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Reader Comments (63)

Posted: Oct 20th 2009 12:12PM (Unverified) said

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im really happy about this , i hope they make another game
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Posted: Oct 20th 2009 12:13PM darkinchworm said

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I'm making a note here...
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Posted: Oct 20th 2009 12:16PM Quinion said

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Huge Success
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Posted: Oct 20th 2009 12:40PM unknown159 said

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It's hard to overstate my satisfaction.
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Posted: Oct 20th 2009 12:43PM Hank Hill said

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Aperture science.
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Posted: Oct 20th 2009 1:26PM rahmenxnoodles69 said

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we do what we must, because we can
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Posted: Oct 20th 2009 1:35PM unknown159 said

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for the good of all of us except for the ones who are dead
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Posted: Oct 20th 2009 2:13PM Skruff said

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But there's no sense crying over every mistake
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Posted: Oct 20th 2009 2:17PM Hank Hill said

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You just keep on trying 'til you run out of cake
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Posted: Oct 20th 2009 2:21PM Dr Perry Ulysses Cox said

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and the science gets done and you make a neat gun for the people who are still alive!
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Posted: Oct 20th 2009 2:43PM Martin C said

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[instrumental breakdown]
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Posted: Oct 20th 2009 4:13PM Hank Hill said

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I'm not even angry, I'm being sooo sincere right now...
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Posted: Oct 20th 2009 3:49PM Geist said

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Goddamnit.
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Posted: Oct 20th 2009 4:41PM The Blank Mage Returns said

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COMBO BREAKER
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Posted: Oct 20th 2009 11:49PM (Unverified) said

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Ladies and Gentlemen, this is why I love Joystiq!
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Posted: Oct 20th 2009 12:17PM darkinchworm said

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"I am too stressed out. Try again in a minute or two. -the Server"

hah :)
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Posted: Oct 20th 2009 12:18PM RKN said

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Hopefully, this gave some pirates incentive to buy the game, for however little, a penny is better than nothing. Although if everyone paid a penny, the developers would lose much more from the server upkeep and all the downloads from it!

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Posted: Oct 20th 2009 12:49PM Aerothorn said

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Yeah, I would argue that a penny is actually *worse* than pirating it. The only benefit is that when they need to pitch sales numbers to some publisher they can include those.
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Posted: Oct 20th 2009 12:19PM soniccar said

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I could never get a demo to work on my computer, so I didn't pay very much for it. I did buy multiple copies for my friends and family, though. It has no DRM, so it wasn't necessary for me to do so, but I had rather of paid something for each person I gave a copy to.
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Posted: Oct 20th 2009 12:20PM GamGams said

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I bought the game at $0.01 and really... It's boring. Not for me at all. Glad I didn't spend more than that.
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Posted: Oct 20th 2009 12:24PM (Unverified) said

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Yeah it was pretty boring. I have the hardest time understanding what everyone sees in this game.
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Posted: Oct 20th 2009 12:27PM Metal Gear said

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Yeah, I was pretty disappointed in the game after hearing all the good things about it. The game is also pretty damned annoying with your starting piece moving around and the fact that you can't always place what you want even though there is no reason for it.
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Posted: Oct 20th 2009 12:29PM Liekos said

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Why wouldn't you have tried the free demo first then?
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Posted: Oct 20th 2009 12:38PM GamGams said

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I did try the free demo actually, but the full game offers more stuff. I figured once you got beyond what the demo offered there might be more interesting content. For me, the answer was no. So, I just lose a penny, which isn't a huge deal.

I'll probably pass the game onto the family PC. Maybe the kids will enjoy it where I didn't.
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Posted: Oct 20th 2009 12:41PM ducttapeBigSexy said

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I tried the demo and, honestly, I don't see what all the fuss is about. Seems like another GTA IV - it's a solid game, but doesn't even come close to the praise every game journalist poured over it.
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Posted: Oct 20th 2009 12:50PM Aerothorn said

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Seriously?

I mean, even if you thought it was fantastic, it doesn't really matter, does it? Since you essentially paid them nothing.

Why not try the demo first?
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Posted: Oct 20th 2009 2:17PM Warlock said

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I agree, it was *ok* but not nearly as amazing as people seem to be claiming it is.
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Posted: Oct 20th 2009 3:11PM (Unverified) said

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you have kids?

that means you have a job.

yet you only paid them one penny?

not even one dollar?



lol.
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Posted: Oct 20th 2009 4:18PM GamGams said

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Not my kids, but yes I could have afforded to pay a lot more for the game. Why pay more for something that obviously was not worth it to me?
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Posted: Oct 20th 2009 12:25PM Apollo26 said

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Very nice, How much?!?!?
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Posted: Oct 20th 2009 12:45PM Yousty said

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FOUR people paid $50 for it?!
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Posted: Oct 20th 2009 1:10PM (Unverified) said

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It was the developers' parents
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Posted: Oct 20th 2009 6:18PM Special Agent Steve said

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I'm a dad?

...uh-oh.
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Posted: Oct 20th 2009 12:52PM TheVapourRub said

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lol blame the penny sales on the RFD'ers
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Posted: Oct 20th 2009 1:00PM (Unverified) said

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Add all the numbers up and 2D Boy made something over fifty grand from this. I don't know how much that is in terms of video game development costs but it sounds pretty reasonable to me for a few days worth of sales.

Anyways, I absolutely love the game and I definitely think the game is worth more than I paid for. Can't wait to see what else 2D Boy can come up with.
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Posted: Oct 20th 2009 1:19PM Trojan said

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I paid $1, but only because I'd already bought it on the Wii and didn't really feel like paying a bunch just to have it on another platform.
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Posted: Oct 20th 2009 1:29PM rahmenxnoodles69 said

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Someone actually payed $50 for this game?

Wait FOUR people did..?

Wow..
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Posted: Oct 20th 2009 1:34PM GewurztraminerX said

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I got it for the Wii months ago; not the cheapest version by far, but it works well as a WiiWare game. Definitely one of the better titles I've played this year.
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Posted: Oct 20th 2009 1:35PM MLWW said

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I also bought it for $0.01 and I am proud of it :)
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Posted: Oct 20th 2009 3:51PM Geist said

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That is because you are a terrible person.
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Posted: Oct 20th 2009 1:43PM TexRob said

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Nobody who owns a computer that will play this couldn't afford $1. They lose money on credit transaction, bandwidth, etc at one penny, so congrats on being worse than pirates.

There is being thrifty, and then being a cheap a**/thief.

Basically take the one penny people and you have the statistic for percentage of gaming population that are scumbags.
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Posted: Oct 20th 2009 2:21PM Warlock said

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They could have always put a minimum donation cap if they were so concerned with transaction fees. If the developer gave it away free, is it piracy then? I see no reason to chastise people for simply taking advantage of the *developer's* sale.
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Posted: Oct 20th 2009 6:41PM (Unverified) said

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Hey screwball, who cares?

I mean besides you, obviously. You care too much. Like World of Goo is your child and someone took her to the prom, and you were uneasy as it was because daddy's little girl is all grown up. And then she comes back at 2am, her dress strap ripped and makeup running down her face like a waterfall of shame. "He raped me daddy, he raped me!" she screams. And all you can think of is what kind of scumbag would do this to your little girl.

I'm a guy, and I fart!
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Posted: Oct 20th 2009 2:01PM (Unverified) said

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I bought it but the server was down when I bought it/still seems to be down.

Any idea how I'd got about getting the copy I bought?
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Posted: Oct 20th 2009 2:20PM GenKhan2 said

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Played the demo on Wii. Had I bought it I would have paid $0.01 also. Interesting game but that's its value to me.
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Posted: Oct 20th 2009 10:47PM Alex McKee said

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There was a Wii demo?

Wait, the Wii has demos?


Now a more pressing matter:
You didn't like World of Goo? What are you, an individual? Geez man, conform to the norm.
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Posted: Oct 20th 2009 2:45PM Powerlord said

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Having paid $5 for World of Goo when it was on sale on Steam... I think $0.01 is a fair price for it.

No, seriously, it was fun for approximately a minute.
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Posted: Oct 20th 2009 2:48PM BigD145 said

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I couldn't afford it even at $.01. I still have to wait to play.
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Posted: Oct 20th 2009 2:56PM CaramelZappa said

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I payed $20 for it on steam when it launched and don't regret it one bit.It's one of those few titles that is innovative, charming, and fun, a lot of games struggle just to pull off one of those.
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Posted: Oct 20th 2009 3:55PM (Unverified) said

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This is not a good trend. Smaller games keep getting cheaper and cheaper and eventually the market will collapse. It's not a healthy situation for developers who want to make quality games at lower prices.

I can't imagine the iPhone games store lasting too much longer on a quality level. It's already congested enough as it is.
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