's Dan Marshall has always walked in two worlds, writing editorials and reviews for PCZone as he programmed his first game, Gibbage
. As he (and partner Ben Ward) went on to create adventure games like Ben There, Dan That
, he found the experience extremely helpful. So helpful, he told Gamasutra
, that he thinks every journalist should have the same experience.
"As a developer I think you're slightly more understanding of the process involved, but as a gamer you know whether or not you're having a good time," Marshall said. "I think all games journos should be forced to make a game somehow, see how they get on. It gives you a more rounded perspective."
Luckily, we've got Marshall's request covered