Hands-on: Just Cause 2
Action movie sequels always aim to be bigger and better than the original. Having played two missions from Just Cause 2, we can unequivocally say it's bigger than the first game, a cult favorite open-world romp starring a South American super-agent with an inexhaustible supply of parachutes. But better? That would require much more playtime to answer.
We've posted no fewer than six videos of Just Cause 2 to date, but this week I had my first chance to actually get behind the controls of the Avalanche Studios developed title, which reintroduces us to Rico Rodriguez, who's bringing his Desperado-era Antonia Banderas looks (sans the long locks this time) to the massive -- yet fictional -- island sandbox of Panau.
We've posted no fewer than six videos of Just Cause 2 to date, but this week I had my first chance to actually get behind the controls of the Avalanche Studios developed title, which reintroduces us to Rico Rodriguez, who's bringing his Desperado-era Antonia Banderas looks (sans the long locks this time) to the massive -- yet fictional -- island sandbox of Panau.
Gallery: Just Cause 2 (11-13-09)
Just Cause 2 places a lot of focus on vertical gameplay -- hence the setting, which looks like a mash-up of Dubai's nosebleed-inducing skyscrapers and Malaysia's diverse landscape. There's also much more of a push to use Rico's grappling hook, as if the game was an open-world Bionic Commando and then some. I got to whip enemies into the air and shoot them; tether myself to boats, cars and aircraft to get around; and scale the game's impossibly tall buildings while hanging from their elevators.
But all of that becomes pedestrian when compared to the grappling hook's more advanced technic, which lets you grapple one object to another with some pretty amazing -- and often hilarious -- results. One of the most basic moves involves quickly attaching one enemy to another as they run towards you. The elastic action of the cord pulls them together, knocking them both out. Then there's tethering vehicles to objects in the game world. In one portion of the demo, I leapt across a caravan of Humvees, from one vehicle to the next, as it crossed a bridge, "anchoring" one truck to the bridge itself and jumping just as the cord reached its limit, yanking it back.
There's one thing you won't be able to do: Attach the grapple cord from one building to another across a road to snare target vehicles. (Yes, I asked.)
More ridiculous hijinks were enacted by grappling an enemy to a compressed gas tank, then shooting its valve, sending the pair rocketing skyward. I was even able to grapple myself to a tank in this way, and then shot it and propelled myself hundreds of feet into the air. From there, I deployed a parachute and broke out a rocket launcher to rain down destruction. Speaking of destruction, it plays a key role in Just Cause 2 -- not quite on par with Red Faction Guerrilla, but most of the property belonging to the bad guys on Panau can be blasted apart piece-by-piece.
Blowing stuff up adds to the game's Chaos Meter, and as it fills over the course of the game, new missions will be unlocked. Developer Avalanche pegs playtime of just the main missions at about 10 hours, while one could spend ten times that doing everything, including upgrading guns and vehicles on the black market.
The "Stunt Position" mechanic of the first game (whereby Rico positions himself on a vehicle to jump to another) has been expanded in the sequel, allowing Rico to take cover while on vehicles, clinging to the grill of a truck and poking his gun out to shoot its driver and passengers, for example. It's very similar to the gameplay used in Sony's Pursuit Force games for PSP.
The island nation's 400-square miles offer up a wide array of gorgeous locales, and, as I experienced during the demo, if you can see a location, you can go there. There's no loading, unless you opt to drop a smoke beacon to call in an airlift -- much like in Mercenaries 2.
One of the biggest challenges I see Avalanche Studios encountering with Just Cause 2 is creating missions and objectives compelling enough to tear players away from simply attempting the most insane feats possible over and over again. Alas, there are no plans for multiplayer, but it's something the developer is definitely considering for the next potential sequel -- Avalanche just really wanted nail the core mechanics in Just Cause 2 before grappling with that scenario.
But all of that becomes pedestrian when compared to the grappling hook's more advanced technic, which lets you grapple one object to another with some pretty amazing -- and often hilarious -- results. One of the most basic moves involves quickly attaching one enemy to another as they run towards you. The elastic action of the cord pulls them together, knocking them both out. Then there's tethering vehicles to objects in the game world. In one portion of the demo, I leapt across a caravan of Humvees, from one vehicle to the next, as it crossed a bridge, "anchoring" one truck to the bridge itself and jumping just as the cord reached its limit, yanking it back.
There's one thing you won't be able to do: Attach the grapple cord from one building to another across a road to snare target vehicles. (Yes, I asked.)
More ridiculous hijinks were enacted by grappling an enemy to a compressed gas tank, then shooting its valve, sending the pair rocketing skyward. I was even able to grapple myself to a tank in this way, and then shot it and propelled myself hundreds of feet into the air. From there, I deployed a parachute and broke out a rocket launcher to rain down destruction. Speaking of destruction, it plays a key role in Just Cause 2 -- not quite on par with Red Faction Guerrilla, but most of the property belonging to the bad guys on Panau can be blasted apart piece-by-piece.
Blowing stuff up adds to the game's Chaos Meter, and as it fills over the course of the game, new missions will be unlocked. Developer Avalanche pegs playtime of just the main missions at about 10 hours, while one could spend ten times that doing everything, including upgrading guns and vehicles on the black market.
I grappled myself to a gas tank, shot its valve and propelled myself hundreds of feet into the air. |
The island nation's 400-square miles offer up a wide array of gorgeous locales, and, as I experienced during the demo, if you can see a location, you can go there. There's no loading, unless you opt to drop a smoke beacon to call in an airlift -- much like in Mercenaries 2.
One of the biggest challenges I see Avalanche Studios encountering with Just Cause 2 is creating missions and objectives compelling enough to tear players away from simply attempting the most insane feats possible over and over again. Alas, there are no plans for multiplayer, but it's something the developer is definitely considering for the next potential sequel -- Avalanche just really wanted nail the core mechanics in Just Cause 2 before grappling with that scenario.

















Reader Comments (Page 1 of 1)
CzAr @ Nov 13th 2009 12:14PM
I've had this on pre-order for about a year now.
evenkots @ Nov 13th 2009 12:19PM
Worried about it selling out huh?
CzAr @ Nov 13th 2009 12:32PM
Nah, I just like having games I want pre-ordered.
Tucker @ Nov 13th 2009 1:27PM
Why not put that money in a savings account and make some interest in it instead of letting GameStop keep the interest on YOUR money? Then, if you're really worried about it selling out for some reason, drop a pre-order the week before release and use the interest to buy yourself an ice cream cone or something.
Menchi @ Nov 13th 2009 1:43PM
You do realize that if you don't preorder at a birck and mortor store you don't have to pay any money until they ship.
When i see a game i know i want (mw2, uncharted, etc) i put them on preorder at amazon. This means that i get it at the lowest possibl price (i think i get assasin's creed 2 for like 45 bucs cause i preordered it in february) and i haven't paid out a penny to amazon yet.
Gervin @ Nov 13th 2009 4:29PM
LOL - savings account.
Let's see, $60, at today's interest in a savings account, for 1 year...
Holy shit.... he lost out on a whole $0.60 !!!!
ChronicTC7 @ Nov 14th 2009 2:33PM
@Tucker
I like the way you think
Petebot330 @ Nov 13th 2009 12:28PM
As fun as open-world games are, I really need a compelling story to pull me in. I hope they'll be able to do that, because this game looks fun as hell.
Epyon83 @ Nov 13th 2009 2:59PM
I thought the same when Just Cause 1 came out and I was VERY disappointed. I hope there comes a demo...
That Burning Sensation @ Nov 13th 2009 2:29PM
I guess you need a "just cause" to buy it!
.... anyone? Ehhem...
*sits back down*
captain underpants and the bringdown gang @ Nov 13th 2009 12:49PM
that is one helluva a hook, I hope they can grapple in some sales for this game to fund a third one with multiplayer.
ScottG13 @ Nov 13th 2009 1:32PM
Its been in my Gamefly que for quite some time. Should be a great open world romp next year. I"m glad they gave it more time in the oven.
DEVIN @ Nov 13th 2009 2:01PM
meh
Courtney @ Nov 13th 2009 2:16PM
That sounds surprisingly awesome! I think I would screw around with just propelling myself into the air with propane tanks for awhile.
MrAlex @ Nov 13th 2009 6:29PM
Can you tell us if the controls are much easier this time round? that was the main information I was looking for.
Andrew @ Nov 14th 2009 2:34PM
I grappled myself to a gas tank, shot its valve and propelled myself hundreds of feet into the air, "just 'cause."
Titan @ Nov 14th 2009 4:46PM
I really hope this doesnt turn out as the same crap as Far Cry 2
Durden @ Nov 14th 2009 10:27PM
You mean with people talking really fast and stuff?
Tenk @ Nov 14th 2009 11:48PM
looks tight
bluesky_v2.01 @ Nov 15th 2009 10:03PM
This game looks like tons of crazy fun, which is exactly what I need right now.
Don't get me wrong, good story is important too, I loved every minute of Uncharted, but there's just something about that grappling hook action that makes me giggle like a little girl (on the inside, of course).
John Drinkwater @ Nov 24th 2009 3:02PM
It looks exactly like Mercenaries 2, what gives?