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Reader Comments (5)

Posted: Nov 12th 2009 5:47PM Dummy00001 said

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> Any subsequent attempt would only be nullified.

Does game provides warnings for that?

In FFTA2 the crappy "laws" oftentimes resulted in dragging never-ending battles where midway you simply forget about the shitty law. And there were no warning or whatever to inform the gamer that s/he is about to break the law.

Posted: Nov 12th 2009 6:26PM Dave Hinkle said

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Yeah, before you get to the combat, the stipulations are laid out in plain view.
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Posted: Nov 12th 2009 11:05PM Suichimo said

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The laws in A2, as far as I remember, were listed on the top part of the screen during battle. There were pretty much no penalties for breaking the law either. You just didn't get a bonus item(s). The first Tactics Advanced could get annoying because of them though.
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Posted: Nov 12th 2009 6:57PM Dummy00001 said

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"before you get to the combat"

But it's the same shit as ffta's law. The problem is when you try to actually follow the laws, battle can drag for very very very long time. (Actually the boredom of battles made me stop playing ffta.) Worst part is that on DS you can easily pause the game by simply closing the lid - and that was happening all the time with ffta2 since the battles were too long. And after a while, when you resume the battle, you simply forget the law and break it - throwing out of window all the wasted time and effort of actually trying to follow the law.

Laws sucked big time. "Stipulations" seem to be a new word for the same.

Posted: Nov 16th 2009 2:28PM (Unverified) said

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They are not laws like in A2, they are general concepts which stay throughout the entire game.

There are not many of them, but they are introduced one at the time.
The “Fair Fight” rule was added to prevent the gang-up strategy common to most other tactical games. You cannot attack an enemy more than twice in a single round, and an enemy cannot attack one of your heroes more than twice.

Other rules are also introduced latter in the game to prevent combat from dragging. The “Last Man Standing” rule allows you to end a combat quickly when the odd of winning are greatly in your favour (like in a 4 vs 1 scenario).

Ben - Wicked Studios

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