Terminal Reality seeking programmers for 'seriously high-quality' Natal project
Wait a minute. Now we're confused. We thought one of the major development incentives for joining the motion revolution was to conserve resources in the production department. When your players are busy flailing and flapping -- surging with euphoric endorphins -- they don't exactly notice that you've scaled back on the fancy schmancy rendering and physics; all that excessive cutting edge tech. Heck, they'd barely notice if you repurposed and resold them a game you'd made 5 years ago.
Motion control, man, it's about getting back to our roots -- a simpler time -- when games were, like, about connecting with our bodies, you know? So when we caught wind of a job opportunity posted by Ghostbusters developer Terminal Reality and calling for experienced Xbox Live programmers to create "an exciting AAA Natal title," we were sorta like, whoa, guys, you're kinda missing the point.
Check this: "If you have a passion to create seriously high-quality action/adventure titles, we're interested in hearing from you!" Really ... passion? That makes it sound like there will be sweat involved -- that's the players' job now. You guys gotta dial it down, maybe dig up some of that old BloodRayne code, put a little "kick-punch-slap" control in there ... Save. Press. Box. Ship. Done.
[Via Shogun Gamer; thanks, Ian]
Motion control, man, it's about getting back to our roots -- a simpler time -- when games were, like, about connecting with our bodies, you know? So when we caught wind of a job opportunity posted by Ghostbusters developer Terminal Reality and calling for experienced Xbox Live programmers to create "an exciting AAA Natal title," we were sorta like, whoa, guys, you're kinda missing the point.
Check this: "If you have a passion to create seriously high-quality action/adventure titles, we're interested in hearing from you!" Really ... passion? That makes it sound like there will be sweat involved -- that's the players' job now. You guys gotta dial it down, maybe dig up some of that old BloodRayne code, put a little "kick-punch-slap" control in there ... Save. Press. Box. Ship. Done.
[Via Shogun Gamer; thanks, Ian]







Get a WordPress.com Blog





Reader Comments (Page 1 of 1)
NaeemTHM @ Nov 5th 2009 12:38PM
Yes finally a sequel to Terminal Velocity!
Anti-Villian @ Nov 5th 2009 12:40PM
I can;t help but feel that this should be the image to be pasted over natals eyes
http://4.bp.blogspot.com/_WsE6M_RjBIY/SeGV_2mJ3_I/AAAAAAAAUu0/xWDpxRecEYE/s400/big+brother+1984.jpg
I would sure feel silly if they were different versions of the same thing but i seem to remember joystiqs pic being som album cover.
WREturns [Planeteer I Power of The Final Countdown] @ Nov 5th 2009 12:43PM
I'm passionate about making a Natal game called "Choke Master: The Chokening". It'd be seven non-stop hours of you choking the living shit out of anything and everything. Also, the controls couldn't be simpler. Think I should apply?
Zing @ Nov 5th 2009 1:35PM
Would you choke chickens?
whylekat @ Nov 5th 2009 12:48PM
Probably not. But you should def apply for therapy sessions.
WREturns [Planeteer I Power of The Final Countdown] @ Nov 5th 2009 12:49PM
I'll choke you for that!
GhostofGrendel @ Nov 5th 2009 1:33PM
"I'll choke you for that!"
I don't know why, but I about fell out of my chair laughing at that. It's brilliance in it's simplicity, it's like your comment before was all an elaborate set up. You sir are my new favorite post master.
HippoHero @ Nov 5th 2009 2:32PM
Really? You've got to be choking me.
GiggMan @ Nov 5th 2009 12:48PM
A serious Natal game.....?
Seriously...?
Cj @ Nov 5th 2009 12:49PM
Natal really seems to be getting some support. Im getting excited. But with the Sony dildo coming out in March, MS needs to announce a release date for this thing.
Ashitaka @ Nov 5th 2009 2:14PM
"Sony dildo durr durr funny duurr going to upvote durr duuurrr"
Caveman @ Nov 5th 2009 12:51PM
Hopefully it will be better than the Sega Activator!
http://www.destructoid.com/sega-activator-the-crappiest-game-peripheral-26148.phtml
Anti-Villian @ Nov 6th 2009 1:25AM
have you seen this crap?
http://www.youtube.com/user/xboxprojectnatal?blend=1&ob=4
Gamer4Life @ Nov 5th 2009 12:55PM
I'm hearing more and more support for Natal, sure publishers say they support $ony but I haven't heard of one developer making a game for just $ony's wiimote rip off but I've heard of a few doing it for Natal. I also heard Rare is making a Natal shooter, that should be really interesting.
GiggMan @ Nov 5th 2009 12:59PM
You can't wait to play you some Space Invaders can't you.
Timerider @ Nov 5th 2009 1:10PM
Didn't they make the Ghostbusters game? The one that still hasn't been patched yet?
Prox @ Nov 5th 2009 1:40PM
Yes, and though it was quite fun I'm not sure if they listed it as being "seriously high-quality". I think it was merely "quality" or maybe even "partly committed high-quality".
Prox @ Nov 5th 2009 1:42PM
The above was intended to be a reply to Timerider.
Maybe Joystiq should invest in a "seriously high-quality" comment system...
Chibi Chaingun - blackhivemedia.com @ Nov 5th 2009 1:57PM
I think 99% of the errors are user related. People think they hit reply to someone, but don't always do it.
I have only had it mess up ONCE and I'm not even sure I didn't just think I hit reply and instead just typed in the comment box at the bottom.
Irony: If this comment fux up. lol!
Phylogenetics @ Nov 5th 2009 2:49PM
I've had a few comments disappear into comment limbo. Whether it's not user-friendly or just possessed by demons, there's something odd about the comment system.
samfish [wants to know: do midgets have night vision?] @ Nov 5th 2009 1:56PM
Wow, that's already more AAA support than the Wii has gotten from western devs in 3 years.
WREturns [Planeteer I Power of The Final Countdown] @ Nov 5th 2009 2:14PM
Zing!
The Dark Wayne [Planeteer: Power of the Batusi] @ Nov 5th 2009 3:41PM
what's the ominous face from? It reminds me of an episode of batman beyond where a guy put his mind into a computer, but that isnt it, is it?