A brief synopsis of the important changes can be found after the jump. We elected to not include the full list of 8,000 updates, as it would have delayed this post until mid-April, at which point it would have been fairly useless to you.
Key updates:
- Framerate improvements in all environments
- Vote/ Kick implemented
- Art and lighting updates to all levels
- Art updates to weapons, vehicles and objects
- Animation improvement and updates
- Client patching improvements
- Design tuning on all environments (attacker/defender, out of bounds, sightlines, routing...)
- Tuned all skills (skill point expense, skill trees, skill effects)
- Tuning pass on experience rewarded for all actions (resuscitate, heal other, destroy turret, destroy motor pool....)
- Tuning pass on player & leadership experience progressions
- Full audio tuning pass
- Bunker, APC, and Spawn camera adjustments
- Lowered initial spawn times for attackers and defenders for all gametypes
- Update Major/Minor victory and loss percentages and conditions for all gametypes
- Updated Domination gametype scoring values
- Improved weapon feel and hit feedback


