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Reader Comments (22)

Posted: Nov 12th 2009 4:04PM (Unverified) said

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Those numbers are...unreal!

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Posted: Nov 12th 2009 4:09PM (Unverified) said

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*is not sure what happened here*
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Posted: Nov 12th 2009 4:05PM (Unverified) said

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Those numbers are...

*puts on sunglasses*

unreal!

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Posted: Nov 13th 2009 4:38PM YimYimYimi said

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YEEEAAAAHHHHHHHHH!!!!!!!!!!!!!!!!
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Posted: Nov 12th 2009 4:24PM Gate Stormer said

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My mother in law told me once that she once got her neighbors prescription drugs in her mail. His name on the package was David Carusso.

Cool story I know...and you are to thank for influencing me to share it.
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Posted: Nov 12th 2009 4:13PM DBuckEye said

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Whatever happened with that lawsuit anyway?
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Posted: Nov 12th 2009 4:15PM Gate Stormer said

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Do you mean in regards to Silicon Knights?
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Posted: Nov 12th 2009 4:15PM Gate Stormer said

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You can count my download as one of those!

Before UDK was announced I had just begun learning the UE3 Editor following along w/ the 3DBuzz video tutorials. I'm going to go thru the Mastering Unreal Technology books as well. I am assuming that it's mostly the same as the UDK, however I need to read up on it.

There's some ideas that I have that I would love to see come into fruition.

From what I've read so far, the Mastering Unreal Technology books are quite amazing.
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Posted: Nov 12th 2009 4:15PM Dale P said

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I wonder how many of those downloads will translate into playable games.
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Posted: Nov 12th 2009 4:17PM Gate Stormer said

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Playable being the keyword.

Something I'm working on for it right now will take awhile, but I am determined to get it done nonetheless.
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Posted: Nov 12th 2009 4:17PM (Unverified) said

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It depends. Look at how well the Indie games section is doing on Marketplace.

Okay, a lot are just vibrator apps...but there are some decent games.

Obviously, UE3 is a whole different animal, but it could be good.
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Posted: Nov 12th 2009 4:32PM Gate Stormer said

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Indie game development is crucial for keeping video games fresh & innovative even when the majority of the market is stagnant & the same 'ole thing.

While there have been a lot of ideas & concepts used in making games, I can see there still being some ideas that haven't been done yet...at least not that I've seen anyways.
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Posted: Nov 12th 2009 6:19PM Ghen said

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I'm hoping for more shadow complex clones
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Posted: Nov 12th 2009 4:16PM NickAVV said

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Unity is the better free engine.
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Posted: Nov 12th 2009 4:20PM Gate Stormer said

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I saw a book on Unity recently but didn't know what it was exactly until your post just now that led to me googling it. I agree that it does look awesome.

I'll have to check it out.
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Posted: Nov 12th 2009 4:25PM Kleptomaniac said

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Can you explain why?
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Posted: Nov 12th 2009 4:29PM NickAVV said

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It's got a much better licensing structure (more indie-friendly I suppose), plus its much easier to make games that aren't FPSes with Unity, as you start at a bare-bones scene and make it whatever kind of game you want. Plus, Unity lets you code in Javascript, Boo, or C#. Also it's got Mac, Mac Widget, and Web Player deployment (as well as Wii, iPhone, and soon 360 publishing with an additional license for each).
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Posted: Nov 12th 2009 6:03PM MosquitoControl said

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It boggles my mind that people keep saying "Unreal is for FPS only!" This seems to be the creed of Unity users, and they desperately hang to it.

C'mon! That's absurd. Was Batman an FPS? How about DC Universe Online? Grimm? Destroy All Humans? Whizzle? Mass Effect 1 and 2? Mortal Kombat vs. DC? Shadow Complex? TNA Wrestling?

Only idiots say "UDK is for FPS!"

In reality a lot separates UDK and Unity. Want the most powerful PC engine you can get your hands on? Want a game that looks as good as possibe? Go UDK. Want to be on Macs and iPhones? Want to be web-based? Want to run on lower system requirements? Go Unity.

But to say UDK is only for FPS games... amazing that people think this.
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Posted: Nov 12th 2009 6:49PM TheAngryIntern said

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yeah, and of those 50k downloads, 40k at least were just downloaded out of curiosity, used once, deemed to be too hard and forgotten about already
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Posted: Nov 12th 2009 6:56PM Levi said

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exactly what I came in here to say. Cept I was gonna say 49k/50k gave up after 5 minutes
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Posted: Nov 12th 2009 7:40PM TheAngryIntern said

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I was giving a bigger group of people the benefit of the doubt
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Posted: Nov 12th 2009 6:56PM ch3burashka said

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I downloaded it. Now I have to figure out what the hell it does. Can't wait for the 'Unreal Engine for Dummies' book to come out.
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