Review: Dragon Age: Origins

The long wait for a true successor to the fantasy throne ends today with the arrival of Dragon Age: Origins. The latest title from Mass Effect and Star Wars: Knights of the Old Republic developer BioWare is a testament to the company's mastery of the art of building the worlds, characters and stories that constitute a "classic" -- and that's exactly what this excellent experience is.
Gallery: Dragon Age: Origins
I have to admit, I really didn't see this one coming. Sure, I knew BioWare was making a new fantasy RPG, but as someone whose experience with that genre goes back to the early days of personal computers, I didn't really think a tale of dragons, demons, magic and mighty armies could still manage to grab me the way Oblivion did. Not even two hours into Dragon Age, I realized my life was now its to do with what it pleased. I was hooked. From its earliest moments, BioWare managed to have me caring about my character, the NPCs, the world and what was going to happen next.
Though I spent the majority of time playing as a Dalish Elf, I knew I couldn't properly review the game without experiencing the titular origin stories of its other races, classes and backgrounds. As it turned out, they were all just as engaging, and while they all tread the same ground for the main quest, more or less, the subtleties of their origins, racial backgrounds and place in the world led to plenty of new quests and new interactions. By my calculations, what's roughly a 40-hour quest played straight through would be worth playing five more times (or more).
But that implies you're able to walk away from your first adventure which, as of this writing, I still haven't been able to do. The number of interactions, sub-quests, gear, weapons and the like that the game's world holds is simply staggering.
The combat is scalable to allow -- on one end of its spectrum -- the real-time clashes of WoW with a "scripting" system for NPC actions (i.e. "If companion characters are below 50% health, cast heal" for mages) that's very reminiscent of Final Fantasy XII's Gambit setups. On the other end, the battles become highly tactical, requiring plenty of pausing the action to plan (what you hope) is the next, best move.
The sheer variety of weapons, items, talents and other tweak-able areas of customization in combat are simply too vast to describe in detail. You can tell that BioWare worked hard to balance the core gameplay in such a way that a newcomer to the genre won't feel intimidated, but a seasoned veteran can spent hours just piecing together the perfect weapon/gear loadout, crafting items and reading the seemingly endless codex entries written about the incredibly realized world.
I can't say that the visuals are particularly amazing; they're just good, with some really nice highlights in the case of armor and enemy design -- they're evil and look it. The story is superbly told, with interesting NPCs and dialog that's well-written, funny at just the right moments and solidly delivered by a cast of many voice-over actors (none of Oblivion or Fallout 3's small cast of pitch-shifted VO artists here!). The conversation choices have allowed me to be benevolent at times, snide at others or not particularly invested in some situations. There's no tracking of character alignments (i.e. "Did that dialog choice just make me more evil?") but I've seen the choices I've made accumulate and affect the plot and world in ways both subtle and significant.
Though I'm playing the Xbox 360 version, for the record, I know enough about the interface differences between the two to know that I'd choose the PC version if given the option. The console interface, with its radial menus, seems like a best effort at making a "PC-style" RPG work with a controller. It's frustrating when something I know should take a mouse click requires diving layers deep into menus I could only navigate at a certain pace, because of all the clumsy bumper and thumb stick movement I had to put up with. It doesn't seriously inhibit the experience, but I just couldn't help but feel there could have been a more elegant (or, at least, faster) solution.
Like me, you might not have Dragon Age: Origins on your list of definite must-buys and potential game of the year candidates, but I'm here to tell you that you should. It's a glowing example of the RPG genre done very right -- and an experience you'll still be finding surprising, memorable moments in for months to come.
A copy of Dragon Age: Origins was sent to us by EA. This review is based on the Xbox 360 version of the game.
Not even two hours into Dragon Age, I realized my life was now its to do with what it pleased. |
But that implies you're able to walk away from your first adventure which, as of this writing, I still haven't been able to do. The number of interactions, sub-quests, gear, weapons and the like that the game's world holds is simply staggering.

The combat is scalable to allow -- on one end of its spectrum -- the real-time clashes of WoW with a "scripting" system for NPC actions (i.e. "If companion characters are below 50% health, cast heal" for mages) that's very reminiscent of Final Fantasy XII's Gambit setups. On the other end, the battles become highly tactical, requiring plenty of pausing the action to plan (what you hope) is the next, best move.
The sheer variety of weapons, items, talents and other tweak-able areas of customization in combat are simply too vast to describe in detail. You can tell that BioWare worked hard to balance the core gameplay in such a way that a newcomer to the genre won't feel intimidated, but a seasoned veteran can spent hours just piecing together the perfect weapon/gear loadout, crafting items and reading the seemingly endless codex entries written about the incredibly realized world.
I can't say that the visuals are particularly amazing; they're just good, with some really nice highlights in the case of armor and enemy design -- they're evil and look it. The story is superbly told, with interesting NPCs and dialog that's well-written, funny at just the right moments and solidly delivered by a cast of many voice-over actors (none of Oblivion or Fallout 3's small cast of pitch-shifted VO artists here!). The conversation choices have allowed me to be benevolent at times, snide at others or not particularly invested in some situations. There's no tracking of character alignments (i.e. "Did that dialog choice just make me more evil?") but I've seen the choices I've made accumulate and affect the plot and world in ways both subtle and significant.

The console interface, with its radial menus, seems like a best effort at making a "PC-style" RPG work with a controller. |
Like me, you might not have Dragon Age: Origins on your list of definite must-buys and potential game of the year candidates, but I'm here to tell you that you should. It's a glowing example of the RPG genre done very right -- and an experience you'll still be finding surprising, memorable moments in for months to come.
A copy of Dragon Age: Origins was sent to us by EA. This review is based on the Xbox 360 version of the game.















Reader Comments (Page 1 of 4)
Ryan @ Nov 3rd 2009 10:26AM
Shaaaaaaaaaaaaaaaa-wing.
Doreo (Psn-doreo503) @ Nov 3rd 2009 10:52AM
Actually it's "Schwing!" I really want to pick this up when I get my ps3 fixed... I hope it entertains me more than Oblivion, because I hated that game do to the unfair treatment of players who chose stealthy ranged characters.
Doreo (Psn-doreo503) @ Nov 3rd 2009 11:22AM
Did I get downvoted for correcting the term, or stating that Oblivion was unfair? If it was about Oblivion, it's true. I became an archer and focused on being an assassin, and had the toughest time trying to kill enemies. Yet my friends picked nords and were warriors that could take on about 12 enemies and more without breaking a sweat. They would literally just stand still and let the enemies try to take them down, but as an archer I had a tough time taking on two elite guards.
AsherR [Planeteer | Power of The Hoff] @ Nov 3rd 2009 11:27AM
No idea why you got downvoted...
I made a stealth based melee fighter and also sucked hard in Oblivion, while my friends made plate wearing mages and destroyed everything.
Although, perhaps you got downvoted for correlating that Dragon Age is like Oblivion, when it's a totally different style of gameplay.
I dunno, but as you stated.... "Schwing!"
dantebk @ Nov 3rd 2009 11:35AM
@Doreo
I'm not denying you had the experience you had, but I had the opposite experience. My character primarily used archery (especially once I leveled up enough to use the scope feature) and had a fairly easy time going through most of the game. I could take out most regular enemies in two hits or less.
PostLifeCrisis @ Nov 3rd 2009 11:46AM
My elf archer rocked Oblivion pretty hard. Of course, I cheated and used invis. to line up my head shots for multiple mobs :) I think that the Brotherhood and Thieves Guild quests were mandatory for that play style, which was my only real gripe about it.
Hopefully, the party based combat will help with "thief" style characters and I won't end up getting the sneak button stuck again...
Ryan @ Nov 3rd 2009 11:46AM
I believe "Shaaaaaaaaaaaaaaaa-wing" was the score Claudia Schiffer got.
Ryan @ Nov 3rd 2009 11:54AM
Also, playing Oblivion as a LV37 Thief, mastered in Archery and Sneaking. The sight of one-shotting mobs from far, and watching their corpses fly a good 20 feet backwards, repeatedly, never got tiring.
LegendaryRedass @ Nov 3rd 2009 12:56PM
I had no problem with my stealthy character, and he was mainly a warrior with the sneak skill tacked on.
Shadsy @ Nov 3rd 2009 2:34PM
Hey all, what's going on in this discussion thre...
THE BODIES
JESUS CHRIST
Special Agent Steve @ Nov 3rd 2009 4:46PM
BTW, this is an amazing game. Bioware did a kickass job :P !!!!
ottoman673 @ Nov 3rd 2009 7:27PM
longest downvote streak evar?
man, at this rate we'll beat the longest upvote streak on the fat princess post
WINterfang ( Now with the power to piss you off ) @ Nov 3rd 2009 7:41PM
Honey I think we took a wrong turn in Silent Hill, what's with all this fog.
(01) @ Nov 3rd 2009 7:59PM
Jesus, joystiq woke up on the wrong side of the bed today...
R (Planeteers | Power of Penile Pulse) @ Nov 3rd 2009 10:26AM
This game is on preorder for me at Gamestop, but sadly I dont have any free time until like friday.
Urge...midterms and starting a new job during the same week, plus my grandmother is having surgery. Seriously not fun.
nofriendo @ Nov 3rd 2009 10:30AM
Meh... its kinda fun.
Temidien @ Nov 3rd 2009 10:38AM
nofriendo, it's not tough to see why you go by that name...
nofriendo @ Nov 3rd 2009 10:58AM
I know, I hated it when the joystiq people came over to my house signed me up with that name.
Freak Mojo @ Nov 3rd 2009 10:27AM
This "review" gives a very small glimpse of the what the game supposedly offers. I was hoping to see more meat with the potatoes.
The game is very high on my radar, and I'll pick it up during some Black Friday madness.
Stix Remix @ Nov 3rd 2009 12:03PM
I agree. I feel like this is a very "lite" review.
Freedom Town @ Nov 3rd 2009 1:16PM
Joystiq doesn't actually review games. This is what they always do, just give a few paragraphs saying they either liked or disliked the game. In this case, its a bunch of paragraphs saying "I really liked this game."
This review could have been condensed into 5 words.
nofriendo @ Nov 3rd 2009 10:28AM
So at the end do you finally find out the age of that dragon?
baby sea tuna @ Nov 3rd 2009 10:32AM
According to Gamefaqs you can get a job as a doorman at the local tavern and just card the dragon when he comes in for a drink.
WREturns [Planeteer I Power of The Final Countdown] @ Nov 3rd 2009 11:02AM
I hear that if you cut the dragon open you can count its rings to find out how old it is.
david @ Nov 3rd 2009 1:54PM
That begs the question, what is the legal drinking age for a dragon?
AsherR [Planeteer | Power of The Hoff] @ Nov 3rd 2009 11:15AM
I heard that you can have "relations" with the dragon and then you get arrested because the dragon lied when said it was legal and was actually underage.
killdash9 @ Nov 3rd 2009 11:54AM
I think that if you cut open a dragon and count its rings, all you find out is how many rings the dragon ate before you cut it open.
Ryan @ Nov 3rd 2009 12:16PM
Ryan: a/s/l?
Dragon: 18/f/us lol
protofunc @ Nov 3rd 2009 1:45PM
All i know is if given the option to use a condom, use one EVERY TIME. Otherwise, next thing you know, you're cheating on your 4 wifes and waking up with at least 23 std's the next morning. Fuckin Bloodstone.
Blank-Mage @ Nov 3rd 2009 2:27PM
Makes me think of the Dragon Rider hentai, which I in no way watched at all.
ShadowOp @ Nov 5th 2009 1:12PM
Dragon's are like women, you don't ask them about their age if you think they're over 30.
zexion @ Nov 3rd 2009 10:28AM
lol fantastic, what can I say, great games come and go, but this one stays for which time allows. :D good hunting!
nriveraexpress @ Nov 3rd 2009 10:29AM
sweet, trust in bioware
WINterfang ( Now with the power to piss you off ) @ Nov 3rd 2009 2:19PM
I trusted in Bioware once and it give me the worse game I played last year, it was my first Bioware game so they basically rape me on our first date.
Blank-Mage @ Nov 3rd 2009 2:28PM
When did they make a bad game?
DBuck_Eye @ Nov 3rd 2009 4:09PM
Hint: He's fast, blue, and hasn't made a good console game since 1999, if you're generous. But if you're that generous, you probably thought this wasn't a bad game.
Wayne Campbell @ Nov 3rd 2009 4:47PM
OH! I know! I know! The Blue Meanie? From the Yellow Submarine movie!...did I win?
Bobs @ Nov 3rd 2009 5:18PM
I thought the phrase was "In Bioware we trust"
WINterfang ( Now with the power to piss you off ) @ Nov 3rd 2009 7:45PM
Exactly, I put all my trust into bioware since I heard they where the best on the business and I speck all this great things I kept hearing about, sidequest, engrossing storyline, deep combat, graphics that pushed the system.
and I just good, a crapfest and was over by the time I was just level 12, and I bough it day one man, day one.
Saihna @ Nov 3rd 2009 8:58PM
"...I was just level 12..." lol. xD
uncle jesse @ Nov 3rd 2009 10:28AM
For some reason I wasn't expecting a whole lot from this game, even though I know it's Bioware and I'd probably be wrong. I don't mind being wrong in this case!
Monica Dickey @ Nov 6th 2009 5:54PM
Come on, this is bioware! They made some of the best D&D based games and then went on with KOTOR. They had to get this right!
Although I am sad about no co-op I understand they like to push the player crafted story thing.
Joshua @ Nov 3rd 2009 10:30AM
I read the hands on you guys had a few months ago. Seemed like it'd be good not great.
Continued to keep it on the outside of my radar and then saw a gameplay video that convinced me.
Preloaded it on steam almost immediately afterwards
Azerael @ Nov 3rd 2009 11:12AM
Preloading on Steam now after reading a preview on it's performance on mid-range hardware.
I sure hope those "recommended" requirements are accurate or I'm going to be enjoying Bioware's latest text adventure.
Freedom Town @ Nov 3rd 2009 1:24PM
I usually agree with your posts TMac, but that was stupid. There isn't anything real-time combat brings to the table that turn-based didn't have. Especially here since you can pause the f'ing game to figure out what to do......
hobocop @ Nov 4th 2009 1:02AM
@ azerael
I have pretty much the exact system that is on recommended (a gtx instead of gts) and I run it at 1680x1050, with all the details set to high and 2x AA. Haven't tried sliding it further but I probably could because I haven't noticed a single framerate drop.
xdundalbillx @ Nov 3rd 2009 10:30AM
As soon as you compared the battle system to that of Final Fantasy XII...I'm over it.
Turn based or bust...RPGs will never be the same.
Kevin949 @ Nov 4th 2009 11:28AM
There are plenty of turn based RPG's out there for you. I think it's great there are companies that are trying (some successfully) to branch out into other methods of play style for RPG's in the hopes of converting people who don't typically like turn-based RPG's.
Though there is also something to be said for the person who can appreciate RPG's in all forms regardless of play style considering it's a good game.
Ghede @ Nov 3rd 2009 10:31AM
I would go for it... were it not for the ridiculous PC pricing. $15 bucks for DLC? WHAT! $50 bucks would mean I'd have to live lean for the rest of the month. $65 is asking me to starve for a week.
Autobot (Now with Vitamin D)! @ Nov 6th 2009 11:41PM
Don't try fasting. Bad idea.