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Reader Comments (64)

Posted: Oct 26th 2009 11:05AM B3astofthe3ast said

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Interesting...more polygons and enemies, or better lighting and resolution.

I'm not sure which one I'd rather have.
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Posted: Oct 26th 2009 11:09AM (Unverified) said

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The one with the boobs...of course!
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Posted: Oct 26th 2009 11:40AM xGeneral DEATHxDEETH82 said

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All I read from that entire article was "boob". What were we talking about, again?
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Posted: Oct 26th 2009 11:56AM The Blank Mage Returns said

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I don't remember, but whatever it was wasn't as important.
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Posted: Oct 26th 2009 12:02PM Manifest37 said

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Yeah, makes you say "yay" & "aww" at the same time.

Yaww is appropriate.
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Posted: Oct 26th 2009 1:07PM mywhitenoise said

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Theres no gore in the PS3 version...which was the deal breaker for me, wouldn't even buy this game if it were $10.
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Posted: Oct 26th 2009 1:58PM tonyprince said

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ill sacrifice the gfx for more enemies specially for an action game.
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Posted: Oct 26th 2009 2:17PM KnightmareFive said

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ant.. Have you played Ninja Gaiden? It's no ordinary action game..


http://www.youtube.com/watch?v=jluv2HxFEqs
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Posted: Oct 26th 2009 2:35PM Ballistic H said

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Well, it's either more fat and meat, or hotter and more beautiful.
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Posted: Oct 26th 2009 2:36PM Ballistic H said

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@ mywhitenoise: So, you'd rather see more blood and guts than boobs and chicks?
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Posted: Oct 26th 2009 4:43PM mywhitenoise said

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what do I need "boobs and chicks" in a video game for? If I want to see boobs and chicks, i'll see the REAL ones on cheggit.
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Posted: Oct 27th 2009 5:44AM WiredKnight said

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It doesn't look like the lighting is better, it just looks more washed out.
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Posted: Oct 26th 2009 11:06AM (Unverified) said

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Well, this just shows that a properly optimized port can do wonders.

Isn't that one of the RSX's strengths? It can handle the special effects put on screen (particle filtering, advanced lighting) better than the 360, but the 360 handles AA much better?
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Posted: Oct 26th 2009 11:08AM Dark Archon PSN Archonik XBL Dar said

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"Our new techonology make the PS3 screenshots 10% brighter!"

(I hate comparison videos. I usually see hardly any difference.)

Also:
"Sigma 2 maintains a limit of six enemies or fewer in most situations, while Ninja Gaiden 2 "revels in throwing seven or eight opponents at you at any given point."

Wow, that's some lazy coding there :/

If Valve ever releases Half Life 2: Episode 3 on the PS3 they'll probably say: "We didn't include any enemies in the game as the Cell couldn't handle that. You know it's so hard to write for. Someone hug us."
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Posted: Oct 26th 2009 11:09AM Dark Archon PSN Archonik XBL Dar said

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Also, I think I'm in a bad mood today. I'll go punch some fanboys or something. Will start with myself.
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Posted: Oct 26th 2009 11:10AM (Unverified) said

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They had to cut the number a bit so the Cell could calculate the jiggling if you were playing as a girl.

True story.
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Posted: Oct 26th 2009 11:12AM (Unverified) said

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*waves hand* You don't want to do that, my friend. You should punch other people. Besides me.
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Posted: Oct 26th 2009 11:11AM HighFiveJesus said

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is it capable of doing 1080p like the first one?


also the detail is nice, but the point is to have a better play experience. i heard they lowered the amount of unfair boss battles, and added a bunch of extra content.
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Posted: Oct 26th 2009 11:20AM Ludwig Kietzmann said

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It can display in 1080p, but I believe it's just upscaling the native image.
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Posted: Oct 26th 2009 11:33AM RKN said

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It is confusing to customers when they see on the back of their 360 or PS3 game box listing 1080P as a display resolution when the vast majority of games run at 720P and below, they are just upscaled to 1080P.

Oh well, marketing speak.
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Posted: Oct 26th 2009 12:07PM HydrophobicFish PSN ID Hydrophob said

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Yeah, the current systems, especially the xbox don't have the power to do anything really in 1080p.
Sure, you can do stuff like what you get from the PSN, or live arcade... but those aren't very graphically intensive (like for instance, Eden on the PSN, it's pretty much a monotone game, but it runs at 1080)

On either system, if you were to try and run like, Uncharted 2, or Gears of War 2 at actual 1080p, the thing would pretty much explode... or would at least have terrible framerates.
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Posted: Oct 26th 2009 6:58PM Levi said

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actually, I was under the impression that if it says 1080p on the back of a PS3 game box, it renders in 1080p, due to the fact that most games DON'T say 1080p on them, and the few that do actually do look better, like Dead Space.
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Posted: Oct 26th 2009 11:25PM OZJD said

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Levi, Sony used to do that, but have since changed to displaying the upscaling modes capable as on the 360 disks.
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Posted: Oct 26th 2009 11:13AM (Unverified) said

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i wonder how a wii port will do
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Posted: Oct 26th 2009 11:51AM baby sea tuna said

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I dunno, but here's what it'll probably look like: http://www.hardcoregaming101.net/doa/doasaturn4.jpg
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Posted: Oct 26th 2009 12:22PM MNeko said

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Har har.
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Posted: Oct 26th 2009 1:06PM (Unverified) said

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Lol @ Dolphin safe tuna
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Posted: Oct 26th 2009 11:16AM R Planteer said

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Im a whore for all things relating to Mr. Hayabusa. When my budget allows for a PS3, Ill probably pick this up. NG2 on 360 was awesome.

Oh, and both those screenshots are way off base, that cutscene was way ligher in the 360 version, even lighter than the PS3 screenie. Im not denying the PS3 has better lighting, but someone needs to turn up the brightness on their TV or something.

Fighting hordes of enemies was a blast, but it was hard and did cause framerate issues, which is probably why they cut it back.
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Posted: Oct 26th 2009 11:16AM Vegeta has a ps3 said

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Is it just me or is Sigma 2 (after playing the demo) much more censored than the original version for the 360? I noticed whenever I cut the heads off of enemies, a blue light emitted from their bodys. I don't remember that happening in the 360 version ( I could be wrong though).
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Posted: Oct 26th 2009 11:19AM (Unverified) said

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They cut out most of the over the top blood. When you decapped a guy in NGII, blood went everywhere.
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Posted: Oct 26th 2009 11:20AM CaptainProtonX said

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This is actually the BIGGEST change in the game. Besides all the technical crap worthy to send fans burning and rioting, the Sigma edition greatly reduced the blood to...I don't know...make Sony happy? No idea why.

Tecmo-Lite.
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Posted: Oct 26th 2009 11:18AM CaptainProtonX said

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I bought my copy new for $10 at BB months ago for the 360. And I STILL haven't played it.

So...yeah...TITS!
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Posted: Oct 26th 2009 11:26AM Vegeta has a ps3 said

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That's ummm good for you?

You want a cookie or something?
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Posted: Oct 26th 2009 11:38AM CaptainProtonX said

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I want a 360 jiggly patch.
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Posted: Oct 26th 2009 11:19AM thevagraunt said

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Also, people have to realize that no matter what the 360 was able to put on screen, it lagged A LOT. Framerate hiccups were constant, several short bursts of loading for no apparent reason (and not always consistent). The picture being displayed? On the 360 ran at less than 30 fps.

Also, Joystiq's final comment is not the remark of a person who can't handle a lot of enemies and thus are not "up to the challenge." I agree wholeheartedly. In Sigma 2 I felt like I was always just doing attacks to decapitate or cut of some limbs and Obliterating constantly because there were just too many enemies. There was no room for personal style or experimentation or just to have fun with various other moves because if you wanted to survive that's what you had to do.
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Posted: Oct 26th 2009 11:26AM MrXile said

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The age old Button-Smasher Technique is all we had eh :(

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Posted: Oct 26th 2009 11:37AM R Planteer said

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I...have to disagree with you. On your first playthrough, maybe I can see, but even then once you get about 1/2 way through the game you should be decent enough to be able to purposefully do things like izuna drops and ultimate techniques. Yeah, some parts got you panicing and button mashing, but what good fast paced action game doesnt?

And on the second playthrough you have plenty of room to mess around since you get to reuse your character.
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Posted: Oct 26th 2009 12:23PM jtenma said

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"...once you get about 1/2 way through the game you should be decent enough to be able to purposefully do things like izuna drops and ultimate techniques..."

funny how you just proved his point.

Izuna is one of the safest combos in the game, not to mention it hurts other enemies around you. So, you sort of HAVE to do that combo.

Also, "ultimate techniques"--as in ultimate ninpo? ...*facepalm.
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Posted: Oct 26th 2009 11:26AM NaeemTHM said

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"DF says the PS3 version loses some polygons, or rather some whole collections of polygons: Sigma 2 maintains a limit of six enemies or fewer in most situations"

Probably for the best. There was a part in the 360 version where you had to battle nearly 50 enemies AT ONCE. As you can probably imagine, things slowed to a crawl.

Would have been awesome if it wasn't for the slow down.
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Posted: Oct 26th 2009 11:27AM C1ph3rDivyne said

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Even as a hardcore player, I'm simply not into poly counts, resolutions, processing HP, and the like. I just wanna play a good game, period. That being said, I look forward to purchasing Sigma 2 on PS3 when budget allows.
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Posted: Oct 26th 2009 11:27AM (Unverified) said

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lets cut to the chase... its the same in all these articles. the ps3 version is lighter, simple fix? contrast button. but honestly it all depends on the setup. they have youtube videos of uncharted 2 with guys who have their brightness and contrast way too light and it even makes that game look bad which i thought was impossible.
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Posted: Oct 26th 2009 11:32AM RKN said

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I really enjoy Digital Foundry's technical comparisons of multiplatform games, very detailed and well written.
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Posted: Oct 26th 2009 11:40AM Co said

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"Digital Foundry reports that the resolution has changed between the Xbox 360 and PlayStation 3 games. Sigma runs at 1280x718, effectively 720p"

That's just laughable to me, given all the stress put on pixels by PS3/360 fanboys. Almost 2010 and we are barly at true 720p resolution in videogames. Get over the resolution wars.
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Posted: Oct 26th 2009 11:29PM OZJD said

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Yeah, 1280x718 screen resolution. LoL.

It takes me back to 2000.
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Posted: Oct 26th 2009 12:19PM MNeko said

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Man, those pictures are like the inverse of Bayonetta.
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Posted: Oct 26th 2009 1:09PM (Unverified) said

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the graphics on this game are underwealming anyway
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Posted: Oct 26th 2009 12:25PM lookhappy said

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I don't really trust anything eurogamer publish.
This game looks good on both consoles.
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Posted: Oct 26th 2009 12:42PM Spunky Monkey 190906 said

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Which Ayane looked sexier?

Well I think the pictures spoke for themselves, I'm sure ya'll are thinking of the same one I am.
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Posted: Oct 26th 2009 12:43PM Deuce said

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The big difference in terms of actual gameplay:

NG2: Lots of enemies with pretty simplistic AI.
NG2 Sigma: Fewer enemies, tougher AI.

Any given enemy is far more likely to block your strikes than in the original version.

For my money, I prefer Sigma, though I do have to admit that the near-complete absence of enemies in the waterborne sections is a little disappointing.
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Posted: Oct 26th 2009 12:59PM phizzyphizzy said

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I just read that whole article and I don't know why. Obviously the PS3 version with added content is preferable, but if you don't have a PS3, you don't really have a choice.
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