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Posted: Oct 21st 2009 9:27PM Anthology said

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I'm not even sure what to say.
There's no way to defend this kind of shit.
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Posted: Oct 21st 2009 10:08PM The angry pro consumer gaming ga said

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What else would you expect from MS, I mean all flamebait aside this shouldn't be a surprise to anyone. You purchase defective products and then rebuy them when they break then the only one to blame are yourselves. My 360 still runs fine, but if it ever breaks within the next year and MS doesn't repair it for free that is the last time I purchase any hardware from them.
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Posted: Oct 21st 2009 10:12PM (Unverified) said

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If you've had your 360 for less than 3 years and it RRoDs, then there's no need to rebuy it, is there?
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Posted: Oct 21st 2009 10:14PM MarkezJM said

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I'm a Molyneaux fan. Fable II was a fantastic game, and one of the titles I've enjoyed most in recent memory. I expect Fable III will be fantastic as well.

Microtransactions are the wave of the future, like it or lump it (yuk yuk), and it'll be unavoidable wherever you turn. Legions of internet whiners won't change that. It's really not so much whether you can 'defend' this kind of thing. Just accept it.
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Posted: Oct 21st 2009 10:27PM (Unverified) said

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You make a good point, Taco. However, I feel that Fable is a strong enough brand that it won't matter if everyone who reads Joystiq doesn't buy it. It'll sell to fans of the first two.
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Posted: Oct 21st 2009 10:36PM (Unverified) said

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@Markez: I never understood the, "I recognize this is something that a lot of people don't agree with, so just sit there and do nothing about it" mentality. Just because DLC is becoming a popular "wave of the future" (what is this, the 90s?) doesn't mean that people shouldn't be able to protest it, and telling everybody who is protesting to "sit down and shut up" isn't a very constructive way to help move the game industry towards an experience we all can enjoy.
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Posted: Oct 21st 2009 10:37PM (Unverified) said

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Like Stevetrop mentioned below, I think this is more of a way to purchase DLC in-game. Those "extra parts" are probably stuff like Knothole Island. If Molyneux tried to do something like you just described, Miyamoto would crush his skull for bringing about the death of an industry he helped to revitalize.
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Posted: Oct 21st 2009 10:39PM (Unverified) said

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As much as I like you, Markez, I'm going to have to go with Metkis on this one.
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Posted: Oct 21st 2009 10:41PM D dogg said

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I honestly think judgement is being passed too early on this or that his idea is being taken out of context.

I could be wrong, but I'm interpreting it this way, example:

In Deadspace, you upgrade your weapons and suit at stations. Also at these stations, you can change into the console specific suits. NOW, you can also buy the individual DLC weapon packs through this station without having to exit the game and purchase / download said pack / item.

NOW, if I am wrong and this is nothing more than EA's bullshit where you pay to unlock shit already in the game, well that ladies and gentlemen is complete bullshit and I'd say BOYCOTT THE FUCK OUTTA FABLE III!

Time will tell.
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Posted: Oct 21st 2009 10:45PM (Unverified) said

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anthology- there are actually ways to defend it. i am sure there are many people out there that would rather just buy special weapons and armor and other things rather than spending hours working or stealing in the game to do so.

and its easy to pop in things that have no effect on the actual game, but seem interesting, like they said in the post such as special weapons. having more fun killing enemies is always fun and some people wouldnt mind the purchase.

IMO this is annoying and shouldnt be done, but what the hell can we do ?
its all around us now... examples...do you want avocado on that sub ? $ 1.00 extra; bacon ? $ 1.00 extra...$ 50 per month cell phone plan, want to text ? $ 10 per month..premium and/or unneeded items usually cost money..companies have to stay in business and when they strike something popular of course they are going to try and make as much as they can. it sucks because it goes beyond the art and passion of the game making, but at any moment any developer, publisher, or any company for that matter can lose much money if not millions of dollars.

i stay away from this stuff and if everyone else does then it probably wont be offered as much. If it is popular and brings in money is there any reason it should stop ?

and to claim that this only happens on the 360 is a joke because it is happening on both consoles.
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Posted: Oct 21st 2009 10:45PM AoE said

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@Metkis,

Mind you I am not agreeing with Markez at all... but the thing is all of the yelling and screaming and protesting and online petitions in the world won't change shit, what game companies... what any company listens to is money. So really the best tactic to defeat shenanigans like this isn't to yell at MS or Lionhead, it's to calmly inform non-core gamers of the ways in which they will be screwed and why it's actually far more worthwhile to not purchase the game than it is to purchase it. If it tanks, or if the microtransaction store tanks, it'll be an experiment never to be repeated... but if it's popular... well at that point gamers have decided our fates, even if the hardcore gaming population doesn't agree.
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Posted: Oct 21st 2009 10:47PM Ballistic H said

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I'd like to see someone pay $0.99 everytime he travels... in an RPG...
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Posted: Oct 21st 2009 10:50PM Ballistic H said

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Because I DEFINITELY won't.
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Posted: Oct 21st 2009 11:01PM (Unverified) said

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spyder taco why are you comparing this to advancing forward in demons souls ?

the only thing we have heard about this is that 'special weapons' and other things may be available for purchase in game as micro-transactions. these would have no effect on the outcome of the game and are in no way mandatory to complete the game or really needed.

if you had to pay to advance in a game that would outright wrong. have you played dead space ? like someone else brought up if you have played that game there are special armor suits available for purchase in game which had no real effect on the outcome of the game...

i really call these things help for sorry gamers, or loot for spoiled rich kids, or whatever the hell, im stereotyping...
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Posted: Oct 21st 2009 11:04PM (Unverified) said

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ballastic- the post said:
"plans to offer "travel" to new areas of the game world"

a lot of people paid to travel to the DLC areas of fable 2, this sounds the same to me ?

spyder taco- the post said:
''enabling players to purchase premium items without disrupting the game experience''
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Posted: Oct 21st 2009 11:08PM finnith said

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I actually see this as a novel idea, as it will kind of improve the flow of games (i.e. what if instead of having to go to the Marketplace to buy the Knothole Island DLC pack you just bought a ticket for a boat or something to that effect?). I do hope that MGS and Lionhead choose not to whore out the idea with gameplay relevant items (weapons), but something as trivial as clothes (remember that in Fable 2 there were no statistics attached to clothes, let's assume that doesn't change), then there's not really that much point to objecting this kind of thing. Hopefully though, this doesn't set too much of a precedent for future games.

I do agree with what I think Markez is saying though, most people are probably going to buy the game anyways. It'll probably take something similar to the BF:BC debacle with the weapons to really stop this, a small petition or limited outcry from our small corner of the internet is going to do nothing.
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Posted: Oct 21st 2009 11:22PM Dr Perry Ulysses Cox said

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You know what? Markez is right. Fuck you guys and your bitching and moaning every time a developer adds content to an existing game or provides new options. So what if it costs money? If you don't like it, don't buy it. It's not mandatory, it's an OPTION, for fuck's sake. You know how much I payed for Final Fantasy III on the SNES in 1994? $79.99. In 1994, no less. I think that developers should charge MORE for incredibly long games. It's a hell of a lot cheaper in entertainment hours/dollar spent than any other form of media. Think about it.

2 hour movie/$10 a ticket = $5 per hour
400 page book/$13 = 6 hours give or take = $2.16/hour
60 hour game/$60 = $1/hour

AND you can turn around and sell it for a reasonable price? You ever try selling a movie ticket stub or a used book? Hell, I put 300 hours into Oblivion so that cost me about $.20/hour. So I don't care if they charge for special weapons in Fable 3. As far as I'm concerned, they've earned it.
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Posted: Oct 21st 2009 11:41PM Anthology said

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@WRE

No, simply no.
This is not charging for extras, this is simply a case of charging for things that should be available to the purchaser from the beginning.

You know why you spent so much for Final Fantasy III?
Because it was a fucking great game, that's why.
Even if the times had allowed for DLC, it wouldn't need it, you wouldn't have to buy it because it was already a complete experience.

I, personally, am sick of paying $60 for a fucking 12 hour playtime.
I'm fucking sick of dropping $10 on some DLC released less than a week after the game's release.
If they add something to the game FAN-FUCKING-TASTIC, but don't make BUYING SHIT WITH REAL MONEY a main attraction of the game and don't fucking nickle and dime me every two months for more content.

In the meantime I'll be over here playing TF2, whose provided more content for free than most console games have paid DLC.
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Posted: Oct 21st 2009 11:49PM CheeziePotato said

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So wait, I pay $60 for this game and I still have to pay for stuff in the game? I thought paying for DLC was unfair, but this is BULLSHIT.
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Posted: Oct 21st 2009 11:52PM Dr Perry Ulysses Cox said

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@ Anthology,

$60 for 12 hours is still cheaper than the equivalent time spent at the movies and the property is yours. If you trade it in soon after buying it it's more like $30-$40 for 12 hours. If you're talking bang for your buck then you just don't have a case. Meanwhile movie theaters continue to charge you $4 for a soda that costs them $.20 and nobody bats an eye. That's charging something extra that enhances the original experience and could come free with the price of admission too, right?
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Posted: Oct 21st 2009 11:58PM Anthology said

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Are we comparing apples to oranges or what?
I could sell you a deck of cards for a dollar and you'd have the possibility of enjoying it for a longer period of time than either entertainment medium.
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Posted: Oct 22nd 2009 12:07AM Mmmmz said

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So this is how gaming dies...; with thunderous applause...
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Posted: Oct 22nd 2009 12:31AM MarkezJM said

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"You seem to be forgetting that this entire industry is run by the consumers"

Reeeeeaaaaaaaaaaalllllllllllllllllly. You reeeeeeeeeeeeallllllllllllllllllllly believe that? You're loony toons, buddy. Hurray for whiny internet complainers who think they're seriously influencing the way the gaming industry is handling DLC and microtransactions.
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Posted: Oct 22nd 2009 12:37AM Mmmmz said

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They influenced PS3 sales and image... DLC is next and for the better this time.
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Posted: Oct 22nd 2009 12:52AM Dr Perry Ulysses Cox said

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Anthology,
A deck of cards? Hell, even if I am comparing apples to oranges at least both things are fruit. Comparing a deck of cards to a videogame is like comparing apples to horseshoes. All I'm saying is that gamers are fussy, entitled little bitches who get far more entertainment value out of their games than almost any other enthusiast with a similar technology-based hobby gets out of theirs. You guys bitch about companies trying to make money off of cheap ports and cash-ins and then you bitch when they try to make a little extra cash off of a huge AAA epic as well. With fans like you, who needs critics?
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Posted: Oct 22nd 2009 2:45AM MarkezJM said

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What you're describing isn't really marketing, lol, but I suppose that's beside the point. Let's say that consumers do control the industry. That would definitely explain why we're going to see more microtransactions, more DLC, more unlockable content, and we'll see each in newer and more innovative ways than ever before as we go down the line here. Consumers contintue to gobble this stuff up in all ways, shapes, and forms. Consumers don't strongly disagree with this, there is going to continue to be gobs of money to be made here by publishers because consumers continue to vote with their dollars that they like this type of thing.

You're not an example of the common/majority gaming consumer, and how does this become a Microsoft issue for you? I got a chuckle out of this fairytale picture you have of the poor casual gamer who spends 60 beans of his own leisure money on his gaming hobby and poor ol' fella is confronted with an optional microtransaction for virtual clothing he doesn't need to buy, or optional DLC/areas they're smart enough to know they don't need to buy. Be sure to let me know though if the whiny internet uprising ever happens and the elitist hardcore begin to dictate what the industry does, and publishers bend to the will of the few and they willfullly turn away from the additional revenue streams that continue to stare them in the face.
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Posted: Oct 22nd 2009 3:43AM (Unverified) said

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spyder and markez- i think you both are right.
first i believe that sometimes companies and business can influence the market and consumers from time to time and mold what we 'like to buy' through exuberant marketing campaigns.

consumers control the markets and everything only to an extent. when a game like halo 3 and cod4 sell 10+ millions copies each approximately you get 100 other shooters that come out because publishers believe 'that is what we want', but did we really want all those shooters ? companies are always going to make products they want to and attempt to mold the market into accepting the new product, or adapting products to consumers tastes, but doesn't always work when overdone.
90% of businesses fail, so just let this fail if thats the case, however, im sure these DLC and mini packs are popular to some people.

everything available in any market doesn't have to tailor to your tastes because every consumer is different. there will always be a wide range of products and services available, or at least i hope so.

also companies must hate when people ask for something and then do not buy it, such as putting more hardcore games on the wii. i dont think any mature game has sold well on the wii, so of course concentration will always be on the casual games, which everyone on joystiq seems to complain about.
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Posted: Oct 22nd 2009 3:54AM (Unverified) said

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and markez a question whats the deal with quoting me ? do you have a hidden thing for me or something where you need to be reminded by me ? it just feels weird to see that when you post every time. i hope you don't have issues.

anyways i am glad you can misspell a quote first of all and i guess it shows praise to me that you were wrong. You typed in a mean way to me in that forum for no reason and brought up an old debate which you had forgot i guess. now you have an obsession with the subject or something ?
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Posted: Oct 22nd 2009 10:25AM MarkezJM said

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Mostly I just think it's funny the way it rhymes. Apologies for being a dick.
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Posted: Oct 22nd 2009 3:14PM Duke said

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Its always amazing to see the people that will show and say they want to be charged more, and that game prices were higher in the past and we should be thrilled with them being even higher now. You all can piss away money however you like and brush your teeth with gold toothbrushes if you like, but that doesn't meant that other people shouldn't be bothered by being screwed over. The micro transactions are out of control right now.

They have marketing people at these companies to bullsh*t us about how good these screwings are, so why do you feel the need to encourage it too? People have a right to be bothered by increasing costs.
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Posted: Oct 22nd 2009 3:22PM (Unverified) said

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k it was funny i admit.
just when you said i got in an argument and lost over pans, that pissed me off because i remembered the whole thing dearly for some reason...
that person was acting so smart, then i kept chopping his comments down to size, and then he had to try the old 'less of a man' comment because i cook. which was very funny itself and told me at that point that i had won the argument and the guy was trying anything to change the subject and make me look bad, which really only made the guy look like a lazy and sexist person.

just seemed like your 2 cents came from left field on the whole thing i guess and felt like you were only trying to be mean. but i may be wrong and im sure i could have been mean to you in the past also, cause im not always the nicest guy.

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Posted: Oct 21st 2009 9:32PM (Unverified) said

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don't defend it...don't buy it
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Posted: Oct 21st 2009 9:31PM (Unverified) said

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Well, that's bullshit.
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Posted: Oct 21st 2009 10:21PM vmenge said

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No, it's Peter Moneylux!
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Posted: Oct 21st 2009 11:54PM DevilSei said

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Vic, all I gotta ask is...


What's the difference?
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Posted: Oct 21st 2009 9:33PM Bananarama said

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The only way this could be acceptable is if you can buy it for in game currency OR real world money.
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Posted: Oct 21st 2009 11:31PM Bananarama said

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The difference between your two examples are that Yoville is free, while I will be paying 60 dollars for fable 3, and rock band and GH songs are developed after the game is released, and are not already on the disc. When I pay $60 for a game, I feel I am entitled to everything that is on that disc. I should not then have to spend extra money to get stuff that I already paid for.
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Posted: Oct 22nd 2009 8:31AM Mr Khan said

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Maybe on a sliding scale? How easy is it to get currency in Fable? (their unit is Gold, right?) So something like 1,000 G per $, or whatever could be slightly unfair to give you incentive to put real money on it, but make it so that you don't have to.
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Posted: Oct 21st 2009 9:34PM (Unverified) said

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Because in-game currency is for pussies.
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Posted: Oct 21st 2009 9:34PM Ike said

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I'm kinda ticked about Natal being included at this point, as it seems like a gimmick.
But my opinion on THAT could change.
It won't change on this. Microtransactions suck.
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Posted: Oct 21st 2009 9:40PM sonicspike41 said

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The way I see it is:

If you plan on having in-game microtransactions from the start, then you should use some of that expected income to help offset other things. For example, lower the price of the game, include it in a worthy enough bundle, create plenty of for-free content, or lower the price of the game.
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Posted: Oct 21st 2009 9:47PM Sir Biccy said

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Spot on sonicspike41.

Micro transactions are all good and well when it isn't for shit that should've been included in the game in the first place, for it's price.

They'll charge us for the box art next. What? You want a CD with a design on it? That'll be extra mate.
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Posted: Oct 22nd 2009 9:31AM Prox said

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Yeah, it seems like they're trying really hard to make me HATE Fable III.
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Posted: Oct 21st 2009 9:34PM Lord Malvern said

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I could understand if this were a free-to-play MMO, but not on a single player game that costs $60 just to get in the door.
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Posted: Oct 21st 2009 9:36PM Jack Tretton said

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"Also mentioned were plans to offer 'travel' to new areas of the game world...for a fee."

This kind of shit is why fewer and fewer games offered at MSRP will never be the *whole* game as developed from day one. Hell, I'm sure DLC gets discussed at the first creative kickoff meeting.
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Posted: Oct 21st 2009 9:42PM (Unverified) said

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I'm OK with DLC such as GTA IV's or Fallout's not being part of the full package. That's substantial stuff. But stuff like this is just stupid.
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Posted: Oct 21st 2009 9:48PM Jack Tretton said

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@Alton

I understand the GTA IV experiment -- Microsoft loans Rockstar $20 million dollars to create episodic DLC, sit back and see how it sells. I haven't played The Lost and Damned, but will when I buy the TFLC disc next week. Will I find the two episodes worth $40? We'll see.

On the other hand, IMO, much of the Fallout 3 DLC should have been in the original game.
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Posted: Oct 21st 2009 9:52PM (Unverified) said

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TLAD is great. I'm sure you'll enjoy it.

As far as Fallout goes, I don't know. The game is pretty big on it's own, and, in my opinion, well worth $60. However, I'll concede that a couple of the DLC packs (Operation: Anchorage and Mothership Zeta) aren't worth $10.
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Posted: Oct 21st 2009 10:53PM AoE said

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Christ almighty how much fucking content did you expect Bethesda to give you for your six sawbucks? The game is already a good 100 hr+ experience, it's got more gameplay meat on it's bones than most games released this generation, without a single expansion pack. How many games have you purchased in the past 5 years that you can say that about?

This microtransaction stuff sounds like bs, but it's entitled nerds like you who make the side against it look like fools. Perhaps you're just butthurt that the game came to an end? Something Bethesda did, amusingly enough, after a bunch of butthurt complaints about their games not coming to an end....
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Posted: Oct 22nd 2009 12:23AM Mmmmz said

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"I'm OK with DLC such as GTA IV's or Fallout's not being part of the full package. That's substantial stuff. But stuff like this is just stupid."

I agree, back in the day those would have been called expansion packs. Something I wish companies would acknowledge today so that 95% of shit DLC dies.
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