There are two things we can say about Torben Sko. First: He's probably never had a problem getting 'torbensko' usernames. We'd like to applaud his forward-thinking parents who clearly saw the benefit of a unique name in the distant, internet-enabled future. Second: Sko's technology demos (remember this head-tracking demo?) have helped us conceptualize what a Natal-enabled future will be like, more so than jury-rigged versions of Burnout Paradise or Katamari Damacy.
In his latest video (found after the break), Sko demonstrates how to control the facial expressions of a virtual character using nothing but a plain ol' web cam (oh, and the same FaceAPI software he used for his first demo). Much like Hideo Kojima's visions of a Natal-enabled future, Sko's never involve replacing the controller (or keyboard and mouse) but rather supplementing it with, in this case, your face. No word on support for particularly ugly faces, but we suspect Microsoft's got its best and most beautiful people on it.
Reader Comments (61)
Posted: Oct 15th 2009 11:00AM (Unverified) said
More importantly, Sean Connery can pretend to be you.
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Posted: Oct 15th 2009 10:56AM MaliceMajorE15 said
reminds me of the japanese PSeye tech demo from a couple of months ago
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Posted: Oct 15th 2009 11:43AM Chaz Winterbottom said
I can't tell if that would suck more or less than the game Haze.
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Posted: Oct 15th 2009 11:53AM Uncle Jesse said
I think we can all agree that no matter what Haze we are talking about, they all blow.
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Posted: Oct 15th 2009 11:04AM WiNGSPANTT from TopTierTacticsco said
It would be pretty hilarious to be playing Gears 3 and literally see the look on your enemy's face when you jump around the corner and chainsaw him in half!
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Posted: Oct 15th 2009 11:29AM TheDarkWayne said
yeah that's exactly what keeps innovation away from most games. Geez
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Posted: Oct 15th 2009 2:19PM sonicspike41 said
Chief: "Sarge, cover my rear... I'm goin' in!"
Johnson: "But you're covering your own rear! Aw hell... don't go dyin' on my now soldier! Show those alien scum we ain't going down without a fight!"
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Johnson: "But you're covering your own rear! Aw hell... don't go dyin' on my now soldier! Show those alien scum we ain't going down without a fight!"
Posted: Oct 15th 2009 11:23AM (Unverified) said
The graphics in Half Life, and that of any game running on the Steam engine is, and always will be, substandard in todays market.
The engine is simply not powerful enough to perform at todays standards and the graphics serve only for hardcore fanboys who can't give it up and nostalgia
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The engine is simply not powerful enough to perform at todays standards and the graphics serve only for hardcore fanboys who can't give it up and nostalgia
Posted: Oct 15th 2009 4:06PM Dr Acula said
Shut up Dr. Hax.
(In case you missed the reference, here's a link: http://www.youtube.com/watch?v=t2eUUHkpvQA )
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(In case you missed the reference, here's a link: http://www.youtube.com/watch?v=t2eUUHkpvQA )
Posted: Oct 15th 2009 11:34AM mr nimblewick said
Kind of cool, but not that much, really. Maybe this would be most useful for motion capture, having the voice actors themselves guide the facial expressions on characters?
I would like to see a practical, real-time application in a game.
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I would like to see a practical, real-time application in a game.
Posted: Oct 15th 2009 11:58AM Uncle Jesse said
Yeah, I don't really see how this could be something that would enhance actual gameplay.
Maybe Milo can tell see how you're reacting to things he says or situations and then respond accordingly or something.
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Maybe Milo can tell see how you're reacting to things he says or situations and then respond accordingly or something.
Posted: Oct 15th 2009 11:42AM ThatFuzzyBastard said
This could be the best enhancement to multiplayer gaming since XBL. Would do a lot to make it feel more personal, more like actually hanging out with friends.
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Posted: Oct 15th 2009 11:46AM JeezWhiz87 said
I'm hard pressed to find an application for this that I can care about, but it might slightly enhance online communication, in say "Home" or something. I don't know, it doesn't really get me too amped though.
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Posted: Oct 15th 2009 12:24PM RageOverdose said
I think Half Life 2 looks dated, but Episode 2 more than keeps the world pretty. As for style, I don't really think Half Life has ever had much of a "style" beyond realism.
But, the Source updates keep the engine looking fresh. What it lacks in specular maps it makes up for in lighting and animation, as well as performance.
Besides, TF2 is a great looking game, especially with it's style.
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But, the Source updates keep the engine looking fresh. What it lacks in specular maps it makes up for in lighting and animation, as well as performance.
Besides, TF2 is a great looking game, especially with it's style.
Posted: Oct 15th 2009 12:35PM (Unverified) said
I remember Sony doing something similar. Sony's had problems with the face spazzing, and this seems less evident with this implementation. However, these guys didn't turn their heads to the side, where there were the most problems.
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Posted: Oct 15th 2009 1:24PM horngreen said
Everyone has done more with existing tech on game console than the console manufacturers themselves. Why is it always some guy who pulls this stuff of yet nobody in authority ever implements it into a game? I mean I'm so glad I bought the Live vision camera for R6Vegas and NOTHING ELSE!
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Posted: Oct 15th 2009 1:31PM fourblades said
I find the picture a bit disturbing with the guy having such a long face...
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Posted: Oct 15th 2009 1:36PM berzirk said
Wow...that looked absolutely terrible. I guess if you want to be able to track whether or not the lips are moving (nevermind accurately), and track your eyebrows poorly, this is useful. Otherwise, file away as, "OK. Next."
There's really no application for this.
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There's really no application for this.
Posted: Oct 15th 2009 1:43PM (Unverified) said
Is it possible I can mouth "Fuck you" without actually saying it?
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Posted: Oct 15th 2009 1:50PM Gaddes said
I'm not really sure why people say there's no application for this. If the tech was refined a bit to get some better / more accurate expressions, then this could be a great tool to help improve facial animation in games... which is something that is currently severely lacking (with a handful of games as an exception). This is NOT to say that it would replace animators in the task, but that it would help easily create more base animations quickly and easily for animators to work with.
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Posted: Oct 15th 2009 5:28PM berzirk said
Ashtika makes my point exactly. Perhaps I shouldn't say there's no application for this, but I should say there is no application for this product specifically. It looks terrible. There are already facial mocap applications and software out there that do a far more accurate job. All facial movements in games are not hand animated. Heck, a quick google search will get you to OptiTrack which is doing facial mocap for about $5-6,000. That's well within a game developer's budget, and they'll actually get exportable data and far more accurate motions.
This quality of tracking was a starting point...about 10 years ago.
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This quality of tracking was a starting point...about 10 years ago.
Posted: Oct 15th 2009 5:44PM Gaddes said
Even if you don't like the tracking job it does, this thing still has some interesting potential. Ok, so you're complaining about the quality compared to some more expensive mocap facial software. Keep in mind that this is happening more or less in real time using a single webcam. The stuff you're describing (Optitrack in your case) isn't even set up for the same purpose.
Ok, let's say that it wouldn't specifically be a tool for animators per se. Just imagine being able to create facial expressions on your own character while playing a multiplayer game that reflects how you're ACTUALLY reacting at that time? Optitrack won't do that. If think tracking is improved for this kind of program, we could have even more immersive community games. The fact that this can be done with a simple webcam rather than a more costly rig is the thing I find impressive.
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Ok, let's say that it wouldn't specifically be a tool for animators per se. Just imagine being able to create facial expressions on your own character while playing a multiplayer game that reflects how you're ACTUALLY reacting at that time? Optitrack won't do that. If think tracking is improved for this kind of program, we could have even more immersive community games. The fact that this can be done with a simple webcam rather than a more costly rig is the thing I find impressive.
Posted: Oct 15th 2009 2:40PM (Unverified) said
It's the source 2 engine. It was plain source for halflife 1, and became source 2 for halflife 2. Even though they refer to it as only source. And halflife 2 still looks awesome, even on 360, even though it's just a port.
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