Epic Games announced that the free version of its Unreal Engine 3 development kit (UDK) has surpassed 50,000 downloads since it was released to the public last week. The UDK -- which affords developers the opportunity to create non-commercial games, or titles for sale with a royalty sharing option with the company -- has been downloaded in over 130 countries and 4,500 cities across the world, according to information Epic provided to news site Develop.
Epic vice president Mark Rein was "thrilled" the studio was able to provide the tools to schools and students, allowing them to use the same tool used by "many of the top game developers and publishers around the world." We're excited to see what the community can do with the tools, considering the issues certain teams have had with the engine in the past. Currently the tools only allow budding developers to create software for the PC.
Reader Comments (22)
Posted: Nov 12th 2009 4:05PM (Unverified) said
Those numbers are...
*puts on sunglasses*
unreal!
Reply
*puts on sunglasses*
unreal!
Posted: Nov 12th 2009 4:24PM Gate Stormer said
My mother in law told me once that she once got her neighbors prescription drugs in her mail. His name on the package was David Carusso.
Cool story I know...and you are to thank for influencing me to share it.
Reply
Cool story I know...and you are to thank for influencing me to share it.
Posted: Nov 12th 2009 4:15PM Gate Stormer said
You can count my download as one of those!
Before UDK was announced I had just begun learning the UE3 Editor following along w/ the 3DBuzz video tutorials. I'm going to go thru the Mastering Unreal Technology books as well. I am assuming that it's mostly the same as the UDK, however I need to read up on it.
There's some ideas that I have that I would love to see come into fruition.
From what I've read so far, the Mastering Unreal Technology books are quite amazing.
Reply
Before UDK was announced I had just begun learning the UE3 Editor following along w/ the 3DBuzz video tutorials. I'm going to go thru the Mastering Unreal Technology books as well. I am assuming that it's mostly the same as the UDK, however I need to read up on it.
There's some ideas that I have that I would love to see come into fruition.
From what I've read so far, the Mastering Unreal Technology books are quite amazing.
Posted: Nov 12th 2009 4:17PM Gate Stormer said
Playable being the keyword.
Something I'm working on for it right now will take awhile, but I am determined to get it done nonetheless.
Reply
Something I'm working on for it right now will take awhile, but I am determined to get it done nonetheless.
Posted: Nov 12th 2009 4:17PM (Unverified) said
It depends. Look at how well the Indie games section is doing on Marketplace.
Okay, a lot are just vibrator apps...but there are some decent games.
Obviously, UE3 is a whole different animal, but it could be good.
Reply
Okay, a lot are just vibrator apps...but there are some decent games.
Obviously, UE3 is a whole different animal, but it could be good.
Posted: Nov 12th 2009 4:32PM Gate Stormer said
Indie game development is crucial for keeping video games fresh & innovative even when the majority of the market is stagnant & the same 'ole thing.
While there have been a lot of ideas & concepts used in making games, I can see there still being some ideas that haven't been done yet...at least not that I've seen anyways.
Reply
While there have been a lot of ideas & concepts used in making games, I can see there still being some ideas that haven't been done yet...at least not that I've seen anyways.
Posted: Nov 12th 2009 4:20PM Gate Stormer said
I saw a book on Unity recently but didn't know what it was exactly until your post just now that led to me googling it. I agree that it does look awesome.
I'll have to check it out.
Reply
I'll have to check it out.
Posted: Nov 12th 2009 4:29PM NickAVV said
It's got a much better licensing structure (more indie-friendly I suppose), plus its much easier to make games that aren't FPSes with Unity, as you start at a bare-bones scene and make it whatever kind of game you want. Plus, Unity lets you code in Javascript, Boo, or C#. Also it's got Mac, Mac Widget, and Web Player deployment (as well as Wii, iPhone, and soon 360 publishing with an additional license for each).
Reply
Posted: Nov 12th 2009 6:03PM MosquitoControl said
It boggles my mind that people keep saying "Unreal is for FPS only!" This seems to be the creed of Unity users, and they desperately hang to it.
C'mon! That's absurd. Was Batman an FPS? How about DC Universe Online? Grimm? Destroy All Humans? Whizzle? Mass Effect 1 and 2? Mortal Kombat vs. DC? Shadow Complex? TNA Wrestling?
Only idiots say "UDK is for FPS!"
In reality a lot separates UDK and Unity. Want the most powerful PC engine you can get your hands on? Want a game that looks as good as possibe? Go UDK. Want to be on Macs and iPhones? Want to be web-based? Want to run on lower system requirements? Go Unity.
But to say UDK is only for FPS games... amazing that people think this.
Reply
C'mon! That's absurd. Was Batman an FPS? How about DC Universe Online? Grimm? Destroy All Humans? Whizzle? Mass Effect 1 and 2? Mortal Kombat vs. DC? Shadow Complex? TNA Wrestling?
Only idiots say "UDK is for FPS!"
In reality a lot separates UDK and Unity. Want the most powerful PC engine you can get your hands on? Want a game that looks as good as possibe? Go UDK. Want to be on Macs and iPhones? Want to be web-based? Want to run on lower system requirements? Go Unity.
But to say UDK is only for FPS games... amazing that people think this.
Posted: Nov 12th 2009 6:49PM TheAngryIntern said
yeah, and of those 50k downloads, 40k at least were just downloaded out of curiosity, used once, deemed to be too hard and forgotten about already
Reply
Posted: Nov 12th 2009 7:40PM TheAngryIntern said
I was giving a bigger group of people the benefit of the doubt
Reply
Posted: Nov 12th 2009 6:56PM ch3burashka said
I downloaded it. Now I have to figure out what the hell it does. Can't wait for the 'Unreal Engine for Dummies' book to come out.
Reply
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