Hands-on: Nostalgia (DS)

Gallery: Nostalgia (10/16/09)
The game opens with an Indiana Jones-like adventurer named Gilbert Brown rescuing a young girl from some kind of mysterious cabal and its powerful, cloaked leader. He safely gets the girl to his airship, then cuts the mooring rope and grabs on as the ship floats away. His dashing escape is then thwarted and the girl watches Gilbert Brown fall, presumably to his death.
In the next scene, the family is informed that Brown, revealed to be a professional adventurer, has gone missing. Rather than expressing concern for his father, his son Eddie sees the disappearance as an opportunity to begin his own adventuring career, and heads off to his local Adventurers Guild to officially register for the job. His placement exam requires him to go into the sewers and kill a giant monster rat. Of course.
There, he meets Pad, whose ranged gun attacks complement Eddie's sword attacks nicely. Eddie's looking for his father, Pad's looking for his mother -- it's a match made in convenient RPG storyline heaven! The two take off in Gilbert's airship and go to Cairo on the missing adventurer's trail.
Battles in the airship are slightly different from on-the-ground battles. Both share a similar turn-based system, with a scrolling display of upcoming turn order. Both allow each character to choose from normal attacks or MP-draining, upgradeable skills, as well as items and other RPG mainstays. But whereas characters fight directly with their chosen weapons on the ground, in the airship, each party member mans one of the ship's upgradeable armaments. And enemies can appear on any side of the ship, forcing the player to rotate the camera to direct attacks at enemies on a certain side.
The winsome attitude of Nostalgia makes it a nice counterpoint to the self-importance of, say, Final Fantasy games, and the no-frills combat (and ability to make a temporary save file if you need to quit and aren't near a save point) is perfect for short-session handheld play. And it's vaguely surreal to see large, real-world cities recast as sleepy RPG villages, homes to the standard shops, a few tiny homes, and not much else. Nostalgia touches down on DS on October 27.
In the next scene, the family is informed that Brown, revealed to be a professional adventurer, has gone missing. Rather than expressing concern for his father, his son Eddie sees the disappearance as an opportunity to begin his own adventuring career, and heads off to his local Adventurers Guild to officially register for the job. His placement exam requires him to go into the sewers and kill a giant monster rat. Of course.
There, he meets Pad, whose ranged gun attacks complement Eddie's sword attacks nicely. Eddie's looking for his father, Pad's looking for his mother -- it's a match made in convenient RPG storyline heaven! The two take off in Gilbert's airship and go to Cairo on the missing adventurer's trail.
Battles in the airship are slightly different from on-the-ground battles. Both share a similar turn-based system, with a scrolling display of upcoming turn order. Both allow each character to choose from normal attacks or MP-draining, upgradeable skills, as well as items and other RPG mainstays. But whereas characters fight directly with their chosen weapons on the ground, in the airship, each party member mans one of the ship's upgradeable armaments. And enemies can appear on any side of the ship, forcing the player to rotate the camera to direct attacks at enemies on a certain side.
The winsome attitude of Nostalgia makes it a nice counterpoint to the self-importance of, say, Final Fantasy games, and the no-frills combat (and ability to make a temporary save file if you need to quit and aren't near a save point) is perfect for short-session handheld play. And it's vaguely surreal to see large, real-world cities recast as sleepy RPG villages, homes to the standard shops, a few tiny homes, and not much else. Nostalgia touches down on DS on October 27.













Reader Comments (Page 1 of 1)
TriviumSuffocationTheBlackDahliaMurderLambOfGod @ Oct 16th 2009 7:11PM
I can't wait to get my hands on this. It's like the spiritual successor to Skies of Arcadia with a talented dev team to boot. It may not be perfect or AAA, but it's my kinda RPG.
I'm really digging what Shane B. is doing over at Ignition. Keep bringing us these more obscure games, please!
Alton Brown [ XBL: LordToastington] @ Oct 16th 2009 7:26PM
Shane Bettenhausen is a sexy man.
TriviumSuffocationTheBlackDahliaMurderLambOfGod @ Oct 16th 2009 7:47PM
That I cannot deny, Mr. Brown! =D
Metayoshi @ Oct 17th 2009 3:04AM
Yeah, Skies of Arcadia was an amazing game, and the first time I saw a trailer for Nostalgia, I immediately thought of SoA.
I honestly can't wait for this game to come out, but I still haven't beaten Mario and Luigi, and I've yet to touch Kingdom Hearts. Plus Muramasa is draining my time when I actually have time to play video games. For once, I feel there are too many good games out right now, and more are coming out.
WREturns (Please buy and rate my iPhone game, Shape Tapper!) @ Oct 16th 2009 7:37PM
I just read about this in Game Informer. Looks like a good time.
CH3BURASHKA @ Oct 16th 2009 8:03PM
The name alone is intriguing, and now even more so.
Paviel @ Oct 16th 2009 8:13PM
Does this game remind anyone else of EarthBound?
TriviumSuffocationTheBlackDahliaMurderLambOfGod @ Oct 16th 2009 8:19PM
I don't get that vibe. If you want to check out a game that's like EarthBound, check out Contact on the DS.
Bowser Rogozhin: England is finished @ Oct 17th 2009 6:01AM
Seeing the Empire State Building in a classic RPG does leave me rather intrigued, but I'd be lying if I said this game was at the forefront of my interest. I get the same sort of vibe from that Sakaguchi game denizens of the internet latched onto a couple years back, Archaic Sealed Heat. It was supposed to be the next John the Baptist, but once the game was released it turned out to be another poor preacher. Polished mediocrity was gist of what I got from listening to trusted feedback, and this game wrangles me the same way.
Squid @ Oct 17th 2009 1:35PM
I don't know why this came to mind when I saw the article, but does anyone remember a gameboy (possibly gameboy color) game where you were part of a group of kids stranded on an island? I think it had the word blue in the title.
Onomah @ Oct 17th 2009 4:58PM
Survival kids was a gameboy colour game about...well kids, surviving.
There was a sequel on the DS called "lost in blue". That must be what you mean. I don't really see the connection though, to nostalgia I mean.
Squid @ Oct 17th 2009 8:17PM
Yep, that's it, thanks! As you said, no real connection here, it just came into my mind when I saw this story for some reason.
idowantpie @ Oct 17th 2009 7:56PM
This game looks awesome :D
alamos @ Oct 18th 2009 6:53PM
Sounds like a Wild ARMs (before Wild Arms 4, which is definitely the worst sequel I've ever played) and Skies of Arcadia mix. Really cool, might pick it up if I find a sale.