Rumor: Car punching returns in Super Street Fighter IV
While Street Fighter may be the perfect symbol of man's inhumanity to man, we always considered SFII's bonus stage (which used the punching of a car as a John Henry-esque metaphor for the struggle to maintain humanity in the face of an industrial age) as the more poignant symbolism. Capcom appears to agree, as some new Famitsu scans seem to indicate that the car-punching bonus stage will return in Super Street Fighter IV.Also depicted is the barrel smashing mini-game, though that doesn't represent anything ... except that it's fun to smash barrels.














Reader Comments (Page 1 of 1)
thediminished5th @ Nov 4th 2009 9:47AM
oh, my car!
EMaster @ Nov 4th 2009 9:54AM
...and the uncensored arcade version "Oh My God"... Wait that's final fight... another game that deserves a revival... although FF streetwise wasn't great it didn't totally suck either.
NinjaJesus @ Nov 4th 2009 11:40AM
Also rumored
- Return of the SF2 bonus games
- A team battle mode that is a 2 vs 2 set, but it can scale up to 4 vs 4.
- A Replay Channel where you can play replays of matches while voice chatting with other players.
- An Endless Battle mode with up to 8 players and voice chat, which sounds a lot like the quarter matches in SSF2T HD Remix.
- Apparently a 'tournament mode' will be delivered as DLC (downloadable content).
Screen shot here - http://i47.photobucket.com/albums/f167/GritzNGravy/1257350896881.jpg
Imran @ Nov 4th 2009 2:46PM
Can't believe people are seriously considering rebuying this upgrade of a game that was just recently released. Seriously, they should make a $40 DLC upgrade that you lemmings will swallow up. I'm not talking about those that did not ever purchase SFIV. Capcom is pulling the same sheeet with Resident Evil 5. Fallout 3 is one of the few games to have reasonably priced DLC.
BPMOmega [XBL, PSN, Steam] @ Nov 4th 2009 7:16PM
@EMaster:
But the censored "Oh! My car" is funnier.
BPMOmega [XBL, PSN, Steam] @ Nov 4th 2009 7:17PM
Video related:
http://www.youtube.com/watch?v=VOucGtR07so
BPMOmega [XBL, PSN, Steam] @ Nov 4th 2009 7:20PM
Wait, that was the GBA version. Here's the SNES version:
http://www.youtube.com/watch?v=g-_gpw9ho7Y
EMaster @ Nov 4th 2009 9:53AM
Flaming Barrels?
Carbonize @ Nov 4th 2009 9:54AM
Classic.
Wasn't this also in Fatal Fury or whatever it was called?
Carbonize @ Nov 4th 2009 10:18AM
Sorry it was Final Fight. Thanks to EMaster for reminding me.
M.Garvey @ Nov 4th 2009 9:57AM
Nostalgia! I get to beat up a Lexus again!
Prof. Von Manifest (aka Dallas McCoy of the Cocaine Imperium) [PSN: Manifest37] @ Nov 4th 2009 1:31PM
YES!!!!
Ghen @ Nov 4th 2009 2:26PM
Darn, I was hoping for the ability to add my own car :o
Temidien @ Nov 4th 2009 9:58AM
I wasn't planning on (re)purchasing SSFIV, but this bumps my interest up to a pre-order.
fundando @ Nov 4th 2009 10:36AM
I'm with you on this. THis was something I expected IV to have. Maybe it's time to put my arcade sticks back to good use.
EMaster @ Nov 4th 2009 9:59AM
I don't think Fatal Fury had bonus stages did it? Oh yes it did the Home version had some Tire punching game and the Arcade had an Arm wrestling game. I don't think there was any car demolition. I'm Talking Fatal Fury 1 here. Not sure about the others though.
Carbonize @ Nov 4th 2009 10:19AM
I have memories of smashing the car with a pipe.
motang @ Nov 4th 2009 10:01AM
So are we going to see Hagar come on screen and scream "Oh, my car!"?
Dropeti @ Nov 4th 2009 10:09AM
It's funny but from what I remember every "rumor" that appeared here in Joystiq recently proved to be true
Specially with a convincing scan like that :p
Martin @ Nov 4th 2009 10:13AM
Wow. The last time a Street Fighter game had these mini-games ... I couldn't (legally) drive a car. Ken's axe kick will make short work.
Or maybe they could do some anti-advertising here. Toyota pays Capcom to put a Ford up on the destruction block.
Carbonize @ Nov 4th 2009 10:20AM
A Ford on easy levels going up to something stupid like a HumVee on hard.
HardBoiled2009 @ Nov 4th 2009 10:23AM
I Missed this Mini-Game in Street Fighter 4, Cause of it i had to go outside and Get My Fix that way. Let me tell you their reaction wasn't " Oh, My Car ! " either it was more of " You * insert profanity here * I'm Gonna Kill You !!! "
mocax @ Nov 4th 2009 10:30AM
since my xbox360 went rrod on me, my sf4 has nowhere to go, and i've just got a ps3 slim, i think i'll buy ssf4 for ps3.... :D
Utmost Nutszo @ Nov 4th 2009 10:30AM
It's crazy how fun something as trivial as destroying a digital car can be. Joy.
McBrick @ Nov 4th 2009 10:37AM
Capcom should put a "Cash for Clunkers Disposal Site" sign in the background. They could then re-use the old 1990 Lexus from the original and still remain topically relevant.
Akronon @ Nov 4th 2009 10:42AM
I just bought that fucking car! I smash YOUR car!
TreyIM @ Nov 4th 2009 10:43AM
While the SF series is my only and favorite fighting series, I still can't help but feel that all this rehashing is just a bit much. Someone needs to dev a fighting game that is a blend of realism and fantasy and take fighting games to a new level. We're in the current "next gen" and all we're getting are do overs. How bout fighters getting hurt, losing use of limbs and such to add to the strategy of the game? Make fatigue a bit of an issue, as well. Blend some of that and some other goodness not really utilized into fighting games, someone, please?
lolpilipino @ Nov 4th 2009 1:18PM
What you're asking for is something Japanese developers will never do in the direction they are going.
As the creator of Megaman said, the Japanese video game industry is over (aside from console making of course). For the most part, many Japanese developers haven't changed any of the core mechanics of their key franchises in a long time. When you look at western developers, they have taken more steps to making games more cinematic, immersive, and appealing to a broader audience. They created regenerating health when they knew that looking for medkits would break the flow, they put in QTE to make cutscenes more interactive, and expanded on gameplay by allowing you to heal your boxer's wounds in between rounds. In comparison, Japanese developers have been sticking more to their niche audiences and trying to appeal to them instead. While it creates a loyal fanbase, it doesn't really invite any new gamers in, and even alienates some of it's older followers, who are sick of how little Japanese games have progressed.
Try playing a JRPG from this current gen, and then go back to some of the older ones, like FFVI or VII. For the most part they all feel exactly the same, with battles mostly following the same forumla, field exploration being limited to the invisible walls they set, and cutscenes that haven't really matured in their writing and execution. Then go from Doom or Duke Nukem to CoD4. Now you have a melee button, the ability to aim down the sights or shoot from the hip, and you can shoot through some walls if they are thin enough.
Although there are some exceptions, such as the milked-out Guitar Hero or Franchise-restructuring RE4, most developers from these regions follow these directions. If you want to see such a realistic "street-fighting" game that doesn't send you flying cause your opponent shoryuken'd your foot, then you better hope that a western developer steps in soon to show these Japanese fighting games what's up.
TreyIM @ Nov 4th 2009 7:59PM
Yea, I stopped short of saying the whole deal with Japanese devs. I've been saying it for a quite while with their games being the same old stuff it's been since the 80s just with a HD coat of paint and didn't feel like repeating myself. I was sure glad when the Japanese devs finally even acknowledged this, months ago, at a conference.
Also, I stopped short of just putting it on Japanese devs because I feel that it's an industry wide "responsibility" to take fighting games to a new level. Whether their from the UK, US, AU, I don't care. I just want something that is creative, well made and down right fun for me to pick up and feel that it's refreshing.
I was also one of the first to decry this "Super" title because, once again, Capcom is ridiculously stuck in the past. I wouldn't doubt a "Turbo", "Hyper" and/or "Alpha" will eventually come down the pike during this new SFIV "cycle".
At the end of the day, it's a sad thing that not only Japanese devs have seemed to given up on creativity, but we the gamers are losing out on some of greatest games to NOT be created because they just can't "get with it". Eh. At least other parts of the world have come up strong with great games, otherwise, we may have had another industry crash, like back in the day, but this time due to lack of innovation.
Phizzy @ Nov 4th 2009 10:48AM
Oh right. I read ボーナスステージ as 'boners stage' at a glance... Must remember to use "thinking" in future.
WiNG [XBL&Steam: WiNGSPANTT] from lifeinagame.com @ Nov 4th 2009 11:31AM
I always felt these stages were unfair to Zangief, sine he couldn't do a spinning pile driver on the car.
Chalky @ Nov 5th 2009 3:21AM
I would pay cash money to see Zangief pile drive a car.
ThePenciler @ Nov 4th 2009 11:44AM
Wasn't there a brick wall that you beat up in the original?
RagingStormX @ Nov 4th 2009 4:42PM
That was only for the home system. The arcade had the Car, falling barrels and the burning oil drums.
DavidJuaquin @ Nov 4th 2009 11:46AM
YYYYYEEESSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Kal @ Nov 4th 2009 12:35PM
How about offering some of this as DLC...I would be happy to pay for that as opposed to, after spending 60 bucks on the game and then getting all the costume packs, asking to spend another 60 or so on an enhanced version
Kal @ Nov 4th 2009 12:37PM
Nevermind, I missed the earlier post about the suggested $40 price...definitely ok with that! =)
ecco6t9 @ Nov 4th 2009 1:10PM
So does this mean we will get six more editions of Street Fighter 4?
Ghaleon @ Nov 4th 2009 2:17PM
Yeah, maybe they'll get it right eventually
emperorzeroxx @ Nov 4th 2009 1:36PM
car punching, how original /sarcasm
NevilleThegame @ Nov 4th 2009 1:57PM
i only payed $20 for my SF4. but im still not paying $40 cause i feel their not really adding nothing of significant. but i hope they allow online custom soundtrack
KingOfHearts @ Nov 4th 2009 2:12PM
Because [potentially] 8 new characters, many game balances, reworked online mode, and several other changes isn't significant right?
Ghaleon @ Nov 4th 2009 2:19PM
Tweaks alone are worth a new version -- SFIV isn't that good. Just stick with the old one if that doesn't bother you.
PedoJokerBear [Planeteer | Power of Gall Bladder] @ Nov 4th 2009 3:25PM
so thats what happened to pachters car....