Review: Call of Duty: Modern Warfare 2

Wait, didn't everybody already buy this?
Even if your willpower or geography has kept you from picking up Modern Warfare 2, you're probably reading this as you drive to go do just that. Activision's marketing people like to call this one the most anticipated game of the decade, and there's no doubt it will sell oodles of copies from now until Modern Warfare 3: Even Moderner. But is it worth the hype? I spent some serious time pounding plastic to see if Infinity Ward's latest has the fun to back it up and you can find out what I thought right after the break.
Just pull over first, okay?

Modern Warfare 2 picks up five years after the ending of the original game, and there's a montage to bring you up to speed and introduce returning favorites like "Soap" MacTavish (now a Captain), Nikolai and Captain Price. Though, for the most part, you play as Sergeant "Roach" Sanderson, you'll again embody different characters and encircle the globe in the process, touching down in places like Rio de Janeiro, Moscow, Washington D.C., Kazakhstan and ... Virginia.
The global conflict centers on a full-scale war that whisks you through characters and exotic locales at a dizzying pace, and that's the heart of the campaign's only real stumbling block: It has so much story to tell that, at times, it feels far too frantically paced. What's the hurry? Personally, I'd like more time to enjoy some of the jaw-dropping levels Infinity Ward has created.
The most prominent example is the controversial Airport scene, which seems sorely out of place here. Sure, the entire plot of the game hinges on it, but did we need to play through it? Served up early in the game, it's not only one of the shortest scenes you'll play, it also feels incongruous to the point of being jarring: one minute you're training in Afghanistan as Private First Class Joseph Allen, and in the blink of an eye you're asked to kill dozens of innocents. A cut scene (which is what you get if you skip the scene) would serve just as well, so why IW baited controversy this way is a head-scratcher. Sure, that controversy can mean publicity, but it's a shame that it comes at the cost of storytelling, particularly when there are so many other powerful moments that pass by unused.

Another minor complaint was that the squadmate AI would randomly turn from "capable" to "boneheaded" without notice. There were times when an enemy would run into a room we were defending, and our squadmates would completely ignore them. It didn't happen constantly, but enough to be noticeable and frustrating, usually about once per level during intense firefights. The enemy AI can be so smart that it's scary as they flank you, seek cover, and hang back to use ranged weapons, making it all the more frustrating when the friendlies just give a bad guy a hall pass.
Graphically, Infinity Ward hasn't reinvented the wheel here ... but it has made that wheel look a heck of a lot better. From the photo-realistic bloodsplatter on the screen to indicate you've been hit (no more red haze), to the textures and colors that pop off the screen, the imagery of Modern Warfare 2 is dazzling. There's a classy new voice cast too, featuring actors like Keith David, Barry Pepper, Glenn Morshower and Lance Henriksen, all benefiting from improvements to the character lip-sync animations. Paired with the graphics, it's a presentation that feels like you're really being plunked down into a tangible world.
The user interface is cleaned up as well: the new HUD is very streamlined and consolidates all of the information in the lower right-hand corner in a tight, redesigned package. A new radial, vertical compass encircles the D-pad layout, and where CoD 4 only had waypoints marked on the compass (which sometimes made it hard to figure out where you were heading) MW2 actually paints the waypoint over the actual destination on the screen. Being able to glance down and get all of the information in one corner, rather than searching the screen, trying to figure out how many frag grenades I have left or if I'm crouched or standing, is a welcome addition.

And finally, yes, Infinity Ward has tucked in another "Mile High"-esque post-game nugget, and no, I'm not going to say another word about it. Sorry. Zip. Nada.
I finished the entire campaign (and yes, I killed civilians in the airport and will require therapy later) in about 10.5 hours on Hardened, though your mileage will probably vary if you aren't stopping to gawk at the landscape. The story has a fairly satisfying conclusion and there's a very strong hint that Modern Warfare will continue. Yes, shocking. Did I enjoy all of those hours? Yes. Would I play through the campaign again? Most definitely ... if I ever got tired of multiplayer.
Multiplayer
Multiplayer was where the replay value paid for itself over and over again in the first game, and Infinity Ward obviously realizes that. The team's taken what works in multiplayer (the Killstreaks) and improved on it, and taken what doesn't work (like multiple grenade spamming) and removed it. That's right: you won't hear the "tink, tink, tink" sounds of rolling grenades in your sleep anymore.
Grenades are still in the game of course, but gone are the Martyrdom and the Frag x3 perks, so you won't have to run away from them every second. Well, nearly every second. Killstreaks now go all the way up to 25, and while IW includes old favorites like the UAV and Airstrikes, there are now a lot more toys to play with as well. You can guide in Predator missiles, call in airdrops, jam the enemy radar, and summon multiple airborne vehicles (no more waiting for enemy copters to disappear before you can deploy your own). My personal favorite is Emergency Airdrop, which showers down four crates containing random Killstreak rewards. It's Christmas!

Other than the addition of new Killstreaks, the biggest change to multiplayer is that Perks can now be upgraded. Take Sleight of Hand, for instance. It allows you to load any weapon a lot faster, and when you get a certain number of kills using the Perk, you upgrade to Sleight of Hand Pro, which will let you switch to down the sights or scope aim faster.
There are a ton of other additions to the experience (unlockable custom weapons, the ability to decorate your in-game information tag with Emblems and Tags, Capture the Flag) and gametypes have been revamped. For example, on Headquarters, when a new HQ spawns, it will be visible on the map, but you'll have to wait 30 seconds for it to activate before you can attempt to control it. This totally alters the flow of the mode, making for more of a battle than a camping festival.

New game modes are unlocked as you level up, and this includes the new 3rd Person playlists. I gave these a whirl, and it's extremely jarring to suddenly play behind your character, but you'll soon see how it allows you to peep around corners or notice if someone is sneaking up on your six. It's kind of neat to try, but by no means is it going to replace your go-to first-person modes.
Multiplayer is where the action is for most Modern Warfare players, and there is enough new stuff here to make you feel like you're not just getting a few new maps; a much-needed shot in the arm from the original, which has since grown stagnant after it saw only one map pack with four new maps over the past two years.

Arcade mode is (happily) jettisoned and in its place is Special Ops co-op. These are missions that you play with a friend via split-screen or online or just by your lonesome. There is a ton of variety here: vehicles, Ghillie suits, breach charges and more all make appearances in the 23 different missions.
As difficulty increases, you'll soon learn that you're not going to be able to survive some of these challenges unless you communicate. A good example is Overwatch, which features one player overhead in an AC-130, as the other on the ground tries to reach an extraction point. The airborne player clears the path using the trio of massive guns, but at times he'll rely on the ground-based soldier to laser-sight targets for him. Oh, and if one person dies, it's all over.
Each tier scales in difficulty, with one mission description even teasing, "This probably isn't even possible." The final three Spec Ops feel that way, especially when you play on Hardened or above. I spent a long time with a buddy trying to clear one level, and although we must have died 30 times, we kept hitting "Replay," which is probably the best compliment you could pay to a mode like this.
Hopefully, Infinity Ward can include new Spec Ops in future DLC, because the mode was much more enjoyable than I expected it to be. Playing through them solo almost feels like cheating, because they are scaled back in difficulty, but playing with a friend or a random player online will have you working in tandem in ways that you don't even get close to in Multiplayer.

Though we can't comment on the plastic night vision goggles or the other bonuses you'll get in the Hardened and Prestige editions, the actual disc containing the game is well worth every cent you'll shell out for it. The single-player campaign might not engross you enough to want to play through the entire game again, but multiplayer and Spec Ops will both bring you back many, many times.
Disclaimer: The preceding review is based on an event organized and paid for by Activision, in which media outlets were provided hotel rooms, each equipped with an Xbox 360 and copy of Modern Warfare 2. As this was Joystiq's only opportunity to review the game in advance of its release, we willingly deviated from our standard policy of not accepting accommodations and used the room. We did so because we felt that participating in this event best served the interest of our readers.
For more information on the Joystiq Editorial Ethics Policies, please click here.








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Reader Comments (Page 1 of 7)
budboyy2k @ Nov 10th 2009 3:05AM
This game looks amazing! I seriously hope that it's as good as it looks (in my opinion of course)
Anti-Villian @ Nov 10th 2009 3:59AM
well I'm not buying it.
Cash @ Nov 10th 2009 5:18AM
I just wanted the Elite console with the 250 gig HDD and two controllers. The special paint job and game came with it, so it's all gravy to me at this point.
Even if the game itself sucks ass, I still got a good deal.
NOT ME @ Nov 10th 2009 5:39AM
It is.....the only time i did a minute launch, it was well worth....its hard though...no rambo style here
thatguy @ Nov 10th 2009 5:55AM
Bad Company 2 FTW!
Vandell [XBL: Keazra] @ Nov 10th 2009 10:37AM
"Bad Company 2" is a shockingly relevant term to use in lieu of Infinity Ward's treatment of the PC.
Matt @ Nov 10th 2009 1:03PM
Really attractive game.
Too bad I do 99% of my gaming on my PC, and would be super interested to use our spare Core2Quad as a private server, but can't.
Otherwise I'd *love* to buy this game.
eeeeeeeeeeee @ Nov 10th 2009 1:57PM
LOL, Joystiq, the most unethical blog on the planet has a ethics policy? I assume it's just as a guidance, as you clearly don't follow it..
How about fessing up to all the free Xboxes and "for-life" Xbox live accounts that Microsoft give all your gaming staff...
arrrgh @ Nov 10th 2009 3:21PM
6 months ago, I was stoked.
very minor gfx upgrades, same old engine, absurdly powerful perks (cod4 was a little carried away as it is) AND no party chat
big PASS from me.
thanks insanity ward, but you'll get no money from me this time around. If I really feel like im missing out on something in 5 months or so, I'll pick it up used. Not giving any more of my money to assvision or insanity ward for this butchered series
Liquid man @ Nov 10th 2009 5:01PM
hopefully this is the last Mw2 article we see here for a long time.....
Autobot (Now with Vitamin D)! @ Nov 10th 2009 5:21PM
This game is amazing, mind you, it's lovely.
gordo @ Nov 11th 2009 12:29AM
I really could not care less about this game.
coolbho3000 @ Nov 13th 2009 12:11AM
Vandell [XBL: Keazra]: When the first Battlefield: Bad Company was announced, those of us in the Battlefield 2 multiplayer community thought it was a joke - lots of us thought EA was a "bad company" for not delivering on patches (leaving the game buggy).
tyler @ Nov 10th 2009 3:07AM
Wow, sounds really cool!!
Cody @ Nov 10th 2009 12:12PM
What the crap where's my flippin CoD: MW Reflex review?!?!
I was the only one standing in line for that game!!!
ugotamesij @ Nov 10th 2009 4:56PM
"And finally, yes, Infinity Ward has tucked in another "Mile High"-esque post-game nugget, and no, I'm not going to say another word about it. Sorry. Zip. Nada."
I've completed the campaign and I have no idea what Kevin is talking about here. No idea at all - zip, nada. If there is a 'bonus mission' like MHC in CoD4 then I certainly didn't get to play it.
Monica Dickey @ Nov 10th 2009 11:00PM
Yes it does!
I guess the Air Force 1 thing was kind of a spoiler but whatever. Can't wait to play this!
Snake Robot Podium @ Nov 13th 2009 8:38AM
@ugotamesij
I also didn't get any nuggets, just a prompt to do special ops. He said he played on hardened, though, so maybe that's a requirement to unlock it?
Autopsy15 @ Nov 14th 2009 9:32PM
He's referring to the Museum guys. =O
solarshadows074 @ Nov 10th 2009 3:07AM
huuurrrr i am a hoers.
Cyrius @ Nov 11th 2009 8:24AM
I honestly felt a little dirty playing the level haha. Also, I expected to be playing as that guy for quite a bit longer. Imagine my surprise when he got smoked at the end of his first CIA mission.
But the game goes for realism, and this shit happens every day. It isn't irresponsible to put it in a video game, however it would be irresponsible to not flag it and allow a skipping.
There is a movie called The Bank Job, where a female MI6 member infiltrates a black power group in London. They end up killing her and burying her in their back yard. Same idea, and that is usually the case with undercover ANYTHING that gets discovered by the group they're infiltrating, and this is the idea they were trying to portray. You could also watch nearly any CIA movie, the Bourne Supremacy etc. Look up MK Ultra also. Fact is more twisted than fiction.
Also, Joystiq, please let me set my own password up haha.
Sayed @ Nov 10th 2009 3:08AM
Finally!!!!!
Also I'm buying this without reading the review, thanks for the help anyway Joystiq :)
kacex @ Nov 10th 2009 4:36AM
I thought joystiq wasn't gonna review it... Primarily because everyone is already buying it, and of course the inavoidable spoilers on the review that IMHO are not that big to not read them...
Is a great review and a great game
Now amazon get my friggin Hardened Edition home today!!!
Levi @ Nov 10th 2009 8:54PM
I love smiley happy land ^_^
SpyderTaco (PSN: Ar4chNova89) @ Nov 10th 2009 3:08AM
Who didn't expect this game to get perfect scores?
Honestly. As much as people hate Activision, and as much as Infinity Ward may have hurt their reputation, I think everyone knew this game would get 5/5.
Tonicboy @ Nov 10th 2009 4:17AM
IW hurt their reputation? What, with the terrorism controversy? Come one, 99% of gamers (who control the purse here) couldn't care less. Just let the media have their bone to chew on.
PSN: John-Paul-Jones (click for last.fm profile!) @ Nov 10th 2009 7:24AM
That level was fun. I mean, c'mon, it was essentially GTA but masked under Modern Warfare. Haven't people ever thought that maybe Tommy Vercetti, CJ, and Niko Bellic are "terrorists" themselves? Just because it's set in an airport doesn't mean gamers can pull their double standards. Saints Row 2, for example, lets you kill people inside an airport terminal and you can even hijack an airplane and crash into buildings, yet I've never seen such a media frenzy about it. Take it as a video game - nothing more, nothing less.
Erluti @ Nov 10th 2009 10:00AM
But there is a difference between cartoon and real violence, isn't there? Bugs Bunny can hit Elmer over the head with an anvil and it's totally different from a movie going for realism doing the same thing, isn't it?
Modern Warfare is going for realism in a way GTA (and especially Saints Row) isn't.
Then to top it off, in GTA going on a murderous rampage is something people can either do or not do, with no benefit to the core game. Actually, it's actually "penalized" via harder enemies chasing after you.
On the flipside Modern Warfare "forces" (I know there's an opt out) you to do it in order to advance the story. And it isn't penalized in terms of gameplay, but rather rewarded (via advancement).
I think it is very inappropriate and a poor choice on their part to include it.
Dale @ Nov 10th 2009 10:50AM
The Call Of Duty titles aim to realistically recreate real-world conflict. In this case, Activision realised it might cause offence and signposted it appropriately. However, it really is no different from any other form of video game violence - it is fictional, and as an adult you have the ability to choose not to participate if it offends you.
If they cut out anything icky and controversial, they would pretty much just not produce the games. War in the real world is not smiley happy land. People do horrible things for all manner of reasons, the purpose of a realistic title is to convey that.
As for your cartoony versus realistic comparison, I would say cartoony violence is worse - there is no cause and effect to it, which is far more dangerous to impressionable people who are likely to imitate violence they see in any media.
Doctor John Smith @ Nov 10th 2009 10:53AM
"That level was fun" proves that it did not accomplish what it should have, and is thus completely unnecessary.
Solace @ Nov 10th 2009 3:10AM
I haven't read it yet but I had to comment before everyone else does.
SpyderTaco (PSN: Ar4chNova89) @ Nov 10th 2009 3:12AM
You still failed.
Temidien @ Nov 10th 2009 10:49AM
I love reading your comments for a quick laugh, Solace. You and eNrique always cheer me up when the pressure of the world close in.
German @ Nov 10th 2009 3:11AM
Great :D
ZeitgeistXIII @ Nov 11th 2009 10:49AM
Except for not being able to turn off the music in game! Its getting annoying the same chords over and over again.
Inevitably Bored @ Nov 10th 2009 3:12AM
http://i34.tinypic.com/xp524h.jpg
SpyderTaco (PSN: Ar4chNova89) @ Nov 10th 2009 3:17AM
Yea, this game is absolute shit.
I mean just look at how the review totally bashed it.
Inevitably Bored @ Nov 10th 2009 3:43AM
Of course it doesn't look like shit to you. To the guy who eats shit all day, shit looks like food.
That's what the comic's about, smacktard.
WiredKnight: Keeper of Threads @ Nov 10th 2009 4:04AM
Oh yea, that comic's a real gem, I can see it takes a whole lot of intellect to get the joke.
Robert Ballsack Bowling @ Nov 10th 2009 4:14AM
Half the internet doesn't seem to understand why we're pissed off, so the comic puts it in simplified form for them.
WiredKnight: Keeper of Threads @ Nov 10th 2009 4:22AM
Hah! Touche!
carmaction @ Nov 10th 2009 5:09AM
A lot of you guys sure do cry about absolutely nothing.
It's a good game. I'd understand if half of you naysayers have played it. But you haven't. You assume it's terrible because your opinion is absolute.
Robert Ballsack Bowling @ Nov 10th 2009 5:20AM
Carmaction, you're exactly the kind of person the comic is talking about.
We know exactly how the game is going to play, because IW hasn't sent a free internet and hardware upgrade, nor gaming etiquette manuals, out with every copy of the game. Look at Dragon Rising - matchmaking killed that game on PC.
A dedicated server is designed for the purpose of handling large amounts of activity and traffic, Joe Gamer's laptop is not. Not to mention people can get banned from dedicated servers - with matchmaking, I'm going to be matchmade to tards every game no matter how many people I block (assuming MW2 even has a block feature, probably doesnt).
Dedicated servers usually have machine rules about things like teamkilling and spamming music, so tards get autokicked anyway, something absent from p2p games.
Not to mention I can select a server near me and get perfect ping all day, every day, without fail.
Essentially, dedicated servers provide the optimal online gaming experience, something that p2p will never be able to get close to. I've played Halo 3, GRAW and COD4 on Xbox Live over the years, and that "experience" is really something I don't want to have to go through on my PC.
deathxrebirth (PSN: deathxrebirth) @ Nov 10th 2009 5:51AM
So then don't play/buy it. I am soooo fucking sick of you PC twats crying about this. As your comic pints out, we console gamers get the shaft all the time (as a PC user would say), we play the inferior product. Now it is your turn to play on our level or worse and you are crying like it is the end of the fucking world. Boo hoo.
You are butthurt to no end. Even your avatar shows the extent of how much this has affected your thinking and life at the moment. That is sad.
You are not entitled to anything. You are mad at someone because thy didn't do something the way YOU wanted to? Who are YOU?
You could always buy oh, I dunno, the other hundred releases that are out right now? But more importantly, you could STFU.
Robert Ballsack Bowling @ Nov 10th 2009 6:12AM
Oh, be certain; I'm not buying the game. It's got little to actually do with the game itself, nor any sense of entitlement on my part. I used to be quite hyped for MW2, and a big fan of Infinity Ward. Now I couldn't care less about the game, and wouldn't much care if the studio was closed down tomorrow.
What I do care about, however, the precedent this game could set if it's a success on PC. By making this move, Infinity Ward have tested the waters of PC gamer acceptance of such a sub-par arrangement. If MW2 is a big success on PC, then that could mean the death of dedicated servers for all PC games forever, which is simply an unacceptable situation.
I don't know why you're bitching about having the sub-par gaming experience. If you don't like it, don't game on a console. Pretty fucking simple, huh?
Btw, my avatar I made in 3 minutes in Photoshop, btw. Hardly a life-changing amount of work.
Young_Nastyman @ Nov 10th 2009 8:11AM
"Now I couldn't care less about the game, and wouldn't much care if the studio was closed down tomorrow."
I'm with you on not caring about the game. I'm not a PC gamer, but those were some dick moves on their part.
But not caring about the studio closing down and people losing their jobs is NOT cool
Inevitably Bored @ Nov 10th 2009 8:13AM
Hopefully they'll reform into a studio without arrogant Activision cocksuckers like Robert Bowling.
samfish [wants to know: do midgets have night vision?] @ Nov 10th 2009 9:12AM
It's like watching retarded kids fight in the hallway in middle school!
That said, it is a pretty crappy move to not give PC users dedicated servers. Although I suppose maybe the amount of piracy on the PC side had something to do with that.
Slaziman (PSN ID: Slaziman) @ Nov 10th 2009 10:01AM
What you don't get is that dedicated servers mean cracked servers. How do you think all the pirates played CoD4 multiplayer?
Everything they've done to fuck up the PC version also was meant to fuck something up for pirates. It's too bad, but don't put all the blame on IW.
butaneko @ Nov 10th 2009 10:11AM
@Young_Nastyman
People talk about layoffs like people are being killed. It's a JOB. They can get another one. Relax.