Interview: Bayonetta's Hideki Kamiya and Yusuke Hashimoto

Joystiq: Bayonetta has sex and violence, but do you consider it a "mature" game?
It's definitely not a game for kids. Being a parent, is this a kind of game I would want my grade schooler playing? Absolutely not. It's pretty straightforward: all the blood and violence and sexual overtones. My idea is even more than that. If you see a movie for adults, does that necessarily make it an adult movie that you wouldn't let your kids watch? Or, would kids really understand it and get any value out of participating in that?
Having made games like Viewtiful Joe and Okami, and Bayonetta as well -- it's never been a thought of "oh well, is this intended for adults or intended for children?" It's more like "we're making the best game we know how to make." And for a game like Bayonetta, because there's so much blood splattering on screen when you're in battle and stuff ... if it weren't for that, it probably would be alright for kids to be playing, on just the level that it's a game, an action game, and it doesn't really matter how old you are when you're playing it. You should be able to appreciate it and enjoy it. So the idea that we're targeting a specific demographic, or specific age rather, when making a game doesn't really enter in too much. Once the game comes in reaches this level of development, and reaches this stage of concept, it naturally gravitates in a certain direction.
On a related note, would you consider the story of Bayonetta to be serious? How crucial is the story to the gameplay experience?
The story in and of itself is definitely not serious. But the design goal for the story components is to build up the entertainment value of the game. And so, as exciting and dynamic as the gameplay itself is, the cutscenes also are intended to be exciting and dynamic and really over-the-top, really bring the whole package of entertainment this game is attempting to deliver. If you look at any of the trailers, and see snippets of the various cutscenes, and it should give you an idea of the tone of the game's story.
How did the story of Bayonetta get developed? Was it meant to have a clear direction, or is it meant solely to drive players from one action sequence to another?
So while I wrote the original story, once the game actually gets under construction, the biggest input was from Yuji Shimura, the movie director that led the cutscenes. As you're mapping everything out and looking at how you can render that into an actual action sequence for a movie, then it's like "oh, but if we can include this" or "if we did it this way, it would be that much more interesting." You get a lot of input, especially from him, and from other people that have a lot of neat ideas and good advice. All of that blends together into creating what the Bayonetta story comes out to be.
One of the most memorable features of Bayonetta revealed so far is its "one handed automatic" mode. Where did the inspiration for this come from?
"It's almost equivalent of putting a DVD into the DVD player and watching all the way to the credits."- describing "Easy Automatic" mode
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One other important idea behind Easy Automatic mode is that it's a step for players that aren't at that level to play on Hard or Normal mode. It's someone that's new to the genre, or somebody that's intimidated by it. At any point during the game, you can turn it off and just go off into Normal mode and continue on. It's something that gives you an easy step -- not just throw a hard game at you, and ease you into it. The overall effect of that is to broaden the market and help make more hardcore gamers, more people that can appreciate the type of game Bayonetta is.
We really do believe it's a very good stepping stone for getting into the higher levels of the game. While you can compare it into putting a DVD into the DVD player, here you do have to give some kind of input to get into it. There might be some players that start off in that difficulty setting, just by doing a little bit at a time ... it might lead into somebody playing and realizing "oh, I can play this game. It's not as difficult as I thought it might be."







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Reader Comments (Page 1 of 1)
Victor @ Oct 19th 2009 6:32PM
I admire what they're trying to accomplish with the easy automatic mode, but maybe it's just going a bit too far?
devilsei @ Oct 19th 2009 7:07PM
Nope, going too far is Nintendo with their "Let the game play itself" mode they are adding in to their games. =P
James @ Oct 19th 2009 7:40PM
@devilsei
Yeah, $50 to see one game being played by itself! welcome to the future!
Charlie_Six @ Oct 19th 2009 8:57PM
Agree w/ Victor. I thought Automatic mode would at least require the player to move the character around. But from the video, the player just presses a button over and over. WTF?
jonathonfwagner @ Oct 19th 2009 9:21PM
I think you guys might be missing the point. You don't have to play it that way, so why are you complaining?
And also, the new Mario game isn't going to play it for you, it's going to show you how to do whatever you're having trouble with.
Arnie @ Oct 19th 2009 6:33PM
I have no qualms admitting that I will use the Easy Automatic Mode the first time I am playing this game, as I want to play this game for the really over the top stuff and I know I cant pull off proper combos to save my virtual arse.
CaramelZappa @ Oct 19th 2009 6:48PM
I haven't really played games in this genre at all, but this game looks badass, so I don't see anything wrong with breezing through it on easy automatic mode just to experience it rather than investing skills in a genre I'm generally not interested in.
WINterfang ( Now with the power to piss you off ) @ Oct 20th 2009 12:07AM
Just play the easy mode then, you have free control but mashing the Y button again and again will produce different combos ;).
Jinsenken @ Oct 19th 2009 6:52PM
Judging from the demo's normal mode, I'll definitely be starting on the hardest setting possible.
Shits easymodo with the witch time thing. Motionless enemies + XYX Katana combo = S-S-Stylish ownage of everything in the area.
I guess years of DMC and NG have trained me well in these types of games, but I bet it'll still be crazy easy even for a newcomer, so long as they don't button mash.
CaramelZappa @ Oct 19th 2009 7:06PM
You can play these type of games without button mashing? No wonder DMC3 kicked my ass.
Traceur_Ryuk [All Digital until December] (PSN: Ryuk_shinigami) @ Oct 19th 2009 6:54PM
Do you still get trophies/achievements on automatic mode? I'm sure there will be trophies like "Get a (XX) combo".
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Oct 19th 2009 6:57PM
I pretty much go thru all games I play on the hardest difficulty I can the first play thru....but I may go thru it o. That hella easy mode the second play thru just to see just how easy it is
CaramelZappa @ Oct 19th 2009 7:08PM
For me it depends on what type of game it is. Shooters I like to play through on the hardest possible. Games like Gears and Uncharted I wish you could play though on insane/crushing on your first run.
RagingStormX @ Oct 19th 2009 8:51PM
@ CZ - atleast you can play Ucharted through twice and get rewarded for all difficulty if you play on Hard then Crushing. The bullshit in NGS2 is just ridiculous...you can beat the game on Normal and will still have to beat it on easy (like beating it on a higher difficulty doesn't mean shit..).
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Oct 20th 2009 7:02AM
Yea it pissed me off that Ninja Gaiden Sigma 2 did that....
RageOverdose @ Oct 19th 2009 7:30PM
I like how he admitted the story wasn't even serious. I chuckled a little there; it's not something I usually hear.
I have respect for a developer telling you *exactly* what experience is trying to be brought by the game he/she made. Easy automatic is for those newcomers to the series (newbies, if you will, or n00bs xD), and the story is just there to be fun to watch as it fits with the action.
I'm pretty excited for this game.
BigD145 @ Oct 19th 2009 8:03PM
Buzzard + Bayonetta + easy mode = CGI porn
Anemos @ Oct 20th 2009 2:27AM
Buzzard?
If anything, having a buzzard in your room while playing Easy Automatic mode is a bad idea.
Anik-28-Wrath @ Oct 19th 2009 11:28PM
Bayonetta must die mode all day.
I raped in that demo- so more naked moves for meh at hardest difficulty.
Tell you what else will be hard playing this game...
..Yeah.
(01) @ Oct 20th 2009 6:04PM
You make me ashamed to be a person.
SirEnity @ Oct 19th 2009 9:20PM
SUP DAWG, WE HEARD YOU LIKE FAPPING, SO WE PUT ONE HANDED MODE IN YO BAYONETTA SO YOU CAN FAP WHILE YOU PLAY.