Empty Clip Studios revealed its followup to the WiiWare/Wii retail Groovin' Blocks, with another game that mashes up a traditional genre with music. Symphony is a music-based shooter, similar in concept to Rez. Unlike Rez, however, it draws its music from your own collection, dynamically generating enemy patterns.
It's also much less abstract than Mizuguchi's masterpiece, as sound is translated into visible waveforms, which then become patterns of enemies. It's a lot easier for us to tell you to just watch the video after the break than to explain it.
Empty Clip plans to release the game sometime next year. No specific platform has been mentioned.
Hmmm, looks like a really cool concept, even if your music doesn't appear to be REALLY determining the enemies. Hopefully this will get the PS3 or 360 treatment, since a game like this would look great in HD.
Well considering the article stated, "it draws its music from your own collection," I would venture to guess the Wii would be out of the question. You know, with the lack of ability to copy your own music onto the [nonexistent] harddrive.
Yes, but will the Wii read the files off the cards.. and lets be honest, you still would have to copy the music to viable harddrive, unless you plan on switching memory cards every time you want to change a song. I don't see a way around it.
My problem with games like this and Audiosurf... is that they work brilliantly when you combine them with dancey/trancey sort of techno music, with an artifical thumping beat (most likely the music taste of the programmers)...
But when you put on some metal or anything without a "thump thump thump", it just doesn't work... I really can't tell whatsoever that the Audiosurf track is in any way connected to the music I'm playing.
This looks poorly considered. The delay between sound and gameplay is so huge that they might as well be totally disconnected: you're just playing a random game, with random musical accompaniment. This is only a novelty, not a premise for a game.
I can't imagine Wii-mote controls for this and nowhere in the article/video does it actually say it's for the Wii. With that kind of bloom effect on the orange lights, I'd have thought 360.