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Posted: Nov 11th 2009 8:26PM Johnnynumber5 is powered by cell said

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@Samfish

I think part of the problem with wanting some of those iconic franchises you mentioned is that there is no way to do them the justice and have a margain on development that doesn't mean failure if you underperform at retail. Because of the input differences, architecture and from a power perspective you can't easily port such a game to any other consoles short of maybe a downscaled PS2 or PSP title.

What Im getting at is there may not be much financial incentive to make a Wii version of Prince Of Persia or a completely redone version. We've seen consumers scoff at a "wii" version of games like Dead Rising & Madden. Then there is also the issue of resistance from some developers (R*) because they want to make this big grandiose game for a mature audience.

I don't know the answers and I don't think developers know how to solve the Wii riddle either otherwise we'd of seen done. We've seen attempts with NMH, Conduit & Madworld but still nothing has broken out.

In terms of Rock Band or Guitar Hero ... They sell well on everything. It's a little different as well because it's peripheral based.

I think Monster Hunter will be the first 3rd party exclusive franchise to break through into Nintendo territory. Tats vs Cap will also be interesting such it's so unique even though it's undeniably Japanese in it's appeal.

I still believe if Monster Hunter fails to meet global sales expectations that we'll know it may not be worth it to make the epic wii exclusive. I think it'll do fantastic personally.

I hear you on Modern Warfare ... It's abysmal but it'll probably sell decent enough. Devs are trying though ... Saw more quality 3rd party stuff at E3 for Wii than ever before. NMH2, RS2, MHWii, S&P2 ...
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Posted: Nov 11th 2009 3:32PM aristokrat said

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Company after company makes this complaint. Why don't they all just stop wasting development time and dollars on the Wii? It's surprising how long it takes for these guys to get the message. It would suck for the "hardcore" Wii gamers, but it would make business sense.

Posted: Nov 11th 2009 3:43PM Dirty said

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I think the install base is too big to ignore, for fat cat executives that know nothing about games.
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Posted: Nov 11th 2009 3:38PM Ducarta said

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It reminds me of the scenario when a average guy by some miracle bags a super hot girlfriend and much to his peril does not know what to do with her (how to act etc..), gets dumped and then complains.

Honestly, these guys should be working on games that bridge the gap between hardcore and casual. Titles that help newbies see what's so cool about games through a learning process which eventually increases their overall gaming competence.

For instance my big sis would not know what to do with Samus when she morphs into a ball so this game if off limits, the whole concept would look foreign to her anyway. I believe new (hybrid) genres are the way to go, something my big sis can take one look at and say "What's that? It looks cool.."

We have a lot more mature gamers (Mums Dads, young professionals etc) yet the industry insults them by making and (just as important) marketing software that totally disregards their existence. It's as if they think this is fad that grew legs, it's not. It's a movement and yet third parties cannot keep up - they are still fumbling in the dark.

This is a very complex situation in many respects but in the end I believe the industry needs to think outside of the box and I'm sorry to say EA are not doing it.

Posted: Nov 11th 2009 3:43PM Shagittarius said

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You will never appeal to those people for longer than a short period of infatuation. But there is a bright side; those raised without a love for Videogaming will die out and their age bracket will be replaced by gamers 4 life.
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Posted: Nov 11th 2009 3:53PM BrokenTriforce said

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Posted: Nov 11th 2009 4:06PM TwEE said

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Right on Lmda
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Posted: Nov 11th 2009 7:48PM (Unverified) said

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"Honestly, these guys should be working on games that bridge the gap between hardcore and casual. Titles that help newbies see what's so cool about games through a learning process which eventually increases their overall gaming competence."

I agree, though I feel that this isn't a Nintendo-specific problem. Microsoft and Sony also need to work on this
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Posted: Nov 11th 2009 3:47PM TwEE said

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Hey why not make games that people want to play?

Posted: Nov 11th 2009 4:43PM Johnnynumber5 is powered by cell said

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I think they're trying. It's just one of those things no third party has been able to do ... have a breakout hit on the Wii. You can count Sega I suppose with their Olympic games but those have Nintendo characters on the cover.

Companies have tried all approaches: niche, mini games, shooters, horror, action / adventure, reboots, ports, mature, light gun, rpgs and still there hasn't been a true success story that became a break away hit. I'd imagine some developers / publishers are tired of hearing they aren't putting their heart into the game or that the game is crap ... eventually there has to be a time where people realize that if it's not a first party Nintendo IP it's probably not going to be a breakaway success.

Maybe Monster Hunter can be that first game to really sell as well as the first party stuff and offer something unique at the same time. It's kind of fascinating the other two consoles don't have this sort of issue but they also don't have the overwhelming sales success of all their first party titles.

The console has what over 50 million owners? Thats staggering that only 9,000 people bought the Dead Space game. Even if you expected it to sell poorly thats just beyond comprehension. They would have sold more than that if they released as an downloadable title. Even if it it's not an established brand, niche genre and wasn't marketed you'd still expect more than 9,000 on a console with 50+ million users.
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Posted: Nov 11th 2009 4:10PM (Unverified) said

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EA needs to put less games on the Wii. 3 or 4 per year max. Put AAA teams and budgets on them. and knock the ball out of the park. And don't release a sequel the next year.

The games also need to a bit arcadey in nature. So EA needs to ditch the everything and the kitchen sink feature/option model that run their marketing department. Sometimes less is more.

They need to be arcadey because folks playing Wii games don't want to spend 5 hours creating a character with 50 option categories or 3 hours figuring out a career mode or clicking through a bunch of menus or warnings they don't have time to understand. The game can and should be challenging enough though for those that get good at it. I'm talking Golden Tees, or Deer Hunters or Madden Arcade-versions etc on the Wii.

Tiger Woods, for example, great core game, but no on the Wii has time to wade through all the bloat in that game.

And 3rd parties should refrain from games like MadWord or HotD:OK or even EA's own Dead Space. First the blood gory stuff is better done on the other systems. Second, anyone with kids isn't going to let them play or be able to play with them in the room. HotD might have been ok with the green blood, or something, but then they overdid it with the record number of f-bombs.

DeadSpace is also a miss because you know darn well EA didn't put a big budget on the game. You know it will be a so-so effort. AT least that's the perception from core gamers. Not worth $50 tot hem. To everyone else, it's just another mediocre EA or 3rd party game on the surface. Not worth $50 either.

Madden is a miss too on the Wii because it still is too convoluted for the Wii crowd and missing too much crap for the core crowd without the great graphics. The controller in that game hasn't proved to be any better than the gamepad either.

I think it would be better if EA made Madden Arcade Wii edition using the same sort of principles they used to make the Madden arcade machine game. STreamline it. Make it fun. Make it smooth. The only thing they don't need to do is make it eat quarters.

Posted: Nov 11th 2009 4:13PM samfish said

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Basically it boils down to this:
EA can't put games on the Wii that would be considered small or niche on the other consoles and expect to see sales that are approximately equivalent to the big, AAA games on said other consoles.
They especially can't reasonably expect these small or niche games to sell when they have done absolutely nothing to really reach out to and, more importantly, grow that sector of the console's audience by depriving them of big, AAA marquee games.

EA basically has two options, in my opinion:
1) Make said AAA marquee titles for the Wii.
2) Make titles that blatantly appeal/pander to the Mario and Zelda fans...it'd really help if said pander gamers were of the AAA marquee variety, too.

EA is actually doing relatively well with the casual audience. EA Active, My Sims and Tiger Woods all sold really nicely by industry standards.

Posted: Nov 11th 2009 7:57PM Slaziman said

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I dunno man, every time something that looks like it'll be AAA gets announced for Wii, it's just a bummer for me, because I'd rather have it on the Playstation 3.

And I have a Wii! I'm not a graphics whore but if you could have better, why not? There is no incentive to develop AAA titles for the Wii, since people won't buy them anyway unless it's something Blue Ocean-y or with brand recognition. I mean, I didn't play Dead Space Extraction, but if I try to picture the real Dead Space with shitty graphics, it does sound like a waaay inferior game. Add controls that IMHO do not feel like you're aiming a pistol or whatever, and much more like an analog stick you control with your wrist instead of your thumb, and it's just bad.

So no, I'd hate to see AAA titles and their budgets wasted on the Wii, it would just be a shame to be honest, and I think developers see that too and since they won't get better sales (if even equal) on the Wii, they'd rather make them on the powerful consoles.
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Posted: Nov 11th 2009 4:51PM (Unverified) said

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I can't turn on the TV without seeing a Dragon Age commercial. But I really don't know when the last time I saw a commercial for a Wii game was. Maybe if they'd dump some money into advertising, they'd see better returns. I'm sure some companies do some marketing on gaming sites; however, I don't think the vast majority of the wii base actually follows wii releases, let alone, on gaming sites. Even the 360/ps3 people that own a Wii have usually given up on Wii games and don't know about 3/4th of the releases.

A while back when i got back into my Wii i was non stop recommending Wii games I'd found to just the demographic (the ps3/360 people). Quite a few of my friends were quite amazed at some of the really quality games they'd never heard of in their lives.

It's easy to say "omg DSE sold only 9k, there is no base".. but it'd be a whole different story if they spent even 1/100th of the marketing on it that they would Madden #28237.

Posted: Nov 11th 2009 8:20PM straffin said

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THIS hits the nail on the head. MS and Sony sell their consoles at a loss and COUNT on licensing fees to make up that loss and (likely, I'm not certain) contribute advertising funds to help. Look at Zak and Wiki... fun puzzles, cutesy graphics... everything a soccer-mom wants in a game. If they had actually SHOWN it to soccer-moms, they might have sold a lot more. BUT Nintendo sells their consoles at a profit... the only one left to care about the sale of third party games is the third parties, who (again, I am assuming here) are operating under the same playbook as they do for their MS/Sony games and, not getting the same free ad money, flounder and look around, wondering what to do.

You want to sell Wii games? ADVERTISE THEM!!!
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Posted: Nov 11th 2009 5:29PM (Unverified) said

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NOW you realize that we are tired of rail shooters since we can play them in arcades. AND that trying to imitades the same crap nintendo releases as party games doesnt actually help either.

Posted: Nov 11th 2009 5:32PM samfish said

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I WISH we could play them in arcades. I live in Cleveland and I'd have to drive miles and miles before I found an arcade.
(Dave & Busters doesn't count, on account of the fact that D&B sucks).
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Posted: Nov 11th 2009 5:40PM QuePasa87 said

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Upon seeing the title of this article, I typed ctrl+f and "shovel". I'm surprised I didn't find more instances of the word, lol.

Posted: Nov 11th 2009 6:44PM ructus said

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Metroid Prime Corruption or Trilogy, Resident Evil series same price or lower than Dead Space: Extraction but way longer and actually popular. To me DS:E's 5 hours gameplay is just too little for the price. If they dropped the price to around $35, sales would rise obviously.

Posted: Nov 11th 2009 6:53PM BrokenTriforce said

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I think its important to note that the mentioned 5 hours is mostly comprised of non-interactive story. I buy games to play them.

If they wanted to make a movie, that's what they should have done in the first place.
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Posted: Nov 11th 2009 11:47PM Johnnynumber5 is powered by cell said

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"If they wanted to make a movie, that's what they should have done in the first place."

They actually did make a movie first. A damn good one I might add:

http://www.deadspacethemovie.com/
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Posted: Nov 12th 2009 12:17AM (Unverified) said

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If John Riccitiello can't figure out why EA games don't sell well on the Wii, then perphaps his company needs to look and hard into a mirror?
EA has not made a game I wanted for Wii since MOH:H2, granted I do want Dead Space:Exctration,really(no $).
I don't recall a single commerical for DS:E.
Great game+,great reviews+ no serious marketing= poor sales.
Sad.

Posted: Nov 12th 2009 12:19AM makimak22 said

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Fix the serious piracy problem on the Wii, might actually sell more games....

Posted: Nov 12th 2009 3:54AM (Unverified) said

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Why should Nintendo even care...3rd parties obviously didn't start caring and releasing quality products on Wii until lately. Also, this is what they deserve for abandoning Nintendo and Sega and sleeping with Sony during their reign. I say Konami, EA and whoever deserves what they get; and I WISH they lose more money next year!!! Wii owners will never trust their crap again!

Posted: Nov 12th 2009 4:08AM onlysublime said

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make more party games. that's what's the wii is for. the #1 console in retirement homes and hospitals. they sure love that bowling.

Posted: Nov 12th 2009 8:23AM (Unverified) said

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I am an "old" gamer (more than 30 years of life, 20 years of gaming), right now I only own a wii because of my children, and the true is, I don't buy games for me because I am tired of "killing people" "driving cars" and everyting that is considered "core", I don't want more of that stuff. So, EA and all the others publishers/software houses should concentrate in creating new experiences. In summary, I don't want to kill any more nazis, monsters, aliens etc ...

Posted: Nov 12th 2009 8:23AM RodrigoCard said

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Except for nitro recetly, EA on wii is a joke!

Dead Space Extraction is a good game, but, in a bad time...
if they "re-launch" the game next year with some marketing, sure it will sell some half hundred-thousand copies at last =/

Posted: Nov 12th 2009 10:41AM matias said

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I think the solution is marketing, you can't expect good sales if you don't advertise the game at all (and for the majority of the wii user base, the internet is not a primary source of information, nor they use it too much, so internet advertising doesn't work as much as an advertising on tv).

Also, try making AAA games, people aren't stupid enough and they recognize low budget and lazy games, specially if the people you want to sell the games to know about this stuff, like in DSE. And reviewers won't say good thing about lazy projects either.

Solution: MORE MONEY AND EFFORT

Posted: Nov 12th 2009 5:00PM (Unverified) said

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hey, what do you guys think of airport security using wii fit boards?
http://yovia.com/blogs/gizmo/2009/10/30/wii-balance-board-for-airport-security-use/

Posted: Nov 20th 2009 2:48PM (Unverified) said

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haha, mario is coming back! Its about time! I love Mario and I can't wait to play this new title. Thank you thank you!

@Darth What do you mean karma is a bitch?

Alex
Copy Wii Games

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