Monkey Island: Special Edition team unearths lost dialogue
As designer Adam Bormann dug through old code and notes while making Secret of Monkey Island: Special Edition, he made a curious discovery. Along with notes from Ron Gilbert, Tim Schafer and crew, he also unearthed dialogue that didn't appear in the original game. Though the lines didn't make it into the special edition, Bormann, like a comedy archeologist, dusted off some of the best bits and collected them on the LucasArts Workshop blog.
Though we can see why some of it was left out, we can't help but feel a little wistful about how close we came to being able to ask Meathook for a sample of stump balm. And yes, now that you mention it, Meathook's Stump Balm would make a very good name for a band.
Though we can see why some of it was left out, we can't help but feel a little wistful about how close we came to being able to ask Meathook for a sample of stump balm. And yes, now that you mention it, Meathook's Stump Balm would make a very good name for a band.












Reader Comments (Page 1 of 1)
fuzzynyanko @ Nov 10th 2009 1:18PM
This is very good of them, to respect the original works. However, they could have done something like the outtakes at the end of a movie and still maintain the original
BigD145 @ Nov 10th 2009 2:28PM
Mmmmmm. Mouth-to-mouth with the guv'nor.
Dijkie @ Nov 10th 2009 4:46PM
This is the best thing EVER!
dark_inchworm (stronger than never, ever before) @ Nov 11th 2009 10:25AM
Wow, it's a shame nobody else is really striking up conversation about this. I find it pretty damned awesome.