Full-range on the PS3 (or any other non-default settings) which is why it always appears brighter and to have not as high of contrast as the 360 version. it's a bit misleading that they do not choose the best display options, but their reasons are that they 'want to show an out of the box experience'. Anyone who's ever bought an HD TV know what it looks like out of the box...
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That is true, but GT has said in the past that they do not enable RGB Full-range on the PS3 (or any other non-default settings) which is why it always appears brighter and to have not as high of contrast as the 360 version. it's a bit misleading that they do not choose the best display options, but their reasons are that they 'want to show an out of the box experience'. Anyone who's ever bought an HD TV know what it looks like out of the box...
Posted: Oct 12th 2009 5:13PM (Unverified) said
When they had the Assassin's Creed comparison, and after playing it on my PS3, it looked a lot better than the PS3 version they were showing.
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Posted: Oct 12th 2009 6:42PM Levi said
brodo is right, except for the Blu-Ray thing. Blu-Ray is still awesome, as long as the original footage was captured in a format that can be translated to 1080p without loss.
The two versions of this game are so insignificant that it really wouldn't be noticeable unless you played them side by side. There are slight differences between Fallout3 on PS3 and 360, shown by videos and screenshots. However, we played each version back to back on my friend's TV and didn't notice any difference at all due to the 1 or 2 minute gap between games.
Now, games like Ghostbusters totally got raped on the PS3. Shot end of the stick.
Either way, whatever system, I'm just glad it's not exclusive, cause it looks so good. Everybody see that giant boot??
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The two versions of this game are so insignificant that it really wouldn't be noticeable unless you played them side by side. There are slight differences between Fallout3 on PS3 and 360, shown by videos and screenshots. However, we played each version back to back on my friend's TV and didn't notice any difference at all due to the 1 or 2 minute gap between games.
Now, games like Ghostbusters totally got raped on the PS3. Shot end of the stick.
Either way, whatever system, I'm just glad it's not exclusive, cause it looks so good. Everybody see that giant boot??
Posted: Oct 12th 2009 10:44PM phinn said
Well I do think the 360 does look a bit better than PS3 in this case. Some reviewers don't realize the PS3's video settings should be set to "Full" color range rather than the default "Limited". It always makes the colors much more vivid once in this is changed. That been said the 360 looks a bit cleaner too.
Oh well, certainly all games can't look like Uncharted 2, God of War 3, and Gran Turismo 5.
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Oh well, certainly all games can't look like Uncharted 2, God of War 3, and Gran Turismo 5.
Posted: Oct 13th 2009 12:57AM shadow763 said
Well I played through the demo three times today, and my PS3 is set to full for RGB. It looks great on my Pany plasma. Nice rich colors, played really well, and was a lot more fun then I thought it had any right to be. So I don't see a reason so far to not get it on the PS3. Even though I have both systems, I would probably buy the PS3 version after enjoying the demo.
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Posted: Oct 12th 2009 3:36PM CheeziePotato said
The PS3 version is definitely inferior, but not as much as I thought it would be.
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Posted: Oct 12th 2009 3:52PM (Unverified) said
Correction, the DEMO version is better.
As has been said countless times, performance is always the last thing to be tweaked before release, the fact that this game has been done by two different developers only compounds this.
Until the final code hits, both version, this "story" is nothing more than fanboy-bait.
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As has been said countless times, performance is always the last thing to be tweaked before release, the fact that this game has been done by two different developers only compounds this.
Until the final code hits, both version, this "story" is nothing more than fanboy-bait.
Posted: Oct 12th 2009 4:55PM BananaBoat said
I thought it supposedly looked fine, but that the framerate suffered. That is what I've been hearing anyway. I didn't run into any problems like that playing the Japanese demo off of the PSN, so I don't know if those problems are at some later point in the game, or what.
Either way, the difference is probably negligible.
Oh, and the hair monster is awesome (not sure if it's sexy though. Kinda? Sorta? )
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Either way, the difference is probably negligible.
Oh, and the hair monster is awesome (not sure if it's sexy though. Kinda? Sorta? )
Posted: Oct 12th 2009 5:57PM PN04 said
When you actually PLAY the PS3 version the last thing you worry about is whether it looks better than someone elses version. It looks fine on my screen. Slight tearing but it's no where near as bad as many other games. Not once did I find it slowing down except for summoning the hair dragon to kill the giant boss, which I'd be surprised to NOT see a few lost frames, otherwise it was a full 60fps for every moment I was in control. There's nothing here for any PS3 owner to be ashamed of, which ever system you buy it for it's going to be a worth while purchase.
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Posted: Oct 12th 2009 3:55PM pibs said
Wait nvm I fail, that was wolverine... why the fuck is he comparing two completely different games?
As long as the game is fun, graphics shouldn't really matter. Plus they can always patch the game like how they did with Ghostbusters if its such a huge concern.
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As long as the game is fun, graphics shouldn't really matter. Plus they can always patch the game like how they did with Ghostbusters if its such a huge concern.
Posted: Oct 12th 2009 3:37PM (Unverified) said
Give em a little more time and they should be able to polish it up. Not too worried at this point.
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Posted: Oct 12th 2009 3:40PM (Unverified) said
If they don't, then that's why I own both systems. I bought both for the exclusives, and I pick and choose for the multi-platform.
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Posted: Oct 12th 2009 3:51PM doreo said
Weird how developing a game for 360 then porting it to the ps3 causes the game to take a hit, but developing a game with the ps3 as the lead system then porting it to the 360 makes a better game... Why can't companies just start on the ps3 then port it to the 360, it will result in a better game for both systems...
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Posted: Oct 12th 2009 3:54PM copa said
I don't think they are trying to hurt your feelings. But for people who are trying to choose a multiplatform release, this is helpful information.
Three years later, and we are still seeing the pattern: Batman: Arkham Asylum, Bayonetta, Ghostbusters, etc... Major multiplatform releases where developers are turning out better-looking games on the 360.
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Three years later, and we are still seeing the pattern: Batman: Arkham Asylum, Bayonetta, Ghostbusters, etc... Major multiplatform releases where developers are turning out better-looking games on the 360.
Posted: Oct 12th 2009 4:02PM sonicspike41 said
@Doreo
Much like in the PS2 days, the PS3 is harder to develop for than it's console brethren.
If you start on the PS3, development costs are higher, but you get a more consistent look across both platforms.
If you start on the 360, it's a whole lot cheaper since you can build it around DirectX, something most devs are used to thinks to Microsoft Windows being the dominant OS for the last 15 or so years.
It's more than possible to make breath taking games on the PS3, just look at games like Flower, God of War, Killzone 2, and a lot of the other more graphics oriented games. It just requires a different approach, and more CPU use from what I understand.
It's just a lot cheaper to port a game than it is to rewrite the entire engine from scratch for a new platform, and it makes future games running the engine a lot cheaper as well if you make it port-able from the start.
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Much like in the PS2 days, the PS3 is harder to develop for than it's console brethren.
If you start on the PS3, development costs are higher, but you get a more consistent look across both platforms.
If you start on the 360, it's a whole lot cheaper since you can build it around DirectX, something most devs are used to thinks to Microsoft Windows being the dominant OS for the last 15 or so years.
It's more than possible to make breath taking games on the PS3, just look at games like Flower, God of War, Killzone 2, and a lot of the other more graphics oriented games. It just requires a different approach, and more CPU use from what I understand.
It's just a lot cheaper to port a game than it is to rewrite the entire engine from scratch for a new platform, and it makes future games running the engine a lot cheaper as well if you make it port-able from the start.
Posted: Oct 12th 2009 4:02PM atrimus said
@copa
adding Batman to the fray invalidates your argument. save for the exclusive dlc, there's virtually no difference between either version of that game. and even if you noticed something with a magnifying glass, it's certainly not at the level of difference between Ghostbusters or Bayonetta.
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adding Batman to the fray invalidates your argument. save for the exclusive dlc, there's virtually no difference between either version of that game. and even if you noticed something with a magnifying glass, it's certainly not at the level of difference between Ghostbusters or Bayonetta.
Posted: Oct 12th 2009 4:23PM Johnnynumber5 is powered by cell said
Yeah it's not as big a deal as it used to be ... look at EA for example - leading all their stuff on the PS3 then switching platforms during the development cycle. As a result both versions are damn near identical with cmall advantages to either side some of the time.
The platforms are just so different that developers need to lead on the ps3 or they risk this type of bad publicity and people thinking they don't care. Bayonetta is a bad example because this port wasn't even done in house as it was actually shipped off to be ported by another developer. So in this case you can certainly say it was laziness.
Seriously, Arkham Asylum? Thats grasping for straws. Hell even though Ghostbusters looked way worse it's not sooooooo baaaaaaad that it's going to kill the experience.
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The platforms are just so different that developers need to lead on the ps3 or they risk this type of bad publicity and people thinking they don't care. Bayonetta is a bad example because this port wasn't even done in house as it was actually shipped off to be ported by another developer. So in this case you can certainly say it was laziness.
Seriously, Arkham Asylum? Thats grasping for straws. Hell even though Ghostbusters looked way worse it's not sooooooo baaaaaaad that it's going to kill the experience.
Posted: Oct 12th 2009 4:39PM (Unverified) said
even if you could notice something wrong with the ps3 version of batman, the ps3 version is still better to own if you have both consoles...
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Posted: Oct 12th 2009 5:00PM mahouneko said
I didn't see anything wrong with Arkham Asylum, but then again, that's probably because The Joker Challenge was sucking up my time and attention. Since I've started playing Demon's Souls again (my Amazon pre-order finally arrived!), it'll be a long time before I'll have the time to take another look at Arkham.
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Posted: Oct 12th 2009 8:23PM DarknessBear said
My copy of Uncharted 2 makes every statement that, "The 360 just looks better" invalid.
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Posted: Oct 12th 2009 3:39PM Arkanaloth said
There's little doubt that the X360 version just has better lighting, better transparency maps, and it seems to have higher quality more detailed textures as well. While the game isn't due out quite yet, it's hard to see them fixing what would appear to be such basic issues anytime soon. *WHY* some companies have such a hard time pulling the goods out of the PS3 is unknown, Uncharted 2 is flat out spectacular, but then again that's the difference between a game truly coded for the PS3's power and a mere X360 port. Oh well, I have both consoles so I'll just score the X360 version when it's released unless they really tweak it to bring it in line.
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Posted: Oct 12th 2009 3:45PM CaramelZappa said
No, we've known why since the PS3 launched. The 360 is a much more straightforward architecture, and a more powerful GPU (While the PS3's CPU is more powerful) So it's easier, especially coming from developing on the PC platform, to make a game for the 360.
Sony knew it was a tradeoff when they launched the console. The cell architecture is costly and more difficult to program for, but when someone does it right (Like Naughty Dog) it's breathtaking. But when development teams are trying to develop for both platforms, they usually don't put the time and dedication Naughty Dog did into making the PS3 version. They might spend the same amount of money on it as the 360 version, but they need a lot more optimizing before they reach the same level graphically. Most multiplats are always going to look better on the 360, but the PS3 has more "potential" when developers put the extra dev money in.
Jesus, this was explained at the start, how do people still not get it?
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Sony knew it was a tradeoff when they launched the console. The cell architecture is costly and more difficult to program for, but when someone does it right (Like Naughty Dog) it's breathtaking. But when development teams are trying to develop for both platforms, they usually don't put the time and dedication Naughty Dog did into making the PS3 version. They might spend the same amount of money on it as the 360 version, but they need a lot more optimizing before they reach the same level graphically. Most multiplats are always going to look better on the 360, but the PS3 has more "potential" when developers put the extra dev money in.
Jesus, this was explained at the start, how do people still not get it?
Posted: Oct 12th 2009 3:48PM Arkanaloth said
explained though it may be... it's 2009, not 2007. You would think by now that they would have figured things out a little better than that. A year or two that reason would hold water, now.. not so much.
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Posted: Oct 12th 2009 4:13PM eat it said
Well, in that two years of learning the PS3 architecture, the devs continue to learn the MS architecture as well. so for the most part there will always be a difference between multi plat games.
all that said I'm glad the PS3 is uses a different architecture other wise everything would be the same and I might not have had the chance to beat uncharted 2 the weekend.
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all that said I'm glad the PS3 is uses a different architecture other wise everything would be the same and I might not have had the chance to beat uncharted 2 the weekend.
Posted: Oct 12th 2009 4:17PM mahouneko said
The Cell architecture took its principles from the Emotion Engine, as in, you're not supposed to be storing anything in memory at all. Seeing as how most 3rd party developers have learned to abuse the Emotion Engine, I'm kind of curious as to why they threw that know-how out the window when it came to the PS3's Cell architecture.
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Posted: Oct 12th 2009 4:41PM sadistic freek said
Arkanaloth, I think they have things figured out just fine. Granted, there are some differences in there, but it doesn't look unplayable based on those differences. I'm sure the amount of resources and time they spent on the game are based on the amount of money they believe they're going to be making on said game, not based on "does it look as good as that version?"
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Posted: Oct 12th 2009 11:33PM mahouneko said
@Mazrael:
You're thinking of the wrong things. The PS3 has one Power Processing Unit (PPU) which is the main CPU and 8 Cell Synchronistic Processor Units (SPU) which are support/sub-processors to the PPU. One of the SPUs is shut off to improve chip yields and another is locked/reserved specifically for the OS/kernel. This leaves 1 PPU, 1 RSX video card and 6 SPUs for developers to play with unless Sony somehow activates the unused SPU or opens up the locked SPU (or both) to the developers.
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You're thinking of the wrong things. The PS3 has one Power Processing Unit (PPU) which is the main CPU and 8 Cell Synchronistic Processor Units (SPU) which are support/sub-processors to the PPU. One of the SPUs is shut off to improve chip yields and another is locked/reserved specifically for the OS/kernel. This leaves 1 PPU, 1 RSX video card and 6 SPUs for developers to play with unless Sony somehow activates the unused SPU or opens up the locked SPU (or both) to the developers.
Posted: Oct 12th 2009 3:38PM Sleepyperson said
Only thing I really notice is the lighting is darker on the PS3, though that's a good if you like a darker game.
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