Spector talks initial Disney pitches, hints at spiritual successor to Deus Ex
During a London event to showcase Disney Epic Mickey, developer Warren Spector revealed that his initial pitches to Disney were for two very different titles; hinting one -- in many ways -- may have been a spiritual successor to Deus Ex. The other title, according to The Cut Scene blog, was a "big fantasy" story the developer and his wife unsuccessfully pitched to DC Comics.
Prior to the announcement of a new game in the series, Spector said he had previously attempted to acquire the Deus Ex license from publisher Eidos, but was unsuccessful. Since then, Spector's Junction Point Studios has been acquired by Disney Interactive, revealed his latest title and hinted at more from the Epic universe.
While Spector says there are still stories in the Deus Ex universe he would like to tell, the upcoming prequel, Deus Ex 3 -- helmed by developer Eidos Montreal -- will be the first title in the franchise without the original creator's watchful eye. "That story is not done for me," Spector said. "Deus Ex was very much a game of the millennium." Sadly -- with another team on the project -- it appears Spector's dream of continuing the Deus Ex conspiracy personally have indeed come to an end, for the time being.
[Via GamePro]
Prior to the announcement of a new game in the series, Spector said he had previously attempted to acquire the Deus Ex license from publisher Eidos, but was unsuccessful. Since then, Spector's Junction Point Studios has been acquired by Disney Interactive, revealed his latest title and hinted at more from the Epic universe.
While Spector says there are still stories in the Deus Ex universe he would like to tell, the upcoming prequel, Deus Ex 3 -- helmed by developer Eidos Montreal -- will be the first title in the franchise without the original creator's watchful eye. "That story is not done for me," Spector said. "Deus Ex was very much a game of the millennium." Sadly -- with another team on the project -- it appears Spector's dream of continuing the Deus Ex conspiracy personally have indeed come to an end, for the time being.
[Via GamePro]












Reader Comments (Page 1 of 1)
Qaen @ Nov 3rd 2009 10:26PM
Does "spiritual successor" happen to be the badical gaming phrase of the week?
Or is it all the Dragon Age reviews I've been reading...
Dreaded Fear @ Nov 3rd 2009 10:33PM
YES YES YES!!!!!!!!!!!!!
Dreaded Fear @ Nov 3rd 2009 10:34PM
Wow, my excitement had taken over any logic and apparently it isn't happening.
Uncontrol @ Nov 3rd 2009 10:41PM
wow fuck you eidos
johnnycide @ Nov 3rd 2009 10:45PM
Is anyone even remotely interested in seeing Spector involved with another Deus Ex after Invisible War & Thief: Deadly Shadows? No thanks.
potato @ Nov 3rd 2009 10:54PM
Spector wasn't in charge of Invisible War - creative control was under someone else, much to the ire of the community at the time.
I too want to see another Deus Ex game badly - the Montreal crew seems to have a decent track record at making good games, so I won't get up in arms about it until proven otherwise.
jcd @ Nov 3rd 2009 11:05PM
regenerating health
AoE @ Nov 3rd 2009 11:39PM
Hey! I liked Thief: Deadly Shadows!
TriviumSuffocationTheBlackDahliaMurderLambOfGod @ Nov 4th 2009 12:32AM
Deus Ex is my favorite game, period. It's one of those game's that had both the narrative and gameplay chops to pull you in and never let you go.
I joined in with the disappointment of Invisible War. It seemed "dumbed down" for a more casual audience. But it was hardly a bad game. It was actually a pretty good game in its own right, but just couldn't leave up to the gigantic expectations us Deus Ex fans had, thus it got a bit more hate than necessary, imo. Disappointed? Certainly. Bad? No way.
And I also really enjoyed Deadly Shadows. That one didn't disappoint me. One hell of a game, imo.
potato @ Nov 4th 2009 5:34AM
It was a passable game, let's be honest, it wasn't actually very good. It wasn't very BAD either, though.
IMHO they suffered from Command & Conquer syndrome - the original game had a storyline set in the near future, where things have changed but are still relatable to the player. Then they went all out into the far future with whiz-bang technology and crazy pyramids and such... the game was just another sci-fi thing at that point. Any relevance to the player gone, poof.
Discotheque @ Nov 3rd 2009 11:14PM
Deus Ex is easily one of the greatest games of all time. I have little faith for these sequels.
james @ Nov 3rd 2009 11:42PM
never even heard of dues ex. wana try it not though.
james @ Nov 3rd 2009 11:42PM
*now, fuck. edt btn pls
R (Planeteers | Power of Penile Pulse) @ Nov 4th 2009 3:08AM
It is obvious that an edit button could not save you james.
uncle jesse @ Nov 4th 2009 9:20AM
Screw the grammar and spelling, the biggest concern here is you not even hearing of this game?! Seriously, Deus Ex was mind blowing... MIND BLOWING!
ChomskyKnows @ Nov 3rd 2009 11:50PM
did i read this thing is using the tomb raider legend engine and not unreal (like the first 2) or was i smoking something? i guess if that's accurate, it'll be interesting to see that engine do something other than tomb raider...
Xav de Matos @ Nov 4th 2009 12:09AM
You are correct.
http://www.joystiq.com/2007/12/03/tomb-raider-engine-to-power-deus-ex-3/
Aerothorn @ Nov 4th 2009 5:27AM
How the hell is the Tomb Raider engine - used largely for, you know, TOMBS - supposed to render the massive, outdoor levels of Deus Ex (like Liberty Island)? I mean, they never would make the mistake of following in the steps of Invisible War's tiny, tiny levels, would they?
Would they?
Oh shit.
Isolation @ Nov 4th 2009 6:48AM
Would much rather have seen a Deus Ex 3 developed by Spector (a legend) than the fools who were put in charge of it at Eidos. Regenerating health and a cover system; bring on the Halo, baby!
JP @ Nov 4th 2009 10:49AM
If you've never played Deus Ex (the one that came out in 2000), then I suggest you go buy it now. All these years later, it is still one of the best games ever made.
Once you have played it you'll realize why this is such a big deal. We are still talking about a REAL sequel almost 10 years after the original release because the original was so brilliant. How many other games can say that?
j
dave @ Nov 4th 2009 7:11PM
I installed Deus Ex a few weeks ago, but had a weird bug where the last second or two of each line of dialog would get clipped off. And as anyone who has played the game knows, you definitely want to hear all the dialog.
Any tips on how to get it to work?