Hands-on: BioShock 2
Having already taken a brief tour of Rapture through the eyes of a Big Daddy a few months back, we were okay with the fact that BioShock 2 looked and seemed to play very much like the original game -- only this time encased in a huge pressurized diving suit. Now that we've played through a full area of the game, our initial assessment more or less holds up, but that's not to say there aren't several noteworthy -- and even surprising -- changes and additions to expect when the game arrives next spring.
Warning: We've done our best to keep what you're about to read as spoiler-free as possible, but the extremely sensitive should tread cautiously beyond this point.
Warning: We've done our best to keep what you're about to read as spoiler-free as possible, but the extremely sensitive should tread cautiously beyond this point.
Gallery: BioShock 2 (10-29-09)
Ah, so you're still with us. Good. Well then, let's get the biggest surprise out of the way first: There is no Big Sister. There are Big Sisters -- plural. That's right, they got us. All early signs pointed toward the Big Sister being a sole menacing entity that would stalk players throughout the sequel. No: Rapture is lousy with them, but encountering one is still genuinely frightening.
There is no Big Sister. There are Big Sisters -- plural. |
We met another formidable foe while playing: a Splicer "brute" -- big, angry and very strong. Picture Left 4 Dead's Tank "zombie" and you'll have a pretty good idea of what to expect from this enemy type. (Pro Tip: If you're faced with a Big Sister and a brute at the same time, don't run. Use the Hypnotize Plasmid on the brute, and he'll take out his aggression on the sister instead.)
The area of the game we played in wasn't custom-built for this demo, as our previous encounter had been. No, "Ryan Amusements" is a fully fleshed-out theme park, the star attraction of which is a sort of "journey to the surface!" experience, where the children of Rapture had once been exposed to snippets of life above the waves by means of animatronic scenes presented through Rapture creator Andrew Ryan's anti-government, anti-religion, anti-surface filter.
The scenes reminded us of similar designs we'd seen used in Fallout 3 and really went a long way to show the creativity going into the all-important melding of BioShock 2's environment and story. This "attraction," along with the still-present, pre-recorded announcements from Ryan played over the city's public address system, suggested that we'll get even more acquainted with the man's philosophy this time around.
We were taking all of this in playing as the very first, prototype Big Daddy, known as "Subject Delta" (we're already placing bets on the likelihood of subjects Alpha, Beta and Gamma appearing as bosses). 2K is still keeping the main character's backstory a closely guarded secret, but would say that you're searching for your own missing Little Sister; with the over-the-radio help of this game's "Atlas," an olde-timey, accent-sporting gent named Sinclair.
When you've taken down another Big Daddy and "adopted" his Little Sister, a button press will send a glowing wisp off as a guide to the nearest ADAM-rich body. Once you put her to work harvesting ADAM, a "siege" of Splicers out to kill the little girl begins, so examining the immediate surroundings for doors and choke points, planting traps and hacking turrets to work for you is essential before doing anything. We encountered two such scenarios while playing: One took place in a larger, lobby area with multiple staircases, while the second was very close-quarters. Both were challenging, even with strategies in place.
Like the first game, each area of the sequel has a set number of Little Sisters. When you've "spent" one, there's the choice to harvest them for every last drop of ADAM or return them to untainted human form and deliver them safely to a vent for escape. We're told that, as in the original, whether you choose to be a savior or killer of the Little Sisters will affect some element of the story's outcome.
While all this was going on, we were making our way through areas of Rapture not seen in the first title -- but the art direction and atmosphere was so faithful we'd be hard-pressed to say it "looked better" or really very different, save for a few new special effects. Our trek along the corridors of Ryan Amusements also provided opportunities to try out some new play mechanics and weapons. Our favorite was the remote hacking dart. As its name suggests, this gizmo can be fired at any hackable electronics (turrets, door controls, etc.) from a distance. (We encountered at least one situation where we had to remotely hack a door to progress.) When the dart hits, the new hacking minigame begins. Unlike the original game's "pipe puzzle," this one's a more simple timing-based challenge where you must stop a fast-moving arrow on the green portion of a meter. The harder the hack, the smaller the green area.
At one point, we rounded a corner and noticed two Splicers arguing next to a security turret. We were able to remotely hack it, with them none the wiser, and watch as they realized the turret had been activated -- and programmed to kill them.
Before moving on to multiplayer, we played around with one of the new weapons -- a spear gun which, as one of its ammo types, has a "rocket spear" that sticks into Splicers and sends them knocking around the room before exploding. We also defeated a Big Sister. We'd already picked up the Winter Blast Plasmid, so freezing her and then blasting her with explosive rounds (or using the Big Daddy's trademark arm drill, which consumes fuel -- a new pick-up) worked a treat. We got 100 ADAM as a victory bonus and then got set for multiplayer.
Gallery: BioShock 2 Multiplayer (10-29-09)
The game's multiplayer mode, developed by Digital Extremes (Unreal Tournament), puts a few twists on well-worn competitive and cooperative game modes. After picking and customizing a character from several presets (they can wear masks, brandish trophies, and more) we spent some time customizing different "loadouts" for them à la Call of Duty 4. In the case of BioShock 2's multiplayer, you're allowed to slot in two plasmids, two weapons and multiple genetic enhancements. One combination that proved very effective for us was Winter Blast paired with a plasmid that made our character move extremely fast. If timed correctly, we could freeze an opponent and shatter them by dashing forward. EVE, the fuel for plasmid abilities, is limited but stashes can be found hidden in the multiplayer maps.
It's really going to need a strong narrative to rise above. |
Many have been wondering what the camera seen in the debut multiplayer trailer is used for. Just as in BioShock, its used to research things -- in this case downed opponents, which gives you an advantage against them (increased damage) until you're killed.
Overall, the multiplayer did have a certain degree of "we had to get this in" feeling to it, as opposed to the likes of Uncharted 2's more solid competitive component. That's not to say it wasn't devoid of fun or uniqueness; BioShock's multiplayer scored on both counts.
From what we played, BioShock 2 as a whole didn't bowl us over with a sense of, "Wow, this is a whole new level to the experience found in the first game," but it's certainly up to the quality of its predecessor across the board; from art to music to dialog and gameplay. It's just become more obvious to us that, as a game that feels so similar to the original, it's really going to need a strong narrative to rise above.

















Reader Comments (Page 1 of 2)
Meh @ Oct 29th 2009 12:07PM
FUCKING SPOILERS
Anthony M. @ Oct 29th 2009 12:10PM
At least they aren't in the title this time.
Raider197 @ Oct 29th 2009 12:15PM
Why did you read it then...
Jack Hollow @ Oct 29th 2009 12:23PM
Seriously? Fucking seriously? Are you blind? Or are you illiterate and the person reading this to you skipped this part, "Warning: We've done our best to keep what you're about to read as spoiler-free as possible, but the extremely sensitive should tread cautiously beyond this point."
Drew -- PS360: uphillbothways @ Oct 29th 2009 12:31PM
Read "tread cautiously" as "walk around" if you don't want spoilers.
Ebylon @ Oct 29th 2009 1:01PM
troll wins
Sayed @ Oct 29th 2009 5:15PM
Fucking windows 98!!
Obie @ Oct 29th 2009 12:06PM
What I liked when I played Bioshock for the first time, was exploring the world of Rapture, now that that has worn off, I dunno what would make the sequel appealing.
I need to read more to see if this just a re-thread.
Chas Winterbottom @ Oct 29th 2009 2:27PM
Yeah I feel the same way. Rapture was such a great setting the first time around, but to set the second game in the same place feels like we're getting reheated leftovers.
Danjer @ Oct 30th 2009 5:32PM
That's exactly how I feel... I don't think adding a Brute Splicer or Big Sister is really going to change the game in anyway. I've never believed that adding new enemy types is really the answer when it comes to outdoing yourself in a sequel. It needs to have a very, very strong story behind what is going on and more places to investigate that are different from the ones in the original Bioshock. As I thought, it sounds like the Multiplayer is tacked on rather than a defining feature.
Where Bioshock is a must-buy and must-play, Bioshock 2 seems to be a been there, done that rent... It was hard to type that sentence...
Samuel Vimes @ Oct 29th 2009 12:07PM
Great summary. I look forward to playing this.
Monica Dickey @ Oct 30th 2009 3:28PM
Yeah looks pretty cool. The graphics also look a bit better than the first somehow?
Either way I can't wait to try this out.
D0V3Y @ Oct 29th 2009 12:09PM
Sounds good... Probably gunna buy cause I really enjoyed the first one
Anyone else?
Shadowbender (Nelson Is Behind You) @ Oct 29th 2009 12:15PM
AGREED. The first one was probably one of the best games I've ever played. Bioshock 2 is looking good. Ah, who am I kidding, it's looking amazing. Well done 2K.
PSN & XBL: StevenMichael @ Oct 29th 2009 1:29PM
Already preordered. If there is a SE or LE I will change my preorder. Im sad I missed out on the big Daddy figuerine from the first..
nukee @ Oct 29th 2009 12:11PM
So I want to avoid any spoilers. But those who read, do you get the feeling that this will be just as good as the first?
deaftly (PSN,LIVE,STEAM) @ Oct 29th 2009 12:17PM
Yep, pretty much.
HeXeN @ Oct 29th 2009 12:19PM
So in other words he's saying that this is basically Bioshock 1.5
ChronicTC7 @ Oct 29th 2009 12:20PM
Im still not sure if its going to be as wonderful as the first
but its sounds like good ol rapture and if you enjoyed playing through the first game this sequel definitely sounds like its worth coming back too
it would be very tough to top the original bioshock
Drew -- PS360: uphillbothways @ Oct 29th 2009 12:39PM
The Spoiler-free version:
They said that the environment is pretty much the same (which, imo, means it'll be awesome). There's some new elements, new characters, and new enemies. Andrew Ryan's mythos will, of course, be making a comeback. Not much word on the narrative yet, but it'll be hard-pressed to top the first game.
As expected, the story will be the item that makes this a masterpiece rather than simply a very good game. Time will tell.
There's going to be multiplayer that'll feature variants of the standard game types. "Capture the Flag" becomes "Capture the Sister". Deathmatch comes with plasmids, hackable turrets, and Big Daddy suit-pickups. Players start deathmatch with their choice of 2 plasmids, 2 weapons, and some genetic enhancements.
Mr Numeros @ Oct 29th 2009 4:36PM
1. If people are reading the comments on a story that contains a spoiler warning for the click-thru all bets are off regarding 'spoilers'.
2. The gameplay described when ordering the little sister to harvest for you, then splicers attack and you have to defend her sounds like the worst level from the first game blown-out into the major mechanic in this game. I loved the first, but from this bit of info on the gameplay colour me disappointed.
kosmocrisis @ Oct 29th 2009 1:57PM
Thanks for this, I love getting my hands dirty.
hibikir @ Oct 29th 2009 12:40PM
Capa?!?! Learn some greek
Alpha, Beta, Gamma, Delta. There's no such thing as Capa: There's a Kappa, and it comes right after Iota.
Spooka @ Oct 29th 2009 1:02PM
I'm glad someone beat me to this.
Pfft. Joystiq.
WREturns (Please buy and rate my iPhone game, Shape Tapper!) @ Oct 29th 2009 1:29PM
Yeah, assholes, learn some Greek. It's so fucking useful that this one time, hibikir used it to correct a post on a video game blog and then Spooka gave him a reach around for the effort.
Jack Tretton @ Oct 29th 2009 1:36PM
@WREturns
It's called copyediting. Fuck sloppy writing.
Courtney @ Oct 29th 2009 1:41PM
Hey, maybe this game is just going somewhere no one expects it with the bosses:
"In Lakota mythology, Čhápa (often spelled as Capa) is the beaver spirit and lord of domesticity, labor and preparation."
Confirmed: Beaver spirits in Bioshock 2!
WREturns (Please buy and rate my iPhone game, Shape Tapper!) @ Oct 29th 2009 1:55PM
If there was one thing that Bioshock was lacking, it was beaver.
alvallo @ Oct 29th 2009 6:00PM
I'm pretty sure everything could use more beaver.
Justin B @ Oct 29th 2009 12:45PM
I ponied up the $45 for the first one. I'll be ponying up the same for this one. Trulyy
favorite games.
Courtney @ Oct 29th 2009 12:46PM
I really liked the pipe minigame from the first one, even if it didn't necessarily make a lot of sense. I'm disappointed that they simplified it to a button punch.
Asilee.com @ Oct 29th 2009 12:59PM
I really liked the pipe mini-game from the first one.
edhe @ Oct 29th 2009 1:02PM
It doesn't need to be 'better' as such, just a similar experience will make me happy. The vision in the bioshock universe, from music to art to character design, was great and the narrative just improved on all that. Don't try too hard to match the twist in the first game, but try to ensure the thing's not so transparent.
Bugs me that my other half can see through any plots/character allegiences in seconds :\
Storm Eagle [Resident Capcom Megafan] @ Oct 29th 2009 1:18PM
The fact that I loved Bioshock 1 so much forces me to buy this game on release day. However, there are just certain things about it that bug me.
For instance, Big Daddy's in Bioshock 1 were the most feared enemy in the entire city. And they made sure you knew that from the beginning of the game. Splicers wouldn't come within 100 yards of a Little Sister unless they were sure her Big Daddy was 100 miles away. Now you're telling me that, in this game, you're status in the pecking order has dropped significantly? I mean, I can understand the increased level of power you get by being a Big Daddy, but when it's all offset by stronger enemies (Brute Splicers, Big Sisters), isn't this just going to make you feel like Jack all over again?
Jarvis Slacks @ Oct 29th 2009 1:29PM
I think we should get Justin, when he gets back from the South America Land, to create a boycott of this title. There is absolutely no reason to have a Bioshock 2. Why is it so hard for people to create original IPs? Makes absolutely no sense to me.
Jack Tretton @ Oct 29th 2009 1:32PM
"[The game is] certainly up to the quality of its predecessor..."
Lamentably, that's what we've come to expect from our sequels, and that's what we're sold. Rarely does a game with a "2" or "3" at the end of the title surpass the original product, no matter how furiously devs and publishers crank the handle of the hype machine.
WREturns (Please buy and rate my iPhone game, Shape Tapper!) @ Oct 29th 2009 2:02PM
I dunno about that. Uncharted 2, Gears 2, Wii Sports Resort, both AC2 and MW2 look to be shaping up. I mean, I agree with you generally, but it's not always the case.
Alan Strangis @ Oct 29th 2009 4:11PM
And just from the demo, L4D2.
Fane [Grammar Police - Power Of Pedantry] @ Oct 29th 2009 7:18PM
Silent Hill 2, SOCOM 2, Splinter Cell 3 (okay, there's no 3 in the title)....
Video games are the one medium where sequels frequently DO surpass the first iteration. Not always, of course, but often.
Elette @ Oct 29th 2009 11:43PM
I generally agree with your post as well. I disagree with the other poster, GoW2 was utter crap. A better selection of games that surpassed the original that has already been released are GRAW2, Halo 2, Rainbow Six Vegas: 2, Overlord 2.
Blaggers @ Oct 29th 2009 1:50PM
It seems like they're doing everything they can to try and recreate the same magic of the first game, which is a real shame, because they'll never do it. Even if the game itself is as good or even better, it won't have the fresh charm of the original. If there MUST be a Bioshock sequel (and there really doesn't), I'd like something that maintains the spirit of the first game while providing a different kind of experience. Going back to the ruins of Rapture just seems so by-the-numbers.
TriviumSuffocationTheBlackDahliaMurderLambOfGod @ Oct 29th 2009 3:05PM
Why would it need to "rise above". If it offers the polish and excitement of the original, which it seems like you think it does, then why change winning formula? This is a sequel, in the same place, so of course it'll have some similarities to the original. That's only a given.
With a new story, which is drastically different than the original, and placing a heavy emphasis on the "collective", or an altruist way of thinking, it'll offer a very different experience in Rapture, as it's the complete opposite of Ryan's thinking.
The main villain and her altruist views, plus the radical religion that has swept Rapture, will offer a completely new and compelling narrative in a top notch setting.
Take the original, add an excellent new narrative, and polish it off. Sounds like a winner. Let's not doubt this baby.
kentuckyfried @ Oct 29th 2009 4:32PM
Exactly; I'm looking forward to this already, MP or no MP.
It's not like Uncharted 2 changed completely from Uncharted 1.
WREturns (Please buy and rate my iPhone game, Shape Tapper!) @ Oct 29th 2009 5:44PM
That's different, Kentuckyfried. Uncharted 1 didn't seem like an ending to Nathan Drake's mythos. Bioshock 1 seemed like the end of Rapture. You took out the two biggest players and saved the city by dooming it or doomed it by saving it. The story was finished.
KinjiroSSD @ Oct 29th 2009 5:21PM
The shooting in Bioshock was average. The plasmids were ok. What really drew me into Bioshock was the characters and Rapture which was a character unto itself. I've already experienced Rapture and having said that a sequel is kinda whatever.
2girls1UP @ Oct 30th 2009 9:00AM
All of the firearms, with the exception of the shotgun and launcher when augmented, felt and performed horribly. Fire was decent if you took every tonic to buff it. The wrench was extremely overpowered and quite frankly, first person melee just sucks. Bioshock was not the game to fix this.
Seriously the revolver and automatic did more damage to your arms in recoil than to your target. Combine that with survival-horror like ammo scrounging and you have one frustratingly bad shooter.
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Asmerom (PSN: neon6plz) @ Oct 29th 2009 11:39PM
Well that was an interesting read.
Definitely looking forward to this one.
HDpurist @ Oct 30th 2009 1:10AM
This game looks awesome. I'm certain it's a solid programmed game....unlike the garbage programming and quality control that Bethesda releases i.e. Fallout 3, Oblivion....all crash galore garbage.
rooshma @ Oct 30th 2009 1:07AM
http://www.lolsauce.com/RandomBS/English%20Mother%20Fucker.jpeg