WarDevil resurfaces in bizarre (original) Xbox demonstration

To prove the effectiveness of the developer's mysterious texture technology, Digi-Guys gave Edge a demonstration of the game engine as it was in 2005 -- running on an Xbox. The first one. "So what you'd expect to see even in modern games – textures that turn to porridge if you look too close – doesn't happen here," Edge notes. "Then there's motion blur, of the kind seen in Jurassic Park rather than the harsh, sometimes nauseating vector blur used in modern games. Add to that many of the light and particle effects you'd expect to see today, and a healthy layer of anti-aliasing."
Another demo on more recent hardware is similarly impressive, showing high detail in skin and clothing as the camera zooms in. Evidently, this version of WarDevil was actually playable behind closed doors at Tokyo Game Show -- and not, like the Xbox demo, in a placeholder rail shooter mode. And that is progress.












Reader Comments (Page 1 of 1)
Rob @ Oct 12th 2009 2:38PM
Sooooo... ?
robert @ Oct 12th 2009 2:39PM
So that's how I saved the earth from the giant squid.
TEH END!!!!!!!!
Danthok @ Oct 12th 2009 3:46PM
If this technology pans out it will revolutionize gaming and CG.
Pretty interesting read:
http://www.edge-online.com/magazine/wardevil-chasing-hollywood
captainprotonx @ Oct 12th 2009 2:38PM
Are they going to include a demo of Tao-Feng with the game?
Maybe NFL Fever?
HeXeN @ Oct 12th 2009 2:40PM
No one cares about this game so why talk about it!?
captainprotonx @ Oct 12th 2009 2:42PM
Slow game day.
eNrique @ Oct 12th 2009 2:43PM
More like, monday.
Hyams @ Oct 12th 2009 3:17PM
I care, and so the post's existence is validated.
Captain Planet [Planeteer | Power of Captain Planet] @ Oct 12th 2009 2:42PM
I highly recommend reading the full article one Edge's site. It's pretty good.
PN04 @ Oct 12th 2009 3:46PM
Until they show us a good game with decent gameplay that isnt just the same arena level we've been seeing for the past 4 years the project is useless to us as gamers. Stop talking about it to the media until you have a playable demo that isnt being played by the head of the company.
eNrique @ Oct 12th 2009 2:43PM
I can see Duke Nukem hiding behind those rocks.
CheeziePotato [Has finally become a Super Saiyan] @ Oct 12th 2009 3:15PM
It's time to kick ass and chew bubblegum and I'm all out of gum.
LaughingTarget @ Oct 12th 2009 5:36PM
Does that mean he substitutes ass for bubble gum?
Meh @ Oct 13th 2009 7:51AM
I came here to chew ass and kick bubblegum and I'm all out of ass.
Also, They Live
sony boy (6 years til sony man child!) @ Oct 12th 2009 2:44PM
so xbox, the first one, was a bit of wasted potentiaL?
Rob @ Oct 12th 2009 2:47PM
Thats a better story then "we saw some stuff dat was dotally dowsome, and might make it in a game some day. THE END"
atrimus @ Oct 12th 2009 2:56PM
i know it's off topic, but i wonder if Fletcher got some twisted kick out of plugging an article containing the phrase "(original) XBox demonstration" with the Playstation tag?
Rudy van DiSarzio, Jazz fusion guitarist. (I go by many names...) @ Oct 12th 2009 3:09PM
So, is this game for Xbox????
I don't know what's going on.
Electro Poof [Super Nintendo IT ONLY DOES EVERYTHING - Now Only $29.99] @ Oct 12th 2009 3:01PM
So this game is for Xbox or what? I want answers dammit!
JimFear @ Oct 12th 2009 3:14PM
At first it was supposed to be a ps3 exclusive, i guess they are now a multiconsole title
Hyams @ Oct 12th 2009 3:20PM
First it was multiplatform, then it went PS3 exclusive, and now it's gone multiplatform again.
However, that isn't what this post is about. It's about a technical demo running on the *original* xbox, showing off graphics that are on par with current gen games. It's just to show off the dev's unusual graphic technology, which can apparently produce results that are normally only possible on much more powerful hardware.
Hyams @ Oct 12th 2009 3:16PM
Awesomeness.
Also, the game has gone multiplatform (again) to the 360, so I'm thinking you might need to add an xbox tag up there.
People shouldn't confuse this with the trailer they had built for the *original* xbox (which is what this article is mostly about), though.
Jimfear @ Oct 12th 2009 3:22PM
oh i didnt knew its was a multi console before being a ps3 exclu and then returning into a multiconsole title
mgsrocks1 @ Oct 12th 2009 4:38PM
The correct word is "mulitplatform" not "multiconsole".
Dr. Bradwart [100% Reagan Conservative!] @ Oct 12th 2009 3:28PM
Well, since the original Xbox is still more powerful than a Wii...
Meh @ Oct 12th 2009 3:36PM
It's not.
anthonyjh @ Oct 12th 2009 3:56PM
WARDEVIL Wii: CONFIRMED!
rells009 @ Oct 12th 2009 3:38PM
I really hope this Wardevil thing works out. It was a very interesting article.
PN04 @ Oct 12th 2009 3:42PM
So the new line of bull that they're spewing is that it's a new way of rendering... which is basically streaming textures. THEY'VE BEEN DOING THAT SINCE PS1. This just ads mroe and more few ti the idea that this whole thing is a doomed experiment that will eventually yield a stunningly lame 3 hour game.
CH3BURASHKA @ Oct 12th 2009 4:27PM
WarDevil is damn generic it's funny.
WarDevil=DemonBlood=HellFire=DeathSpire....
Any more?
mgsrocks1 @ Oct 12th 2009 4:39PM
Penis?
LaughingTarget @ Oct 12th 2009 5:39PM
Microsoft Board Meeting, Q1 2010
Digi-Guys: We finally did it! We found a way to keep the Xbox on the market to compete, head to head, with the PS3!
Microsoft: Uh, we discontinued the Xbox 5 years ago.
Digi-Guys: Well...darn.