One of our biggest complaints with the relatively streamlined iTunes App Store was the user's inability to upgrade "Lite" applications to their full, paid counterparts through the demo apps themselves. This led to the App Store being cluttered with two versions of nearly every game app, which sent us into fits of obsessive-compulsive rage. Fortunately, Apple has switched its position on in-app purchases, allowing developers to include the option to purchase and unlock the full version of an app (or even DLC) through the lite version's main menu, folding free and paid apps into one neat, orderly download.
Of course, with this new model, we're likely to see a lot more app developers attempt to nickel-and-dime iPhone owners with insubstantial DLC. Still, the changes should bring a much-needed simplification to the device's download service. Now, if someone could just find a way to fold Fart Machine, Fart Gun, Fart Helicopter, Fart Piano, Fart Bomb, Fart Generator, Fart Machine 2, and Fart Thesaurus into a single, unspeakably crude executable, the App Store would be pretty much perfect.
Reader Comments (7)
Posted: Oct 16th 2009 11:14AM ummhello said
except for those applications that are listed as "free" for the first use and then charge a small fee for additional usage. wtf is that about? I don't understand why Apple allows shareware-type price models.
either it's free (lite) or paid (premium/full) edition. I'm not sure how many applications abuse this method, but most recently I was setting up Twitter for my mom on her ipod touch when I discovered this.
Reply
either it's free (lite) or paid (premium/full) edition. I'm not sure how many applications abuse this method, but most recently I was setting up Twitter for my mom on her ipod touch when I discovered this.
Posted: Oct 16th 2009 12:41PM ummhello said
the difference is that with XBLA/PSN you know you're getting a demo/trial version. In the AppStore it is just listed as "free" and when you read the fine print it says that additional functionality (ie - the function you were looking to use it for) you have to pay extra.
If the AppStore was to label it "free trial", "trial", or "demo" than you would know before downloading that you would be expected to pay for it. My problem with the current system is when something "free" does not equal "free."
Reply
If the AppStore was to label it "free trial", "trial", or "demo" than you would know before downloading that you would be expected to pay for it. My problem with the current system is when something "free" does not equal "free."
Posted: Oct 17th 2009 2:03PM (Unverified) said
They should definitely distinguish between "demo" and "free" games, er, apps.
In-app purchases are a great way for developers to monetize their investment by charging separately for each individual piece of a game.
Perhaps it will catch on with office software as well.
"You have selected bold face, which is a premium feature. Please enter credit card number..."
Reply
In-app purchases are a great way for developers to monetize their investment by charging separately for each individual piece of a game.
Perhaps it will catch on with office software as well.
"You have selected bold face, which is a premium feature. Please enter credit card number..."
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