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Reader Comments (119)

Posted: Nov 5th 2009 11:45PM (Unverified) said

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I'm pretty damn sure if they had released 3 GTs like they made 3 Forzas in the interims the product that would be released right now would have cost less, have been better, and more positively received
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Posted: Nov 5th 2009 5:05PM (Unverified) said

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If you really want to count how long they've been working on the PS3 version it's been 3 from when they first got the development kit. The 2 additional years must've came from having the PS2 (early PS3) version near complete and scrapping the whole project.
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Posted: Nov 5th 2009 5:25PM (Unverified) said

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I bet you play madden
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Posted: Nov 5th 2009 5:27PM skyzbig said

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If you listen to Kaz, the plan is to make GT5 now, and then future GT's won't take as long to make as they won't have to remodel the cars they already have.

$60 million is not just covering GT5, it will cover GT6, and probably GT7 as well.
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Posted: Nov 5th 2009 5:30PM laser beams said

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how do you know what would have turned out better? and how do you know how this was received, since it's not even out yet?

honestly- if you count the sales of GT5:Prologue, it probably diffuses the cost quite a bit. since it's one of the best selling games on the PS3 so far- i have a feeling it's made at least $30 million in sales. when this game comes out, it will also be received by a much larger PS3 install base than what Prologue had at the time of it's release, as well. i wouldn't worry about Polyphony, or the gaming world's reception of the game.
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Posted: Nov 5th 2009 5:41PM (Unverified) said

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Ouch. Well, they can make that back after selling ~ two million copies of the game. And I'm sure it will sell much more than that.
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Posted: Nov 5th 2009 5:43PM darkfocus said

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you know they've already made more profit than that on GT5:Prologue alone right : /
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Posted: Nov 5th 2009 5:56PM freechain said

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My understanding is that the first GT toke one person one day to model a car, GT4 took one person one month, GT5 took one person 6 months to model each car. How many cars in GT5? After 5 years of development you can bet this game will wipe the floor with forza and will be the best selling games one the PS3.

This game will appeal to a mass market not just gamers but also to car lovers.
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Posted: Nov 5th 2009 5:59PM (Unverified) said

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Perfection takes time and costs money. You would think all those losers with crappy rushed out and unreliable Xboxes would have understood that concept by now.

You pay cheap you get crap.
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Posted: Nov 5th 2009 6:47PM (Unverified) said

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The only thing keeping me from a projector is that I'm worried it'll look washed out unless I'm in a pitch black room. I've got a 57" HD rear projection and it doesn't hold a candle to my 46" LCD. It's just not as clear and the colors aren't as defined on the projection.
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Posted: Nov 5th 2009 8:30PM arrrgh said

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there is room for 2 VERY different racers with VERY different feels.

I am enjoying the hell out of forza3. It's an absolute blast to play and customize and sell and trade cars and paint and everything

GT5 will be amazing in a completely different way and I know that I will enjoy the hell out of that as well


(with my new fanatec wheel awww yea)
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Posted: Nov 5th 2009 9:35PM Ethan said

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How silly an idea would it have been to scan the cars in?
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Posted: Nov 5th 2009 11:24PM Chopper731 said

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Forza is a great game but Gran Turismo is in a whole different league.
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Posted: Nov 5th 2009 5:02PM (Unverified) said

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5 years? This game needs to hurry up and ship. I need some HD more HD goodness on my 83' Projector.
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Posted: Nov 5th 2009 5:07PM kevin949 said

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83 feet? Damn, do you play games at a drive-in movie theater?
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Posted: Nov 5th 2009 5:18PM (Unverified) said

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Yeah that and watch Blu-Rays. Uncharted 2 never looked better. The only downside is you have to change the bulb every 1-3 years depending on how much you use it and that if you don't have a surround sound you'll need to purchase one. It sounds bad but for you to a anything near that size on an HDTV is a lot more expensive and the image quality is nowhere near as good.

There's just too many benefits of owning a projector to an HDTV. At first it could be intimidating but after you get one in your possession those fears quickly fade. I've never ran into a projector owner that's regret the purchase or wanted to get an HDTV over it.
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Posted: Nov 5th 2009 5:21PM (Unverified) said

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Sorry I forgot to put this...

$1,500 can get you

50" on a HDTV

100"+ on a Projector


I think it's pretty obvious which one saves you money in the end...
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Posted: Nov 5th 2009 5:22PM EncodedNybble said

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I think you missed his joke.

Unless of course your TV is that large, then I look like a douche.
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Posted: Nov 5th 2009 5:24PM (Unverified) said

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@INTERNET SUPERHERO

Are you rich?

I only have a 60 inch Plasma, I fail. : (
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Posted: Nov 5th 2009 5:26PM (Unverified) said

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Nah I really game on a projector, it's real easy to do I'm honestly surprised more gamers don't do it. After I got a projector about 1/2 my friends went out and bought their own and if your looking for an HDTV or know someone that is I'd really consider that option.
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Posted: Nov 5th 2009 5:28PM Morisato13 said

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The only way to properly play a driving sim is in a drive-in movie theater with controls mapped to your car controls.
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Posted: Nov 5th 2009 5:29PM PlatinumSkeet said

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While your car sits on a Dyno!!!
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Posted: Nov 5th 2009 5:52PM Special Agent Steve said

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I play on an HD 22'' monitor. Who says size is everything?
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Posted: Nov 5th 2009 5:57PM (Unverified) said

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The picture quality is better too...
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Posted: Nov 5th 2009 6:41PM aughscreennames said

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I dont think you understand how big 83' is
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Posted: Nov 6th 2009 4:45AM (Unverified) said

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"The picture quality is better too..." Same resolution on a bigger screen? No.
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Posted: Nov 6th 2009 12:57PM Mopo said

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I am not sure why he got down voted, but he means 83 inches not 83 feet.
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Posted: Nov 5th 2009 5:02PM (Unverified) said

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Ok, Gran Turismo 5 cost $60 million to develop. How much for Call of duty: Modern Warfare 2?

I'm guessing GT5 is more expensive, right?
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Posted: Nov 5th 2009 5:09PM PlatinumSkeet said

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It is but if you look at the time they started developing the game it was around the transition from PS2 to PS3. Instead of giving us what they felt to be a gimp version of the game they cut and started all over.

Even if you feel mad at them for doing that you have to respect them because few developers do that today. Half the time they'll rush a half ass product and update it with DLC they originally planned to be in the game.
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Posted: Nov 5th 2009 5:23PM Mmmmz said

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Since this isn't an isolated incident I think a lot of this money could have been saved from better project management. They always go over budget on their GTs and they are always delayed quite a bit for the sake of quality. While I'm sure that's 70% true a lot of it is coming from poor management decisions.

Still, if the job gets done well and they make a profit, it doesn't matter, really.
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Posted: Nov 5th 2009 7:34PM Starcade said

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60 million is a lot for development. At that cost, you would have to sell well over a million copies just to break even. You're talking Triple AAA only territory here. But then again, Gran Turismo 4 sold something like 10,000,000 copies, while Gran Turismo 5 Prologue was the neighborhood of 3,000,000 copies. I would suspect they'll make a profit.

Hard to say what the budget of a third party Triple AAA title might be. There's multi platform considerations, but all told-- across all platforms, COD4 Modern Warfare sold more than Gran Turismo 4.
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Posted: Nov 5th 2009 5:04PM HighFiveJesus said

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i spit water.
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Posted: Nov 5th 2009 5:05PM cloud858rk said

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Debt FTW.
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Posted: Nov 5th 2009 5:43PM Chris DPSN AggieCEO XBLThe Aggi said

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debt? they will make that back in Japan and Korea alone
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Posted: Nov 5th 2009 8:22PM cloud858rk said

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I never said they wouldn't pay it off. :/ Before they sell any copies of the game, they're starting off with $60 million in debt. Fact.
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Posted: Nov 5th 2009 9:42PM Uncontrol said

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debt to who, exactly? themselves?
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Posted: Nov 5th 2009 9:47PM cloud858rk said

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Well they're probably being funded by Sony (their publisher). 60 million/40 = 1.5 million, which is about the number of copies they need to sell to pay for the game. I'd say I'm sure they will, but personally, I really have no frame of reference to base that on.
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Posted: Nov 5th 2009 5:06PM APV said

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HAHAHA! Yay! There's an SX4 there! Screw the Lamborghinis, I want my Suzuki!!!
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Posted: Nov 6th 2009 1:37AM (Unverified) said

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Exactly.... I hope my Z32 is in there.. If not:

Tears

will

be

shed.
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Posted: Nov 5th 2009 5:06PM incubeezer said

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Chump change.
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Posted: Nov 5th 2009 5:07PM (Unverified) said

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I'm not a huge racing game fan. But that is beautiful.
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Posted: Nov 5th 2009 5:09PM (Unverified) said

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I bought a PS3 just to play Gran Turismo 5. I can't wait for this game.

I still play Gran Turismo 1,2,3 and 4 on my PS2. I love it.

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Posted: Nov 5th 2009 5:22PM Duke said

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I bought a PS3 when it came out to play this game...yeah, still waiting....oh I also got it excited for the next FF too....yeah....kinda makes me feel silly. (Glad that Uncharted, Infamous and Killzone were sweet.)
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Posted: Nov 5th 2009 5:27PM (Unverified) said

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I bought a PS3 to play Tekken 6, Final Fantasy XIII, DMC4, and MGS4.

3 of which are now on 360. Oh well, at least there are tons more that I didn't know about when I got it.
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Posted: Nov 5th 2009 5:35PM (Unverified) said

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Sadly, I only use my PS3 to play Blu-ray movies, nothing else. I'm still waiting for GT5. I might get Uncharted 1 and 2 tho.
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Posted: Nov 5th 2009 5:49PM (Unverified) said

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I'm not discriminating against the... Way you use your PS3. But there is SO much you are missing out on.
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Posted: Nov 5th 2009 5:10PM Joeybeast said

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Honestly, 60 mil is pretty cheap.
I remember Crackdown cost 50 mil.
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Posted: Nov 5th 2009 5:28PM (Unverified) said

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you do know that 60 is a greater number than 50 don't you?
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Posted: Nov 5th 2009 5:32PM Mmmmz said

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FFVII cost between 30 and 45 million to make. I thought it was only 15 but internet numbers seem to point elsewhere. If inflation wasn't accounted for in those numbers then by today it'd be around 60 million. So yeah, this is average for company saving game series budget it seems.
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Posted: Nov 5th 2009 5:10PM Granger said

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That's still less than Shenmue. Pony up an extra $10 million to pay some sailors to hide in the stands.
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