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Posted: Oct 26th 2009 12:30PM mackswift said

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It took me awhile to come up with a rebuttal to IW's decisions to forgo both modding and independent servers for multiplayer. Essentially, they're ignoring the needs and wants of a huge customer base and telling that customer base that they have to do things like their console brethren.

Essentially, they can take the easy way out on this decision. If the game sells poorly, they can blame the easy scapegoat of piracy instead of forcing features PC gamers don't want or blaming a stagnant economy.

Just recently another industry had that line of thinking. Let's force features and options down our customers throats. They don't need them or want them; so it will be the industry's job to tell the consumer what they want and need. And our sales will still be fine because all our products will have all that extra stuff and customers will have no choice.

Sound familiar? Taken in a simple context, it sounds like the US Auto Industry. THey forces giant sized, super gas guzzling, speed demon vehicles with all sorts of extraenous options we did not need or want. All these vehicles monetarily crushed people with gas prices and ridiculous maintenance costs. The US Auto Industry soon collapsed under its own weight as buyers went for smaller more gas and energy vehicles.

The similarities are there. A corporation telling the consumers what is best for them in terms of products and features instead of listening to the consumers and catering to the consumers needs and wants. And when things go kaput; they become lazy and blame the simplest thing they can. With the automakers, it was unfair foreign competition. With PC game developers; its piracy.

I just hope PC game developers don't go crying for a bailout because they blame piracy instead of catering to the need and wants of the consumers.

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