Impressions: Darksiders takes a stab at Portal, Panzer Dragoon

Former X-Men, Battle Chasers and Ultimates artist Joe Madueira and his team at Vigil Games are drawing closer to realizing the celebrated illustrator's dream of making his own video game, Darksiders. We've seen the apocalyptic action-adventure a few times in the past, and its similarities to games such as the 3D Zeldas, God of War and, in some ways, Devil May Cry are still obvious in the latest build.
There were some new elements for publisher THQ to show off, though, like War's range of attacks. For instance, the Apocalypse Horseman can throw his cross blade into a source of time-slowing magic energy and have it return, momentarily giving him an advantage over a group of scurrying spider enemies.
Undoubtedly, the most interesting new tidbits we saw were obvious tributes to two of gaming's most hallowed franchises: Portal and Panzer Dragoon.
There were some new elements for publisher THQ to show off, though, like War's range of attacks. For instance, the Apocalypse Horseman can throw his cross blade into a source of time-slowing magic energy and have it return, momentarily giving him an advantage over a group of scurrying spider enemies.
Undoubtedly, the most interesting new tidbits we saw were obvious tributes to two of gaming's most hallowed franchises: Portal and Panzer Dragoon.
Gallery: Darksiders (11-06-09)
We got a taste of the Portal nod when shown a small slice of the game's final level and one of its guardians. War acquires a weapon that's capable of creating dimensional rifts -- one of which happens to be blue, the other orange. Unlike Portal, Darksiders only allows players to use the warping mechanic on predetermined wall, ceiling and floor plates within the level, so as not to totally break the game.
War used the weapon to aid in defeating a giant, metal menace who looked like a member of Hellboy's Golden Army, sans the gold. Atop this lunk's flat head was his "weak spot," just out of reach of War's jumping ability. In order to defeat the guardian, War fired an entry portal onto one floor plate and an exit portal onto another and lured the mechanical foe closer. It lashed out with its massive mace-for-an-arm, which got stuck in the floor momentarily after War dodged the attack. War then jumped into the blue portal and came shooting up out of the orange, using his gliding ability to land on the enemy's head and perform a context-sensitive attack. Two more of those and the rust bucket was out of steam.
We were also shown a one-off, rail-based shooter segment in which War rides atop a griffin he commandeers from an angelic enemy. He uses the creature to traverse quite a large chunk of the game world, all the while under attack -- or being pursued -- by other flying beasts. The development team is admittedly comprised of folks who fondly recall Sega's dragon-riding shooter franchise, Panzer Dragoon, and it shows in everything from the sequence's pacing to the player's ability to lock onto multiple enemies and send forth a multi-burst of homing beams.
Combined with what we've already seen of the game, Darksides appears to offer up some pretty diverse gameplay from area to area in its world. The portal weapon, for example, isn't acquired until very near the end of the game, but there's a nearly two-hour-long dungeon filled with puzzles built around its mechanics.
Darksiders is scheduled for release on January 5, 2010 for PS3 and Xbox 360.
War used the weapon to aid in defeating a giant, metal menace who looked like a member of Hellboy's Golden Army, sans the gold. Atop this lunk's flat head was his "weak spot," just out of reach of War's jumping ability. In order to defeat the guardian, War fired an entry portal onto one floor plate and an exit portal onto another and lured the mechanical foe closer. It lashed out with its massive mace-for-an-arm, which got stuck in the floor momentarily after War dodged the attack. War then jumped into the blue portal and came shooting up out of the orange, using his gliding ability to land on the enemy's head and perform a context-sensitive attack. Two more of those and the rust bucket was out of steam.
We were also shown a one-off, rail-based shooter segment in which War rides atop a griffin he commandeers from an angelic enemy. He uses the creature to traverse quite a large chunk of the game world, all the while under attack -- or being pursued -- by other flying beasts. The development team is admittedly comprised of folks who fondly recall Sega's dragon-riding shooter franchise, Panzer Dragoon, and it shows in everything from the sequence's pacing to the player's ability to lock onto multiple enemies and send forth a multi-burst of homing beams.
Combined with what we've already seen of the game, Darksides appears to offer up some pretty diverse gameplay from area to area in its world. The portal weapon, for example, isn't acquired until very near the end of the game, but there's a nearly two-hour-long dungeon filled with puzzles built around its mechanics.
Darksiders is scheduled for release on January 5, 2010 for PS3 and Xbox 360.














Reader Comments (Page 1 of 1)
Captain Planet [Planeteer | Power of Captain Planet] @ Nov 6th 2009 1:02PM
I think he's compensating for something with that sword of his.
Darth Bradwart, The Dark Lord of the Sith @ Nov 6th 2009 1:10PM
Oh dear.
Space, you might want to get in your car and drive away from your house very rapidly.
Captain Planet [Planeteer | Power of Captain Planet] @ Nov 6th 2009 1:10PM
[deleted]
That Burning Sensation @ Nov 6th 2009 1:32PM
Keep digging that hole, Space.
Captain Planet [Planeteer | Power of Captain Planet] @ Nov 6th 2009 1:38PM
Funny Space. I, Captain Planet don't have a sister. And if I did, why are you having conversations with her about MY dick? You trying to get some of this big blue nasty?
Space @ Nov 6th 2009 1:50PM
hey man, you've given me some nasty responses in the past for no reason at all. so...
Captain Planet [Planeteer | Power of Captain Planet] @ Nov 6th 2009 1:59PM
Awwwww, did you not get your sippy cup of apple juice this morning Space?
Space @ Nov 6th 2009 2:17PM
eh... that was weak.
PedoJokerBear [Planeteer | Power of Gall Bladder] @ Nov 6th 2009 2:25PM
planeteers! FORM ON MY MARK
Captain Planet [Planeteer | Power of Captain Planet] @ Nov 6th 2009 2:32PM
Space, just stop. You're obviously having a bad day but trying to get into an Internet dick slapping match with me is not the answer.
Space @ Nov 6th 2009 2:39PM
I stopped with the rude comments about 3 comments ago... take a look.
Ashitaka @ Nov 6th 2009 2:44PM
Too late for that now, Space.
Doctor John Smith @ Nov 6th 2009 3:09PM
No sister?
What about Captain Venus?
PedoJokerBear [Planeteer | Power of Gall Bladder] @ Nov 6th 2009 4:45PM
Whoa looks like joystiq is trying to cleanse itself of this thread.
Saihna @ Nov 7th 2009 10:37PM
Woah. Alot of ghosts...
Darth Bradwart, The Dark Lord of the Sith @ Nov 6th 2009 1:04PM
Panzer Dragoon? That means I have to buy it.
Sega, get the old team back together and either remake Saga or make a new title. It's been too long since Orta.
Demo @ Nov 6th 2009 3:10PM
Let's get Panzer Dragoon Saga released to the masses first...I think GameTap owns the rights to it at this point?
Bananarama @ Nov 6th 2009 1:08PM
Can we really call Portal a franchise yet? Only one has been released so far.
scratch @ Nov 6th 2009 3:58PM
my thoughts exactly.
plus, even if it was a franchise, i think it would be going a bit far to say it is "one of gaming's most hallowed franchises."
respected, appreciated, yes, sacred? perhaps not. i would reserve that for old franchises like zelda and such.
Jose [Steam & PSN: Assmar] @ Nov 6th 2009 1:08PM
i know games are on the way, but I really do hope Portal becomes a franchise sooner than later.
Phix @ Nov 6th 2009 1:38PM
As much as I'm looking forward to this game I can't help but think that....
...if China ever made a straight-up WoW-knockoff this is what their Arthas would look like along with Frostmourne.
Nigeria: Charmy Bee DF @ Nov 6th 2009 1:59PM
Oh, Panzer Dragoon. My absolute favourite series. I'd love to see for myself whether the comparison to Darksiders stands up to scrutiny.
However, from the little information available, this effort doesn't seem to have the same sombre atmosphere the Dragoon games are famous for. Those moments of silence, when it was just you, your dragon, and the howling wind, elevated the games to an experience. Darksiders seems really actiony in comparison.
Spartan [Planeteer | Power of Sunshine & Lollipops] @ Nov 6th 2009 2:04PM
It's just a given that if you have a bas-ass sword, you'll be a hero to remember.
Especially if it's big.
Link
King Author
Cloud
Samurai Jack
The Highlander (yes i liked the highlander)
Li Mu Bai
And THAT, is a big bas-ass sword!
iamnotafish @ Nov 6th 2009 4:38PM
Add in a scar and you're set! But only if you have a dark and mysterious past that is uncovered over the course of the game.
http://project-apollo.net/text/rpg.html
Blue_Falcon @ Nov 6th 2009 2:06PM
What with this keeping Joe Mad away from Ultimates (and comics altogether, more or less) I wish Jeph Loeb could find more TV work or something. Another movie? A game? I don't care...Ultimates 3 just makes me sad.
At least this game looks quite good.
avan @ Nov 6th 2009 3:21PM
I'd say something more like TLOZ, shadow man and Soul reaver. you coudnt ask for more.
sqwarlock @ Nov 6th 2009 7:56PM
Careful, you don't want to piss of The Monarch. His mobile base is obviously very close.