Instead of a place for shallow games, Braben described the download space as the "short story" of game design. "It's a way to try out a radical idea," he said, "It's a way to try out a radical idea, and quite often a lot of those do become novels later on. What I don't like is the idea that people can scratch one out at the bus stop, which I've overheard at conferences." More CUBELLO, less Frogger 2. Of course, the real takeaway from Braben's article is that you should look around at conferences to see if David Braben is nearby.