Hands-on: Battlefield: Bad Company 2 multiplayer beta
Last week, we took part in a 24-player stress test for the beta (the version coming Nov. 19 will support 24 players, as will the final game) and came away rattled but ready for more. You can read about how it all went down after the break.
The battle commenced outside of a military installation, with the target crates housed deep behind walls impervious to destruction. The attackers got access to M1 Abrams tanks, Humvees and quad ATVs (hello, Halo 3?) while the defenders had the considerable fortifications to their advantage (not to mention multiple sniper towers with mounted machine guns).
We were on the US Army side for the match, making us the attackers. Despite a good amount of cover out in the field, the incoming fire and difficulty finding any opening -- even for snipers -- in their stronghold's outer defenses pretty much forced our team to form a moving wall of tanks and drive full-bore through the gates. It wasn't pretty, but the sheer amount of gung-ho ballsyness of it seemed to throw them off long enough to a couple of us to sneak in and destroy the objectives.
We discovered portable terminals on the outskirts of the town, and, when we walked up and activated one, an unmanned drone helicopter appeared. We were able to take it up into the airspace above the town and remotely open fire on enemies holed up in the large warehouse-in-progress where the objective crates were.
We spent most of this battle as the sniper class, perched on one of the unfinished buildings and picking off our counterparts on the opposing team. They'd try to retreat into their buildings, but we'd figured out how to call in artillery strikes on locations by paining them with a laser. Still, our tactics weren't enough and we went into the next (and final) round defeated.
The "last stand" on the Arica Harbor map takes place at ... Arica Harbor. It's a maze of shipping containers and cranes, and the objectives that need to be destroyed are in there somewhere. This part of the map was all about close-quarters fighting, so we went medic and doled out health while using a snub-nosed machine gun on anyone silly enough to dash out from behind a container without looking first. It was intense, we died a lot but in the end we were victorious.
We can't wait to battle there again (and again, and again ... ) when the beta goes live in a couple of weeks. It's a really well designed map, and, as only a taste of what's to come, has us really eager to experience the rest of the maps Bad Company 2's multiplayer mode will have to offer.
We were on the US Army side for the match, making us the attackers. Despite a good amount of cover out in the field, the incoming fire and difficulty finding any opening -- even for snipers -- in their stronghold's outer defenses pretty much forced our team to form a moving wall of tanks and drive full-bore through the gates. It wasn't pretty, but the sheer amount of gung-ho ballsyness of it seemed to throw them off long enough to a couple of us to sneak in and destroy the objectives.
Next it was on to the main road headed for Arica Harbor. This wound down through a partially bombed out town where some of the larger buildings were in the process of being rebuilt -- think a ghost town where the tallest structures are not much more than frames and floors. This turned out to be prime real estate for snipers on both sides as our team -- armor and all -- was forced down what passed for a narrow main street.
We discovered portable terminals on the outskirts of the town, and, when we walked up and activated one, an unmanned drone helicopter appeared. We were able to take it up into the airspace above the town and remotely open fire on enemies holed up in the large warehouse-in-progress where the objective crates were.
We spent most of this battle as the sniper class, perched on one of the unfinished buildings and picking off our counterparts on the opposing team. They'd try to retreat into their buildings, but we'd figured out how to call in artillery strikes on locations by paining them with a laser. Still, our tactics weren't enough and we went into the next (and final) round defeated.
The "last stand" on the Arica Harbor map takes place at ... Arica Harbor. It's a maze of shipping containers and cranes, and the objectives that need to be destroyed are in there somewhere. This part of the map was all about close-quarters fighting, so we went medic and doled out health while using a snub-nosed machine gun on anyone silly enough to dash out from behind a container without looking first. It was intense, we died a lot but in the end we were victorious.
We can't wait to battle there again (and again, and again ... ) when the beta goes live in a couple of weeks. It's a really well designed map, and, as only a taste of what's to come, has us really eager to experience the rest of the maps Bad Company 2's multiplayer mode will have to offer.














Reader Comments (Page 1 of 3)
Discotheque @ Nov 6th 2009 12:10PM
Wow I'm really excited for this one.
Obie @ Nov 6th 2009 12:29PM
I liked the first game, but it was really laggy with very spotty hit detection for me. If they fixed that in the sequel, count me in!
Dreaded Fear @ Nov 6th 2009 12:39PM
If you check out some of the new multiplayer videos (and even the leaked ones) it seems they fixed that problem.
Platinum_Skeet @ Nov 6th 2009 1:57PM
Console exclusive betas is one of the times when it's kick ass owning both...
CaramelZappa @ Nov 6th 2009 3:10PM
It's always kick ass to own both.
Royale @ Nov 6th 2009 3:40PM
word. picking this up on PC but happy I own a PS3 as well.
AvA (ice~) @ Nov 6th 2009 4:25PM
Agreed, none of my friends own PS3 and then i told them "hey guys the battlefield bad company beta is coming out soon" and they were like "OH SWEET" then I said "...on PS3" and they got pretty mad :P
sidenote: they changed the little thing that comes on the screen when you hit someone, the little red crescent :'[ I loved that thing, that made bad company for me as strange as that sounds
Abi @ Nov 6th 2009 4:49PM
I had fun with BF:BC1 beta on 360. The retail version wasn't as impressive as it might've seemed. This one looks to be a step up, though. Will add this title to queue on Gamefly just in case.
nriveraexpress @ Nov 6th 2009 5:29PM
i have both consoles but im still not getting this for the ps3 no matter what they do, im sorry but the playstation controler and network piss me off
Discotheque @ Nov 6th 2009 5:57PM
I heard there's a PC beta too. Only it's coming a bit later. In December I think.
I'm definitely trying the beta on both. Gotta get my Bad Company fix.
Aaroniero Arruruerie @ Nov 6th 2009 12:12PM
Gomen-nasai MW2 but I will be playing this, isnt that right sempai, Hai.
Darth Bradwart, The Dark Lord of the Sith @ Nov 6th 2009 12:14PM
Dude, shut the hell up!
Aaroniero Arruruerie @ Nov 6th 2009 12:17PM
Wakarimasen Darth-san, I have no clue why you hate me, Tasukete!
Shmil @ Nov 6th 2009 12:20PM
There be no otakus here for you to talk with. Please post in english.
Discotheque @ Nov 6th 2009 12:25PM
Piss off back to 4chan.
The dark fire will not avail you, flame of Udûn. Go back to the Shadow! You cannot pass
Aaroniero Arruruerie @ Nov 6th 2009 12:25PM
ok I will speak your english sempai,
Mr.ESC @ Nov 6th 2009 12:27PM
Baka Gaijins in my joystiq? more common than you think.
(Lanced Jack is that you?)
Aaroniero Arruruerie @ Nov 6th 2009 12:29PM
Mr. Esc, I was Ulquiorra Cifer, but my account wont work why sempai.
Darth Bradwart, The Dark Lord of the Sith @ Nov 6th 2009 12:31PM
Probably because you were banned for pissing everyone off.
Aaroniero Arruruerie @ Nov 6th 2009 12:33PM
banned? Wakarimasen, why, did you four ladies do something
Mr.ESC @ Nov 6th 2009 12:33PM
I'm Kawaiigamergirl in /v/
...Just kidding.
How do you get a tripcode? No honestly I have been in 4chan for over 3 years and I still don't know how to do that,I never paid any attention.
Temidien @ Nov 6th 2009 1:39PM
I hate weeabos.
prodigy69 @ Nov 6th 2009 2:20PM
4chan Paedos...oh boxxy I am your white knight
idiots
PSN: John-Paul-Jones (click for last.fm profile!) @ Nov 6th 2009 2:31PM
Wow STOP FEEDING THE TROLL
Gloqwi @ Nov 7th 2009 9:04PM
Now your just giving Japanophiles a bad name...
Filthy Assistant @ Nov 9th 2009 9:32PM
"Japanophiles" give themselves bad names already
T3hB4tman @ Nov 6th 2009 12:14PM
What's up with the private video? :[
eNrique @ Nov 6th 2009 12:18PM
VIP's pnly, sorry middle class boy.
WINterfang ( Now with the power to piss you off ) @ Nov 6th 2009 12:59PM
Judge a man not by the color of his skin, but by his character and eNrique is the biggest douche of this generation- Martin Luther King.
Temidien @ Nov 6th 2009 1:40PM
eNrique: seriously? That wasn't even trolling for a cause...
eNrique @ Nov 6th 2009 4:54PM
I was just trying to make a joke (which, duh, failed).
c.bolster @ Nov 6th 2009 12:21PM
Did they fix the microphones? They didn't in BF:BC or BF1943.
-The Glavin
Platinum_Skeet @ Nov 6th 2009 2:05PM
Are you talking about the ability for the whole the whole team to talk to each other instead of just squads? Probably not I wish they would just have the ability to make your own squads like Killzone 2 then you could get around getting stuck in a squad with no mics or guys that aren't team players...
Hedgeson @ Nov 18th 2009 1:16PM
No, he means how the mics stopped working midgame. Sometimes they would work, other times they wouldn't.
I hope they fixed the lag. It's really frustrating when you're trying to zoom with a sniper and your reticle doesn't follow your viewpoint...
Geoff @ Nov 6th 2009 12:17PM
umm... can you report on how well the game RAN??
wisconsinista @ Nov 6th 2009 12:18PM
Dear Randy:
ATV's have been with us since before Halo. I know, hard to believe.
Chibi Chaingun - blackhivemedia.com @ Nov 6th 2009 12:42PM
I have 2 real physical ATVs. I had them before Halo 3, but I have always been confused about that. Halo 3 invented them... so I thought. :O I have always just put that under "Glitch in the Matrix" or a time travel paradox from Skynet and the resistance fighters fucking around w/ time travel so much.
maxpontiac @ Nov 6th 2009 3:36PM
According to some Halo invented the FPS genre.
Joe @ Nov 6th 2009 12:19PM
ATV were in BF2 special forces, which came out in 2005, halo 3 came out in 2007.
Halo 3 did not invent the idea.
Darth Bradwart, The Dark Lord of the Sith @ Nov 6th 2009 12:27PM
I think there was also this obscure game series called ATV Offroad Fury...
prodigy69 @ Nov 6th 2009 2:35PM
back in my day it was ATV Simulator on the ZX Spectrum ..haha :D
mECHsLAVE @ Nov 6th 2009 12:23PM
MW2 will hold me over till this. I just hope you can plat this unlike the first one.
wisconsinista @ Nov 6th 2009 12:48PM
I got 92% completion then realized the remaining trophy was for getting ALL THE AWARDS for the multiplayer which were pretty much impossible. I think one required you kill three people in a couple seconds three different ways.
Bailers77 @ Nov 6th 2009 1:59PM
I agree, without getting really lucky almost the only way to get all the trophies is to boost. Or play just INSANE amounts and only work on one trophy, and that takes the fun of the game away too.
It killed me that for one of the helo's, there was a glitch that kept any of the kills from registering (the Havok I think).
But the game was alot of fun. There were a few janky things about it, but I'm still playing it (until Tuesday at least). Already pre-ordered and am looking forward to the beta!
MaliceMajorE15 @ Nov 6th 2009 12:23PM
i played this down at eurogamer expo the other day. i was mightily impressed. The EA guys stopped me from taking pictures or shooting video but i got one of dantes inferno. i felt sorry for it because it was right around the corner from GOW3.
Mr.ESC @ Nov 6th 2009 12:29PM
Video not available.
zombiecancer.jpg
creyes4182 @ Nov 6th 2009 12:53PM
I'm pumped for this game.. it looks like they improved on the first one more so then MW2 did from the cod4.
Monica Dickey @ Nov 6th 2009 5:56PM
Definitely. MW2 looks awesome but I am wondering if someone else will push things further into the next successful modern realism shooter.
creyes4182 @ Nov 6th 2009 9:41PM
If anyone has a chance its this game. I doubt it will have as much success.. MW2 is gonna be a monster. Bad Company 2 has allot of potential though. I really hope it's successful.
Cyryus @ Nov 6th 2009 12:56PM
O.o !! Well you just did an amazing job helping me forget about MW2!! Well besides in this comment... you know... err...
OMG that looks awesome! CAN. NOT. FRAKKIN. WAIT!