Review: DJ Hero
DJ Hero could end up being the most divisive video game ever created. It flies proudly in the face of certain qualities I've come to expect of the casual-aimed rhythm genre -- qualities such as accessibility, recognizability and general ease of play. Activision's latest possesses none of these characteristics: It's got a sheer learning curve, it exclusively features music that has been mashed into an indistinguishable pulp, and it's easily the most difficult peripheral-based rhythm game I've ever played. (Dance Dance Revolution notwithstanding, of course. These legs just weren't made to flail.)
Everyone who plays DJ Hero will either hate it to its core, eject the disc and toss in a more familiar musical standby, or, if they possess a certain collection of odd inclinations, they'll fall wildly in love with it. I fall into the latter group, though the small assembly of friends I recently had try their hands at the game fell firmly into the former. Yes, those people aren't writing this review, but I thought it important to note their existence.
For my part, I found DJ Hero to be fresh by every conceivable definition of the word.
Gallery: DJ Hero
The best way to describe my final impression of the game is also the least eloquent: It is like Guitar Hero, but with turntables. Though that observation hurt to write, it's impossible not to see the similarities between the two franchises. It goes deeper than just aesthetic and gameplay elements shared between the two games: After playing DJ Hero for the first time, I got the same pleasant sensation I had the first time I booted up the original Guitar Hero.
It's hard to tell exactly what that feeling stems from. Maybe it's that both games feature types of music that had never really shown up in a video game before. For Guitar Hero, it was the rock music, both popular and classic. For DJ Hero, it is the mash-up, which is a fairly barbaric compound word to designate what I now realize to be the product of meticulous musical surgery.
The completely original soundtrack of DJ Hero is phenomenal, tended to by the artisanal hands of Grandmaster Flash, DJ Shadow, the late DJ AM, and a number of other skilled turntablists. The samples that compose these songs include genres of music that have never been well represented in a mainstream rhythm offering -- categories such as funk, soul, hip-hop, techno, and the theme song from Shaft, which I realize isn't a genre, but I just got too excited about it to not mention it mid-sentence.
Then again, the aforementioned feeling could arise from the actual interaction with the wonderful soundtrack, which is aided by an extremely well-built peripheral. When it comes to designing solid, functional and visually appealing fake instruments, RedOctane's always cornered the market. The turntable controller clicks where it's supposed to click, spins where it's supposed to spin and never feels like it's one angry button press away from dissolving in your lap.
The gameplay mechanics that comprise, what I like to call, "up-mashing" are intimidatingly numerous. At various points during a track, you'll be tapping, scratching up, scratching down, crossfading, crossfade spiking, effect modifying, freestyle triggering, rewinding and, presumably, breathing in and out.
That's a lot to take in -- though these elements are piled atop one another slowly as you move up the difficulty ladder. On Expert Mode, the commands come fast and ferociously, but like most other rhythm games, my enjoyment of DJ Hero increased exponentially as I moved on to the game's harder modes.
However, regardless of what difficulty you choose to play on, the note tracking is universally unforgiving. Miss a cue by a fraction of a fraction of a beat, and the game won't count it. This seems like a petty qualm, but it really does make it difficult to indoctrinate new people into the luxurious virtual DJ lifestyle when they can only manage to hit half the notes. Mind you, there's no "failing out" in DJ Hero, but missing notes deactivates the afflicted track for a moment, disrupting the musical flow on which DJs pride themselves.
And that's the unfortunate news about DJ Hero: as a single-player mixology simulator, it's an overwhelming success; however, it's not a party game, and anyone who tells you otherwise hasn't been to a party in a long, long time.
I find it difficult to believe that attendees of a social gathering would put their cavorting on hold for a half hour as they learned how to effectively manipulate a plastic turntable -- an activity which a maximum of two of them may do at one time. (That's assuming you have two turntables, which at $120 per bundle, is unlikely.)
As you probably already know, there's a DJ-guitar multiplayer mode, which, while functional, feels slightly tacked on. Sure, it may add a bit of accessibility to the game for the Guitar Hero fanatics in your circle of friends, but the inclusion of just ten guitar-friendly mixes ensures that this mode won't get too much prolonged mileage.
As I mentioned earlier, I tried introducing DJ Hero to a group of friends with whom I regularly play Rock Band, and it failed spectacularly. Though all of them possess a knack for rhythm games, most of them couldn't seem to grasp the basic gameplay mechanics. Those that could lost their interest quickly and began eying the drum set on the other side of the room.
Regardless of how Activision attempts to market DJ Hero, it's not for everyone, and it's certainly not a party starter. It's a single-player experience tailored to the crowd who grew up on Daft Punk, the people who experience potent fits of joy when Girl Talk appears on a shuffled iTunes playlist, and the people who idolized the guy who could show up at a local bar with a box of records and make everyone in the joint start tripping the light fantastic.
I am one of those people, and if you are too, I'd suggest with little hesitation that you buy DJ Hero. You -- unlike your stupid friends -- are going to love it.
A copy of DJ Hero for the Xbox 360 was sent to us by Activision. We played through every song in the game, primarily on the "Hard" difficulty setting. A second turntable peripheral was sent to us last month with a demo of the game, which we used to play the multiplayer mode. We also tested the online multiplayer mode. (It worked.)
It's hard to tell exactly what that feeling stems from. Maybe it's that both games feature types of music that had never really shown up in a video game before. For Guitar Hero, it was the rock music, both popular and classic. For DJ Hero, it is the mash-up, which is a fairly barbaric compound word to designate what I now realize to be the product of meticulous musical surgery.
The completely original soundtrack of DJ Hero is phenomenal, tended to by the artisanal hands of Grandmaster Flash, DJ Shadow, the late DJ AM, and a number of other skilled turntablists. The samples that compose these songs include genres of music that have never been well represented in a mainstream rhythm offering -- categories such as funk, soul, hip-hop, techno, and the theme song from Shaft, which I realize isn't a genre, but I just got too excited about it to not mention it mid-sentence.

Then again, the aforementioned feeling could arise from the actual interaction with the wonderful soundtrack, which is aided by an extremely well-built peripheral. When it comes to designing solid, functional and visually appealing fake instruments, RedOctane's always cornered the market. The turntable controller clicks where it's supposed to click, spins where it's supposed to spin and never feels like it's one angry button press away from dissolving in your lap.
The gameplay mechanics that comprise, what I like to call, "up-mashing" are intimidatingly numerous. At various points during a track, you'll be tapping, scratching up, scratching down, crossfading, crossfade spiking, effect modifying, freestyle triggering, rewinding and, presumably, breathing in and out.
DJ Hero is fresh by every conceivable definition of the word. |
However, regardless of what difficulty you choose to play on, the note tracking is universally unforgiving. Miss a cue by a fraction of a fraction of a beat, and the game won't count it. This seems like a petty qualm, but it really does make it difficult to indoctrinate new people into the luxurious virtual DJ lifestyle when they can only manage to hit half the notes. Mind you, there's no "failing out" in DJ Hero, but missing notes deactivates the afflicted track for a moment, disrupting the musical flow on which DJs pride themselves.
And that's the unfortunate news about DJ Hero: as a single-player mixology simulator, it's an overwhelming success; however, it's not a party game, and anyone who tells you otherwise hasn't been to a party in a long, long time.

I find it difficult to believe that attendees of a social gathering would put their cavorting on hold for a half hour as they learned how to effectively manipulate a plastic turntable -- an activity which a maximum of two of them may do at one time. (That's assuming you have two turntables, which at $120 per bundle, is unlikely.)
As you probably already know, there's a DJ-guitar multiplayer mode, which, while functional, feels slightly tacked on. Sure, it may add a bit of accessibility to the game for the Guitar Hero fanatics in your circle of friends, but the inclusion of just ten guitar-friendly mixes ensures that this mode won't get too much prolonged mileage.
As I mentioned earlier, I tried introducing DJ Hero to a group of friends with whom I regularly play Rock Band, and it failed spectacularly. Though all of them possess a knack for rhythm games, most of them couldn't seem to grasp the basic gameplay mechanics. Those that could lost their interest quickly and began eying the drum set on the other side of the room.
Regardless of how Activision attempts to market DJ Hero, it's not for everyone, and it's certainly not a party starter. It's a single-player experience tailored to the crowd who grew up on Daft Punk, the people who experience potent fits of joy when Girl Talk appears on a shuffled iTunes playlist, and the people who idolized the guy who could show up at a local bar with a box of records and make everyone in the joint start tripping the light fantastic.
I am one of those people, and if you are too, I'd suggest with little hesitation that you buy DJ Hero. You -- unlike your stupid friends -- are going to love it.
A copy of DJ Hero for the Xbox 360 was sent to us by Activision. We played through every song in the game, primarily on the "Hard" difficulty setting. A second turntable peripheral was sent to us last month with a demo of the game, which we used to play the multiplayer mode. We also tested the online multiplayer mode. (It worked.)















Reader Comments (Page 1 of 3)
PR0F3TA (PSN - PROPHETA) @ Oct 27th 2009 6:33PM
i hope this game nothing but fail.
MRLN (The Comment God) @ Oct 27th 2009 6:49PM
...can I say it?
I wish your FACE nothing but fail.
giantenemycrab @ Oct 27th 2009 6:57PM
What are you, the Rush Limbaugh of video games? I hate Activision as much as the next joystiq commenter, but, I hope nothing but the best for the developers.
PR0F3TA (PSN - PROPHETA) @ Oct 27th 2009 7:13PM
wtf, developers who get paid... and what was so original about this? looks to me like a game that Activision told devs to base around this peripheral using the same gameplay mechanics as other music games with peripherals. Lets all praise the devs!!
Brysonial the Bison @ Oct 29th 2009 6:21PM
I'm sorry it's good that there trying to do something new to the series but $120 dollars is pretty expensive and I really hope they start making it so you mix songs together in other games. Sorry activision but theres another reason I wouldn't buy guitar hero games anymore....
....they don't stand a chance against rock band
Also guitar hero 28 by 2012
P.S. I'm not actually sorry LOL X)
Monica Dickey @ Oct 30th 2009 3:29PM
I can tell I wouldn't like this game but why wish it to fail?
I'm glad they are doing something remotely risky at least and I hope they get rewarded for it enough to justify more risks in the future... I like playing games that try new things.
Nathan-DTS [He is your father] @ Oct 27th 2009 6:33PM
I've yet to hop on to the rhythm game bandwagon and I know that this instalment definately won't be the one that makes me take my first step in to the genre.
PR0F3TA (PSN - PROPHETA) @ Oct 27th 2009 6:36PM
Bandwagon? so is there a FPS bandwagon i can hop on at times or is that cart full? If you are still waiting for a good music game then Rock Band 2 came out last year. If that isn't good enough for you don't even bother waiting on when Guitar Hero 8 claims to break the mold
Nathan-DTS [He is your father] @ Oct 27th 2009 6:51PM
Is it impossible to make your point without sounding like a dick?
jynxycat @ Oct 27th 2009 7:09PM
I think his point was made very well.
Your point felt like a very weak troll.
Reuben @ Oct 27th 2009 7:20PM
You know that we've got a problem when stating an honest opinion is misconstrued with trolling.
Both of you need to relax.
Troy Powers (PSN: TroyPowers) @ Oct 27th 2009 9:20PM
Every time I see comments like this, it reminds me of those old Midas commercials. "I'm NOT gonna pay a lot for this muffler!"
Menchi @ Oct 27th 2009 6:38PM
So this is the Beatmania for the Hero games?
fundando @ Oct 27th 2009 8:41PM
pretty much. I'm enjoying the hell out of it. Feels like the day I finally got my import copy of Beatmania 2nd Mix. This game is Tits.
Gun Barrier @ Oct 27th 2009 6:40PM
Sounds good, but I definitely have to try it out before I even consider buying it.
SolidSnakeX @ Oct 29th 2009 7:38PM
How can you try it out when there's no demo for any of these games.. SONY is so stupid ..The 360 gets more demos then Sony.. Lame..I heard they even had a demo for this one as well.. God Wake up Sony!.. Your all lazy ass slackers!
Gun Barrier @ Oct 29th 2009 7:43PM
I meant try it out at the store. But I have all 3 consoles, so it doesn't matter which has demos or not.
Erron Kelly @ Oct 27th 2009 6:42PM
I was surprised to see you mention your 'pleasant feeling' in the article, as that is how I've been explaining my future purchase of DJ Hero to my friends.
"It's the first time I've felt this kind of anticipation since the original Guitar Hero was announced," I tell them. They don't believe me. But hey, I know I'll be getting this game and enjoying it.
Samuel Vimes @ Oct 27th 2009 6:43PM
There is nothing "fresh" about this game. It's a toned down version of Beatmania, a game that has been out for years. Activision is just once again cashing in on other people's ideas and making a buck. Just wait a day or 2 and we'll get DJ Hero 2 news.
Yan @ Oct 27th 2009 6:46PM
You're extremely late to the party, Mr. Vimes.
http://www.gamesindustry.biz/articles/activision-recruiting-talent-for-dj-hero-sequels
Samuel Vimes @ Oct 27th 2009 6:48PM
Why am I not surprised...
Samuel Vimes @ Oct 27th 2009 7:09PM
Down vote the truth and hide it. Seems to be the trend.
PR0F3TA (PSN - PROPHETA) @ Oct 27th 2009 7:22PM
its all those bitter DJ Hero buyers who would downvote this article if they could. Enjoy your new plastic DJ set
Traceur_Ryuk [All Digital until December] (PSN: Ryuk_shinigami) @ Oct 27th 2009 7:22PM
There's a big difference between Guitar freaks, beatmania, drum mania, etc. And the Hero series. The Hero series are easy to pick up, have a nice interface, and are suitable for people that aren't weeaboos.
Sure they are the same idea, but Modern Warfare is the same idea of every other shooter. Just executed better.
Samuel Vimes @ Oct 27th 2009 7:26PM
There's a difference between a genre and an idea. FPS games have a broad spectrum of time periods, weaponry, and story to cover. You take a peripheral and idea of a game, and tone it down, you're simply copying. Unless you improve on it, it's just a wannabe.
Traceur_Ryuk [All Digital until December] (PSN: Ryuk_shinigami) @ Oct 27th 2009 7:30PM
And how is this not an improvement? Great original mixes, original ideas like the crossfader, lots of great DJs worked on it, and to put simply, it's fun.
Samuel Vimes @ Oct 27th 2009 7:32PM
That's like taking a car and saying you improved on it by taking out the cd player and putting in a casette player. Yeah it works, does that make it better? Not really.
Traceur_Ryuk [All Digital until December] (PSN: Ryuk_shinigami) @ Oct 27th 2009 7:34PM
That had to be the worst comparison ever. I'm still waiting for you to tell me what makes Beatmania better.
Samuel Vimes @ Oct 27th 2009 7:37PM
I never said either game was better than the other. I have been specifically talking about Activision's lack of originality. Simply put Activision would be nowhere if they hadn't ate up all the small companies' ideas and rehashed them over and over and over. Did you even read my posts?
Traceur_Ryuk [All Digital until December] (PSN: Ryuk_shinigami) @ Oct 27th 2009 7:43PM
"That's like taking a car and saying you improved on it by taking out the cd player and putting in a casette player. Yeah it works, does that make it better? Not really."
Yeah, you pretty much did. Anyways, I still don't see how they are rehashing it when you could just as easily say the same thing about Tony Hawk and Skate, Goldeneye and COD, Mario and.... Mario, Any sports game, Street fighter and Tekken, Guitar Hero and Rock Band, I could go on... but I think you get the idea.
Samuel Vimes @ Oct 27th 2009 7:50PM
Ok let's take a moment. GoldenEye and CoD? Totally different concepts in an FPS world. Tony Hawk and Skate? One's pathetically unrealistic while the other made it more realistic. Mario and Mario? Same game company silly. You really don't get what I am saying. Activision does not come up with their own ideas. They take everyone else's ideas and try to make it seem like they made this crazy special thing, when it's obviously a blatant rip off of a game.
And just because I said putting in a casette player, you assume I mean bad. I have a love for more raw formats of media. 35mm, Vinyl records, etc. Does that mean they suck because they are outdated technology? No. I was making a point.
I know you are here just to rile me up and it really won't work. I make a valid point and you know it. I never trashed DJ Hero itself as a game, I trashed Activision's policy.
Please go do a wiki search on Activision and see their company history. The VERY first thing they did was "acquire" ravensoft, who had already created an amazing series of games that activision took over, and profited from. All the way up until 2009 activision simply "acquires" companies and their ideas and claims it as their own. Am I wrong? Nope.
Traceur_Ryuk [All Digital until December] (PSN: Ryuk_shinigami) @ Oct 27th 2009 7:56PM
"You really don't get what I am saying."
Quite the opposite, actually. I don't really have anything else to say because you obviously won't understand it anyways.
Samuel Vimes @ Oct 27th 2009 7:59PM
Typical. You're just upset that I am right. It's called a debate man. Not everything on the internet is argumentative. If you had brought up a solid point I would gladly be a man and accept my fault, but you couldn't. Simple as that. Since when did it hurt to admit being wrong, or at the least, possibly misunderstanding.
sqwarlock @ Oct 27th 2009 7:59PM
If you want to complain about a game ripping off Beatmania and watering it down, at least turn your focus to Scratch: The Ultimate DJ.
WiredKnight: Keeper of Threads @ Oct 27th 2009 8:04PM
...except the fact that all the music is 100% new right? No, I guess you don't really care about the music.
Traceur_Ryuk [All Digital until December] (PSN: Ryuk_shinigami) @ Oct 27th 2009 8:16PM
No, because this is getting redundant and pointless. And no, it's not because "I think you're right"
SourceJR @ Oct 27th 2009 9:50PM
sam i would like to know how are they ripping off beatmania i have played it before and in all reality the turn table was gut another button to press when the time came. vs DJ hero which requires you to turn the turntable to control the music.
to me this is what beatmania should have been and what i expected from it when i heard of it many years ago.
the use of the crossfader and actually turning the "record" makes this an original take on the concept of Turntable rhythm games.
but of course like most "purest" this game is just a copy of beatmania because it has a turntable peripheral.
Hafkie @ Oct 28th 2009 1:53AM
The games do not play the same at all. While they are both geared around a turntable controller, DJ Hero keeps all of the focus on the turntable and the crossfader. Beatmania, however, keeps all of the focus over on the drum machine buttons and a little bit of scratching too. These are ENTIRELY different concepts, and they do not play the same. No amazing Beatmania player will jump onto DJ Hero and start 100%ing everything. Same thing with an amazing DJ Hero player who hasn't played Beatmania. These games have the same concept, but VERY different execution.
Now Scratch, on the other hand, has a controller very similar to Beatmania's, and yet nobody ever seems to call that game a shameless ripoff. Why? I want to know, please.
Samuel Vimes @ Oct 28th 2009 11:10AM
Wow you all are going on like I have been trashing DJ Hero. Again, I was trashing Activision. Read the posts and let's not assume shit.
pot @ Oct 29th 2009 12:35PM
You did trash the game...multiple times. Saying there is nothing fresh about it, that it is just a rip off IS bashing the game. Yes, you whined about Activision as well, along with trashing the game. Stop trying to backpedal...
Nathan @ Oct 29th 2009 7:07PM
Internet.
Serious business.
Andy Anonymous @ Oct 29th 2009 7:18PM
It's always amusing when people object to being downvoted because they somehow got the impression that their personal opinion is actually "truth".
Samuel Vimes @ Oct 29th 2009 7:20PM
It's also amusing when people dredge up old debates because they somehow get the impression that people "care". If I am in the wrong in this situation, then so are you for being a giant flaming douche bag.
clutchbeast @ Nov 3rd 2009 1:40AM
There is a difference between doing something first and doing something well. As a huge DDR and beatmania fan, my deepest music/rhythm game loyalties lie with Konami, but I have no ill will against Activision.
Beatmania is dead. At least in North America it is. It had one North American release for the PS2, and then it died. Konami just failed to find a way to make it commercially viable in the states.
So it's not like Activision is stepping on Bemani's toes by offering an updated take on an old genre. Becuase Bemani has no toes in the US. Their toes are far far away from our shores, and I for one don't enjoy having to import their toes from Japan just to get some new content. Instead of raging at Activision for being commercially viable, why not just be happy that they've found a way to make the genre profitable? It's not like they're hurting anyone.
NitroMikeo @ Oct 27th 2009 6:43PM
Still waiting on a "Why don't you just go out and spend 100 bucks on a real deck..." comment.
kenny goo @ Oct 27th 2009 7:10PM
Because the cheapest MIDI controller out there will run you about $150, it'll be a complete piece of shit, and it'll still require RCA and USB cables, a speaker system, headphones, a computer, a library of music, and a piece of software to run it all. I would know, I'm a DJ, and I have a $350 MIDI controller and a copy of Virtual DJ that I mix at home with when I'm not at work being an actual DJ for an entertainment company.
For $120, I still say this shit's overpriced, but it's nothing compared to real DJ equipment, even MIDI controllers which are super cheap compared to vinyl turntables and CD decks. And oh yea, this is a video game and that's DJing. I must of forgot about that somewhere >_>
Y. Kurokawa @ Oct 27th 2009 6:45PM
I have to say that this - on its own - would be a welcome departure from the established guitar-grind. However, this will likely be one of those games that a cluster of people will get, but won't take off simply because the price of admission is so high.
It cold also be a colossal slap in the face if Activision doesn't follow up with a metric ton of DLC. After all - a game that's 2/3 the cost of a console better have some support - and that's just for the base version. Heaven help you if you get the Renegade version....
Samuel Vimes @ Oct 27th 2009 6:55PM
Activision doesn't know the meaning of DLC except bad songs like the Halo theme and Murloc song. What you want as DLC will be a price gouged rushed sequel.
Darth Bradwart, Dark Lord of the Sith @ Oct 27th 2009 7:03PM
Uh-uh. You can bash Halo, but bashing Marty O'Donnell is a sin in itself. The man is a genius, and he's won more awards (and has more money) than you.
Samuel Vimes @ Oct 27th 2009 7:06PM
Darth don't get me wrong I am not saying the song itself sucks. But the idea of it for guitar hero is what sucks.