Fact: Ready at Dawn has never made a bad game. Sure, the company's repertoire, which includes Daxter and God of War: Chains of Olympus for PSP and Okami for Wii, is limited. Still, look at those games. Not exactly the worst developer to take a cue from, right? Soon, developers large and small will be able to do just that when Ready at Dawn releases its own game development platform for the Xbox 360, PS3 and PSP, appropriately titled the Ready at Dawn Engine. (How delightfully narcissistic!)
The new engine will attempt to set itself apart from competing middleware services by offering a one-stop shop for cross-platform game development, merging its "proprietary code-base with the top providers of 3D content editing, audio, user interface and asset management systems." We suggest checking out Gamasutra's recent interview with Dawn co-founder Didier Malenfant to learn about the brazenness required to inspire a company, with three games under its belt, to make its own game-crafting engine.
Reader Comments (9)
Posted: Oct 12th 2009 11:19AM (Unverified) said
Not bad. We need more alternatives to the Unreal Engine (not that it's bad, but have you SEEN the list of games using it?)
http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_3
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http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_3
Posted: Oct 12th 2009 12:38PM Brother Unit No 4 said
Only if you get the original Clover band back together.
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Posted: Oct 12th 2009 12:49PM Joeybeast said
The engine works on the 360, nice.
But, considering that they have yet to release a game on the Xbox 360 and PS3, how are they going to sell the engine? Granted, Daxter and GOW: CoO are pretty sweet looking games.
And what the hell are they working on?
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But, considering that they have yet to release a game on the Xbox 360 and PS3, how are they going to sell the engine? Granted, Daxter and GOW: CoO are pretty sweet looking games.
And what the hell are they working on?
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